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Just checking with unit tester quickly, for banshees, 11 (+1 against light) x2 for banshees does not affect the banshee vs queen matchup unless the queen has a carapace upgrade. (Banshee lives and kills the queen with 41 hp remaining)
At 10 (+2 vs light) A banshee still kills a queen 1v1 but the banshee is left with 23 hp as opposed to having 41 left since the queen gets off 2 more shots before dying. It would minorly decrease the effectiveness of banshees against zerg, be essentially the same in early game TvT and make the all-in less powerful.
I would not nerf the banshee any further than that.
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On August 11 2011 17:38 susySquark wrote:Show nested quote +On August 11 2011 17:37 Obaten wrote:On August 11 2011 17:36 susySquark wrote:On August 11 2011 17:32 Itsmedudeman wrote:On August 11 2011 17:30 Sabu113 wrote:On August 11 2011 17:25 forsooth wrote:On August 11 2011 17:21 Sabu113 wrote:On August 11 2011 17:18 Obaten wrote: How about making it so stalkers do instant damage instead of being blocked by PDD? Dark swarm is a great ability and Terrans might eventually have to dare i say it think about incorporating it into more builds. Kinda stupid ability if it doesn't stop stalker shots. edit: kinda interesting how expensive so many toss upgrades/spells are that come for free to terran. What do you mean? PDD may be free but stim, shield, concussive, cloak, and siege mode are not. Emp ~ Storm PDD Ok I was too hyperbolic still think those two are so good as to warrant upgrade status. Ravens feel underrated though I can understand as sufficient viking numbers can be built up without switching techlab with starport. PDD just naturally seems so good. I can't stop thinking about defilers. Actually while we're on ravens how do turrets compare with infested terrans? I don't think it's fair to compare ghosts to hts... like ever for anything.... ghosts are more expensive, come out of barracks, and can't also warp into archons. They're very different units and have different types of utility. Ghost - HT Raven - ....Mothership?!?! Clearly the counter is 1 base mothership to vortex the tanks. ... actually. How fast can you get carriers out? Would Carrier+zealot work? I uhm... dont even know what I'm saying anymore. Man I wish, but only having 8 interceptors isn't enough to kill all his marines. Thats what the zealots are for! (killing/tanking marines, that is) Please tell me that carrier rushing isn't the only thing P's can think of against 1/1/1.
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What is this 111 everyone is talking about?
I'm assuming it's the marine, tank, banshee and scv all-in?
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On August 11 2011 17:32 Belisarius wrote:Show nested quote +On August 11 2011 17:23 Obaten wrote:On August 11 2011 17:21 Sabu113 wrote:On August 11 2011 17:18 Obaten wrote: How about making it so stalkers do instant damage instead of being blocked by PDD? Dark swarm is a great ability and Terrans might eventually have to dare i say it think about incorporating it into more builds. Kinda stupid ability if it doesn't stop stalker shots. Dark swarm? Not brood war anymore lolol. But i guess PDD does really fill the role of dark swarm. Never really thought about it that way. And I guess you're right about the stalker needing to have something to stop it in the later game. Since we're theory-crafting, I personally wouldn't mind seeing PDD go more dark swarm than it. If it did block all (or at least more) ranged attacks like old-school DS, you could perhaps put it on fusion core or armory and reduce the aoe a little to make it late game. I'm sure that would completely break the whole damn game (TvT for one), but still. Regardless I feel like PDD doesn't get used enough for how awesome a spell it is. This is literally the one thing people do with it. If blizz does decide to nerf the 1-1-1 by nerfing the PDD, it'd be nice if they did it in a way that didn't render the spell completely obsolete. However, as a protoss, I would probably have to change my pants if they did give stalkers instant shot. EDIT: Also yes, I actually don't think a PDD nerf would solve this. The push is scary as hell even when it doesn't come with any ravens at all.
With or without a PDD, its another variation of the 1-1-1 build that Protoss is going to have to account for to defend the all-in. In my opinion if your going to do a 1-1-1 all in build there should be just one build to rule them all with minimal variations that the Protoss should be able to counter without exerting godly perfection defense which currently relies a bit of luck and mess up from your opponent.
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On August 11 2011 17:36 susySquark wrote:Show nested quote +On August 11 2011 17:32 Itsmedudeman wrote:On August 11 2011 17:30 Sabu113 wrote:On August 11 2011 17:25 forsooth wrote:On August 11 2011 17:21 Sabu113 wrote:On August 11 2011 17:18 Obaten wrote: How about making it so stalkers do instant damage instead of being blocked by PDD? Dark swarm is a great ability and Terrans might eventually have to dare i say it think about incorporating it into more builds. Kinda stupid ability if it doesn't stop stalker shots. edit: kinda interesting how expensive so many toss upgrades/spells are that come for free to terran. What do you mean? PDD may be free but stim, shield, concussive, cloak, and siege mode are not. Emp ~ Storm PDD Ok I was too hyperbolic still think those two are so good as to warrant upgrade status. Ravens feel underrated though I can understand as sufficient viking numbers can be built up without switching techlab with starport. PDD just naturally seems so good. I can't stop thinking about defilers. Actually while we're on ravens how do turrets compare with infested terrans? I don't think it's fair to compare ghosts to hts... like ever for anything.... ghosts are more expensive, come out of barracks, and can't also warp into archons. They're very different units and have different types of utility. Ghost - HT Raven - ....Mothership?!?! Clearly the counter is 1 base mothership to vortex the tanks. ... actually. How fast can you get carriers out? Would Carrier+zealot work? I uhm... dont even know what I'm saying anymore.
Carriers take a ridiculous amount of time. Bliz kinda overdid the whole Hey you should use chronoboost thing with them.
edit: lol a carrier metagame would be pretty sweet.
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On August 11 2011 17:40 Highways wrote: What is this 111 everyone is talking about?
I'm assuming it's the marine, tank, banshee and scv all-in? Yep, give or take a raven and in Yoda's case a CC >.>
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I'd prefer they just nerf the all-in rather than any specific unit because as I see it ravens are still underused, and banshees are in a good place in all matchups outside this one all in.
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United Kingdom38205 Posts
Told ya JYP was a boss <3
Pissed off that sC lost to Taeja of all people, and double annoyed to see that Yoda apparently 1-1-1'd Tassadar out? Poor guy's been the victim of so many of them since the up and down matches.
Glad Ganzi smashed fruitdealer though
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On August 11 2011 17:41 StaplerPhone wrote:Show nested quote +On August 11 2011 17:40 Highways wrote: What is this 111 everyone is talking about?
I'm assuming it's the marine, tank, banshee and scv all-in? Yep, give or take a raven and in Yoda's case a CC >.> I laughed pretty hard at this. What the hell was with the that CC?
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I didn't catch today's games. I guess YoDa 1/1/1'd Tassadar twice? Poor Tassadar if so, held out of code S by it, and now again. Also JYP nice! Didn't expect, can someone give me a rundown of those games? (Tassadar's & JYP's)
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On August 11 2011 17:42 Itsmedudeman wrote: I'd prefer they just nerf the all-in rather than any specific unit because as I see it ravens are still underused, and banshees are in a good place in all matchups outside this one all in. How can you nerf a push without nerfing the units in the push?
On August 11 2011 17:44 Fyzar wrote: I didn't catch today's games. I guess YoDa 1/1/1'd Tassadar twice? Poor Tassadar if so, held out of code S by it, and now again. Also JYP nice! Didn't expect, can someone give me a rundown of those games? (Tassadar's & JYP's) Tassadar won the first game with clearly superior play.
Yoda 1-1-1's twice, with LOTS of mistakes. Tassadar makes a couple small mistakes, and loses twice.
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On August 11 2011 17:42 Itsmedudeman wrote: I'd prefer they just nerf the all-in rather than any specific unit because as I see it ravens are still underused, and banshees are in a good place in all matchups outside this one all in. agreed, everytime the computer detects a player using this unit comp, their computer should just shut off
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bitbybit should return to sc2 ... i feel like this is his thing
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On August 11 2011 17:36 susySquark wrote:Show nested quote +On August 11 2011 17:32 Itsmedudeman wrote:On August 11 2011 17:30 Sabu113 wrote:On August 11 2011 17:25 forsooth wrote:On August 11 2011 17:21 Sabu113 wrote:On August 11 2011 17:18 Obaten wrote: How about making it so stalkers do instant damage instead of being blocked by PDD? Dark swarm is a great ability and Terrans might eventually have to dare i say it think about incorporating it into more builds. Kinda stupid ability if it doesn't stop stalker shots. edit: kinda interesting how expensive so many toss upgrades/spells are that come for free to terran. What do you mean? PDD may be free but stim, shield, concussive, cloak, and siege mode are not. Emp ~ Storm PDD Ok I was too hyperbolic still think those two are so good as to warrant upgrade status. Ravens feel underrated though I can understand as sufficient viking numbers can be built up without switching techlab with starport. PDD just naturally seems so good. I can't stop thinking about defilers. Actually while we're on ravens how do turrets compare with infested terrans? I don't think it's fair to compare ghosts to hts... like ever for anything.... ghosts are more expensive, come out of barracks, and can't also warp into archons. They're very different units and have different types of utility. Ghost - HT Raven - ....Mothership?!?! Clearly the counter is 1 base mothership to vortex the tanks. ... actually. How fast can you get carriers out? Would Carrier+zealot work? I uhm... dont even know what I'm saying anymore. Well, actually if you are blind countering like Tassadar, might as well try that. Mothership, carrier zelot might do something
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On August 11 2011 17:44 susySquark wrote:Show nested quote +On August 11 2011 17:42 Itsmedudeman wrote: I'd prefer they just nerf the all-in rather than any specific unit because as I see it ravens are still underused, and banshees are in a good place in all matchups outside this one all in. How can you nerf a push without nerfing the units in the push? Show nested quote +On August 11 2011 17:44 Fyzar wrote: I didn't catch today's games. I guess YoDa 1/1/1'd Tassadar twice? Poor Tassadar if so, held out of code S by it, and now again. Also JYP nice! Didn't expect, can someone give me a rundown of those games? (Tassadar's & JYP's) Tassadar won the first game with clearly superior play. Yoda 1-1-1's twice, with LOTS of mistakes. Tassadar makes a couple small mistakes, and loses twice. Ffs ;/. Too bad for Tassadar, he's unlucky as hell ;s. What about JYP v DRG?
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On August 11 2011 17:44 susySquark wrote:Show nested quote +On August 11 2011 17:42 Itsmedudeman wrote: I'd prefer they just nerf the all-in rather than any specific unit because as I see it ravens are still underused, and banshees are in a good place in all matchups outside this one all in. How can you nerf a push without nerfing the units in the push? Show nested quote +On August 11 2011 17:44 Fyzar wrote: I didn't catch today's games. I guess YoDa 1/1/1'd Tassadar twice? Poor Tassadar if so, held out of code S by it, and now again. Also JYP nice! Didn't expect, can someone give me a rundown of those games? (Tassadar's & JYP's) Tassadar won the first game with clearly superior play. Yoda 1-1-1's twice, with LOTS of mistakes. Tassadar makes a couple small mistakes, and loses twice. by making them better at a later time or compensate in another way
make pdd researchable through armory, lower cost of the raven
don't really see a problem with that
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On August 11 2011 17:32 roymarthyup wrote: i believe i have a build that is good at countering the 1/1/1 and have been using it the last 2weeks , and any protoss out there that thinks they are good enough at executing a terran 1/1/1 may feel free to PM me and you can battle me and see if your 1/1/1 can beat me
or if any tosses out there have a good terran friend to fight me, you can tell him to pm me and i can create a replay with us fighting
the build is a zero sentry build that gets 1 very fast voidray, 3-4 stalkers, and a fast robo (at about 5:30) because it cut sentrys it has enough gas to do all of this. the build ONLY gets 1 voidray, to scout, since marines without stim cannot catch a voidray. and i bring my stalkers with the voidray during the scouting mission so if he has a viking i can save the vray and know he got a super fast starport and is going 1/1/1
heres the build
9pylon (scout with probe) 2 chronoboosts on nexus 14gate 15gas 16pylon 17gas chronoboost on nexus 19cyber
make stargate+stalker immediately after cyber is done. this allows the terran to scout the stargate, but guess what, who cares. i dont give a damn. let him scout it, he can stop doing a 1/1/1 if he scouts it and i feel at this point i can react properly to whatever he does
i poke his ramp with my first stalkers to see if he is fast expanding. if he is fast expanding i get a expansion too. because im not getting sentrys i go for a fast collossi if i scout plenty barracks. i get ONLY 1 voidray out of the stargate for nothing other than scouting purposes. the voidray in total costs 400/300, however since marines without stim cannot catch it i normally can kill 1 marine or scv or a depot at the 6 minute mark then run away and recharge shields which if you reduce that from the cost of the voidray that means the real cost of the voidray is like 300/300, and for its cost it has some power in combat but most importantly the voidray provides a full complete scout at the 6 minute mark (it reaches the terran base at 6 minutes) because you get it so fast
the voidray comes out at around 5:30 and i scout with it before the terran can have stim
the voidray+stalkers beats any fast rush the terran could do, and normally after 4-5 stalkers i stop and make mostly immortal+zealot and go for a fast collossi. the fast 2 gasses and no sentries gives lots of gas for a fast tech
You will simply die to well-executed 3 rax (double tech lab + reactor) timing attack. Or fall behind.
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On August 11 2011 17:44 susySquark wrote:Show nested quote +On August 11 2011 17:42 Itsmedudeman wrote: I'd prefer they just nerf the all-in rather than any specific unit because as I see it ravens are still underused, and banshees are in a good place in all matchups outside this one all in. How can you nerf a push without nerfing the units in the push? Show nested quote +On August 11 2011 17:44 Fyzar wrote: I didn't catch today's games. I guess YoDa 1/1/1'd Tassadar twice? Poor Tassadar if so, held out of code S by it, and now again. Also JYP nice! Didn't expect, can someone give me a rundown of those games? (Tassadar's & JYP's) Tassadar won the first game with clearly superior play. Yoda 1-1-1's twice, with LOTS of mistakes. Tassadar makes a couple small mistakes, and loses twice. In the second game he made more than small mistakes in engagements, but I doubt not making those particular ones would save him.
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On August 11 2011 17:46 Mike15xp wrote: bitbybit should return to sc2 ... i feel like this is his thing
He wouldn't win any TvT though and he had to play a ton of it...
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On August 11 2011 17:46 mcc wrote:Show nested quote +On August 11 2011 17:36 susySquark wrote:On August 11 2011 17:32 Itsmedudeman wrote:On August 11 2011 17:30 Sabu113 wrote:On August 11 2011 17:25 forsooth wrote:On August 11 2011 17:21 Sabu113 wrote:On August 11 2011 17:18 Obaten wrote: How about making it so stalkers do instant damage instead of being blocked by PDD? Dark swarm is a great ability and Terrans might eventually have to dare i say it think about incorporating it into more builds. Kinda stupid ability if it doesn't stop stalker shots. edit: kinda interesting how expensive so many toss upgrades/spells are that come for free to terran. What do you mean? PDD may be free but stim, shield, concussive, cloak, and siege mode are not. Emp ~ Storm PDD Ok I was too hyperbolic still think those two are so good as to warrant upgrade status. Ravens feel underrated though I can understand as sufficient viking numbers can be built up without switching techlab with starport. PDD just naturally seems so good. I can't stop thinking about defilers. Actually while we're on ravens how do turrets compare with infested terrans? I don't think it's fair to compare ghosts to hts... like ever for anything.... ghosts are more expensive, come out of barracks, and can't also warp into archons. They're very different units and have different types of utility. Ghost - HT Raven - ....Mothership?!?! Clearly the counter is 1 base mothership to vortex the tanks. ... actually. How fast can you get carriers out? Would Carrier+zealot work? I uhm... dont even know what I'm saying anymore. Well, actually if you are blind countering like Tassadar, might as well try that. Mothership, carrier zelot might do something 
meh too easy to scout xD fleet beacon can only mean one thing then they star making vikings and poop
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