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[GSTL May] Ro8 Day 2 - Page 202

Forum Index > StarCraft 2 Tournaments
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iGX
Profile Joined June 2010
Australia414 Posts
May 17 2011 15:03 GMT
#4021
can u guys imagine if MVP, Nestea and MC decided to leave their teams to form their own?!

farrout. 3 man team can take on entire GSTL or maybe even entire GSL ><
When your bases are ashes...then you have my permission to "GG".
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2011-05-17 15:04:01
May 17 2011 15:03 GMT
#4022
July didn't handled the fight properly I think. Exactly like his match against anypro. the P lay forcefields, then July hug them, taking a lot of potshots.
The first set of forcefields at the south xelnaga tower didn't cut his army his half, he had to retreat and wait, but he tried to sneak his army in the little hole. If he just retreat, he can wait and go again, repeat until no ff are left (or perhaps die if MC manages to cut his army in half, but in that case he can kill all the sentries) and his hydras will be very effective.
He could have split his army, half at the gold high ground and half in front of what before was MC's nat.
I don't know if it was winnable, but he failed at trying imo, exactly like vs anypro.
Froadac
Profile Blog Joined July 2009
United States6733 Posts
May 17 2011 15:06 GMT
#4023
Guinea Pig HWAITING

I'll have to actually buy the pass this time around. hehe
HQuality
Profile Joined October 2009
2682 Posts
Last Edited: 2011-05-17 15:08:07
May 17 2011 15:07 GMT
#4024
On May 17 2011 23:48 shannn wrote:
Show nested quote +
On May 17 2011 23:38 Micket wrote:
Whilst oGs is a fantastic team and has the most amount of Code S players and highest overall ranking, in GSTL, MC is pretty much the only guy that ever wins for them. Some stats:

GSTL 1 : lose 4-1 to IM, MC is the only guy who kills.
GSTL 2 : lose 4-3 to Slayers, Top gets a kill. MC gets 2 kills
GSTL 3: So far, they have beaten ST 4-2, Zenio gets a kill, Mc gets 3 kills.

So in 8 victories, MC has 6 kills and rest of oGs has 2. Sounds like a 1 man team when it comes to GSTL format.

Sounds like KTFlash :D

OMC = Only MC lol :p

Waiting on the vods of oGs vs ST :x Just missed almost all games except last.
Thanks OP for putting up polls so I can watch recommended.

kt is not 1man team ^^^^^^^ even Oz isn't
No carpal tunnel no skill
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50930 Posts
May 17 2011 15:08 GMT
#4025
On May 18 2011 00:07 HQuality wrote:
Show nested quote +
On May 17 2011 23:48 shannn wrote:
On May 17 2011 23:38 Micket wrote:
Whilst oGs is a fantastic team and has the most amount of Code S players and highest overall ranking, in GSTL, MC is pretty much the only guy that ever wins for them. Some stats:

GSTL 1 : lose 4-1 to IM, MC is the only guy who kills.
GSTL 2 : lose 4-3 to Slayers, Top gets a kill. MC gets 2 kills
GSTL 3: So far, they have beaten ST 4-2, Zenio gets a kill, Mc gets 3 kills.

So in 8 victories, MC has 6 kills and rest of oGs has 2. Sounds like a 1 man team when it comes to GSTL format.

Sounds like KTFlash :D

OMC = Only MC lol :p

Waiting on the vods of oGs vs ST :x Just missed almost all games except last.
Thanks OP for putting up polls so I can watch recommended.

kt is not 1man team ^^^^^^^ even Oz isn't


yeah not anymore they are.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
HQuality
Profile Joined October 2009
2682 Posts
May 17 2011 15:08 GMT
#4026
so eh
glad to see dongraegu and guineapig finally on tv
No carpal tunnel no skill
Vorenius
Profile Blog Joined December 2010
Denmark1979 Posts
May 17 2011 15:11 GMT
#4027
On May 17 2011 23:38 DarkPlasmaBall wrote:
Show nested quote +
On May 17 2011 23:33 Vorenius wrote:
On May 17 2011 23:26 Fyzar wrote:
On May 17 2011 23:22 Skyze wrote:
On May 17 2011 23:18 GGTesomas wrote:
Good forcefields are not any fun to watch in ZvP. The Zerg just seems so helpless with all the units smashing up against the ffs and not doing anything


Even with the forcefields, July's army almost beat MC's army at the hatchery.. Imagine how lopsided it would of been WITHOUT forcefields; July would of lost no units.

Forcefield is a requirement for protoss to deal with roach/hydra, about as much as creep spread is for zerg.

This, people should look at it from both sides.
I'm P and I know that my ff's aren't really the best, because of that I lose to pmuch every zerg army -,-.
FF's are essential, you can't argue with that.

I don't think that was his point.

Everyone knows you can't just straight up remove force fields. But that doesn't change the fact that it is just so damn frustrating to both play against and watch. You can hope your opponent misses some FFs and you win or maybe he won't and you'll lose.

It's just a bad mechanic that shouldn't have been in the game in the first place. But now that it's here there is sadly no easy way to re-balance the game without it.


Or you could research burrow move or drop tech, or learn how to use flanks, multi-pronged attacks, or nydus worms. Last time I checked, Sen, Idra, Dimaga, Sheth, Morrow, and all the Korean Zergs' ZvP win percentages weren't 0%. In fact, ZvP win ratios at the high levels are pretty even.

Why won't you read my post? =(

I never said zergs couldn't win because protoss has force fields. There are a lot of thing zergs can do to counter that and they are doing it with a lot of success currently.

I was simply saying that Force field is imo a very bad mechanic to have in a game like starcraft. It is a completely one sided ability, either the toss has good force fields or he doesn't. Nothing his opponent can do to micro around them once they are there. Of course you can try to avoid situations where it will happen, but it's still a bad mechanic.
asdfTT123
Profile Blog Joined June 2009
United States989 Posts
May 17 2011 15:15 GMT
#4028
Goddamnit moletrap, learn the difference between "less" and "fewer"
n.Die_Jaedong <3
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2011-05-17 15:20:23
May 17 2011 15:15 GMT
#4029
On May 18 2011 00:11 Vorenius wrote:
I was simply saying that Force field is imo a very bad mechanic to have in a game like starcraft. It is a completely one sided ability, either the toss has good force fields or he doesn't. Nothing his opponent can do to micro around them once they are there. Of course you can try to avoid situations where it will happen, but it's still a bad mechanic.

Fungal, plaguuuuu, stasis, lockdown, ensnare, spawn broodling, EMP, they all work exactly the same. You can counteract them by positioning, sniping the caster and suchlike, but once the spell hits you are screwed. If FF is a badly designed ability then half the spells of both SC and SC2 are badly designed by the exact same reasoning.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45855 Posts
Last Edited: 2011-05-17 15:26:37
May 17 2011 15:21 GMT
#4030
On May 18 2011 00:11 Vorenius wrote:
Show nested quote +
On May 17 2011 23:38 DarkPlasmaBall wrote:
On May 17 2011 23:33 Vorenius wrote:
On May 17 2011 23:26 Fyzar wrote:
On May 17 2011 23:22 Skyze wrote:
On May 17 2011 23:18 GGTesomas wrote:
Good forcefields are not any fun to watch in ZvP. The Zerg just seems so helpless with all the units smashing up against the ffs and not doing anything


Even with the forcefields, July's army almost beat MC's army at the hatchery.. Imagine how lopsided it would of been WITHOUT forcefields; July would of lost no units.

Forcefield is a requirement for protoss to deal with roach/hydra, about as much as creep spread is for zerg.

This, people should look at it from both sides.
I'm P and I know that my ff's aren't really the best, because of that I lose to pmuch every zerg army -,-.
FF's are essential, you can't argue with that.

I don't think that was his point.

Everyone knows you can't just straight up remove force fields. But that doesn't change the fact that it is just so damn frustrating to both play against and watch. You can hope your opponent misses some FFs and you win or maybe he won't and you'll lose.

It's just a bad mechanic that shouldn't have been in the game in the first place. But now that it's here there is sadly no easy way to re-balance the game without it.


Or you could research burrow move or drop tech, or learn how to use flanks, multi-pronged attacks, or nydus worms. Last time I checked, Sen, Idra, Dimaga, Sheth, Morrow, and all the Korean Zergs' ZvP win percentages weren't 0%. In fact, ZvP win ratios at the high levels are pretty even.

Why won't you read my post? =(

I never said zergs couldn't win because protoss has force fields. There are a lot of thing zergs can do to counter that and they are doing it with a lot of success currently.

I was simply saying that Force field is imo a very bad mechanic to have in a game like starcraft. It is a completely one sided ability, either the toss has good force fields or he doesn't. Nothing his opponent can do to micro around them once they are there. Of course you can try to avoid situations where it will happen, but it's still a bad mechanic.


I did read your post, and you saying that a spell is a bad spell doesn't make it true. Why won't you read my rebuttal? =(

You say that FF is a one-sided ability, and yet I gave you many ways to overcome them (and not even all of them for each match-up: massive units, EMP, the list goes on...).

The Protoss player is not immune to counters to FF-tech. He doesn't have the convenience of getting to use his FFs at all times and stopping everything with FFs. That's not the way it works.

It's simply not the case that every game is auto-decided by FF-use.

Every spell in the game is up to both the attacker's ability to use them effectively and the defender's ability to counter them appropriately.

People who QQ about forcefields apparently seem to think that sentries' spells get to be cast first (and at any time), before any other play in the game gets to go into effect. Sentries don't have haste, and they don't trump every other unit. Sorry. And the game still goes on when a Protoss player wants to use forcefields as well. Remember that.

EDIT: And it's very hard to take you seriously when I mention burrow-move and drop tech, and THEN you say that Zerg can't micro around FFs. Gosh, I guess if you ignore the fact that some Protoss units run, float, or fly, then their entire armies are immobile too! But seriously, I don't QQ about fungal growth; I learn to deal with infestors. Learn to deal with sentries.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
AndyGB4
Profile Joined March 2011
Canada156 Posts
Last Edited: 2011-05-17 15:28:25
May 17 2011 15:25 GMT
#4031
yeah i have to agree with Yaotzin here. Most SC/SC2 abilities are like that, just look at Fungal Growth, either the Zerg player aims it properly or he doesn't. Once its cast, there's nothing a player can do to micro around it because he literally cant move his units anymore loll.

Oh and like mentioned above, Roaches with Burrow and Tunneling Claws are an excellent way around FFs, you see it pretty often actually, its so effective, especially if Toss doesn't have an observer in the area.
Zealot Lord
Profile Joined May 2010
Hong Kong747 Posts
May 17 2011 15:25 GMT
#4032
Its kind of sad to see that it only takes some MC victories for all the forcefield complaints to start coming again.. if forcefields were any weaker, there's absolutely no way protoss can stop any terrans with the type of all-in's Bomber did barring mass defensive cannons or something (which is stupid). Protoss has already been struggling by far the most in Korea the past month.. the bias people have against the race is really unfair to say the least.
Maenander
Profile Joined November 2002
Germany4926 Posts
May 17 2011 15:28 GMT
#4033
On May 18 2011 00:03 iGX wrote:
can u guys imagine if MVP, Nestea and MC decided to leave their teams to form their own?!

farrout. 3 man team can take on entire GSTL or maybe even entire GSL ><

In that case Nestea and MVP could actually participate in the GSTL ^^
namedplayer
Profile Joined June 2010
844 Posts
May 17 2011 15:30 GMT
#4034
u know what? Bomber hid his TRUE build for super tournament.
You know what I'm talking about
AndyGB4
Profile Joined March 2011
Canada156 Posts
May 17 2011 15:32 GMT
#4035
Yeah, personally i think the SC2 abilities are all fine. Sure i hate playing against Fungal Growth & EMP & Force Fields, but I don't complain about them being bad abilities for SC2 or anything, its just something you have to deal with if you want to win. Thats the whole point of this caster units, right?
j3i
Profile Joined February 2011
United States357 Posts
May 17 2011 15:40 GMT
#4036
Just watched Hero vs Squirtle. I haven't watched many PvP's after 1.3.3, but that was pretty awesome.
I am an idiot who knows only about gaming, so there is nothing private to talk about to begin with. - Bisu
pdd
Profile Blog Joined November 2010
Australia9933 Posts
May 17 2011 15:49 GMT
#4037
I honestly can't wait till SC2 gets its very own Proleague (rather than All-Kill format, just a regular format where even if you win your teammate will play the next game).

I think it allows more players to play and highlight their stuff. Up to 7 (or 6 if we go by the ACE match format) players for each team can play with a minimum of 4. Right now it's only Up to 4 players with a minimum of 1 per team.

But then again at the same time it takes away from the drama and excitement of the All-Kill format.

Also we need more team league matches.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
Vorenius
Profile Blog Joined December 2010
Denmark1979 Posts
May 17 2011 15:50 GMT
#4038
On May 18 2011 00:21 DarkPlasmaBall wrote:
Show nested quote +
On May 18 2011 00:11 Vorenius wrote:
On May 17 2011 23:38 DarkPlasmaBall wrote:
On May 17 2011 23:33 Vorenius wrote:
On May 17 2011 23:26 Fyzar wrote:
On May 17 2011 23:22 Skyze wrote:
On May 17 2011 23:18 GGTesomas wrote:
Good forcefields are not any fun to watch in ZvP. The Zerg just seems so helpless with all the units smashing up against the ffs and not doing anything


Even with the forcefields, July's army almost beat MC's army at the hatchery.. Imagine how lopsided it would of been WITHOUT forcefields; July would of lost no units.

Forcefield is a requirement for protoss to deal with roach/hydra, about as much as creep spread is for zerg.

This, people should look at it from both sides.
I'm P and I know that my ff's aren't really the best, because of that I lose to pmuch every zerg army -,-.
FF's are essential, you can't argue with that.

I don't think that was his point.

Everyone knows you can't just straight up remove force fields. But that doesn't change the fact that it is just so damn frustrating to both play against and watch. You can hope your opponent misses some FFs and you win or maybe he won't and you'll lose.

It's just a bad mechanic that shouldn't have been in the game in the first place. But now that it's here there is sadly no easy way to re-balance the game without it.


Or you could research burrow move or drop tech, or learn how to use flanks, multi-pronged attacks, or nydus worms. Last time I checked, Sen, Idra, Dimaga, Sheth, Morrow, and all the Korean Zergs' ZvP win percentages weren't 0%. In fact, ZvP win ratios at the high levels are pretty even.

Why won't you read my post? =(

I never said zergs couldn't win because protoss has force fields. There are a lot of thing zergs can do to counter that and they are doing it with a lot of success currently.

I was simply saying that Force field is imo a very bad mechanic to have in a game like starcraft. It is a completely one sided ability, either the toss has good force fields or he doesn't. Nothing his opponent can do to micro around them once they are there. Of course you can try to avoid situations where it will happen, but it's still a bad mechanic.


I did read your post, and you saying that a spell is a bad spell doesn't make it true. Why won't you read my rebuttal? =(

You say that FF is a one-sided ability, and yet I gave you many ways to overcome them (and not even all of them for each match-up: massive units, EMP, the list goes on...).

The Protoss player is not immune to counters to FF-tech. He doesn't have the convenience of getting to use his FFs at all times and stopping everything with FFs. That's not the way it works.

It's simply not the case that every game is auto-decided by FF-use.

Every spell in the game is up to both the attacker's ability to use them effectively and the defender's ability to counter them appropriately.

People who QQ about forcefields apparently seem to think that sentries' spells get to be cast first (and at any time), before any other play in the game gets to go into effect. Sentries don't have haste, and they don't trump every other unit. Sorry. And the game still goes on when a Protoss player wants to use forcefields as well. Remember that.

EDIT: And it's very hard to take you seriously when I mention burrow-move and drop tech, and THEN you say that Zerg can't micro around FFs. Gosh, I guess if you ignore the fact that some Protoss units run, float, or fly, then their entire armies are immobile too! But seriously, I don't QQ about fungal growth; I learn to deal with infestors. Learn to deal with sentries.


You still don't read anything other than what you want to. I'm not QQing about anything. And there is no reason to be so offensive. I have no problem with you so I don't know why you apparently have one with me.

I said that in in my opinion force fields are a bad mechanic that is equally frustrating to use and play against I mostly ladder as protoss, but still hate force fields. I also said that it's too late now to do anything about it, since you can't change anything about without completely breaking the game. I also acknowledged that there are ways to work around it. But again that doesn't counter my only point: Force fields are stupid

That doesn't mean I can't have hope that Blizzards decideds to change the way they work in some expansion down the road.

By the way, this has nothing to do with balance. It's about making the game fun to both watch and play. Coin flipping is balanced but I don't sit around for hours watching coinflipping tournaments (Except that one time at dreamhack, but that was only because I love 2gd!)
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
May 17 2011 15:54 GMT
#4039
If forcefield is stupid then most spells in SC are stupid and you should play a different game.
Serpico
Profile Joined May 2010
4285 Posts
May 17 2011 15:55 GMT
#4040
On May 18 2011 00:54 Yaotzin wrote:
If forcefield is stupid then most spells in SC are stupid and you should play a different game.

Completely nonsensical there. FF is a pretty unique spell in its uses.
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