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[GSL] Aug Code A RO16 Day 1 - Page 148

Forum Index > StarCraft 2 Tournaments
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Prev 1 146 147 148 149 150 155 Next
Tommylew
Profile Blog Joined March 2010
Wales2717 Posts
August 11 2011 08:06 GMT
#2941
well done JYP!! SHame u got a PvT next Hopefully some new builds and timings willc ome out before then!!! Very good win vs DRG thought he d lose especially how DRG despatched the Protoss he met in the first round so easily!!!
Live and Let Die!
eScaper-tsunami
Profile Blog Joined July 2009
Canada313 Posts
August 11 2011 08:06 GMT
#2942
Although purely theory crafting, if Tassadar had gone 2-3 voidrays instead of phoenixes and targeted down the pdd, would it have changed the tides of the battle? note: voidrays can target down pdd and they have 6 range, a better option than archons imo.
RuhRoh is my herO
quiet noise
Profile Joined May 2011
599 Posts
August 11 2011 08:07 GMT
#2943
On August 11 2011 17:05 Megiddosc wrote:
I wonder if the Korean netizens are as bored with these TvP games as a lot of us in this thread were.

from what i heard, sc2 has a pretty bad reputation in korea right now. might just be overexaggerated bs though
Gatored
Profile Joined September 2010
United States679 Posts
August 11 2011 08:07 GMT
#2944
On August 11 2011 17:03 Pyre wrote:
Maybe slow zealot, phoenix, sentry, immortal would work? Just hope he doesn't have a ton of marines.


Hope he doesn't have a ton of marines? They always have a ton of marines with the 1/1/1 push.
seansye
Profile Joined November 2010
United States1722 Posts
August 11 2011 08:09 GMT
#2945
For me personally, I think the SCV are a HUGE reason why this attack is soooo good. They buffer so well and can repair so fast. I mean the ranged units of the marines, banshees, and siege tanks go to work while not taking any hits cause of scvs and pdd.
I will master Speshul Taktics.!
Mike15xp
Profile Joined December 2010
United States595 Posts
August 11 2011 08:09 GMT
#2946
On August 11 2011 17:06 Pyre wrote:
Show nested quote +
On August 11 2011 17:04 Deltablazy wrote:
On August 11 2011 17:03 Pyre wrote:
Maybe slow zealot, phoenix, sentry, immortal would work? Just hope he doesn't have a ton of marines.

And where are you going to get all that gas from? Or are you saying build just 1 of each gas required units?


like 3 phoenix, 2 immoral, 2 sentry shouldn't be a ton of gas. Add more as time goes by.
Completely ignore stalkers because they aren't great against any of the terran's unit comp.


hmm sounds ok but a robo and stargate cost a lot of gas too ... not sure :S
Murkinlol
Profile Joined August 2010
United States366 Posts
August 11 2011 08:09 GMT
#2947
On August 11 2011 17:07 quiet noise wrote:
Show nested quote +
On August 11 2011 17:05 Megiddosc wrote:
I wonder if the Korean netizens are as bored with these TvP games as a lot of us in this thread were.

from what i heard, sc2 has a pretty bad reputation in korea right now. might just be overexaggerated bs though


seems like a lot of prize money going into GSL for it to have that bad of a rep, I'm unfamiliar with other games competitively, what sort of prize money are in the other games that are big in korea?
Ratchets, designer jackets
Obaten
Profile Joined December 2010
United States730 Posts
August 11 2011 08:09 GMT
#2948
On August 11 2011 17:06 Pyre wrote:
Show nested quote +
On August 11 2011 17:04 Deltablazy wrote:
On August 11 2011 17:03 Pyre wrote:
Maybe slow zealot, phoenix, sentry, immortal would work? Just hope he doesn't have a ton of marines.

And where are you going to get all that gas from? Or are you saying build just 1 of each gas required units?


like 3 phoenix, 2 immoral, 2 sentry shouldn't be a ton of gas. Add more as time goes by.
Completely ignore stalkers because they aren't great against any of the terran's unit comp.


Let's see, warpgate is 50 gas, stargate is 150 gas, robo is 100 gas. 3 phoenixes is 300 gas, two immortals is 200 gas, and two sentries is 200 gas. That's a total of 1000 gas. I'm pretty sure it takes a dang long time to get that much gas off of one base. If you FE, then your gases are still delayed quite a bit and it takes a long time to build up all of that.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
August 11 2011 08:10 GMT
#2949
I liked the idea of making the raven going through the armory tech tree until I realized that would totally fuck up the TvT builds we have today

Maybe have pdd be an armory upgrade and then lower the cost of the raven?
Pyre
Profile Joined July 2010
United States1940 Posts
August 11 2011 08:10 GMT
#2950
^ 250 gas for both buildings so still cheaper then trying to go colossus or temp tech and faster to get. Micro would still be a huge factor in holding
Ansinjunger
Profile Joined November 2010
United States2451 Posts
August 11 2011 08:10 GMT
#2951
On August 11 2011 16:54 WickedBit wrote:
Show nested quote +
On August 11 2011 16:52 bennyaus wrote:
On August 11 2011 16:51 Pyre wrote:
banshee/tank/marine all high dps with the PDD and scv buffer

zealot low dps/slow/cant hit air/
sentry low dps
stalker low dps for cost/ pdd owns it

I'm not sure what tech path toss should go because gateways alone has no chance


Zealot is high dps, not sure where you got this misinformation from. People seriously underrate how well Zealots do against marine/tank, once they have charge.


Once they have charge being the key thing here. Good luck having enough army and also having the charge upgrade. BTW Tassadar did have charge in game 2.


Tassadar engaged while walking down a ramp in game 2, albeit a wide ramp. There was zero flank.

My theoretical solution to this 1-1-1 all-in is chargelot with HT's using feedback (1 raven and 1 banshee), and storm if you can delay long enough--or archons. If they get cloak, you can afford a robo + obs (200/200 vs 225/175). Scouting and being able to respond to that in time is going to be very difficult. I'd like to think Protosses can find a way to spend that money regardless of your enemy going cloak, if they can find other creative ways to slow down the push.

I like phoenix opening too. Tassadar could have played out game 2 much better if he engaged in a better position as well as flanked. There's so many places I would attempt to snipe the Raven with phoenixes, It might not work, but anything that can buy more time helps.

I felt Tassadar could have won game 2 even after that huge battle. Both pdd's were dropped. There was still a lot of space between the T army and his main. My main worry would be him expanding while I got enough units to break out, except Yoda lost all of those scv's in the battle.
Jacobs Ladder
Profile Joined May 2010
United States1705 Posts
August 11 2011 08:10 GMT
#2952
On August 11 2011 17:09 SEANSYE wrote:
For me personally, I think the SCV are a HUGE reason why this attack is soooo good. They buffer so well and can repair so fast. I mean the ranged units of the marines, banshees, and siege tanks go to work while not taking any hits cause of scvs and pdd.

SCVs aren't that standard of a component. Yoda just needed them because his timings were so poor.
ZenithM
Profile Joined February 2011
France15952 Posts
August 11 2011 08:11 GMT
#2953
The craziest part of this build is that every single component is almost cost effective against the supposed counter unit:

- Stalkers don't do that well against banshees
- Unupgraded zealots don't do that well against marines
- Well Immortal do well against tanks, granted.

But then you have obviously the other pairings that are completely one sided for terran:

Banshee > immortal + zealot
Marines > immortals + stalkers
Tanks > stalkers

No wonder it works very well...

Why not change Banshee damage to 6 (+6 light) x2 or something like that. Doesn't seem too game breaking, but there are already countless terran units with +light bonus...
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
August 11 2011 08:12 GMT
#2954
On August 11 2011 17:10 Jacobs Ladder wrote:
Show nested quote +
On August 11 2011 17:09 SEANSYE wrote:
For me personally, I think the SCV are a HUGE reason why this attack is soooo good. They buffer so well and can repair so fast. I mean the ranged units of the marines, banshees, and siege tanks go to work while not taking any hits cause of scvs and pdd.

SCVs aren't that standard of a component. Yoda just needed them because his timings were so poor.

no, scvs are a huge part of this push and just about everyone that does it pulls at least like 10 scvs

this 1 base timing would fail horribly if you didn't pull scvs because they're also there to tank some splash from the tanks while protecting your marines
Mike15xp
Profile Joined December 2010
United States595 Posts
August 11 2011 08:12 GMT
#2955
On August 11 2011 17:06 Tommylew wrote:
well done JYP!! SHame u got a PvT next Hopefully some new builds and timings willc ome out before then!!! Very good win vs DRG thought he d lose especially how DRG despatched the Protoss he met in the first round so easily!!!


i wanted DRG to win so he could go all the way ... seems like a waste for JYP to advance only to be 1/1/1'd out by some terran >.<
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2011-08-11 08:12:49
August 11 2011 08:12 GMT
#2956
sry double post
EMPaThy789
Profile Joined July 2009
New Zealand878 Posts
Last Edited: 2011-08-11 08:12:54
August 11 2011 08:12 GMT
#2957
double post..............
EMPaThy789
Profile Joined July 2009
New Zealand878 Posts
August 11 2011 08:12 GMT
#2958
On August 11 2011 16:59 Liquid`Jinro wrote:
Show nested quote +
On August 11 2011 16:53 FarbrorAbavna wrote:
On August 11 2011 16:52 covetousrat wrote:
On August 11 2011 16:50 travis wrote:
the way to beat 1/1/1 is to FE, hope they allin, drop zealots in their mineral line with warp prism after they move out and hope they don't have enough at home to stop it, sac your natural and FF your ramp. that's not very fair though because if they aren't very predictable it may not work, and if they make a banshee at home or don't send lots of marines they can stop it, or if they have a viking protecting home they can stop it. but it works a lot of the time.


Or Protoss can start doing some Warp Prism 4 Gate all in. 1-1-1 is weakest before the 6 minutes mark with only 4 marines and a Bunker.

isnt a 4gate before 6 minutes pretty much impossible with the nerf to warp gate research?

You can 10 gate and get an allin at 5:30 that is really gay t.T

its not a very good allin since its so easy to scout 10 gate and once you see them save chrono, you can just bunker up or whatever and collect the free win after.

i actually just build a forge after my first gateway in pvp if i see them 10 gate with lots of chrono since there is pretty much no way they can get up the cannoned choke if i block with zealots
Sandster
Profile Joined November 2006
United States4054 Posts
August 11 2011 08:13 GMT
#2959
On August 11 2011 16:52 covetousrat wrote:
Show nested quote +
On August 11 2011 16:50 travis wrote:
the way to beat 1/1/1 is to FE, hope they allin, drop zealots in their mineral line with warp prism after they move out and hope they don't have enough at home to stop it, sac your natural and FF your ramp. that's not very fair though because if they aren't very predictable it may not work, and if they make a banshee at home or don't send lots of marines they can stop it, or if they have a viking protecting home they can stop it. but it works a lot of the time.


Or Protoss can start doing some Warp Prism 4 Gate all in. 1-1-1 is weakest before the 6 minutes mark with only 4 marines and a Bunker.


Oh that's right, warp gate research time nerf.
Lmui
Profile Joined November 2010
Canada6221 Posts
August 11 2011 08:13 GMT
#2960
If I were to change anything, it would be to make banshees do something like 10(+2 to light) and make it so that although a banshee beats a stalker 1v1, it can't take on two stalkers, one at a time and come out alive.

The problem as I see it is that you literally NEED zealots to clean up the ground component well but if you have enough zealots to clean up the ground completely, the handful of stalkers you made aren't capable of shooting down the banshees. Nerfing the ground component would probably change all the other matchups too much and in addition, nerfing 2 port banshee would never be a bad idea either.
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