[GSL] Aug Code A RO16 Day 1 - Page 154
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gehgrfhgrh
Germany294 Posts
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hellraiser1110
Croatia70 Posts
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seraz
United States27 Posts
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I)etox
1240 Posts
JYP coming out of nowhere, taking out DRG, and carrying the hope of non-terrans everywhere | ||
Emperor_Earth
United States824 Posts
On August 11 2011 14:57 Emperor_Earth wrote: DRG going to get 2-0'ed. Time to show to the world for the fifth time how overrated he is. I guess JYP wanted to give him a game so it wouldn't look too one-sided. DRG overrated. /thread User was temp banned for this post. | ||
Emperor_Earth
United States824 Posts
On August 11 2011 18:09 sleepingdog wrote: It is also more expensive than a marine. Your point? I hope you're not saying 1/1/1 imba... This build was popular in the middle of beta as TvP. Look up Avilo's GhostMech TvP... when tanks were even stronger than they are now. I can't believe so many Protosses forgot how to counter... Zealot Sentry Phoenix + Delayed Obs. Phoenix's #1 job? LIFT THE TANKS so you can rape the marines and your sentries don't die. Sentries #1 job? Guardian shield + FF! Don't die to tanks! Zealots #1 job? Kill the marines! Then kill the tanks! Now guess what? He only has banshees and no map control. He can pretty much never expo. gfg for Terran. | ||
asdfTT123
United States989 Posts
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tripper688
United States569 Posts
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RykuX
1200 Posts
On August 12 2011 00:15 tripper688 wrote: wow, wake up and check the LR, find out that SC, DRG, and Tassadar all done. o_O. At least Ganzi won lol. I'd recommend checking out JYP he had some amazing play game 2 especially you'd be pleasantly surprised! :D so awesome watch some GSTL from today to! :D | ||
skatbone
United States1005 Posts
On August 11 2011 17:06 Tommylew wrote: well done JYP!! SHame u got a PvT next ![]() Given all the protoss hurt being expressed in threads of late, I was really pleased to watch JYP's play. + Show Spoiler + I was especially impressed with his warp prism play on Tal Darim: dts in the main to force the drones to the natural where he had a HT waiting to storm. | ||
Kammalleri
Canada613 Posts
PvT sucks lately. | ||
FinBenton
Finland870 Posts
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tripper688
United States569 Posts
On August 12 2011 00:18 RykuX wrote: I'd recommend checking out JYP he had some amazing play game 2 especially you'd be pleasantly surprised! :D so awesome watch some GSTL from today to! :D haha yea I'm reading up on it now, sounds good. Honestly did not expect sc or DRG to lose lol. | ||
Jayrod
1820 Posts
On August 11 2011 17:32 roymarthyup wrote: i believe i have a build that is good at countering the 1/1/1 and have been using it the last 2weeks , and any protoss out there that thinks they are good enough at executing a terran 1/1/1 may feel free to PM me and you can battle me and see if your 1/1/1 can beat me or if any tosses out there have a good terran friend to fight me, you can tell him to pm me and i can create a replay with us fighting the build is a zero sentry build that gets 1 very fast voidray, 3-4 stalkers, and a fast robo (at about 5:30) because it cut sentrys it has enough gas to do all of this. the build ONLY gets 1 voidray, to scout, since marines without stim cannot catch a voidray. and i bring my stalkers with the voidray during the scouting mission so if he has a viking i can save the vray and know he got a super fast starport and is going 1/1/1 heres the build 9pylon (scout with probe) 2 chronoboosts on nexus 14gate 15gas 16pylon 17gas chronoboost on nexus 19cyber make stargate+stalker immediately after cyber is done. this allows the terran to scout the stargate, but guess what, who cares. i dont give a damn. let him scout it, he can stop doing a 1/1/1 if he scouts it and i feel at this point i can react properly to whatever he does i poke his ramp with my first stalkers to see if he is fast expanding. if he is fast expanding i get a expansion too. because im not getting sentrys i go for a fast collossi if i scout plenty barracks. i get ONLY 1 voidray out of the stargate for nothing other than scouting purposes. the voidray in total costs 400/300, however since marines without stim cannot catch it i normally can kill 1 marine or scv or a depot at the 6 minute mark then run away and recharge shields which if you reduce that from the cost of the voidray that means the real cost of the voidray is like 300/300, and for its cost it has some power in combat but most importantly the voidray provides a full complete scout at the 6 minute mark (it reaches the terran base at 6 minutes) because you get it so fast the voidray comes out at around 5:30 and i scout with it before the terran can have stim the voidray+stalkers beats any fast rush the terran could do, and normally after 4-5 stalkers i stop and make mostly immortal+zealot and go for a fast collossi. the fast 2 gasses and no sentries gives lots of gas for a fast tech When you show up to their base for your follow-up scouting to realize they are 2/3 rax expanding with stim half complete do you just leave? | ||
NeWeNiyaLord
Norway2474 Posts
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GreatHate
United States73 Posts
On August 11 2011 18:10 Aquila- wrote: Hm maybe the best response to 1-1-1 is doing also a 1-1-1 from the Protoss side. Like opening 1 gate robo, making an observer and scouting, seeing 1-1-1 and adding a stargate, going Zealot, Immortal, Phönix. Should hold the push easily no? I think these are the best kind of posts on the forum. This guy has obviously put 10 seconds of thought into the whole discussion (Oh, 1-1-1 from terran? Obviously the transitive property applies across races!), and he doesn't even admit it. "Should hold the push easily." EASILY? Wow, we have a new MC here ladies and gentleman. | ||
GreatHate
United States73 Posts
On August 11 2011 18:17 Kavas wrote: I wish people won't just use one game as a reference to write-off ideas. If we only had game one of DRG vs JYP I'm sure many would have said storm drop wasn't viable either. In case anyone missed it, the same tactic in game 2 killed 34 drones (and then some). Tassadar's choice to go phoenix first kept Terran in his base for the longest time and I feel his follow-up could have been better. tl;dr Please stop dismissing ideas after so few (1!!) game(s). lol. The ignorance. 1 game? Try 10,000+ This build has been around since the beta you terran apologist. User was warned for this post | ||
Talin
Montenegro10532 Posts
On August 11 2011 21:02 gehgrfhgrh wrote: I hope this ridiculous DRG Hype stops now! Why is it ridiculous? There's nothing wrong with people admiring his games as long as he's playing well regularly enough and demonstrating the ability to rank higher. Stop looking into results so much. Ten failed tournament runs in a row still won't make him a worse player than Kyrix for example. | ||
lizzard_warish
589 Posts
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Bashion
Cook Islands2612 Posts
On August 11 2011 17:03 bennyaus wrote: Indeed, that is probably the major issue with mass zealot, but otherwise it would crush the ground portion of the army. The issue with 1-1-1 is the amount of variables.... With or without cloak With or without raven With or without Stim (or Combat Shield) ...all of these can be stopped but require perfect scouting maybe because they require different responses. And Nada showed us that you can get a couple marauders first, tricky the protoss, and then go for the 111 build. Its so silly that Protoss have to blind counter it by going for an all in early on. | ||
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