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[GSL] Aug Code A RO16 Day 1 - Page 149

Forum Index > StarCraft 2 Tournaments
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Pyre
Profile Joined July 2010
United States1940 Posts
August 11 2011 08:14 GMT
#2961
banshee +light damge would mess up TvT a little?
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
August 11 2011 08:15 GMT
#2962
Jyp the new protoss hope!?!?!?
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
babylon
Profile Blog Joined April 2011
8765 Posts
August 11 2011 08:15 GMT
#2963
On August 11 2011 17:15 NotSorry wrote:
Jyp the new protoss hope!?!?!?

We'll see if he can deal with the incoming 1-1-1 his next round.
Jinivus
Profile Joined July 2011
747 Posts
August 11 2011 08:16 GMT
#2964
On August 11 2011 17:15 NotSorry wrote:
Jyp the new protoss hope!?!?!?

Playing a terran next.
mcc
Profile Joined October 2010
Czech Republic4646 Posts
August 11 2011 08:16 GMT
#2965
On August 11 2011 16:57 Liquid`Jinro wrote:
Show nested quote +
On August 11 2011 16:55 Fig wrote:
On August 11 2011 16:52 Worldatlarge wrote:
On August 11 2011 16:48 Jacobs Ladder wrote:
On August 11 2011 16:47 Yang Wenli wrote:
Well If it were me, in order to build ravens just make it so you need an armory. Science vessels needed another building in BW. It doesn't make sense that a PDD is instantly available based on the level of tech construction from 1-1-1.

That's actually a really good idea. They have detection from scans. It might mess up TvT a bit, but it would be a huge difference in PvT and no difference in ZvTvZ


I'm not even sure that would stop the push from succeeding. There's a variant which is just as effective without the Raven, just one more banshee, one more tank, or cloak.

Put cloak on back on the fusion core! It was there during the beta, but terrans weren't using banshees enough for Blizzard's liking, so they made cloak easy to get. They even gave Banshees 10 more hp! Look what they've done!

This is a really stupid suggestion as it would make banshees completely 100% useless.

Definitely. If they are going to change something, it should be to make PDD more problematic to get so early. In today's games Tassadar could have had somewhat better positioning, but PDD making stalkers useless, which is the only ranged protoss unit seems really hard to get any shots at the tanks.
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2011-08-11 08:18:18
August 11 2011 08:17 GMT
#2966
On August 11 2011 17:14 Pyre wrote:
banshee +light damge would mess up TvT a little?


It wouldn't be that bad. Most T ground armored units cannot shoot air anyway (and it's the same for Z in fact), so Banshees would just kill tanks less quickly and they are already used with air support or with a cloak "surprise effect", so that's about it. And Thors already rape banshees so that seems to fall in place.
Obaten
Profile Joined December 2010
United States730 Posts
August 11 2011 08:18 GMT
#2967
How about making it so stalkers do instant damage instead of being blocked by PDD?
Orpheusz
Profile Joined August 2010
Australia210 Posts
August 11 2011 08:18 GMT
#2968
On August 11 2011 17:15 babylon wrote:
Show nested quote +
On August 11 2011 17:15 NotSorry wrote:
Jyp the new protoss hope!?!?!?

We'll see if he can deal with the incoming 1-1-1 his next round.


Ryung beat him pretty badly with a 1-1-1 in the gstl so don’t get your hopes up.
nyczbrandon
Profile Joined January 2011
United States124 Posts
August 11 2011 08:19 GMT
#2969
On August 11 2011 17:17 ZenithM wrote:
Show nested quote +
On August 11 2011 17:14 Pyre wrote:
banshee +light damge would mess up TvT a little?


It wouldn't be that bad. Most T ground armored units cannot shoot air anyway (and it's the same for Z in fact), so Banshees would just kill tanks less quickly and they are already used with air support or with a cloak "surprise effect", so that's about it. And Thors already rape banshees so that seems to fall in place.


How would it fare in TvZ, i think that if they make it do better v light, then it would lose 1v1 vs queens
SxYSpAz
Profile Joined February 2011
United States1451 Posts
August 11 2011 08:19 GMT
#2970
On August 11 2011 17:01 Orpheusz wrote:
Show nested quote +
On August 11 2011 17:00 L3g3nd_ wrote:
On August 11 2011 16:53 travis wrote:
On August 11 2011 16:53 tuho12345 wrote:
On August 11 2011 16:50 travis wrote:
the way to beat 1/1/1 is to FE, hope they allin, drop zealots in their mineral line with warp prism after they move out and hope they don't have enough at home to stop it, sac your natural and FF your ramp. that's not very fair though because if they aren't very predictable it may not work, and if they make a banshee at home or don't send lots of marines they can stop it, or if they have a viking protecting home they can stop it. but it works a lot of the time.

lol, the best part is they pull all the SCVs like Yoda did, so what chu gonna drop in his mineral line anyway?


no thats even better. if he does that then you completely stop his economy and you can just forcefield your ramp and get an insane economy advantage

falling back on to one base is not the answer. just mass zealot ^^


Mass Zealot doesn’t work if the terran just bunker pushes and sets up a choke.

sigh. i feel like were having more 1/1/1 innovation in this thread than protoss counters
AxionSteel
Profile Joined January 2011
United States7754 Posts
August 11 2011 08:20 GMT
#2971
On August 11 2011 17:16 mcc wrote:
Show nested quote +
On August 11 2011 16:57 Liquid`Jinro wrote:
On August 11 2011 16:55 Fig wrote:
On August 11 2011 16:52 Worldatlarge wrote:
On August 11 2011 16:48 Jacobs Ladder wrote:
On August 11 2011 16:47 Yang Wenli wrote:
Well If it were me, in order to build ravens just make it so you need an armory. Science vessels needed another building in BW. It doesn't make sense that a PDD is instantly available based on the level of tech construction from 1-1-1.

That's actually a really good idea. They have detection from scans. It might mess up TvT a bit, but it would be a huge difference in PvT and no difference in ZvTvZ


I'm not even sure that would stop the push from succeeding. There's a variant which is just as effective without the Raven, just one more banshee, one more tank, or cloak.

Put cloak on back on the fusion core! It was there during the beta, but terrans weren't using banshees enough for Blizzard's liking, so they made cloak easy to get. They even gave Banshees 10 more hp! Look what they've done!

This is a really stupid suggestion as it would make banshees completely 100% useless.

Definitely. If they are going to change something, it should be to make PDD more problematic to get so early. In today's games Tassadar could have had somewhat better positioning, but PDD making stalkers useless, which is the only ranged protoss unit seems really hard to get any shots at the tanks.

Ravens aren't even needed in the 1-1-1 composition. Lots of players don't even use them, they just go straight banshees and it seems to work just as well. I'm not sure that's the problem of this rush, it's just a combination of factors. I haven't seen today's games so I'm not sure what went on, but I can guess by the sounds of it!

Good to see JYP beat DRG, haven't seen protoss win vs a decent zerg for a while.
mcc
Profile Joined October 2010
Czech Republic4646 Posts
August 11 2011 08:21 GMT
#2972
On August 11 2011 17:18 Obaten wrote:
How about making it so stalkers do instant damage instead of being blocked by PDD?

That might affect more than is necessary. I think if something PDD should be made less accessible so early. So terran invests in it giving protoss more time/making terran sacrifice size of the attacking army or stalkers are actually doing anything.
Sabu113
Profile Blog Joined August 2009
United States11099 Posts
Last Edited: 2011-08-11 08:21:58
August 11 2011 08:21 GMT
#2973
On August 11 2011 17:18 Obaten wrote:
How about making it so stalkers do instant damage instead of being blocked by PDD?


Dark swarm is a great ability and Terrans might eventually have to dare i say it think about incorporating it into more builds. Kinda stupid ability if it doesn't stop stalker shots.

edit: kinda interesting how expensive so many toss upgrades/spells are that come for free to terran.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
ZenithM
Profile Joined February 2011
France15952 Posts
August 11 2011 08:21 GMT
#2974
On August 11 2011 17:19 nyczbrandon wrote:
Show nested quote +
On August 11 2011 17:17 ZenithM wrote:
On August 11 2011 17:14 Pyre wrote:
banshee +light damge would mess up TvT a little?


It wouldn't be that bad. Most T ground armored units cannot shoot air anyway (and it's the same for Z in fact), so Banshees would just kill tanks less quickly and they are already used with air support or with a cloak "surprise effect", so that's about it. And Thors already rape banshees so that seems to fall in place.


How would it fare in TvZ, i think that if they make it do better v light, then it would lose 1v1 vs queens


Oh shit, I forgot queens, my bad. Well I guess nerfing banshees is not the answer
(although I could do with less banshees overall mind you )
Deltablazy
Profile Joined November 2010
Canada580 Posts
August 11 2011 08:21 GMT
#2975
On August 11 2011 17:12 Itsmedudeman wrote:
Show nested quote +
On August 11 2011 17:10 Jacobs Ladder wrote:
On August 11 2011 17:09 SEANSYE wrote:
For me personally, I think the SCV are a HUGE reason why this attack is soooo good. They buffer so well and can repair so fast. I mean the ranged units of the marines, banshees, and siege tanks go to work while not taking any hits cause of scvs and pdd.

SCVs aren't that standard of a component. Yoda just needed them because his timings were so poor.

no, scvs are a huge part of this push and just about everyone that does it pulls at least like 10 scvs

this 1 base timing would fail horribly if you didn't pull scvs because they're also there to tank some splash from the tanks while protecting your marines

The scvs were killed in the first battle. Tassadar was ahead by 21 workers and could have definitely won the game had he a-moved his units at the 2nd battle. From there on, FF ramp, build 3 phoenix to lift off the tanks if he was contained and go for the win.

Just like Wolf said, Yoda won the first battle but he still had to get to the protoss' base. He lost that game cuz he made a mistake and not because 1-1-1 imba auto win.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
August 11 2011 08:22 GMT
#2976
On August 11 2011 17:20 AxionSteel wrote:
Show nested quote +
On August 11 2011 17:16 mcc wrote:
On August 11 2011 16:57 Liquid`Jinro wrote:
On August 11 2011 16:55 Fig wrote:
On August 11 2011 16:52 Worldatlarge wrote:
On August 11 2011 16:48 Jacobs Ladder wrote:
On August 11 2011 16:47 Yang Wenli wrote:
Well If it were me, in order to build ravens just make it so you need an armory. Science vessels needed another building in BW. It doesn't make sense that a PDD is instantly available based on the level of tech construction from 1-1-1.

That's actually a really good idea. They have detection from scans. It might mess up TvT a bit, but it would be a huge difference in PvT and no difference in ZvTvZ


I'm not even sure that would stop the push from succeeding. There's a variant which is just as effective without the Raven, just one more banshee, one more tank, or cloak.

Put cloak on back on the fusion core! It was there during the beta, but terrans weren't using banshees enough for Blizzard's liking, so they made cloak easy to get. They even gave Banshees 10 more hp! Look what they've done!

This is a really stupid suggestion as it would make banshees completely 100% useless.

Definitely. If they are going to change something, it should be to make PDD more problematic to get so early. In today's games Tassadar could have had somewhat better positioning, but PDD making stalkers useless, which is the only ranged protoss unit seems really hard to get any shots at the tanks.

Ravens aren't even needed in the 1-1-1 composition. Lots of players don't even use them, they just go straight banshees and it seems to work just as well. I'm not sure that's the problem of this rush, it's just a combination of factors. I haven't seen today's games so I'm not sure what went on, but I can guess by the sounds of it!

Good to see JYP beat DRG, haven't seen protoss win vs a decent zerg for a while.

well, without pdd tassadar would have absolutely smashed yoda in both games 2 and 3
Obaten
Profile Joined December 2010
United States730 Posts
August 11 2011 08:23 GMT
#2977
On August 11 2011 17:21 Sabu113 wrote:
Show nested quote +
On August 11 2011 17:18 Obaten wrote:
How about making it so stalkers do instant damage instead of being blocked by PDD?


Dark swarm is a great ability and Terrans might eventually have to dare i say it think about incorporating it into more builds. Kinda stupid ability if it doesn't stop stalker shots.


Dark swarm? Not brood war anymore lolol. But i guess PDD does really fill the role of dark swarm. Never really thought about it that way. And I guess you're right about the stalker needing to have something to stop it in the later game.
StaplerPhone
Profile Joined March 2011
United States813 Posts
August 11 2011 08:23 GMT
#2978
On August 11 2011 17:21 Deltablazy wrote:
Show nested quote +
On August 11 2011 17:12 Itsmedudeman wrote:
On August 11 2011 17:10 Jacobs Ladder wrote:
On August 11 2011 17:09 SEANSYE wrote:
For me personally, I think the SCV are a HUGE reason why this attack is soooo good. They buffer so well and can repair so fast. I mean the ranged units of the marines, banshees, and siege tanks go to work while not taking any hits cause of scvs and pdd.

SCVs aren't that standard of a component. Yoda just needed them because his timings were so poor.

no, scvs are a huge part of this push and just about everyone that does it pulls at least like 10 scvs

this 1 base timing would fail horribly if you didn't pull scvs because they're also there to tank some splash from the tanks while protecting your marines

The scvs were killed in the first battle. Tassadar was ahead by 21 workers and could have definitely won the game had he a-moved his units at the 2nd battle. From there on, FF ramp, build 3 phoenix to lift off the tanks if he was contained and go for the win.

Just like Wolf said, Yoda won the first battle but he still had to get to the protoss' base. He lost that game cuz he made a mistake and not because 1-1-1 imba auto win.

Even if Tassadar did make a mistake Yoda already botched the 1-1-1 incredibly.
NaDa | MC | HerO | DeMusliM | TaeJa | viOLet
SxYSpAz
Profile Joined February 2011
United States1451 Posts
August 11 2011 08:24 GMT
#2979
On August 11 2011 17:15 NotSorry wrote:
Jyp the new protoss hope!?!?!?

obviously. Why didn't any of us think of dt/ht drops xD
SxYSpAz
Profile Joined February 2011
United States1451 Posts
August 11 2011 08:25 GMT
#2980
On August 11 2011 17:21 mcc wrote:
Show nested quote +
On August 11 2011 17:18 Obaten wrote:
How about making it so stalkers do instant damage instead of being blocked by PDD?

That might affect more than is necessary. I think if something PDD should be made less accessible so early. So terran invests in it giving protoss more time/making terran sacrifice size of the attacking army or stalkers are actually doing anything.

honestly, i think the raven isn't even necessary for this build. terran's roll over the toss with or without them
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