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[GSL] Aug Code A RO16 Day 1 - Page 153

Forum Index > StarCraft 2 Tournaments
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Prev 1 151 152 153 154 155 Next
Aquila-
Profile Blog Joined April 2011
516 Posts
August 11 2011 09:10 GMT
#3041
Hm maybe the best response to 1-1-1 is doing also a 1-1-1 from the Protoss side. Like opening 1 gate robo, making an observer and scouting, seeing 1-1-1 and adding a stargate, going Zealot, Immortal, Phönix. Should hold the push easily no?
mcc
Profile Joined October 2010
Czech Republic4646 Posts
August 11 2011 09:12 GMT
#3042
On August 11 2011 17:58 Gondlem wrote:
I think making banshees do less damage vs armored units would fix 1-1-1. A lot of the potency of the push is from the huge DPS banshees do, and the fact that they do very well against stalkers even without cloak. You could make banshees do less vs armored so that stalkers beat them 1 on 1, but they'd still do well as a harass unit, two shotting workers and potentially cloaking etc. Wouldn't matter too much for TvZ or TvT either since banshees are primarily used as a harass unit to kill workers in those matchups.

They are also used to kill tanks in TvT and I think it is good that there is that ability, so I am not sure about that solution.
hippocritical
Profile Blog Joined May 2011
Australia465 Posts
Last Edited: 2011-08-11 09:17:28
August 11 2011 09:16 GMT
#3043
On August 11 2011 18:10 Aquila- wrote:
Hm maybe the best response to 1-1-1 is doing also a 1-1-1 from the Protoss side. Like opening 1 gate robo, making an observer and scouting, seeing 1-1-1 and adding a stargate, going Zealot, Immortal, Phönix. Should hold the push easily no?


No, Immortals have 5 range I think it is and get severly punished by marines if they get too close, which they do because Stalkers have range 6. Phoenix and Immortal mixes are bad because the number of marines, but they do fantastic against the tanks if you somehow flank or bypass the marine wall. The lack of AoE/splash damage is what is keeping the marines in good numbers against the gateway composition. I'm just thinking of what a reaver could do against that 1-1-1 ball *drool*

edit:6 sorry I haven't played the race in a bit :/
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
August 11 2011 09:16 GMT
#3044
On August 11 2011 18:09 sleepingdog wrote:
Show nested quote +
On August 11 2011 18:09 Itsmedudeman wrote:
On August 11 2011 18:04 sleepingdog wrote:
On August 11 2011 17:58 Gondlem wrote:
I think making banshees do less damage vs armored units would fix 1-1-1.


After thinking about it, this does make surprisingly much sense. It wouldn't influence any other situation than the banshee vs stalker match-up. Marines are light, hydras are light, queens are psionic (yes, that's right), workers are light.

And it is pretty stupid that banshees nearly break even vs stalkers anyways, I mean they get stomped by marines hardcore, why should they be able to beat much more expensive stalkers?

Then again, this is not the place to throw wild balance suggestions around, I'm afraid....

well, a banshee is more expensive than a stalker...


It is also more expensive than a marine. Your point?

Well, a banshee beats 1 marine.. obviously, but even if you have like 6 marines with good micro and no stim the banshee will take all those out pretty easily.
susySquark
Profile Blog Joined May 2010
United States1692 Posts
August 11 2011 09:16 GMT
#3045
On August 11 2011 18:16 hippocritical wrote:
Show nested quote +
On August 11 2011 18:10 Aquila- wrote:
Hm maybe the best response to 1-1-1 is doing also a 1-1-1 from the Protoss side. Like opening 1 gate robo, making an observer and scouting, seeing 1-1-1 and adding a stargate, going Zealot, Immortal, Phönix. Should hold the push easily no?


No, Immortals have 5 range I think it is and get severly punished by marines if they get too close, which they do because Stalkers have range 7. Phoenix and Immortal mixes are bad because the number of marines, but they do fantastic against the tanks if you somehow flank or bypass the marine wall. The lack of AoE/splash damage is what is keeping the marines in good numbers against the gateway composition. I'm just thinking of what a reaver could do against that 1-1-1 ball *drool*

Stalkers range 6, btw.
Kavas
Profile Joined October 2010
Australia3421 Posts
August 11 2011 09:17 GMT
#3046
I wish people won't just use one game as a reference to write-off ideas. If we only had game one of DRG vs JYP I'm sure many would have said storm drop wasn't viable either. In case anyone missed it, the same tactic in game 2 killed 34 drones (and then some).

Tassadar's choice to go phoenix first kept Terran in his base for the longest time and I feel his follow-up could have been better.

tl;dr
Please stop dismissing ideas after so few (1!!) game(s).
Rokevo
Profile Joined September 2009
Finland1033 Posts
August 11 2011 09:17 GMT
#3047
Couldn't watch the games today, but NOOOO! FD & DRG </3
absinthfee
Profile Joined October 2010
Germany718 Posts
Last Edited: 2011-08-11 09:19:39
August 11 2011 09:19 GMT
#3048
Am i right in thinking that ro8 consists of 3 terrans, 1 protoss and 1 zerg as far as it stands atm?

JYP is playing against terran and im not really impressed by any of those zergs except maybe leenock.

I wouldnt be surprised if the ro4 would be 4 terrans.
Aquila-
Profile Blog Joined April 2011
516 Posts
August 11 2011 09:21 GMT
#3049
On August 11 2011 18:16 hippocritical wrote:
Show nested quote +
On August 11 2011 18:10 Aquila- wrote:
Hm maybe the best response to 1-1-1 is doing also a 1-1-1 from the Protoss side. Like opening 1 gate robo, making an observer and scouting, seeing 1-1-1 and adding a stargate, going Zealot, Immortal, Phönix. Should hold the push easily no?


No, Immortals have 5 range I think it is and get severly punished by marines if they get too close, which they do because Stalkers have range 6. Phoenix and Immortal mixes are bad because the number of marines, but they do fantastic against the tanks if you somehow flank or bypass the marine wall. The lack of AoE/splash damage is what is keeping the marines in good numbers against the gateway composition. I'm just thinking of what a reaver could do against that 1-1-1 ball *drool*

edit:6 sorry I haven't played the race in a bit :/



But you don't get only Phönix Immortal, of course you get a lot of zealots too, maybe add another gateway too, so the zealots tank the Marine shots and if the Immortal gets focused, the Marines are eated by the Zealots. I think if you keep the Immortal behind the Zealots it won't die so quickly.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
August 11 2011 09:21 GMT
#3050
On August 11 2011 18:17 Kavas wrote:
I wish people won't just use one game as a reference to write-off ideas. If we only had game one of DRG vs JYP I'm sure many would have said storm drop wasn't viable either. In case anyone missed it, the same tactic in game 2 killed 34 drones (and then some).

Tassadar's choice to go phoenix first kept Terran in his base for the longest time and I feel his follow-up could have been better.

tl;dr
Please stop dismissing ideas after so few (1!!) game(s).


Nobody said that opening phoenix was bad vs 111. Everyone just thinks it's hilarious that he lost even though phoenix is supposed to be the strongest against 111 and the weakest against pure marine expo.
"You see....YOU SEE..." © 2010 Sen
Medrea
Profile Joined May 2011
10003 Posts
August 11 2011 09:22 GMT
#3051
Hey I just got up to see GSTL.

How did Tassadar lose?

He get 111'd twice or something?
twitch.tv/medrea
EnderCraft
Profile Joined December 2010
United States1746 Posts
August 11 2011 09:28 GMT
#3052
Ive been watching SC2 since it came out. Fenix goes banshee in almost every game.
SC:BW has a higher skill ceiling than SC2? SC 64 is where it's at brah.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
August 11 2011 09:30 GMT
#3053
On August 11 2011 18:22 Medrea wrote:
Hey I just got up to see GSTL.

How did Tassadar lose?

He get 111'd twice or something?


Exactly that. 100% pure and utter protoss owning terran in the first game, and then Yoda falls back on the crutch that is 1/1/1. Not even well executed, and tassadar went the supposed blind counter too.
Porouscloud - NA LoL
mcc
Profile Joined October 2010
Czech Republic4646 Posts
August 11 2011 09:33 GMT
#3054
On August 11 2011 18:22 Medrea wrote:
Hey I just got up to see GSTL.

How did Tassadar lose?

He get 111'd twice or something?

1st game he fooled Yoda nicely by showing council (also actually getting upgrades there) and hiding 2robo colossus, 2 base vs 2base he crushed Yoda's army as Yoda had like 2 vikings.

2nd game it seems he blind countered 111 by going phoenix and 1base-ing for a whole game, but got killed anyway by badly done 111-push.

3rd game again he seemed to be expecting 111 and this time he went void rays, but got denied, tried to expand, but got killed by 111 push. He also made more mistakes that game.
SxYSpAz
Profile Joined February 2011
United States1451 Posts
August 11 2011 09:34 GMT
#3055
did anyone have any success with cannon expos against terran? lol. jus tryin to think outta the box

On August 11 2011 18:21 sleepingdog wrote:
Show nested quote +
On August 11 2011 18:17 Kavas wrote:
I wish people won't just use one game as a reference to write-off ideas. If we only had game one of DRG vs JYP I'm sure many would have said storm drop wasn't viable either. In case anyone missed it, the same tactic in game 2 killed 34 drones (and then some).

Tassadar's choice to go phoenix first kept Terran in his base for the longest time and I feel his follow-up could have been better.

tl;dr
Please stop dismissing ideas after so few (1!!) game(s).


Nobody said that opening phoenix was bad vs 111. Everyone just thinks it's hilarious that he lost even though phoenix is supposed to be the strongest against 111 and the weakest against pure marine expo.

and even if it is able to beat 1/1/1, blind countering every game isn't an option. Also, if this build wasn't actually strong enough to beat it's blind counter, then yoda could have just expanded... and would probably be ahead, but even if he was even there would still be a problem.

so basically every hypothetical situation that this build could hold against 1/1/1 all in is still pretty invalid.

Medrea
Profile Joined May 2011
10003 Posts
August 11 2011 09:36 GMT
#3056
On August 11 2011 18:30 Amui wrote:
Show nested quote +
On August 11 2011 18:22 Medrea wrote:
Hey I just got up to see GSTL.

How did Tassadar lose?

He get 111'd twice or something?


Exactly that. 100% pure and utter protoss owning terran in the first game, and then Yoda falls back on the crutch that is 1/1/1. Not even well executed, and tassadar went the supposed blind counter too.


This is getting to be a bit silly. Terran domination in Korea means that Protoss is slowly just getting pushed out of the game completely.

I'm sure something is in the mix for Blizzard.
twitch.tv/medrea
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
Last Edited: 2011-08-11 09:57:39
August 11 2011 09:43 GMT
#3057
So hey, JYP is the most entertaining PvZ'er of all time :D
Even as a huge DRG fan I was blown away with JYP's play and am happy to see him advance. So amazing.
DRG also deserves to lose for going ling/hydra vs gateway/colossus. wtf. bad scouting?
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
August 11 2011 10:16 GMT
#3058
Didn't even know this had happened
Ganzi was expected
DRG losing and sC losing was not. Either way, good to see a Protoss advance and SlayerS_Taejaaaaa

Poor Tassadar
How devious | http://anartisticanswer.blogspot.com.au/
Sixes
Profile Joined July 2010
Canada1123 Posts
August 11 2011 10:27 GMT
#3059
DRG ... :'(

Well at least he's in Code A next time.

3 Terran already in RO8, if Nestea loses next game I'm going to have a lot less to watch lol.
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
August 11 2011 10:39 GMT
#3060
Used to be MMM, then it was 1/1/1, now its becoming 2/2/2 :D
Its grack
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