• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:15
CET 21:15
KST 05:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)20Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
StarCraft 2 not at the Esports World Cup 2026 [Short Story] The Last GSL Oliveira Would Have Returned If EWC Continued Stellar Fest "01" Jersey Charity Auction PhD study /w SC2 - help with a survey!
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
[ASL21] Potential Map Candidates BW General Discussion Gypsy to Korea Which foreign pros are considered the best? BW AKA finder tool
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Canadian Politics Mega-thread NASA and the Private Sector Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1420 users

[GSL] Aug Code A RO16 Day 1 - Page 151

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 149 150 151 152 153 155 Next
Lmui
Profile Joined November 2010
Canada6221 Posts
August 11 2011 08:39 GMT
#3001
Just checking with unit tester quickly, for banshees, 11 (+1 against light) x2 for banshees does not affect the banshee vs queen matchup unless the queen has a carapace upgrade. (Banshee lives and kills the queen with 41 hp remaining)

At 10 (+2 vs light) A banshee still kills a queen 1v1 but the banshee is left with 23 hp as opposed to having 41 left since the queen gets off 2 more shots before dying. It would minorly decrease the effectiveness of banshees against zerg, be essentially the same in early game TvT and make the all-in less powerful.

I would not nerf the banshee any further than that.
StaplerPhone
Profile Joined March 2011
United States813 Posts
August 11 2011 08:40 GMT
#3002
On August 11 2011 17:38 susySquark wrote:
Show nested quote +
On August 11 2011 17:37 Obaten wrote:
On August 11 2011 17:36 susySquark wrote:
On August 11 2011 17:32 Itsmedudeman wrote:
On August 11 2011 17:30 Sabu113 wrote:
On August 11 2011 17:25 forsooth wrote:
On August 11 2011 17:21 Sabu113 wrote:
On August 11 2011 17:18 Obaten wrote:
How about making it so stalkers do instant damage instead of being blocked by PDD?


Dark swarm is a great ability and Terrans might eventually have to dare i say it think about incorporating it into more builds. Kinda stupid ability if it doesn't stop stalker shots.

edit: kinda interesting how expensive so many toss upgrades/spells are that come for free to terran.

What do you mean? PDD may be free but stim, shield, concussive, cloak, and siege mode are not.


Emp ~ Storm
PDD

Ok I was too hyperbolic still think those two are so good as to warrant upgrade status. Ravens feel underrated though I can understand as sufficient viking numbers can be built up without switching techlab with starport. PDD just naturally seems so good. I can't stop thinking about defilers.

Actually while we're on ravens how do turrets compare with infested terrans?

I don't think it's fair to compare ghosts to hts... like ever for anything.... ghosts are more expensive, come out of barracks, and can't also warp into archons. They're very different units and have different types of utility.


Ghost - HT
Raven - ....Mothership?!?!

Clearly the counter is 1 base mothership to vortex the tanks.

... actually. How fast can you get carriers out? Would Carrier+zealot work? I uhm... dont even know what I'm saying anymore.


Man I wish, but only having 8 interceptors isn't enough to kill all his marines.


Thats what the zealots are for! (killing/tanking marines, that is)

Please tell me that carrier rushing isn't the only thing P's can think of against 1/1/1.
NaDa | MC | HerO | DeMusliM | TaeJa | viOLet
Highways
Profile Joined July 2005
Australia6105 Posts
August 11 2011 08:40 GMT
#3003
What is this 111 everyone is talking about?

I'm assuming it's the marine, tank, banshee and scv all-in?
#1 Terran hater
Yang Wenli
Profile Joined November 2010
United States2283 Posts
August 11 2011 08:40 GMT
#3004
On August 11 2011 17:32 Belisarius wrote:
Show nested quote +
On August 11 2011 17:23 Obaten wrote:
On August 11 2011 17:21 Sabu113 wrote:
On August 11 2011 17:18 Obaten wrote:
How about making it so stalkers do instant damage instead of being blocked by PDD?


Dark swarm is a great ability and Terrans might eventually have to dare i say it think about incorporating it into more builds. Kinda stupid ability if it doesn't stop stalker shots.


Dark swarm? Not brood war anymore lolol. But i guess PDD does really fill the role of dark swarm. Never really thought about it that way. And I guess you're right about the stalker needing to have something to stop it in the later game.


Since we're theory-crafting, I personally wouldn't mind seeing PDD go more dark swarm than it. If it did block all (or at least more) ranged attacks like old-school DS, you could perhaps put it on fusion core or armory and reduce the aoe a little to make it late game. I'm sure that would completely break the whole damn game (TvT for one), but still.

Regardless I feel like PDD doesn't get used enough for how awesome a spell it is. This is literally the one thing people do with it. If blizz does decide to nerf the 1-1-1 by nerfing the PDD, it'd be nice if they did it in a way that didn't render the spell completely obsolete.

However, as a protoss, I would probably have to change my pants if they did give stalkers instant shot.

EDIT: Also yes, I actually don't think a PDD nerf would solve this. The push is scary as hell even when it doesn't come with any ravens at all.


With or without a PDD, its another variation of the 1-1-1 build that Protoss is going to have to account for to defend the all-in. In my opinion if your going to do a 1-1-1 all in build there should be just one build to rule them all with minimal variations that the Protoss should be able to counter without exerting godly perfection defense which currently relies a bit of luck and mess up from your opponent.
Sabu113
Profile Blog Joined August 2009
United States11075 Posts
Last Edited: 2011-08-11 08:42:05
August 11 2011 08:41 GMT
#3005
On August 11 2011 17:36 susySquark wrote:
Show nested quote +
On August 11 2011 17:32 Itsmedudeman wrote:
On August 11 2011 17:30 Sabu113 wrote:
On August 11 2011 17:25 forsooth wrote:
On August 11 2011 17:21 Sabu113 wrote:
On August 11 2011 17:18 Obaten wrote:
How about making it so stalkers do instant damage instead of being blocked by PDD?


Dark swarm is a great ability and Terrans might eventually have to dare i say it think about incorporating it into more builds. Kinda stupid ability if it doesn't stop stalker shots.

edit: kinda interesting how expensive so many toss upgrades/spells are that come for free to terran.

What do you mean? PDD may be free but stim, shield, concussive, cloak, and siege mode are not.


Emp ~ Storm
PDD

Ok I was too hyperbolic still think those two are so good as to warrant upgrade status. Ravens feel underrated though I can understand as sufficient viking numbers can be built up without switching techlab with starport. PDD just naturally seems so good. I can't stop thinking about defilers.

Actually while we're on ravens how do turrets compare with infested terrans?

I don't think it's fair to compare ghosts to hts... like ever for anything.... ghosts are more expensive, come out of barracks, and can't also warp into archons. They're very different units and have different types of utility.


Ghost - HT
Raven - ....Mothership?!?!

Clearly the counter is 1 base mothership to vortex the tanks.

... actually. How fast can you get carriers out? Would Carrier+zealot work? I uhm... dont even know what I'm saying anymore.


Carriers take a ridiculous amount of time. Bliz kinda overdid the whole Hey you should use chronoboost thing with them.

edit: lol a carrier metagame would be pretty sweet.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
StaplerPhone
Profile Joined March 2011
United States813 Posts
August 11 2011 08:41 GMT
#3006
On August 11 2011 17:40 Highways wrote:
What is this 111 everyone is talking about?

I'm assuming it's the marine, tank, banshee and scv all-in?

Yep, give or take a raven and in Yoda's case a CC >.>
NaDa | MC | HerO | DeMusliM | TaeJa | viOLet
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
August 11 2011 08:42 GMT
#3007
I'd prefer they just nerf the all-in rather than any specific unit because as I see it ravens are still underused, and banshees are in a good place in all matchups outside this one all in.
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
August 11 2011 08:43 GMT
#3008
Told ya JYP was a boss <3

Pissed off that sC lost to Taeja of all people, and double annoyed to see that Yoda apparently 1-1-1'd Tassadar out? Poor guy's been the victim of so many of them since the up and down matches.

Glad Ganzi smashed fruitdealer though
Jacobs Ladder
Profile Joined May 2010
United States1705 Posts
August 11 2011 08:44 GMT
#3009
On August 11 2011 17:41 StaplerPhone wrote:
Show nested quote +
On August 11 2011 17:40 Highways wrote:
What is this 111 everyone is talking about?

I'm assuming it's the marine, tank, banshee and scv all-in?

Yep, give or take a raven and in Yoda's case a CC >.>

I laughed pretty hard at this. What the hell was with the that CC?
Fyzar
Profile Joined January 2011
Netherlands8010 Posts
August 11 2011 08:44 GMT
#3010
I didn't catch today's games. I guess YoDa 1/1/1'd Tassadar twice?
Poor Tassadar if so, held out of code S by it, and now again.
Also JYP nice! Didn't expect, can someone give me a rundown of those games? (Tassadar's & JYP's)
It appears I have been chosen.
susySquark
Profile Blog Joined May 2010
United States1692 Posts
Last Edited: 2011-08-11 08:45:28
August 11 2011 08:44 GMT
#3011
On August 11 2011 17:42 Itsmedudeman wrote:
I'd prefer they just nerf the all-in rather than any specific unit because as I see it ravens are still underused, and banshees are in a good place in all matchups outside this one all in.

How can you nerf a push without nerfing the units in the push?



On August 11 2011 17:44 Fyzar wrote:
I didn't catch today's games. I guess YoDa 1/1/1'd Tassadar twice?
Poor Tassadar if so, held out of code S by it, and now again.
Also JYP nice! Didn't expect, can someone give me a rundown of those games? (Tassadar's & JYP's)

Tassadar won the first game with clearly superior play.

Yoda 1-1-1's twice, with LOTS of mistakes. Tassadar makes a couple small mistakes, and loses twice.
SxYSpAz
Profile Joined February 2011
United States1451 Posts
August 11 2011 08:46 GMT
#3012
On August 11 2011 17:42 Itsmedudeman wrote:
I'd prefer they just nerf the all-in rather than any specific unit because as I see it ravens are still underused, and banshees are in a good place in all matchups outside this one all in.

agreed, everytime the computer detects a player using this unit comp, their computer should just shut off
Mike15xp
Profile Joined December 2010
United States595 Posts
August 11 2011 08:46 GMT
#3013
bitbybit should return to sc2 ... i feel like this is his thing
mcc
Profile Joined October 2010
Czech Republic4646 Posts
August 11 2011 08:46 GMT
#3014
On August 11 2011 17:36 susySquark wrote:
Show nested quote +
On August 11 2011 17:32 Itsmedudeman wrote:
On August 11 2011 17:30 Sabu113 wrote:
On August 11 2011 17:25 forsooth wrote:
On August 11 2011 17:21 Sabu113 wrote:
On August 11 2011 17:18 Obaten wrote:
How about making it so stalkers do instant damage instead of being blocked by PDD?


Dark swarm is a great ability and Terrans might eventually have to dare i say it think about incorporating it into more builds. Kinda stupid ability if it doesn't stop stalker shots.

edit: kinda interesting how expensive so many toss upgrades/spells are that come for free to terran.

What do you mean? PDD may be free but stim, shield, concussive, cloak, and siege mode are not.


Emp ~ Storm
PDD

Ok I was too hyperbolic still think those two are so good as to warrant upgrade status. Ravens feel underrated though I can understand as sufficient viking numbers can be built up without switching techlab with starport. PDD just naturally seems so good. I can't stop thinking about defilers.

Actually while we're on ravens how do turrets compare with infested terrans?

I don't think it's fair to compare ghosts to hts... like ever for anything.... ghosts are more expensive, come out of barracks, and can't also warp into archons. They're very different units and have different types of utility.


Ghost - HT
Raven - ....Mothership?!?!

Clearly the counter is 1 base mothership to vortex the tanks.

... actually. How fast can you get carriers out? Would Carrier+zealot work? I uhm... dont even know what I'm saying anymore.

Well, actually if you are blind countering like Tassadar, might as well try that. Mothership, carrier zelot might do something
Fyzar
Profile Joined January 2011
Netherlands8010 Posts
August 11 2011 08:47 GMT
#3015
On August 11 2011 17:44 susySquark wrote:
Show nested quote +
On August 11 2011 17:42 Itsmedudeman wrote:
I'd prefer they just nerf the all-in rather than any specific unit because as I see it ravens are still underused, and banshees are in a good place in all matchups outside this one all in.

How can you nerf a push without nerfing the units in the push?



Show nested quote +
On August 11 2011 17:44 Fyzar wrote:
I didn't catch today's games. I guess YoDa 1/1/1'd Tassadar twice?
Poor Tassadar if so, held out of code S by it, and now again.
Also JYP nice! Didn't expect, can someone give me a rundown of those games? (Tassadar's & JYP's)

Tassadar won the first game with clearly superior play.

Yoda 1-1-1's twice, with LOTS of mistakes. Tassadar makes a couple small mistakes, and loses twice.

Ffs ;/. Too bad for Tassadar, he's unlucky as hell ;s.
What about JYP v DRG?
It appears I have been chosen.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
August 11 2011 08:48 GMT
#3016
On August 11 2011 17:44 susySquark wrote:
Show nested quote +
On August 11 2011 17:42 Itsmedudeman wrote:
I'd prefer they just nerf the all-in rather than any specific unit because as I see it ravens are still underused, and banshees are in a good place in all matchups outside this one all in.

How can you nerf a push without nerfing the units in the push?



Show nested quote +
On August 11 2011 17:44 Fyzar wrote:
I didn't catch today's games. I guess YoDa 1/1/1'd Tassadar twice?
Poor Tassadar if so, held out of code S by it, and now again.
Also JYP nice! Didn't expect, can someone give me a rundown of those games? (Tassadar's & JYP's)

Tassadar won the first game with clearly superior play.

Yoda 1-1-1's twice, with LOTS of mistakes. Tassadar makes a couple small mistakes, and loses twice.

by making them better at a later time or compensate in another way

make pdd researchable through armory, lower cost of the raven

don't really see a problem with that
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
August 11 2011 08:48 GMT
#3017
On August 11 2011 17:32 roymarthyup wrote:
i believe i have a build that is good at countering the 1/1/1 and have been using it the last 2weeks , and any protoss out there that thinks they are good enough at executing a terran 1/1/1 may feel free to PM me and you can battle me and see if your 1/1/1 can beat me


or if any tosses out there have a good terran friend to fight me, you can tell him to pm me and i can create a replay with us fighting


the build is a zero sentry build that gets 1 very fast voidray, 3-4 stalkers, and a fast robo (at about 5:30) because it cut sentrys it has enough gas to do all of this. the build ONLY gets 1 voidray, to scout, since marines without stim cannot catch a voidray. and i bring my stalkers with the voidray during the scouting mission so if he has a viking i can save the vray and know he got a super fast starport and is going 1/1/1

heres the build

9pylon (scout with probe)
2 chronoboosts on nexus
14gate
15gas
16pylon
17gas
chronoboost on nexus
19cyber

make stargate+stalker immediately after cyber is done. this allows the terran to scout the stargate, but guess what, who cares. i dont give a damn. let him scout it, he can stop doing a 1/1/1 if he scouts it and i feel at this point i can react properly to whatever he does


i poke his ramp with my first stalkers to see if he is fast expanding. if he is fast expanding i get a expansion too. because im not getting sentrys i go for a fast collossi if i scout plenty barracks. i get ONLY 1 voidray out of the stargate for nothing other than scouting purposes. the voidray in total costs 400/300, however since marines without stim cannot catch it i normally can kill 1 marine or scv or a depot at the 6 minute mark then run away and recharge shields which if you reduce that from the cost of the voidray that means the real cost of the voidray is like 300/300, and for its cost it has some power in combat but most importantly the voidray provides a full complete scout at the 6 minute mark (it reaches the terran base at 6 minutes) because you get it so fast

the voidray comes out at around 5:30 and i scout with it before the terran can have stim

the voidray+stalkers beats any fast rush the terran could do, and normally after 4-5 stalkers i stop and make mostly immortal+zealot and go for a fast collossi. the fast 2 gasses and no sentries gives lots of gas for a fast tech


You will simply die to well-executed 3 rax (double tech lab + reactor) timing attack. Or fall behind.
Its grack
mcc
Profile Joined October 2010
Czech Republic4646 Posts
August 11 2011 08:49 GMT
#3018
On August 11 2011 17:44 susySquark wrote:
Show nested quote +
On August 11 2011 17:42 Itsmedudeman wrote:
I'd prefer they just nerf the all-in rather than any specific unit because as I see it ravens are still underused, and banshees are in a good place in all matchups outside this one all in.

How can you nerf a push without nerfing the units in the push?



Show nested quote +
On August 11 2011 17:44 Fyzar wrote:
I didn't catch today's games. I guess YoDa 1/1/1'd Tassadar twice?
Poor Tassadar if so, held out of code S by it, and now again.
Also JYP nice! Didn't expect, can someone give me a rundown of those games? (Tassadar's & JYP's)

Tassadar won the first game with clearly superior play.

Yoda 1-1-1's twice, with LOTS of mistakes. Tassadar makes a couple small mistakes, and loses twice.

In the second game he made more than small mistakes in engagements, but I doubt not making those particular ones would save him.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
August 11 2011 08:49 GMT
#3019
On August 11 2011 17:46 Mike15xp wrote:
bitbybit should return to sc2 ... i feel like this is his thing


He wouldn't win any TvT though and he had to play a ton of it...

"You see....YOU SEE..." © 2010 Sen
Mike15xp
Profile Joined December 2010
United States595 Posts
August 11 2011 08:49 GMT
#3020
On August 11 2011 17:46 mcc wrote:
Show nested quote +
On August 11 2011 17:36 susySquark wrote:
On August 11 2011 17:32 Itsmedudeman wrote:
On August 11 2011 17:30 Sabu113 wrote:
On August 11 2011 17:25 forsooth wrote:
On August 11 2011 17:21 Sabu113 wrote:
On August 11 2011 17:18 Obaten wrote:
How about making it so stalkers do instant damage instead of being blocked by PDD?


Dark swarm is a great ability and Terrans might eventually have to dare i say it think about incorporating it into more builds. Kinda stupid ability if it doesn't stop stalker shots.

edit: kinda interesting how expensive so many toss upgrades/spells are that come for free to terran.

What do you mean? PDD may be free but stim, shield, concussive, cloak, and siege mode are not.


Emp ~ Storm
PDD

Ok I was too hyperbolic still think those two are so good as to warrant upgrade status. Ravens feel underrated though I can understand as sufficient viking numbers can be built up without switching techlab with starport. PDD just naturally seems so good. I can't stop thinking about defilers.

Actually while we're on ravens how do turrets compare with infested terrans?

I don't think it's fair to compare ghosts to hts... like ever for anything.... ghosts are more expensive, come out of barracks, and can't also warp into archons. They're very different units and have different types of utility.


Ghost - HT
Raven - ....Mothership?!?!

Clearly the counter is 1 base mothership to vortex the tanks.

... actually. How fast can you get carriers out? Would Carrier+zealot work? I uhm... dont even know what I'm saying anymore.

Well, actually if you are blind countering like Tassadar, might as well try that. Mothership, carrier zelot might do something


meh too easy to scout xD fleet beacon can only mean one thing then they star making vikings and poop
Prev 1 149 150 151 152 153 155 Next
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
17:00
#104
Serral vs MaxPaxLIVE!
RotterdaM1722
IndyStarCraft 373
TKL 339
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1722
IndyStarCraft 373
TKL 339
UpATreeSC 162
ProTech142
BRAT_OK 76
StarCraft: Brood War
Calm 2787
GuemChi 327
EffOrt 293
Shuttle 225
Dewaltoss 130
BeSt 95
ggaemo 69
910 26
NaDa 8
Dota 2
420jenkins1171
BananaSlamJamma165
syndereN25
Counter-Strike
fl0m3193
Fnx 847
byalli435
SPUNJ234
Super Smash Bros
Mew2King43
Heroes of the Storm
Liquid`Hasu478
Other Games
gofns11377
Grubby3166
FrodaN1080
Beastyqt797
mouzStarbuck166
QueenE112
DeMusliM103
KnowMe98
Livibee59
Chillindude13
Organizations
StarCraft 2
angryscii 23
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 59
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2318
• TFBlade1662
Other Games
• imaqtpie1465
• Shiphtur228
Upcoming Events
RongYI Cup
14h 46m
SHIN vs Creator
Classic vs Percival
OSC
16h 46m
BSL 21
18h 46m
RongYI Cup
1d 14h
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
1d 15h
BSL 21
1d 18h
Wardi Open
2 days
Monday Night Weeklies
2 days
OSC
3 days
WardiTV Invitational
3 days
[ Show More ]
WardiTV Invitational
4 days
The PondCast
5 days
Liquipedia Results

Completed

Proleague 2026-01-20
OSC Championship Season 13
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
Underdog Cup #3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Acropolis #4 - TS4
Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
Tektek Cup #1
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.