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![[image loading]](http://i.imgur.com/GgVTd.jpg)
Hosted by Daniel Valdes (VforValdes).
The Big-Little Paired Tournament Date: Saturday, Sep 17 7:00pm GMT (GMT+00:00) Sign-ins begin at 11:30 am, Gaming starts at 1 pm SHARP! Location: OverKlocked Gaming & Computers - 11618 119st NW, Edmonton Alberta Casual players are welcome!
This is not a competitive tournament. Well it is, but it isn't. This tournament was born out of my view there are no tournaments accommodating the casual player. The casual player is not likely to win anything at any local tournaments I have attended, and is often first to lose. This tournament will defy that notion. The chance of walking out empty handed has been lessened, due to the disparity of the prize pool being decreased and the introduction of a raffle draw. By utilizing group stages instead of double elimination, the number of matches played per competitor has increased. Finally this will be a paired tournament! Expect more gaming, more people winning prizes, and meeting new people!
How does a paired 1v1 tournament work? The highest skilled players who sign up will be paired with the lowest skilled players. The higher skilled players of each team will face off meanwhile, in the same group, the less skilled players will tee it up. The combined W-L result of both players of the team will decide who moves on!
Venue Home Page: OverKlocked Gaming & Computers Event page to be updated soon!
Total Cost: $20 ($10 venue + $10 tournament)
The $10 venue cost covers all and only your SC2 matches to be played throughout the day. The $10 tournament cost will cover any minor expenses and will be used to buy raffle prizes and fill the prize pool. Yay raffle prizes! This is a not for profit tournament. (Regarding my affiliation.)
Prize distribution: One third of the total prize pool will be allocated to raffle prizes. The remaining prize pool will be allocated on the basis that the champions of the tournament will win no less than double (x2) what the least paid competitors win, and no more than two and a half (x2.5) than the least paid competitors. For example:
1st place team - $125 2nd place team - $75 3rd-6th place team - $50
These numbers are not final. They will be adjusted on the event day according to how many players participate.
Tournament Rules: + Show Spoiler +Rules of the Big Little Pairs 1v1 Tournament: Match – One or more games to be played sequentially. Game – A single contest between two players. Device – Any component of the player’s computer setup.
Rules of the Big Little Pairs 1v1 Tournament: Match – One or more games to be played sequentially. Game – A single contest between two players. Device – Any component of the player’s computer setup.
Misc. Rules: 1. The current battle.net patch will be used throughout the tournament. 2. The race chosen by each player at the beginning of the tournament may not be switched after the first game has been played by the respective player. 3. In the event of a device malfunction, a referee will be called. 4. Matches are to be started after the approval is given by a referee. Delaying the starting of a match or any of the games within the match may be grounds for forfeit, subject to referee discretion. 5. Any request from a player that contradicts the stated rules will be up to a referee’s discretion. 6. All maps are to be picked from the map pool. The first map to be played during game one of the match will be decided on the event day. Each subsequent game’s map will be picked by whoever lost the last game. No map is to be played more than once per match. 7. Tiebreak: #1 The team(s) that has won the most matches, counting only those matches where both teams are part of the tie, will win the tiebreak. #2 The team(s) that has lost the least number of games to the teams that are not part of the tiebreak will win the tiebreak. #3 The team(s) that has lost the least number of games to the teams within the tiebreak will win the tiebreak. Note: At any point after the first, second or third tiebreak a team is eliminated from the tiebreak, return to the first tiebreak. #4 A sudden death, BO1 2v2 will occur. The map will be picked by the highest ranking official and should be consistent throughout the tournament. If there is an odd number of teams, include the last team removed from the tiebreak. If no team has been removed, a random elimination of one team will occur. 8. The first referee to mediate a problem, after discussing with another referee if one is available, has the right to overrule any rule found within this document. A referee may give up his right to rule on an issue if another referee has agreed to take on the responsibility. 9. All referee’s decisions are final.
While competing: 1. No outside sources, beside your teammate, are to be used while competing in the match. Any teammate, either currently playing or coaching, may only utilize the computer setup actively used in competing to receive information about the current game. 2. A pause of game without referee approval is to be forfeited, unless an excusable reason is brought to the referee’s attention. The referee will use their discretion to determine if the reason is worthy of excuse. 3. Cheating, in any form recognized by a referee, is punishable by forfeit of the game, the match, disqualification from the event and/or expulsion from the venue. 4. Any player quitting before the game has finished will be issued a loss, unless overruled by referee. 5. Disqualification terminates any game in progress, and any further games to be played by the disqualified player. 6. Referees, or observers granted permission from a referee, are the only eligible observers. No other users except the competitors and the eligible observers are permitted in the game lobby. 7. If a game is interrupted in any way and may not be continued, the resulting score will be determined by a referee. 8. Players may only use software provided by Blizzard and/or the venue. This software is to be universally known to be acceptable for use by each player in the tournament. The use of such software that does not apply to both prior stipulations will be considered cheating. 9. Players may bring any equipment approved by the venue. 10. All games ran will mirror ladder settings. (i.e. Melee, 1v1, Faster) 11. The map pool will be decided on an event-by-event basis.
Maps:
TBD - What the players want, the players will get!
Misc:
Event sign-ups will be on a first come first served basis. Your spot will be held at the venue until 12:45. After that time, anyone who has shown up may take your spot.
This is not a Bring Your Own Computer (BYOC) tournament.You are allowed to bring your own peripherals limited to mousepad, mouse, keyboard and headset. If you choose to not bring your own equipment, the venue will provide their Steelseries 9HD mousepad, Ikari laser mouse, 7G keyboard and Siberia headset.
Due to the limitations of the venue, I will not be signing up more than 60 participants. I wish to run this tournament smoothly, giving everyone at least 4 hours of gaming, and no more than 7-8. Having more than 60 participants, due to the sharing of computers, will stretch the day out longer then optimal.
An example as to how I see the group stages working out (with 60 participants).
60 players makes 30 Pairs/Teams. These teams will be divided into 6 groups of 5 teams. The team with the best W-L record of each group will advance to the next stage of groups. These winners will be organized into 2 groups of 3 teams. Again, the team with the best W-L of each group will advance, this time to the finals. The finals will be a BO5.
This format works best with a full 60 player roster, so invite your friends and get ready for a new tournament experience!
Edit:
Our tournament is now on the TL tournament tracker and Calendar! Join the tournament Facebook event at: http://www.facebook.com/event.php?eid=263552750323236
p.s. There will be an important announcement at the beginning of the tournament.
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On August 11 2011 17:42 VforValdes wrote: Prize distribution: One third of the total prize pool will be allocated to raffle prizes. The remaining prize pool will be allocated on the basis that the champions of the tournament will win no less than double (x2) what the least paid competitors win, and no more than two and a half (x2.5) than the least paid competitors. For example:
1st place team - $125 2nd place team - $75 3rd-6th place team - $50
These numbers are not final. They will be adjusted on the event day according to how many players participate.
This makes no sense - by "least paid competitors" do you mean to say "least paid finalists?" If you intend to describe only the prize pool distribution over the top X teams, please make it more clear, because as it is written your proposed prize distribution is mathematically impossible, because it would require more money than is available in total.
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I don't mean to say "least paid finalists" because if the group stage works out as shown above, teams that are not finalists will earn part of the prize pool. I don't quite follow how this is mathematically impossible. Perhaps you misinterpreted what I meant by "least paid competitors", or maybe I wasn't clear enough. When I say "least paid competitors" I mean those people who have competed in the tournament that are paid by the prize pool yet earn the least amount relative to the other people who earned from this prize pool. It feels like I've had to over complicate this. So how is this mathematically impossible?
And let your friends know that this is a tournament where any player from any league can play all day and earn the top spot!
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Ah, it's kinda written in a confusing way tbh. I assume you meant that every single competitor would get a share of the prize pool, such that the #1 prize is bound between 2 and 2.5 times the absolute last placed person in the tournament. The thing is that I mean finalists as "people who make money", and you mean finalists strictly as the top 2.
PS: I'm really just giving you a hard time because it's fun. I will bring 4-5 people out.
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How are you determining player skill?... valdes you really know how to make something simple sound much more complicated. lol.
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Yeah story of my life Clonze. I tend to overcomplicate things haha.
How I am going to determine player skill will be kept in the dark until the event day. I don't want people circumventing my attempts at tournament integrity.
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use the Prodigy Team Starleague map pool! :D + Show Spoiler +
EDIT: Misunderstood the format. Oops~
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Cool idea, If I'm not busy I will definitely come.
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lol is that all you do is come to the Edmonton threads and plug your maps Prodigy? PLEASE use regular maps, I don't feel like losing a bo3 because a guy played on the maps more and knew something I didn't.
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Hey I updated the original post with a new tiebreak system. I've been mulling that over for a bit and I feel this is the best way to go at it.
ProdiG: Your maps look great. I will try to utilize your maps somewhere in the tournament, but I do want to emphasize the use of maps the majority of players will be comfortable with. Perhaps using one of your beautiful 2v2 maps will work for the final tiebreak.
IceSC: I feel the same way Ice. I'm promoting this tournament to all the casual players of Edmonton and surrounding areas and I would hate for them to leave with a bad taste in their mouths because they encountered maps they knew nothing about. As the event gets closer and a higher amount of confirmations of attendees are secured I will run a vote to narrow down the map pool to several well known maps.
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On August 14 2011 07:11 IceSC wrote: lol is that all you do is come to the Edmonton threads and plug your maps Prodigy? PLEASE use regular maps, I don't feel like losing a bo3 because a guy played on the maps more and knew something I didn't. Gotta support my own work... Is all you do is come to Edmonton threads and try to shoot me down? If you lose a bo3 because someone practiced more than you, you didn't deserve to win in the first place.
Anyway, I misunderstood the format as I thought it was 2v2 rather than the tag team style so I guess that map pool that I suggested doesn't quite apply. Woops~
Given the format and the way teams work ladder maps would definitely make things easier, especially for the new players.
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It's annoying that you come to these Edmonton threads and post your map pool and you hardly even come to the events. I also shouldn't have to practice bad maps. Most people would more likely want to practice builds, mechanics and overall strategies.
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On August 16 2011 09:37 IceSC wrote: It's annoying that you come to these Edmonton threads and post your map pool and you hardly even come to the events. I also shouldn't have to practice bad maps. Most people would more likely want to practice builds, mechanics and overall strategies. I stopped coming to the events because I really didn't like going to Absolute Power. You'll see me all the time at OverKlocked (oh hey didn't I cast the last tournament?)
The maps aren't bad, stop talking out of your ass. PRacticing the maps is part of the game. Has been since day one of Brood War.
For a casual tournament like this, I can understand wanting to stick to a well-known ladder map pool. But for more serious events, the better player should be the one to win. And that means the player who not only has better mechanics but knows the playing field as well. If maps didn't matter then why not just play Fastest Possible Map only?
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But about half of us that go these events are not casual gamers and want to compete too win. We shouldn't have to worry about putting new maps in. If you would like a tournament with Iccup maps then go start one. And that was your first tournament appearance in Edmonton. And you cast and don't play so how would you even know what the players feel like. It's pretty easy to sit on your computer and type something like "Well they should have to learn my maps! and if they don't well they deserve to lose!". Try actually playing instead of casting and I would be then interested if you still had the same point of view. Because I highly doubt it.
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On August 16 2011 13:22 IceSC wrote: But about half of us that go these events are not casual gamers and want to compete too win. We shouldn't have to worry about putting new maps in. If you would like a tournament with Iccup maps then go start one. And that was your first tournament appearance in Edmonton. And you cast and don't play so how would you even know what the players feel like. It's pretty easy to sit on your computer and type something like "Well they should have to learn my maps! and if they don't well they deserve to lose!". Try actually playing instead of casting and I would be then interested if you still had the same point of view. Because I highly doubt it.
I played in all of the tournaments for about four months before I stopped going to AP and I still have the same point of view. This is not my first rodeo, kid.
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haha this is too funny, you get all defensive just because someone doesn't like iccup maps? pretty sure you're the child here.
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On August 17 2011 04:57 IceSC wrote: haha this is too funny, you get all defensive just because someone doesn't like iccup maps? pretty sure you're the child here. I got "defensive" because you tried to put me on blast without having any idea what you were talking about.
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haha all i said first was i don't think ppl would that go to these tournament enjoy maps most of us don't know about(not saying iccup is unknown, talking about the certain map) and i think gsl maps would be a better choice and then you got angry and said "you just want GSL maps and mlg because they're popular!" you sound like a 12 year old. Maybe you should think before you post.
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Hug it out guys.
Or take it to PM.
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I'll be there and I'll try to bring 2 or 3 friends!
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Excellent BigJimmeh! That's the kind of support we need in this community to make these events a blast.
An update on the tournament: Promo poster should be finished soon and the main post will be updated with it. As well I'll be travelling around Edmonton finding alternate venues willing to let me advertise.
Big bonus today, the very nice people at Oodle Noodle downtown (who are also running Noodlecraft!) donated several gift cards to be added to our prize pool. Hell yeah!
And as a final note I'm starting up SC2 Edmonton on Twitter and Facebook to help organize this tournament and the many to come. Look us up and give us some love, and watch our scene grow!
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I'll be there (as always), bringing both MintyStone and Boreas along for the ride as well.... Great idea to help get the lower leagues a chance, and inspire a sort of bond between "high" and "low" level play
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Yay for shiny new poster! If you haven't checked out the facebook page yet, totally do it and sign up. As well, I've created a facebook/twitter combo to help keep track of all our local events. Check it out at: Twitter or Facebook
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i honestly think this is a baller idea to bridge the gap between the top tier and the bottom. Awesome idea valdes ill definitely be there to support!
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Hmm, this is pretty cool looking. I might need to come out for this one, for the first time.
I haven't been playing for a while due to an injury, and then the sickness of stream-watching instead of playing, but I've been meaning to get back into practice as the school year is starting again, and this might just be my motivation. :p
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This is super tempting. I might have to drop be, even though I'm only a plat toss.
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The whole point of this is that you will get the chance to place farther into a tournament regardless of what level you are, meaning more games and a lot more time to socialize with players that are better than you and ask them for their help. Since the top tier players need the lower tier players to win their games the top players are influenced to help out the lower tier players. It's a really good concept, and hope I can make it. Pretty sure Zack got me sick. 8(
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This sounds like a lot of fun, I'm in!
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Hey guys we're just a week away from our tournament! Get hyped!
I'm going to be writing down names of everyone who confirms on their attendance to reserve you all spots in the tournament. Just post here or on the face book group and I'll add you to the master list!
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Im interested in this a lot. I just started playing SC2 about 2 months ago and would like to see what the community is like. I tried making an account with OverKlocked on their site but it bugged like crazy with the email confirming and now my username is taken and not working 
Anyways, hopefully I'll be able to make it out to this.
P.S. Where is this place lol, I couldn't find it on google maps with the address on their site.
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really excited for this tournament!
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Hey Valdes, I'd like to confirm my attendance.
Bnet name: DarkOmen.720
Thx for taking the time to set this up, and I'll see you there!
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Any people going from Calgary that can give me a ride? I was going to go with my roommate who has a car but he's busy...
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Hey guys tomorrow's the big day, and I'm pumped! I'll be at OK early tomorrow setting up so feel free to stop by early. Plus, if we get most of the players signed up before 12:45 then we should have a smooth start at 1 pm!
See you all there!
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It's too bad this overlaps with CSL or else I totally would have came. Will there be another one?
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I will definitely show up for this
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Now that I know where it is I'll be going for sure. Im also Kowdbuff on bnet, code 945.
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That was fun. Thanks for hosting, Dan.
(PS. Think about that mixed doubles...!)
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A wrap up of how the day unfolded...
I arrived at the venue early in the day, about 10:30 or so, and there were already some gamers getting their practice in. I settled in and started doing administrative work and as the clock ticked down towards our 1pm start time, the line for sign ups kept growing and growing. We eventually got everyone signed up, a total of 50 people, well after 1 pm and from there we ran into a couple more issues...
Bnet kicked us out, again! We were met with the unfortunate issue of having too many clients logged into battle.net at one time, with no proper response from our "friends" at Blizzard. After being given the run around from Blizzard for about an hour, our computers were able to once again log back into battle.net. Unfortunately, the issue had not been resolved so to be certain not to have a day-ending second lock-out we set aside 14 computers to compete at. We felt that 20 was our limit, and as the venue was busy, we took into account the likelihood of other non-competitors logging into battle.net. Thankfully 14 proved to be a safe number, and no more hiccups occurred.
By now we were running quite behind, and with the lack of stations able to compete upon we were seriously in a time crunch. It would be logistically impossible to give everyone BO3 matches against everyone in their groups, so the decision was made to change the BO3 to BO1. There was justified grumbling, but everyone understood that this tournament had to finish the day of. The fuss died down as soon as the SC2 matches were underway, and boy were those matches great!
The matches were back and forth, with the skill levels of players never being too vast. Add in the atmosphere of 36 people crowded behind you watching you compete, and your teammate giving you pointers along the way. This made for a rich atmosphere of competition where all players shared the spotlight!
After the initial group stage wrapped up, more excitement was on the way. Raffle tickets were handed out (I apologize for not doing it earlier, it slipped my mind) and shortly before our dinner break the raffle draw commenced. Everyone huddled around the front desk, wishing for their number to be called. The first prize was a $10 Oodle Noodle gift certificate, then a $25 dollar, and finally the big $50 Oodle Noodle gift certificate. After those prizes had been handed out (a nice gift from our friends at Oodle Noodle Jasper ave), next came the peripherals. Three more numbers were called, and three more prizes given out. A high quality gamer mousepad and two fancy headsets awaited the winners.
We paused for dinner and when we came back there were 12 competitors left in the tournament. The pairs were; Brockemon and ForAuir, TQSunshine and Terrapith, TossUASalad and Frost, SkyCobra and Bloodshadow, Gold and Alabaster,and Styx and Versailles. Another BO1 group stage commenced and everyone quickly got their hands dirty. Zealots perished, marines were cut into two, and zerglings splattered. When the dust settled we had our top two pairs, TQSunshine-Terrapith and Gold-Alabaster preparing to square off in a final BO3 series. Our other 8 competitors didn't make the cut, but were rewarded with $20 apiece for their efforts.
The final series was a BO3 Big vs Big and a BO3 Little vs Little. Alabaster and TQSunshine swept their series, leaving the overall Win-Loss ratings in a deadlock. According to the rules (and thankfully so, we were just past 2 am at this point) a sudden death, 2v2 occurred. Sunshine was elected to throw Rock Paper or Scissors for his pair to determine the map, and with the help of some mind tricks won the contest! The players hunkered down and as the load screen crept towards 100% the final game was about to be played.
The 2v2 lasted no longer than 15 minutes, but many close calls occurred. At one point Sunshine was running his first speedlings towards his opponents base, and to his horror ran straight through a couple banelings! Unfortunately for Gold+Alabaster, these banelings were on move command and all the speedlings zoomed past. The speedling pressure took on a new twist when the baneling nest popped, and reinforcements from Terrapith arrived in the form of reactor hellions... lots of hellions! Blue flame was also on the way, and it was devastating. Some great hellion micro from Terrapith helped seal the deal when Sunshine's pack of zerglings were unable to attack due to the fierce banelings keeping watch. Gold+Alabaster couldn't handle the mobility of speedlings and hellions, and the protoss base was overrun. From here on out Terrapith+Sunshine played it safe as they knew they had the economic lead, and grinded out a victory against Alabaster+Gold.
It was 2:30 am when everything ended. TQSunshine+Terrapith walked away with $60 each, and Gold+Alabaster took home $30 each. We chatted about how another tournament of the like was in order, and how I should plan another one soon.
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I'd like to give out some numbers on the demographics of the tournament. This tournament was first and foremost intended to cater to all skill levels, and secondly was an effort to bring many new faces into our local SC2 scene. I believe it succeeded on both accounts, but I'll let you check the numbers and decide for yourself.
We had 8 master players, 11 diamond players, 13 platinum players, 11 gold players, 4 silver players and 3 bronze players.
Of the 50 competitors, 21 had never been to the venue before.
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Hey Jacq I'm still down for the mixed doubles event. Hopefully you didn't want me to help you organize... I'm going to take a break from that for a bit. I've got a semester of school to deal with first.
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Good job organizing the tourney. It was a lot of fun
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id deffinetly do it again. tons of fun. you should adjust the format slightly though. tie breakers to go into finals , if they have to be 2v2s, should at least be best of three. anyways. REALLY awesome time. 14 hours felt like 4. lots of fun
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Indeed, twas indeed a very fun tournament. Hopefully someone can put together more in the future
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Sounded like fun! Go #yeg!
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