farrout. 3 man team can take on entire GSTL or maybe even entire GSL ><
[GSTL May] Ro8 Day 2 - Page 202
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iGX
Australia414 Posts
farrout. 3 man team can take on entire GSTL or maybe even entire GSL >< | ||
MrCon
France29748 Posts
The first set of forcefields at the south xelnaga tower didn't cut his army his half, he had to retreat and wait, but he tried to sneak his army in the little hole. If he just retreat, he can wait and go again, repeat until no ff are left (or perhaps die if MC manages to cut his army in half, but in that case he can kill all the sentries) and his hydras will be very effective. He could have split his army, half at the gold high ground and half in front of what before was MC's nat. I don't know if it was winnable, but he failed at trying imo, exactly like vs anypro. | ||
Froadac
United States6733 Posts
I'll have to actually buy the pass this time around. hehe | ||
HQuality
2682 Posts
On May 17 2011 23:48 shannn wrote: Sounds like KTFlash :D OMC = Only MC lol :p Waiting on the vods of oGs vs ST :x Just missed almost all games except last. Thanks OP for putting up polls so I can watch recommended. kt is not 1man team ^^^^^^^ even Oz isn't | ||
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BLinD-RawR
ALLEYCAT BLUES50123 Posts
yeah not anymore they are. | ||
HQuality
2682 Posts
glad to see dongraegu and guineapig finally on tv | ||
Vorenius
Denmark1979 Posts
On May 17 2011 23:38 DarkPlasmaBall wrote: Or you could research burrow move or drop tech, or learn how to use flanks, multi-pronged attacks, or nydus worms. Last time I checked, Sen, Idra, Dimaga, Sheth, Morrow, and all the Korean Zergs' ZvP win percentages weren't 0%. In fact, ZvP win ratios at the high levels are pretty even. Why won't you read my post? =( I never said zergs couldn't win because protoss has force fields. There are a lot of thing zergs can do to counter that and they are doing it with a lot of success currently. I was simply saying that Force field is imo a very bad mechanic to have in a game like starcraft. It is a completely one sided ability, either the toss has good force fields or he doesn't. Nothing his opponent can do to micro around them once they are there. Of course you can try to avoid situations where it will happen, but it's still a bad mechanic. | ||
asdfTT123
United States989 Posts
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Yaotzin
South Africa4280 Posts
On May 18 2011 00:11 Vorenius wrote: I was simply saying that Force field is imo a very bad mechanic to have in a game like starcraft. It is a completely one sided ability, either the toss has good force fields or he doesn't. Nothing his opponent can do to micro around them once they are there. Of course you can try to avoid situations where it will happen, but it's still a bad mechanic. Fungal, plaguuuuu, stasis, lockdown, ensnare, spawn broodling, EMP, they all work exactly the same. You can counteract them by positioning, sniping the caster and suchlike, but once the spell hits you are screwed. If FF is a badly designed ability then half the spells of both SC and SC2 are badly designed by the exact same reasoning. | ||
DarkPlasmaBall
United States44368 Posts
On May 18 2011 00:11 Vorenius wrote: Why won't you read my post? =( I never said zergs couldn't win because protoss has force fields. There are a lot of thing zergs can do to counter that and they are doing it with a lot of success currently. I was simply saying that Force field is imo a very bad mechanic to have in a game like starcraft. It is a completely one sided ability, either the toss has good force fields or he doesn't. Nothing his opponent can do to micro around them once they are there. Of course you can try to avoid situations where it will happen, but it's still a bad mechanic. I did read your post, and you saying that a spell is a bad spell doesn't make it true. Why won't you read my rebuttal? =( You say that FF is a one-sided ability, and yet I gave you many ways to overcome them (and not even all of them for each match-up: massive units, EMP, the list goes on...). The Protoss player is not immune to counters to FF-tech. He doesn't have the convenience of getting to use his FFs at all times and stopping everything with FFs. That's not the way it works. It's simply not the case that every game is auto-decided by FF-use. Every spell in the game is up to both the attacker's ability to use them effectively and the defender's ability to counter them appropriately. People who QQ about forcefields apparently seem to think that sentries' spells get to be cast first (and at any time), before any other play in the game gets to go into effect. Sentries don't have haste, and they don't trump every other unit. Sorry. And the game still goes on when a Protoss player wants to use forcefields as well. Remember that. EDIT: And it's very hard to take you seriously when I mention burrow-move and drop tech, and THEN you say that Zerg can't micro around FFs. Gosh, I guess if you ignore the fact that some Protoss units run, float, or fly, then their entire armies are immobile too! But seriously, I don't QQ about fungal growth; I learn to deal with infestors. Learn to deal with sentries. | ||
AndyGB4
Canada156 Posts
Oh and like mentioned above, Roaches with Burrow and Tunneling Claws are an excellent way around FFs, you see it pretty often actually, its so effective, especially if Toss doesn't have an observer in the area. | ||
Zealot Lord
Hong Kong747 Posts
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Maenander
Germany4926 Posts
On May 18 2011 00:03 iGX wrote: can u guys imagine if MVP, Nestea and MC decided to leave their teams to form their own?! farrout. 3 man team can take on entire GSTL or maybe even entire GSL >< In that case Nestea and MVP could actually participate in the GSTL ^^ | ||
namedplayer
844 Posts
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AndyGB4
Canada156 Posts
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j3i
United States357 Posts
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pdd
Australia9933 Posts
I think it allows more players to play and highlight their stuff. Up to 7 (or 6 if we go by the ACE match format) players for each team can play with a minimum of 4. Right now it's only Up to 4 players with a minimum of 1 per team. But then again at the same time it takes away from the drama and excitement of the All-Kill format. Also we need more team league matches. | ||
Vorenius
Denmark1979 Posts
On May 18 2011 00:21 DarkPlasmaBall wrote: I did read your post, and you saying that a spell is a bad spell doesn't make it true. Why won't you read my rebuttal? =( You say that FF is a one-sided ability, and yet I gave you many ways to overcome them (and not even all of them for each match-up: massive units, EMP, the list goes on...). The Protoss player is not immune to counters to FF-tech. He doesn't have the convenience of getting to use his FFs at all times and stopping everything with FFs. That's not the way it works. It's simply not the case that every game is auto-decided by FF-use. Every spell in the game is up to both the attacker's ability to use them effectively and the defender's ability to counter them appropriately. People who QQ about forcefields apparently seem to think that sentries' spells get to be cast first (and at any time), before any other play in the game gets to go into effect. Sentries don't have haste, and they don't trump every other unit. Sorry. And the game still goes on when a Protoss player wants to use forcefields as well. Remember that. EDIT: And it's very hard to take you seriously when I mention burrow-move and drop tech, and THEN you say that Zerg can't micro around FFs. Gosh, I guess if you ignore the fact that some Protoss units run, float, or fly, then their entire armies are immobile too! But seriously, I don't QQ about fungal growth; I learn to deal with infestors. Learn to deal with sentries. You still don't read anything other than what you want to. I'm not QQing about anything. And there is no reason to be so offensive. I have no problem with you so I don't know why you apparently have one with me. I said that in in my opinion force fields are a bad mechanic that is equally frustrating to use and play against I mostly ladder as protoss, but still hate force fields. I also said that it's too late now to do anything about it, since you can't change anything about without completely breaking the game. I also acknowledged that there are ways to work around it. But again that doesn't counter my only point: Force fields are stupid ![]() That doesn't mean I can't have hope that Blizzards decideds to change the way they work in some expansion down the road. By the way, this has nothing to do with balance. It's about making the game fun to both watch and play. Coin flipping is balanced but I don't sit around for hours watching coinflipping tournaments (Except that one time at dreamhack, but that was only because I love 2gd!) | ||
Yaotzin
South Africa4280 Posts
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Serpico
4285 Posts
On May 18 2011 00:54 Yaotzin wrote: If forcefield is stupid then most spells in SC are stupid and you should play a different game. Completely nonsensical there. FF is a pretty unique spell in its uses. | ||
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