• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:18
CEST 00:18
KST 07:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)16Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future Stellar Fest 1 Replay Pack
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder a Announcement on the JEDI Ringing Where can I find Flash replays that work? Official StarCraft website teases new content ahead of BlizzCon? BW General Discussion
Tourneys
[ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread All you football fans (soccer)! Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8961 users

[NASL] Day 6-3 - Page 32

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 30 31 32 33 34 38 Next All
Goibon
Profile Joined May 2010
New Zealand8185 Posts
May 21 2011 03:53 GMT
#621
On May 21 2011 12:52 Psychobabas wrote:
Show nested quote +
On May 21 2011 12:50 pieman819 wrote:
killing forge while upgrading doesn't lose the resources


what? really?

Correct.

Resources are only lost if the upgrade is a structural one, like upgrading a planetary or a hive. Research upgrades are treated just like units - all the money is refunded.
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
Laboof
Profile Joined July 2010
United States113 Posts
May 21 2011 03:54 GMT
#622
the forge snipe was the game changer
Hikari
Profile Blog Joined May 2010
1914 Posts
May 21 2011 03:54 GMT
#623
Very great play sniping the double forges TWICE.
Even if Naniwa didn't push for that final engagement, Nada would have finished him off easily when 3/3 hits (~20s left) vs Nani's 1/1.
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
Last Edited: 2011-05-21 03:54:28
May 21 2011 03:54 GMT
#624
On May 21 2011 12:52 I_Love_Bacon wrote:
Show nested quote +
On May 21 2011 12:50 `ChroMaTe_ wrote:
200 vs 150 food, 3 base vs. 2 base and Terran roflstomps, I don't get it.


Naniwa engaged the army about as poorly as he could. All of his zealots were in the back, he had poor surface area, his ff's didn't go so hot, and he had bad colo control. Just 100% bad.


Their armies were also remarkably even, it was 170 to 200 and Naniwa had a LOT more probes as well as a ton of money banked. His big advantage wasn't in that particular army, rather it was in his ability to reinforce and he totally threw the game with an awful engagement giving Nada really good army retention.
"You seem to think about this game a lot"
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
May 21 2011 03:54 GMT
#625
Well those games were good examples of how important positioning is...Nani with terrible terrible positioning in both games, losing from a lead both times.
Mephiztopheles1
Profile Blog Joined December 2010
1124 Posts
May 21 2011 03:54 GMT
#626
NaDa, yaaaaaaaaaay!

I stand corrected but I'm happy NaDa won ^_^
Dfgj
Profile Joined May 2008
Singapore5922 Posts
May 21 2011 03:54 GMT
#627
On May 21 2011 12:52 Stratos_speAr wrote:
Show nested quote +
On May 21 2011 12:50 `ChroMaTe_ wrote:
200 vs 150 food, 3 base vs. 2 base and Terran roflstomps, I don't get it.


Naniwa's Force Fields didn't help him too much - the Colossi weren't able to engage enough before they died.

Yeah, still frustrating to see though, because Nada didn't have to do anything but 1a into that choke.
Clog
Profile Joined January 2011
United States950 Posts
May 21 2011 03:54 GMT
#628
On May 21 2011 12:52 Jayrod wrote:
Show nested quote +
On May 21 2011 12:50 Clog wrote:
On May 21 2011 12:48 FinestHour wrote:
how the fuck did that battle happen
i dont even understand how he won that


Colossi were dancing around in a spot that allowed viking fire without as much stalker protection as there could have been

nani blocked his chargelots thats 100% the reason he lost the fight, he had 40 food worth of zealots doing nothing. If the zealots were in front the game ends there in favor of toss


Ah didn't even see that

That's not 100% the reason though, the colossi all dying without actually dealing any damage is problematic too
NesTea | LosirA | MVP | CoCa | Nada | Ryung | DRG | YongHwa
Gescom
Profile Joined February 2010
Canada3516 Posts
Last Edited: 2011-05-21 03:55:16
May 21 2011 03:54 GMT
#629
On May 21 2011 12:53 NightAngel wrote:
Show nested quote +
On May 21 2011 12:51 Dommk wrote:
On May 21 2011 12:48 mordk wrote:
Oh wow, that's some TEEERRIBLE collossus control!!

ROFL, what could Naniwa do? When Nada got to that position Naniwa was fucked, he should have just let that base die.

Nada just a-moved because that Choke favors Terran.




You're right, instead of all of his Colo dying while killing a lot of ground forces, they should all die killing none.

What could Nani do? -_-

Could easily let his empty base die instead of losing a max army in a horrible engage and still be way, way ahead and only an orbital at the gold which could be taken out later. (keep in mind that Nada abandoned his geysers in his main to do that too!)
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
Azarkon
Profile Joined January 2010
United States21060 Posts
May 21 2011 03:54 GMT
#630
Naniwa's army control was horrible. Don't know what was going on with him, but he seems to have tilted hard core after the first game. His colossi did no damage to the marauder army, his stalkers got melted, his zealots weren't attacking, and his FFs weren't doing anything because his colossi weren't attacking.

Nada got supply blocked a few times and also got his army caught in FFs a few times, but nothing like the mistakes Naniwa made.
Rojato
Profile Joined August 2010
Nicaragua23 Posts
May 21 2011 03:54 GMT
#631
On May 21 2011 12:52 Jayrod wrote:
Show nested quote +
On May 21 2011 12:50 Clog wrote:
On May 21 2011 12:48 FinestHour wrote:
how the fuck did that battle happen
i dont even understand how he won that


Colossi were dancing around in a spot that allowed viking fire without as much stalker protection as there could have been

nani blocked his chargelots thats 100% the reason he lost the fight, he had 40 food worth of zealots doing nothing. If the zealots were in front the game ends there in favor of toss




that's true if the zealots would have been in the front when naniwa attacked near his gold it would have been a completely different story.. just bad mismicro on naniwa's part
bobwhiz
Profile Blog Joined April 2011
United States725 Posts
May 21 2011 03:54 GMT
#632
If Nani had A-moved his colossus towards, he would have come out a lot more even.
Signatures are simply a cover for having no personality. -Kiante
redux46
Profile Joined October 2010
Canada92 Posts
May 21 2011 03:55 GMT
#633
When terran is showing he has or will have a good viking army, you should start transitioning into immortals or HT's.
frostalgia
Profile Joined March 2011
United States178 Posts
May 21 2011 03:55 GMT
#634
"I can see Terrans pulling ahead soon.." -Axslav
his point proven in that Nani vs NaDa matchup, no?
still think Nani needs to try using HTs more.
we are all but shadows in the void
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
May 21 2011 03:55 GMT
#635
On May 21 2011 12:53 NightAngel wrote:
Show nested quote +
On May 21 2011 12:51 Dommk wrote:
On May 21 2011 12:48 mordk wrote:
Oh wow, that's some TEEERRIBLE collossus control!!

ROFL, what could Naniwa do? When Nada got to that position Naniwa was fucked, he should have just let that base die.

Nada just a-moved because that Choke favors Terran.




You're right, instead of all of his Colo dying while killing a lot of ground forces, they should all die killing none.

What could Nani do? -_-


It's an amazingly tough choice sometimes. The first game should have tipped him off, though.

He's running off one robo, losing colossus is ridiculously painful if his army could handle the terran. He must have thought it could, so he pulled back. Then he rejudged it, and moved forward to try to hit again, but by then he only had 4. The vikings were just tearing through them regardless.

If his colossus were wiped, his gateway force could not compete with MMM. So his initial decision to pull the colossus was a bad one.
Yargh
kvn4444
Profile Joined September 2010
1510 Posts
May 21 2011 03:55 GMT
#636
thought naniwa would take this series. nada played well though, really showed his intelligence. I liked the float to the gold and the snipe on the forges. would have liked to see some templar tech, he had more then enough time/resources to do it.
Goibon
Profile Joined May 2010
New Zealand8185 Posts
May 21 2011 03:56 GMT
#637
Shouldn't a protoss accept that the Vikings are going to kill all his Colossi and just rape as much bio as possible before they go down?
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
thepeonwhocould
Profile Joined March 2010
Australia334 Posts
May 21 2011 03:56 GMT
#638
On May 21 2011 12:53 ScootyPuffJr. wrote:
Why would you make so many stalkers vs mass marauder? I just dont get it. As soon as toss start making charge lots vs terran I feel T will be QQin


Chargelots are easily kiteable by stimmed marauders. The zealots charge ahead of the protoss ranged units, get off one attack then get kited, while the ranged units at the back don't get any hits off.

Chargelots are mostly for absorbing damage from the stalkers, sentries and colossus.
Everhate
Profile Joined September 2010
United States640 Posts
May 21 2011 03:56 GMT
#639
On May 21 2011 12:53 Cryhavoc wrote:
i really dont understand why no htemplar


I really thought as soon as he hit his big gateway swell as he maxed out (about the time the dark shrine was added) that the templar archives would follow...

Then 5 mins later, I thought 'surely now he'll add the archives'...Possibly just slipped his mind, as we've seen nani use templar very well in the past.

Gotta give credit to Nada, thought that game was lost several times (and it probably should have been), but you can never really count him out.
Gescom
Profile Joined February 2010
Canada3516 Posts
Last Edited: 2011-05-21 03:57:06
May 21 2011 03:56 GMT
#640
On May 21 2011 12:55 JinDesu wrote:
Show nested quote +
On May 21 2011 12:53 NightAngel wrote:
On May 21 2011 12:51 Dommk wrote:
On May 21 2011 12:48 mordk wrote:
Oh wow, that's some TEEERRIBLE collossus control!!

ROFL, what could Naniwa do? When Nada got to that position Naniwa was fucked, he should have just let that base die.

Nada just a-moved because that Choke favors Terran.




You're right, instead of all of his Colo dying while killing a lot of ground forces, they should all die killing none.

What could Nani do? -_-


It's an amazingly tough choice sometimes. The first game should have tipped him off, though.

He's running off one robo, losing colossus is ridiculously painful if his army could handle the terran. He must have thought it could, so he pulled back. Then he rejudged it, and moved forward to try to hit again, but by then he only had 4. The vikings were just tearing through them regardless.

If his colossus were wiped, his gateway force could not compete with MMM. So his initial decision to pull the colossus was a bad one.

Gateway force can totally compete with MMM when you have good upgrades and the terran has a zillion vikings. Forge snipe made a big diff there.
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
Prev 1 30 31 32 33 34 38 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 11h 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE136
Nina 130
Nathanias 42
StarCraft: Brood War
Britney 16150
Artosis 323
White-Ra 316
ToSsGirL 27
Dota 2
monkeys_forever312
NeuroSwarm105
League of Legends
Doublelift3878
Counter-Strike
fl0m1352
Super Smash Bros
hungrybox484
Heroes of the Storm
Khaldor1893
Liquid`Hasu1330
Trikslyr51
Other Games
summit1g6476
Grubby3387
ArmadaUGS1561
shahzam576
C9.Mang0271
JimRising 228
Mew2King60
ZombieGrub57
Organizations
Other Games
BasetradeTV209
Dota 2
PGL Dota 2 - Main Stream107
[ Show 15 non-featured ]
StarCraft 2
• musti20045 37
• davetesta26
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 43
• Azhi_Dahaki21
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1129
• Scarra1031
• Shiphtur223
Upcoming Events
The PondCast
11h 42m
OSC
14h 42m
Stellar Fest
14h 42m
OSC
1d 1h
Stellar Fest
1d 14h
CranKy Ducklings
2 days
Online Event
2 days
FEL
2 days
AI Arena Tournament
2 days
BSL: Ladder Tournament
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
INu's Battles
3 days
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
3 days
BSL Open Qualifier
3 days
Replay Cast
4 days
WardiTV Weekly
4 days
Replay Cast
5 days
INu's Battles
5 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.