• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:18
CEST 08:18
KST 15:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026): RO4 and Finals Preview3TL.net Map Contest #22 - Voting & Ladder Map Selection5Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2
Community News
[BSL22] Non-Korean Championship from 13 to 28 June0Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
What kind of tool would you be interested in? Code S Season 2 (2026): RO4 and Finals Preview TL Poll: How do you feel about the 5.0.16 PTR balance changes? Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
GSL Code S Season 2 (2026) Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
FlaShFTW vs A.Alm Grudge Match Event BW animated web series: seeking contributors The Korean Terminology Thread 14k games analyzed: Cross Spawn Nexus first good? Data needed
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Any training maps people recommend? Why doesn't anyone use restoration? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Dating: How's your luck? Trading/Investing Thread Russo-Ukrainian War Thread How cold is too cold to be outdoors?
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5836 users

[GSL] Super Tourney ro64 D4 - Page 126

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 124 125 126 127 128 133 Next
Further balance whining will result in severe bans. Time stamp 21:09 KST.
Medrea
Profile Joined May 2011
10003 Posts
May 26 2011 12:59 GMT
#2501
On May 26 2011 21:57 GoDLy MD wrote:
Show nested quote +
On May 26 2011 21:54 Medrea wrote:
On May 26 2011 21:52 MrCon wrote:
On May 26 2011 21:46 NExt wrote:
On May 26 2011 21:44 Medrea wrote:
On May 26 2011 21:42 bbQ4Aiur wrote:
On May 26 2011 21:38 Onieh wrote:
On May 26 2011 21:36 bbQ4Aiur wrote:
On May 26 2011 21:35 Medrea wrote:
On May 26 2011 21:34 bbQ4Aiur wrote:
its that ghost strategy wins mkp the game, anyone think of anyway to counter it?

Nonstop colo production usually stops it

no im serious, u cant get colo out in time for the 1st attack


First attack was at like 10min or so? Not entirely sure about the time. You can have a few colossi by then for sure + enough gateway to hold off that attack.

assuming i see it coming, i feel like i should try to snipe the ghosts with stalkers, even if i have to sac them, cause terran has less rines/rauders because of the ghosts, thats all i can think of


You can see it coming a mile away if you scout the front.


a mile away if u scout the front?? scout that their out and just need to walk across the map or see the general mmm?

im not trolling i'd love to know more mid game tells for T. their so versatile

I think it's just very hard to scout, as the T has concussive when the ghosts are out so you can't poke that easily. Perhaps if you're very refined you can count the number of units and see something is wrong (2 ghosts are still 4 marauders or 8 marines, that's a big difference in army size), but you have to train a lot against that particular build, know exactly at what time to look and what should be the enemy composition, not easy.


Precisely, poke with one zealot. Then more if not enough shoots at you. Then check unit comps. There is a day9 daily that explains basic front scouting and unit counting.


how many units does protoss have before warp gate under normal circumstances? not many
of those, which are the most important in staying alive vs mm? zealots
what is the worst idea possible? losing the zealots
what are you suggesting? losing the zealots.


You should have 6 when the first set of warp ins arrive, 1 zealot, 1 sentry, 4 stalkers, walk zealot or probe up one hex above high ground vision, save zealot or toss probe. This build kills ultra greedy tech almost outright, Ghosts is barely below ultra greedy. If you see like a bunker filled with units with like tanks or marauders and shit right next to it, go home.
twitch.tv/medrea
GoDLy MD
Profile Blog Joined February 2011
United Kingdom258 Posts
May 26 2011 13:00 GMT
#2502
On May 26 2011 21:59 Medrea wrote:
Show nested quote +
On May 26 2011 21:57 GoDLy MD wrote:
On May 26 2011 21:54 Medrea wrote:
On May 26 2011 21:52 MrCon wrote:
On May 26 2011 21:46 NExt wrote:
On May 26 2011 21:44 Medrea wrote:
On May 26 2011 21:42 bbQ4Aiur wrote:
On May 26 2011 21:38 Onieh wrote:
On May 26 2011 21:36 bbQ4Aiur wrote:
On May 26 2011 21:35 Medrea wrote:
[quote]
Nonstop colo production usually stops it

no im serious, u cant get colo out in time for the 1st attack


First attack was at like 10min or so? Not entirely sure about the time. You can have a few colossi by then for sure + enough gateway to hold off that attack.

assuming i see it coming, i feel like i should try to snipe the ghosts with stalkers, even if i have to sac them, cause terran has less rines/rauders because of the ghosts, thats all i can think of


You can see it coming a mile away if you scout the front.


a mile away if u scout the front?? scout that their out and just need to walk across the map or see the general mmm?

im not trolling i'd love to know more mid game tells for T. their so versatile

I think it's just very hard to scout, as the T has concussive when the ghosts are out so you can't poke that easily. Perhaps if you're very refined you can count the number of units and see something is wrong (2 ghosts are still 4 marauders or 8 marines, that's a big difference in army size), but you have to train a lot against that particular build, know exactly at what time to look and what should be the enemy composition, not easy.


Precisely, poke with one zealot. Then more if not enough shoots at you. Then check unit comps. There is a day9 daily that explains basic front scouting and unit counting.


how many units does protoss have before warp gate under normal circumstances? not many
of those, which are the most important in staying alive vs mm? zealots
what is the worst idea possible? losing the zealots
what are you suggesting? losing the zealots.


You should have 6 when the first set of warp ins arrive, 1 zealot, 1 sentry, 4 stalkers, walk zealot or probe up one hex above high ground vision, save zealot or toss probe. This build kills ultra greedy tech almost outright, Ghosts is barely below ultra greedy. If you see like a bunker filled with units with like tanks or marauders and shit right next to it, go home.


how do you save the zealot vs concussive shells?
Samhax
Profile Joined August 2010
1054 Posts
May 26 2011 13:00 GMT
#2503
On May 26 2011 21:53 shaman6ix wrote:
Show nested quote +
On May 26 2011 21:42 Samhax wrote:
On May 26 2011 21:41 Blessed wrote:
are you people all retarded? How can you say that Squirtle got outclassed. Terran is so bullshit. I think we must be watching different games. MKP DID NOTHING. NOTHING NO SKILL.

He walks up to the army with ghosts, and clicks 2 e click click click

bam, all of the protoss army is basically useless with 0 energy and all have 50% hp.

then he just stims in his fucking marine marauder and wins.

and on top of that being a fucking dick with the /dance and mules.

He outclassed squirtle in absolutely 0 way, there was no sick micro, nothing. just fucking emp and 1a stim.


Man why you just don't go to Korea, and show us how it's done?


worst argument ever but keeps coming back.. he didnt say he would do it better than MKP of Squirtle, he just said its a very powerfull strategy that requires no extreme skills to be executed. Having said that, i dont think the angry protoss is right either for the sole reason that squirtle and mkp are on a different level skillwise.

Oh man, im just trying to imagine how awesome of a place this site would be if everyone just thought for a while before posting.. NOT MUCH, just.. a little.


yeah if it was that easy, why he doesn't go to Korea and smash all the protosses right there. I'm sure that MKP works his ass off to refine this build and hit a clutch timing. But he can't see that because he is to angry cause his brotoss was crushed.
NExt
Profile Blog Joined September 2010
Australia1651 Posts
Last Edited: 2011-05-26 13:04:51
May 26 2011 13:01 GMT
#2504
On May 26 2011 21:56 Medrea wrote:
Show nested quote +
On May 26 2011 21:55 NExt wrote:
On May 26 2011 21:52 Medrea wrote:
On May 26 2011 21:51 GoDLy MD wrote:
On May 26 2011 21:49 Medrea wrote:
On May 26 2011 21:48 NExt wrote:
On May 26 2011 21:46 Medrea wrote:
On May 26 2011 21:44 NExt wrote:
On May 26 2011 21:43 Medrea wrote:
On May 26 2011 21:41 realstarcrafter wrote:
[quote]
oh you can argue is a build order win


Yah umm, just go kill him ghost take forever to get out.


buunkers are pretty good lol


Terran can't have 2 bunkers filled with marines or marauders AND ghosts AND ghost tec shortly after 6 minutes. If he does go report him for hacking.


so u know what Terran don't have. do you also know what Protoss don't have shortly after 6 minutes?


6 minutes your WG should be wrapping up. If he has ghosts he isnt roaming around the map which should allow a proxy, keyword should.


you're suggesting attacking as soon as warp gate finishes, ie like a 4gate...but bunkers straight up own 4 gate and if the terran is teching, which he is, then it's slightly silly for him to NOT have a bunker.

And even then, you're saying protoss has to make a decision to 4 gate in order to blind counter fast ghosts? no.


3 gates? Is this REALLY underground now? Huk stops this shit on his stream all the damn time.


umm. concusive shells destroys gateway units. if anyone is roaming around its the Terran..


If he is roaming around with a scary force of marauders guess what. He ain't making ghosts, scouting complete.


what..... this is weird... can i ask ur league? and race?

a scary force of marauders in your time frame of 6 minutes is... 2 marauders.
Waiting for Protoss Jesus
wristuzi
Profile Joined July 2010
United Kingdom1168 Posts
May 26 2011 13:02 GMT
#2505
I'm a massive MKP fan, but I don't think it's fair to say that Squirtle got completely outplayed. I mean, first game he went very early nexus and held it during the most dangerous period of the game by applying some nice pressure. He also had really exellent sentry spread (couldn't have been much better tbh), it's just that he didn't have enough units, and the lack of an immortal in particular really hurt him. MKP hit a nice timing and won, his micro was exceptional as ever (targeting down sentries with guardian shield on them first with a small portion of his army) but it was just timing that he won through (not to say that there's no skill in timing).

In game 2 Squirtle actually held the same timing attack with some great forcefields and a clutch DT which MKP didn't spot in the army. Squirtle played great, but then wasn't able to overcome the macro advantage (and to some extent tech advantage, since Squirtle spread his gas out on lots of tech) that MKP gained by applying pressure, then lost in the next big engagement. It wasn't a serious case of outplayed imo.

SO glad MKP is through though.
MarineKingPrime ¯\_(シ)_/¯ // Naniwa ¯\_(シ)_/¯ // Morrow
Olinim
Profile Joined March 2011
4044 Posts
May 26 2011 13:03 GMT
#2506
On May 26 2011 22:02 wristuzi wrote:
I'm a massive MKP fan, but I don't think it's fair to say that Squirtle got completely outplayed. I mean, first game he went very early nexus and held it during the most dangerous period of the game by applying some nice pressure. He also had really exellent sentry spread (couldn't have been much better tbh), it's just that he didn't have enough units, and the lack of an immortal in particular really hurt him. MKP hit a nice timing and won, his micro was exceptional as ever (targeting down sentries with guardian shield on them first with a small portion of his army) but it was just timing that he won through (not to say that there's no skill in timing).

In game 2 Squirtle actually held the same timing attack with some great forcefields and a clutch DT which MKP didn't spot in the army. Squirtle played great, but then wasn't able to overcome the macro advantage (and to some extent tech advantage, since Squirtle spread his gas out on lots of tech) that MKP gained by applying pressure, then lost in the next big engagement. It wasn't a serious case of outplayed imo.

SO glad MKP is through though.

You want him to make an immortal vs ghost/marine?...
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2011-05-26 13:07:10
May 26 2011 13:03 GMT
#2507
On May 26 2011 21:57 Yaotzin wrote:
if terran is able to gain map control against 3 gate then he isnt going fast ghost.


Throw the probe away then if you really REALLY cant walk up one hex of a ramp and think he is making heavy marauder, if you want do this early so if you see a lot of marauders you know what your next warpins are going to be.

I never give race/league awau since, lets face it, even if Im top 20 GM randoms on the internet arent going to listen and are going to keep insisting the game is broken and there is no way to tell whats going on behind that scary wall in.

With the economy of the ghosts, they are just part of the early to mid transition now so get used to seeing it. Don't balance whine.
twitch.tv/medrea
Olinim
Profile Joined March 2011
4044 Posts
May 26 2011 13:07 GMT
#2508
The problem is that toss can't make static defense without throwing up a forge, and it isn't part of your normal build order. See a push coming? Throw up some bunkers or some crawlers, as toss? Just gotta hope.
NExt
Profile Blog Joined September 2010
Australia1651 Posts
Last Edited: 2011-05-26 13:09:09
May 26 2011 13:08 GMT
#2509
On May 26 2011 22:03 Medrea wrote:
Show nested quote +
On May 26 2011 21:57 Yaotzin wrote:
if terran is able to gain map control against 3 gate then he isnt going fast ghost.


Throw the probe away then if you really REALLY cant walk up one hex of a ramp and think he is making heavy marauder, if you want do this early so if you see a lot of marauders you know what your next warpins are going to be.

I never give race/league awau since, lets face it, even if Im top 20 GM randoms on the internet arent going to listen and are going to keep insisting the game is broken and there is no way to tell whats going on behind that scary wall in.


well lets face it. if your top 20 GM, you're answers would make sense, have some kind of reality to it, and wouldn't be so simple.

"you want to scout ghosts, check his ramp.." is all ur saying.

btw I wasn't balance whining I just find it funny that the game is so easy and was interested in ur insight

Waiting for Protoss Jesus
GoDLy MD
Profile Blog Joined February 2011
United Kingdom258 Posts
Last Edited: 2011-05-26 13:11:13
May 26 2011 13:08 GMT
#2510
On May 26 2011 22:03 Medrea wrote:
Show nested quote +
On May 26 2011 21:57 Yaotzin wrote:
if terran is able to gain map control against 3 gate then he isnt going fast ghost.


Throw the probe away then if you really REALLY cant walk up one hex of a ramp and think he is making heavy marauder, if you want do this early so if you see a lot of marauders you know what your next warpins are going to be.

I never give race/league awau since, lets face it, even if Im top 20 GM randoms on the internet arent going to listen and are going to keep insisting the game is broken and there is no way to tell whats going on behind that scary wall in.

With the economy of the ghosts, they are just part of the early to mid transition now so get used to seeing it. Don't balance whine.


you're saying that if terran is going fast ghosts he can't have many marauders?

well seeing as how marauders are only 25 gas...I don't quite follow.

and if you could prove you were GM people would listen. If a terran is smart he'd keep his ghosts away from his ramp until push time. Scouting up the ramp is just losing something.

EDIT:
On May 04 2011 18:24 Medrea wrote:
They should make rocks in front of every natural to force mid game.

Air rocks too around the bases.


Forgive me if i'm wrong but this and some of your other posts don't really indicate you to be a very high skilled player.
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
Last Edited: 2011-05-26 13:11:49
May 26 2011 13:10 GMT
#2511
On May 26 2011 22:07 Olinim wrote:
The problem is that toss can't make static defense without throwing up a forge, and it isn't part of your normal build order. See a push coming? Throw up some bunkers or some crawlers, as toss? Just gotta hope.


Sentry, which warps in faster and can be used offensively.
Liquipedia"Expert"
Medrea
Profile Joined May 2011
10003 Posts
May 26 2011 13:11 GMT
#2512
On May 26 2011 22:08 GoDLy MD wrote:
Show nested quote +
On May 26 2011 22:03 Medrea wrote:
On May 26 2011 21:57 Yaotzin wrote:
if terran is able to gain map control against 3 gate then he isnt going fast ghost.


Throw the probe away then if you really REALLY cant walk up one hex of a ramp and think he is making heavy marauder, if you want do this early so if you see a lot of marauders you know what your next warpins are going to be.

I never give race/league awau since, lets face it, even if Im top 20 GM randoms on the internet arent going to listen and are going to keep insisting the game is broken and there is no way to tell whats going on behind that scary wall in.

With the economy of the ghosts, they are just part of the early to mid transition now so get used to seeing it. Don't balance whine.




well seeing as how marauders are only 25 gas...I don't quite follow.



And 100 minerals, AND a barracks with a tech lab.
twitch.tv/medrea
Olinim
Profile Joined March 2011
4044 Posts
May 26 2011 13:11 GMT
#2513
On May 26 2011 22:10 Inflicted_ wrote:
Show nested quote +
On May 26 2011 22:07 Olinim wrote:
The problem is that toss can't make static defense without throwing up a forge, and it isn't part of your normal build order. See a push coming? Throw up some bunkers or some crawlers, as toss? Just gotta hope.


Sentry.

You realize we're talking about a ghost push right? The push that completely negates sentries?
GoDLy MD
Profile Blog Joined February 2011
United Kingdom258 Posts
May 26 2011 13:12 GMT
#2514
On May 26 2011 22:11 Medrea wrote:
Show nested quote +
On May 26 2011 22:08 GoDLy MD wrote:
On May 26 2011 22:03 Medrea wrote:
On May 26 2011 21:57 Yaotzin wrote:
if terran is able to gain map control against 3 gate then he isnt going fast ghost.


Throw the probe away then if you really REALLY cant walk up one hex of a ramp and think he is making heavy marauder, if you want do this early so if you see a lot of marauders you know what your next warpins are going to be.

I never give race/league awau since, lets face it, even if Im top 20 GM randoms on the internet arent going to listen and are going to keep insisting the game is broken and there is no way to tell whats going on behind that scary wall in.

With the economy of the ghosts, they are just part of the early to mid transition now so get used to seeing it. Don't balance whine.




well seeing as how marauders are only 25 gas...I don't quite follow.



And 100 minerals, AND a barracks with a tech lab.


you have mules, you're spending minerals on what exactly? SCV's (50M) Marines (50M)...AND you need the barracks with the tech lab anyway to get ghosts?

Think before you post please. If protoss can support 4 gates of constant zealot production that you can support 2 barracks of constant marauder production easily, with plenty left to spare.
GoDLy MD
Profile Blog Joined February 2011
United Kingdom258 Posts
May 26 2011 13:13 GMT
#2515
On May 26 2011 22:10 Inflicted_ wrote:
Show nested quote +
On May 26 2011 22:07 Olinim wrote:
The problem is that toss can't make static defense without throwing up a forge, and it isn't part of your normal build order. See a push coming? Throw up some bunkers or some crawlers, as toss? Just gotta hope.


Sentry, which warps in faster and can be used offensively.


we're talking about a ghost push??
pdd
Profile Blog Joined November 2010
Australia9933 Posts
May 26 2011 13:14 GMT
#2516
Squirtle just had terrible decision making in the 2nd set. He held off the initial push and as Wolf said should have taken a third as he kept map control with DTs... (no need to harass the mineral lines just hit the army as he's pushing out to delay him/force scans).

Instead he pushed MKP's third and lost a big chunk of his army allowing MKP to do the drop which killed so many probes (and he should have evacuated his probes, but instead he just let them get slaughtered there).

The economic disadvantage then led to his downfall when it came down to the final push.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
Last Edited: 2011-05-26 13:17:26
May 26 2011 13:15 GMT
#2517
On May 26 2011 22:11 Olinim wrote:
Show nested quote +
On May 26 2011 22:10 Inflicted_ wrote:
On May 26 2011 22:07 Olinim wrote:
The problem is that toss can't make static defense without throwing up a forge, and it isn't part of your normal build order. See a push coming? Throw up some bunkers or some crawlers, as toss? Just gotta hope.


Sentry.

You realize we're talking about a ghost push right? The push that completely negates sentries?


You can use it to stall and pump out more units or get your forge/cannons out.
Liquipedia"Expert"
Medrea
Profile Joined May 2011
10003 Posts
May 26 2011 13:16 GMT
#2518
On May 26 2011 22:12 GoDLy MD wrote:
Show nested quote +
On May 26 2011 22:11 Medrea wrote:
On May 26 2011 22:08 GoDLy MD wrote:
On May 26 2011 22:03 Medrea wrote:
On May 26 2011 21:57 Yaotzin wrote:
if terran is able to gain map control against 3 gate then he isnt going fast ghost.


Throw the probe away then if you really REALLY cant walk up one hex of a ramp and think he is making heavy marauder, if you want do this early so if you see a lot of marauders you know what your next warpins are going to be.

I never give race/league awau since, lets face it, even if Im top 20 GM randoms on the internet arent going to listen and are going to keep insisting the game is broken and there is no way to tell whats going on behind that scary wall in.

With the economy of the ghosts, they are just part of the early to mid transition now so get used to seeing it. Don't balance whine.




well seeing as how marauders are only 25 gas...I don't quite follow.



And 100 minerals, AND a barracks with a tech lab.


Think before you post please.


Great, guess the game is imbalanced and broken. See ya later then.

I mean, Terran cant have map control verse 3 gate and be getting fast ghosts.

Terran CAN do this if say.... you are squirtle....... doing an ultra fast expo...... and robo...... and dark templer. Hey we should check out what happens when you try to do all this tech and economy at once.
twitch.tv/medrea
Olinim
Profile Joined March 2011
4044 Posts
May 26 2011 13:17 GMT
#2519
On May 26 2011 22:15 Inflicted_ wrote:
Show nested quote +
On May 26 2011 22:11 Olinim wrote:
On May 26 2011 22:10 Inflicted_ wrote:
On May 26 2011 22:07 Olinim wrote:
The problem is that toss can't make static defense without throwing up a forge, and it isn't part of your normal build order. See a push coming? Throw up some bunkers or some crawlers, as toss? Just gotta hope.


Sentry.

You realize we're talking about a ghost push right? The push that completely negates sentries?


You can use it to stall and pump out more units.

Maybe if you're on one base... how can you stall a terran push on metalopolis?
GoDLy MD
Profile Blog Joined February 2011
United Kingdom258 Posts
May 26 2011 13:17 GMT
#2520
On May 26 2011 22:15 Inflicted_ wrote:
Show nested quote +
On May 26 2011 22:11 Olinim wrote:
On May 26 2011 22:10 Inflicted_ wrote:
On May 26 2011 22:07 Olinim wrote:
The problem is that toss can't make static defense without throwing up a forge, and it isn't part of your normal build order. See a push coming? Throw up some bunkers or some crawlers, as toss? Just gotta hope.


Sentry.

You realize we're talking about a ghost push right? The push that completely negates sentries?


You can use it to stall and pump out more units.


what by throwing the sentry at them? It's pretty much impossible to stop the EMP without feedback...and once your sentry has 0 energy there's not much stalling you can do.
Prev 1 124 125 126 127 128 133 Next
Please log in or register to reply.
Live Events Refresh
OSC
21:00
Mid Season Playoffs
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE160
ProTech86
StarCraft: Brood War
Calm 2182
PianO 331
Leta 216
ToSsGirL 133
Noble 45
sorry 36
Barracks 10
League of Legends
JimRising 707
Counter-Strike
Stewie2K1118
m0e_tv482
Super Smash Bros
Mew2King113
Other Games
summit1g10020
PiGStarcraft1508
WinterStarcraft444
RuFF_SC254
Organizations
Other Games
gamesdonequick893
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH306
• practicex 41
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1364
Upcoming Events
GSL
1h 42m
herO vs Rogue
Maru vs Cure
Patches Events
6h 42m
uThermal 2v2 Circuit
8h 42m
BSL
12h 42m
Bonyth vs Dewalt
OSC
17h 42m
Monday Night Weeklies
1d 9h
Replay Cast
1d 17h
Sparkling Tuna Cup
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
[ Show More ]
Maestros of the Game
3 days
Classic vs Lambo
Clem vs Maru
Replay Cast
3 days
The PondCast
4 days
Maestros of the Game
4 days
Serral vs Rogue
herO vs SHIN
Replay Cast
4 days
Maestros of the Game
5 days
Replay Cast
5 days
CranKy Ducklings
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
2026 GSL S2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.