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[GSL] Super Tourney ro64 D4 - Page 125

Forum Index > StarCraft 2 Tournaments
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Further balance whining will result in severe bans. Time stamp 21:09 KST.
Medrea
Profile Joined May 2011
10003 Posts
May 26 2011 12:52 GMT
#2481
On May 26 2011 21:51 GoDLy MD wrote:
Show nested quote +
On May 26 2011 21:49 Medrea wrote:
On May 26 2011 21:48 NExt wrote:
On May 26 2011 21:46 Medrea wrote:
On May 26 2011 21:44 NExt wrote:
On May 26 2011 21:43 Medrea wrote:
On May 26 2011 21:41 realstarcrafter wrote:
On May 26 2011 21:41 Blessed wrote:
are you people all retarded? How can you say that Squirtle got outclassed. Terran is so bullshit. I think we must be watching different games. MKP DID NOTHING. NOTHING NO SKILL.

He walks up to the army with ghosts, and clicks 2 e click click click

bam, all of the protoss army is basically useless with 0 energy and all have 50% hp.

then he just stims in his fucking marine marauder and wins.

and on top of that being a fucking dick with the /dance and mules.

He outclassed squirtle in absolutely 0 way, there was no sick micro, nothing. just fucking emp and 1a stim.

oh you can argue is a build order win


Yah umm, just go kill him ghost take forever to get out.


buunkers are pretty good lol


Terran can't have 2 bunkers filled with marines or marauders AND ghosts AND ghost tec shortly after 6 minutes. If he does go report him for hacking.


so u know what Terran don't have. do you also know what Protoss don't have shortly after 6 minutes?


6 minutes your WG should be wrapping up. If he has ghosts he isnt roaming around the map which should allow a proxy, keyword should.


you're suggesting attacking as soon as warp gate finishes, ie like a 4gate...but bunkers straight up own 4 gate and if the terran is teching, which he is, then it's slightly silly for him to NOT have a bunker.

And even then, you're saying protoss has to make a decision to 4 gate in order to blind counter fast ghosts? no.


3 gates? Is this REALLY underground now? Huk stops this shit on his stream all the damn time.
twitch.tv/medrea
realstarcrafter
Profile Joined March 2011
92 Posts
May 26 2011 12:52 GMT
#2482
On May 26 2011 21:51 dartoo wrote:
I think nada gets a a lot of fangirls when he plays too. I think he has the higher number interms of girl fans

YellOw had crazy amount of girl fans
Mithriel
Profile Joined November 2010
Netherlands2969 Posts
May 26 2011 12:53 GMT
#2483

4/4 liquibet, not a bad day lol.

Love it Mkp is through!
There is no shame in defeat so long as the spirit is unconquered. | Cheering for Maru, Innovation and MMA!
shaman6ix
Profile Joined January 2011
Greece212 Posts
Last Edited: 2011-05-26 12:54:19
May 26 2011 12:53 GMT
#2484
On May 26 2011 21:42 Samhax wrote:
Show nested quote +
On May 26 2011 21:41 Blessed wrote:
are you people all retarded? How can you say that Squirtle got outclassed. Terran is so bullshit. I think we must be watching different games. MKP DID NOTHING. NOTHING NO SKILL.

He walks up to the army with ghosts, and clicks 2 e click click click

bam, all of the protoss army is basically useless with 0 energy and all have 50% hp.

then he just stims in his fucking marine marauder and wins.

and on top of that being a fucking dick with the /dance and mules.

He outclassed squirtle in absolutely 0 way, there was no sick micro, nothing. just fucking emp and 1a stim.


Man why you just don't go to Korea, and show us how it's done?


worst argument ever but keeps coming back.. he didnt say he would do it better than MKP of Squirtle, he just said its a very powerfull strategy that requires no extreme skills to be executed. Having said that, i dont think the angry protoss is right either for the sole reason that squirtle and mkp are on a different level skillwise.

Oh man, im just trying to imagine how awesome of a place this site would be if everyone just thought for a while before posting.. NOT MUCH, just.. a little.
when evolution is outlawed, only outlaws will evolve
Miefer
Profile Joined March 2011
Taiwan229 Posts
May 26 2011 12:53 GMT
#2485
On May 26 2011 21:49 MrCon wrote:
Show nested quote +
On May 26 2011 21:46 Miefer wrote:
what are u guys talking about? the first attack with the ghost was crushed by sqirtle and he came out ahead and didnt expand after that. so it wasnt really the ghost that win MKP the game.

he lost a lot of probes still in the first attack, he was at 28 and MKP at 36 something like that.


Squirtle still has the dark shrine and had the map control. also 8 probes difference isnt that much with crono boost. the attack in the third wasnt good either. would be better too harras with the dts and force MKP to use his ocs for scans and not for mules. and adding collossus would be better then the hts i think.,.
antilyon
Profile Blog Joined February 2011
Brazil2546 Posts
May 26 2011 12:54 GMT
#2486
On May 26 2011 21:51 dartoo wrote:
I think nada gets a a lot of fangirls when he plays too. I think he has the higher number interms of girl fans

Well, nada have nada's body so...it's obvious!
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
May 26 2011 12:54 GMT
#2487
Sounds like the justin beiber of SC2 has won yet again.
Medrea
Profile Joined May 2011
10003 Posts
May 26 2011 12:54 GMT
#2488
On May 26 2011 21:52 MrCon wrote:
Show nested quote +
On May 26 2011 21:46 NExt wrote:
On May 26 2011 21:44 Medrea wrote:
On May 26 2011 21:42 bbQ4Aiur wrote:
On May 26 2011 21:38 Onieh wrote:
On May 26 2011 21:36 bbQ4Aiur wrote:
On May 26 2011 21:35 Medrea wrote:
On May 26 2011 21:34 bbQ4Aiur wrote:
its that ghost strategy wins mkp the game, anyone think of anyway to counter it?

Nonstop colo production usually stops it

no im serious, u cant get colo out in time for the 1st attack


First attack was at like 10min or so? Not entirely sure about the time. You can have a few colossi by then for sure + enough gateway to hold off that attack.

assuming i see it coming, i feel like i should try to snipe the ghosts with stalkers, even if i have to sac them, cause terran has less rines/rauders because of the ghosts, thats all i can think of


You can see it coming a mile away if you scout the front.


a mile away if u scout the front?? scout that their out and just need to walk across the map or see the general mmm?

im not trolling i'd love to know more mid game tells for T. their so versatile

I think it's just very hard to scout, as the T has concussive when the ghosts are out so you can't poke that easily. Perhaps if you're very refined you can count the number of units and see something is wrong (2 ghosts are still 4 marauders or 8 marines, that's a big difference in army size), but you have to train a lot against that particular build, know exactly at what time to look and what should be the enemy composition, not easy.


Precisely, poke with one zealot. Then more if not enough shoots at you. Then check unit comps. There is a day9 daily that explains basic front scouting and unit counting.
twitch.tv/medrea
Fionn
Profile Blog Joined October 2009
United States23455 Posts
May 26 2011 12:54 GMT
#2489
On May 26 2011 21:51 dartoo wrote:
I think nada gets a a lot of fangirls when he plays too. I think he has the higher number interms of girl fans


So does SC. I was surprised when there was a legion of fangirls screaming for him at the GSTL. He also seems to be picking up the girls.

I know a lot of people might not like what I'm saying, but I think for SC2 and GSL/GSTL to become even bigger, they need the fangirls. Have you ever seen a BW live event? There are rows and rows and rows and ROWS of girls with shirts and posters of their favorite players. Bisu probably has enough fangirls that he could create his own religion with them worshiping him.

Writerhttps://twitter.com/FionnOnFire
Poopi
Profile Blog Joined November 2010
France12907 Posts
May 26 2011 12:55 GMT
#2490
On May 26 2011 21:47 MrCon wrote:
Clever from MKP (the love of my life) to use that old ghost build again, since after the patch ghosts don't kill your economy even if you build them early. But I fear he revealed his hand too soon, he has ACE in the next round.

Dunno he probably has a lot of others cool builds, as we have seen in FXOpen Invit.
WriterMaru
NExt
Profile Blog Joined September 2010
Australia1651 Posts
Last Edited: 2011-05-26 12:56:07
May 26 2011 12:55 GMT
#2491
On May 26 2011 21:52 Medrea wrote:
Show nested quote +
On May 26 2011 21:51 GoDLy MD wrote:
On May 26 2011 21:49 Medrea wrote:
On May 26 2011 21:48 NExt wrote:
On May 26 2011 21:46 Medrea wrote:
On May 26 2011 21:44 NExt wrote:
On May 26 2011 21:43 Medrea wrote:
On May 26 2011 21:41 realstarcrafter wrote:
On May 26 2011 21:41 Blessed wrote:
are you people all retarded? How can you say that Squirtle got outclassed. Terran is so bullshit. I think we must be watching different games. MKP DID NOTHING. NOTHING NO SKILL.

He walks up to the army with ghosts, and clicks 2 e click click click

bam, all of the protoss army is basically useless with 0 energy and all have 50% hp.

then he just stims in his fucking marine marauder and wins.

and on top of that being a fucking dick with the /dance and mules.

He outclassed squirtle in absolutely 0 way, there was no sick micro, nothing. just fucking emp and 1a stim.

oh you can argue is a build order win


Yah umm, just go kill him ghost take forever to get out.


buunkers are pretty good lol


Terran can't have 2 bunkers filled with marines or marauders AND ghosts AND ghost tec shortly after 6 minutes. If he does go report him for hacking.


so u know what Terran don't have. do you also know what Protoss don't have shortly after 6 minutes?


6 minutes your WG should be wrapping up. If he has ghosts he isnt roaming around the map which should allow a proxy, keyword should.


you're suggesting attacking as soon as warp gate finishes, ie like a 4gate...but bunkers straight up own 4 gate and if the terran is teching, which he is, then it's slightly silly for him to NOT have a bunker.

And even then, you're saying protoss has to make a decision to 4 gate in order to blind counter fast ghosts? no.


3 gates? Is this REALLY underground now? Huk stops this shit on his stream all the damn time.


umm. concusive shells destroys gateway units. if anyone is roaming around its the Terran.. and 6 minutes warpgates is just finishing. we have 3 units any combination you want. 2 marauders will win
Waiting for Protoss Jesus
MrCon
Profile Blog Joined August 2010
France29748 Posts
May 26 2011 12:56 GMT
#2492
On May 26 2011 21:53 Miefer wrote:
Show nested quote +
On May 26 2011 21:49 MrCon wrote:
On May 26 2011 21:46 Miefer wrote:
what are u guys talking about? the first attack with the ghost was crushed by sqirtle and he came out ahead and didnt expand after that. so it wasnt really the ghost that win MKP the game.

he lost a lot of probes still in the first attack, he was at 28 and MKP at 36 something like that.


Squirtle still has the dark shrine and had the map control. also 8 probes difference isnt that much with crono boost. the attack in the third wasnt good either. would be better too harras with the dts and force MKP to use his ocs for scans and not for mules. and adding collossus would be better then the hts i think.,.

Well, at that time the P should be at 42 to 46 probes.
28 to 36 means the 2 players are still not saturated on 2 bases, which means 8 workers brings a lot of income. And with MULES, the P is a lot behind (even if MKP saved for scans at that moment)
Medrea
Profile Joined May 2011
10003 Posts
May 26 2011 12:56 GMT
#2493
On May 26 2011 21:55 NExt wrote:
Show nested quote +
On May 26 2011 21:52 Medrea wrote:
On May 26 2011 21:51 GoDLy MD wrote:
On May 26 2011 21:49 Medrea wrote:
On May 26 2011 21:48 NExt wrote:
On May 26 2011 21:46 Medrea wrote:
On May 26 2011 21:44 NExt wrote:
On May 26 2011 21:43 Medrea wrote:
On May 26 2011 21:41 realstarcrafter wrote:
On May 26 2011 21:41 Blessed wrote:
are you people all retarded? How can you say that Squirtle got outclassed. Terran is so bullshit. I think we must be watching different games. MKP DID NOTHING. NOTHING NO SKILL.

He walks up to the army with ghosts, and clicks 2 e click click click

bam, all of the protoss army is basically useless with 0 energy and all have 50% hp.

then he just stims in his fucking marine marauder and wins.

and on top of that being a fucking dick with the /dance and mules.

He outclassed squirtle in absolutely 0 way, there was no sick micro, nothing. just fucking emp and 1a stim.

oh you can argue is a build order win


Yah umm, just go kill him ghost take forever to get out.


buunkers are pretty good lol


Terran can't have 2 bunkers filled with marines or marauders AND ghosts AND ghost tec shortly after 6 minutes. If he does go report him for hacking.


so u know what Terran don't have. do you also know what Protoss don't have shortly after 6 minutes?


6 minutes your WG should be wrapping up. If he has ghosts he isnt roaming around the map which should allow a proxy, keyword should.


you're suggesting attacking as soon as warp gate finishes, ie like a 4gate...but bunkers straight up own 4 gate and if the terran is teching, which he is, then it's slightly silly for him to NOT have a bunker.

And even then, you're saying protoss has to make a decision to 4 gate in order to blind counter fast ghosts? no.


3 gates? Is this REALLY underground now? Huk stops this shit on his stream all the damn time.


umm. concusive shells destroys gateway units. if anyone is roaming around its the Terran..


If he is roaming around with a scary force of marauders guess what. He ain't making ghosts, scouting complete.
twitch.tv/medrea
Poopi
Profile Blog Joined November 2010
France12907 Posts
May 26 2011 12:56 GMT
#2494
On May 26 2011 21:53 Miefer wrote:
Show nested quote +
On May 26 2011 21:49 MrCon wrote:
On May 26 2011 21:46 Miefer wrote:
what are u guys talking about? the first attack with the ghost was crushed by sqirtle and he came out ahead and didnt expand after that. so it wasnt really the ghost that win MKP the game.

he lost a lot of probes still in the first attack, he was at 28 and MKP at 36 something like that.


Squirtle still has the dark shrine and had the map control. also 8 probes difference isnt that much with crono boost. the attack in the third wasnt good either. would be better too harras with the dts and force MKP to use his ocs for scans and not for mules. and adding collossus would be better then the hts i think.,.

I think that when you are behind on probes, trading gas (DTs) for minerals (scans) is really not worth it.
WriterMaru
GoDLy MD
Profile Blog Joined February 2011
United Kingdom258 Posts
May 26 2011 12:57 GMT
#2495
On May 26 2011 21:54 Medrea wrote:
Show nested quote +
On May 26 2011 21:52 MrCon wrote:
On May 26 2011 21:46 NExt wrote:
On May 26 2011 21:44 Medrea wrote:
On May 26 2011 21:42 bbQ4Aiur wrote:
On May 26 2011 21:38 Onieh wrote:
On May 26 2011 21:36 bbQ4Aiur wrote:
On May 26 2011 21:35 Medrea wrote:
On May 26 2011 21:34 bbQ4Aiur wrote:
its that ghost strategy wins mkp the game, anyone think of anyway to counter it?

Nonstop colo production usually stops it

no im serious, u cant get colo out in time for the 1st attack


First attack was at like 10min or so? Not entirely sure about the time. You can have a few colossi by then for sure + enough gateway to hold off that attack.

assuming i see it coming, i feel like i should try to snipe the ghosts with stalkers, even if i have to sac them, cause terran has less rines/rauders because of the ghosts, thats all i can think of


You can see it coming a mile away if you scout the front.


a mile away if u scout the front?? scout that their out and just need to walk across the map or see the general mmm?

im not trolling i'd love to know more mid game tells for T. their so versatile

I think it's just very hard to scout, as the T has concussive when the ghosts are out so you can't poke that easily. Perhaps if you're very refined you can count the number of units and see something is wrong (2 ghosts are still 4 marauders or 8 marines, that's a big difference in army size), but you have to train a lot against that particular build, know exactly at what time to look and what should be the enemy composition, not easy.


Precisely, poke with one zealot. Then more if not enough shoots at you. Then check unit comps. There is a day9 daily that explains basic front scouting and unit counting.


how many units does protoss have before warp gate under normal circumstances? not many
of those, which are the most important in staying alive vs mm? zealots
what is the worst idea possible? losing the zealots
what are you suggesting? losing the zealots.
dabom88
Profile Blog Joined July 2010
United States3483 Posts
May 26 2011 12:57 GMT
#2496
On May 26 2011 21:16 maryelizbethwinstead wrote:
I hope MKP doesn't get overconfident, Squirtle is a lot better than advertised.

MKP, kill him quick


Lol, happened.

On May 26 2011 21:18 Topp Ghuun wrote:
does mkp always go 1raxFE vP?


MKP usually goes 1raxFE in both TvP and TvT, 2rax FE in TvZ.

He loves getting a lot of Marines, and expanding quickly is the best way to do it while still preparing for a later game.
You should not have to pay to watch the GSL, Proleague, or OSL at a reasonable time. That is not "fine" and it's BS to say otherwise. My sig since 2011. http://www.youtube.com/user/dabom88
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
May 26 2011 12:57 GMT
#2497
if terran is able to gain map control against 3 gate then he isnt going fast ghost.
Olinim
Profile Joined March 2011
4044 Posts
May 26 2011 12:59 GMT
#2498
On May 26 2011 21:54 Medrea wrote:
Show nested quote +
On May 26 2011 21:52 MrCon wrote:
On May 26 2011 21:46 NExt wrote:
On May 26 2011 21:44 Medrea wrote:
On May 26 2011 21:42 bbQ4Aiur wrote:
On May 26 2011 21:38 Onieh wrote:
On May 26 2011 21:36 bbQ4Aiur wrote:
On May 26 2011 21:35 Medrea wrote:
On May 26 2011 21:34 bbQ4Aiur wrote:
its that ghost strategy wins mkp the game, anyone think of anyway to counter it?

Nonstop colo production usually stops it

no im serious, u cant get colo out in time for the 1st attack


First attack was at like 10min or so? Not entirely sure about the time. You can have a few colossi by then for sure + enough gateway to hold off that attack.

assuming i see it coming, i feel like i should try to snipe the ghosts with stalkers, even if i have to sac them, cause terran has less rines/rauders because of the ghosts, thats all i can think of


You can see it coming a mile away if you scout the front.


a mile away if u scout the front?? scout that their out and just need to walk across the map or see the general mmm?

im not trolling i'd love to know more mid game tells for T. their so versatile

I think it's just very hard to scout, as the T has concussive when the ghosts are out so you can't poke that easily. Perhaps if you're very refined you can count the number of units and see something is wrong (2 ghosts are still 4 marauders or 8 marines, that's a big difference in army size), but you have to train a lot against that particular build, know exactly at what time to look and what should be the enemy composition, not easy.


Precisely, poke with one zealot. Then more if not enough shoots at you. Then check unit comps. There is a day9 daily that explains basic front scouting and unit counting.

This is so impractical and absurd, if the terran does any earlier push after you sac a bunch of zealots just to scout a potential ghost build every game I'd like to see your winrate.
MrCon
Profile Blog Joined August 2010
France29748 Posts
May 26 2011 12:59 GMT
#2499
On May 26 2011 21:57 Yaotzin wrote:
if terran is able to gain map control against 3 gate then he isnt going fast ghost.

hey, pretty good deduction
Fionn
Profile Blog Joined October 2009
United States23455 Posts
May 26 2011 12:59 GMT
#2500
Also, I am currently doing a project where the TL community can PM me their current top 15 players from #1 to #15, with me doing a gigantic article an a lot of cool stuff when it's all finished. So since you guys all watch the GSL, I would really appreciate it if you could send me some of your rankings/thoughts. It would be a really huge help.
Writerhttps://twitter.com/FionnOnFire
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