
[GSL] Aug Code A RO16 Day 1 - Page 148
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Tommylew
Wales2717 Posts
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eScaper-tsunami
Canada313 Posts
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quiet noise
599 Posts
On August 11 2011 17:05 Megiddosc wrote: I wonder if the Korean netizens are as bored with these TvP games as a lot of us in this thread were. from what i heard, sc2 has a pretty bad reputation in korea right now. might just be overexaggerated bs though | ||
Gatored
United States679 Posts
On August 11 2011 17:03 Pyre wrote: Maybe slow zealot, phoenix, sentry, immortal would work? Just hope he doesn't have a ton of marines. Hope he doesn't have a ton of marines? They always have a ton of marines with the 1/1/1 push. | ||
seansye
United States1722 Posts
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Mike15xp
United States595 Posts
On August 11 2011 17:06 Pyre wrote: like 3 phoenix, 2 immoral, 2 sentry shouldn't be a ton of gas. Add more as time goes by. Completely ignore stalkers because they aren't great against any of the terran's unit comp. hmm sounds ok but a robo and stargate cost a lot of gas too ... not sure :S | ||
Murkinlol
United States366 Posts
On August 11 2011 17:07 quiet noise wrote: from what i heard, sc2 has a pretty bad reputation in korea right now. might just be overexaggerated bs though seems like a lot of prize money going into GSL for it to have that bad of a rep, I'm unfamiliar with other games competitively, what sort of prize money are in the other games that are big in korea? | ||
Obaten
United States730 Posts
On August 11 2011 17:06 Pyre wrote: like 3 phoenix, 2 immoral, 2 sentry shouldn't be a ton of gas. Add more as time goes by. Completely ignore stalkers because they aren't great against any of the terran's unit comp. Let's see, warpgate is 50 gas, stargate is 150 gas, robo is 100 gas. 3 phoenixes is 300 gas, two immortals is 200 gas, and two sentries is 200 gas. That's a total of 1000 gas. I'm pretty sure it takes a dang long time to get that much gas off of one base. If you FE, then your gases are still delayed quite a bit and it takes a long time to build up all of that. | ||
Itsmedudeman
United States19229 Posts
Maybe have pdd be an armory upgrade and then lower the cost of the raven? | ||
Pyre
United States1940 Posts
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Ansinjunger
United States2451 Posts
On August 11 2011 16:54 WickedBit wrote: Once they have charge being the key thing here. Good luck having enough army and also having the charge upgrade. BTW Tassadar did have charge in game 2. Tassadar engaged while walking down a ramp in game 2, albeit a wide ramp. There was zero flank. My theoretical solution to this 1-1-1 all-in is chargelot with HT's using feedback (1 raven and 1 banshee), and storm if you can delay long enough--or archons. If they get cloak, you can afford a robo + obs (200/200 vs 225/175). Scouting and being able to respond to that in time is going to be very difficult. I'd like to think Protosses can find a way to spend that money regardless of your enemy going cloak, if they can find other creative ways to slow down the push. I like phoenix opening too. Tassadar could have played out game 2 much better if he engaged in a better position as well as flanked. There's so many places I would attempt to snipe the Raven with phoenixes, It might not work, but anything that can buy more time helps. I felt Tassadar could have won game 2 even after that huge battle. Both pdd's were dropped. There was still a lot of space between the T army and his main. My main worry would be him expanding while I got enough units to break out, except Yoda lost all of those scv's in the battle. | ||
Jacobs Ladder
United States1705 Posts
On August 11 2011 17:09 SEANSYE wrote: For me personally, I think the SCV are a HUGE reason why this attack is soooo good. They buffer so well and can repair so fast. I mean the ranged units of the marines, banshees, and siege tanks go to work while not taking any hits cause of scvs and pdd. SCVs aren't that standard of a component. Yoda just needed them because his timings were so poor. | ||
ZenithM
France15952 Posts
- Stalkers don't do that well against banshees - Unupgraded zealots don't do that well against marines - Well Immortal do well against tanks, granted. But then you have obviously the other pairings that are completely one sided for terran: Banshee > immortal + zealot Marines > immortals + stalkers Tanks > stalkers No wonder it works very well... Why not change Banshee damage to 6 (+6 light) x2 or something like that. Doesn't seem too game breaking, but there are already countless terran units with +light bonus... | ||
Itsmedudeman
United States19229 Posts
On August 11 2011 17:10 Jacobs Ladder wrote: SCVs aren't that standard of a component. Yoda just needed them because his timings were so poor. no, scvs are a huge part of this push and just about everyone that does it pulls at least like 10 scvs this 1 base timing would fail horribly if you didn't pull scvs because they're also there to tank some splash from the tanks while protecting your marines | ||
Mike15xp
United States595 Posts
On August 11 2011 17:06 Tommylew wrote: well done JYP!! SHame u got a PvT next ![]() i wanted DRG to win so he could go all the way ... seems like a waste for JYP to advance only to be 1/1/1'd out by some terran >.< | ||
ZenithM
France15952 Posts
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EMPaThy789
New Zealand878 Posts
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EMPaThy789
New Zealand878 Posts
On August 11 2011 16:59 Liquid`Jinro wrote: You can 10 gate and get an allin at 5:30 that is really gay t.T its not a very good allin since its so easy to scout 10 gate and once you see them save chrono, you can just bunker up or whatever and collect the free win after. i actually just build a forge after my first gateway in pvp if i see them 10 gate with lots of chrono since there is pretty much no way they can get up the cannoned choke if i block with zealots | ||
Sandster
United States4054 Posts
On August 11 2011 16:52 covetousrat wrote: Or Protoss can start doing some Warp Prism 4 Gate all in. 1-1-1 is weakest before the 6 minutes mark with only 4 marines and a Bunker. Oh that's right, warp gate research time nerf. | ||
Lmui
Canada6213 Posts
The problem as I see it is that you literally NEED zealots to clean up the ground component well but if you have enough zealots to clean up the ground completely, the handful of stalkers you made aren't capable of shooting down the banshees. Nerfing the ground component would probably change all the other matchups too much and in addition, nerfing 2 port banshee would never be a bad idea either. | ||
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