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On May 17 2011 23:22 Skyze wrote:Show nested quote +On May 17 2011 23:18 GGTesomas wrote: Good forcefields are not any fun to watch in ZvP. The Zerg just seems so helpless with all the units smashing up against the ffs and not doing anything Even with the forcefields, July's army almost beat MC's army at the hatchery.. Imagine how lopsided it would of been WITHOUT forcefields; July would of lost no units. Forcefield is a requirement for protoss to deal with roach/hydra, about as much as creep spread is for zerg. This, people should look at it from both sides. I'm P and I know that my ff's aren't really the best, because of that I lose to pmuch every zerg army -,-. FF's are essential, you can't argue with that.
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On May 17 2011 23:22 Mycl wrote:Show nested quote +On May 17 2011 23:20 pirates wrote:On May 17 2011 23:18 flodeskum wrote: Can't win a base trade with roach/hydra tbh. July got owned in the exchange. It was unfortunent for July that MC and he attacked at the same time. I'm sure it wasnt he intention to base trade. Hydras too slow to retreat home and defend.  This sums it up. July was actualy throwing down his spire and taking his 3rd when he moved out. Pretty sure the plan was to poke and prod and delay MC's 3rd. To bad his only option was to base trade because of how slow hydra's are. It was also MC's only option because sentries are the same speed as hydras.
This hydras = slow thing is fucking absurd. Their speed is average.
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On May 17 2011 23:23 Goibon wrote:Show nested quote +On May 17 2011 23:22 Hopelessnoob wrote:On May 17 2011 23:20 Telcontar wrote:On May 17 2011 23:19 Hopelessnoob wrote:On May 17 2011 23:16 light3 wrote: Donno why u need 2 base to do 5rax all-in, u can do that wif 1 base HAHAHAHA. TLO's famous mango build? That's 7 rax  I thought it was 6? Ah well... It may work better then the all in bomber did TLO did it twice, once a 6rax once a 7rax. Oh... Anyway TLO's build owns this 1 hahaha
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Can't blame the ST coach, from what I've seen, Bomber has tendencies to cheese.
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On May 17 2011 23:22 Hopelessnoob wrote:Show nested quote +On May 17 2011 23:20 Telcontar wrote:On May 17 2011 23:19 Hopelessnoob wrote:On May 17 2011 23:16 light3 wrote: Donno why u need 2 base to do 5rax all-in, u can do that wif 1 base HAHAHAHA. TLO's famous mango build? That's 7 rax  I thought it was 6? Ah well... It may work better then the all in bomber did
No it isn't? Shit, hasn't anyone heard of mind games, you don't ever expect a Terran to do what Bomber did, a lot of Protoss play really greedy after they spot a quick expo from Terran which MC did and get a fast robo with a low gateway count. And double CC means double mules. Bomber's strat would've worked against a lot of Protoss players, don't know why people are criticizing him
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On May 17 2011 23:24 namedplayer wrote: I hate ogs MC one man team
yea..because Nada totally sucks.
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Today was a bit of a marathon but had a bunch of great games. Can't wait to see how PvP unfolds and how far oGs can get in this GSTL. Now to sleep before classes.
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On May 17 2011 23:23 Maenander wrote:Show nested quote +On May 17 2011 23:21 Lhar wrote:On May 17 2011 23:17 Rayansaki wrote: Using your ace player as a sniper with cheese was ridiculous. That's what lost ST the match, Bomber would have a decent chance of eliminating MC straight up, but this was stupid. Yeah that's what I really don't understand. That cheese didn't take a great player, why not use one of the more average players as sniper. Obviously they thought sending out Bomber just to cheese would surprise MC. They thought he would expect a difficult macro game and therefore cut every possible corner in early game.
That's actually a very good point, and with MC scouting the early expo everything looked like an eco opening leading to MC building a nexus shortly after.
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Good to see oGs back their reputation with actual wins...sadly I have already transformed into a complete SlayerS fan.
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I think MC's learned his lesson not to cut corners, especially in a BO1 situation.
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On May 17 2011 23:24 namedplayer wrote: I hate ogs MC one man team
Yeah, the team that got 11 members into the Supertournament bracket of 64while the next highest team has 7 is definitely a 1 man team. /s
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On May 17 2011 23:27 Hopelessnoob wrote:Show nested quote +On May 17 2011 23:23 Goibon wrote:On May 17 2011 23:22 Hopelessnoob wrote:On May 17 2011 23:20 Telcontar wrote:On May 17 2011 23:19 Hopelessnoob wrote:On May 17 2011 23:16 light3 wrote: Donno why u need 2 base to do 5rax all-in, u can do that wif 1 base HAHAHAHA. TLO's famous mango build? That's 7 rax  I thought it was 6? Ah well... It may work better then the all in bomber did TLO did it twice, once a 6rax once a 7rax. Oh... Anyway TLO's build owns this 1 hahaha Ya he seem to settle on 6 rax from a few other games I've seen and it's redonk.
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On May 17 2011 23:25 TheBJ wrote:Show nested quote +On May 17 2011 23:21 Darky89 wrote: can someone sum up the ceremonies?!?! couldnt watch the ogs vs st series because i had to go to university t.t ace sliced his neck around 10 times , couples of thumb downs etc. After being sent vs ace ( after zenio was defeated ) mc went to their bench and showed bomber that he is next ( before even defeating ace ). After defeating ace he pulled up a chair and did a "that was so easy relax boss mode pose". Bomber was sent next , went to mc's booth and sliced his neck. After defeating bomber , TOP did the ceremony for mc demonstrating nunjako skills.
thanks man! cant believe i missed a nunchako ceremony t.t really need to youtube it or something after i get home :D
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Vatican City State733 Posts
On May 17 2011 23:22 Skyze wrote:Show nested quote +On May 17 2011 23:18 GGTesomas wrote: Good forcefields are not any fun to watch in ZvP. The Zerg just seems so helpless with all the units smashing up against the ffs and not doing anything Even with the forcefields, July's army almost beat MC's army at the hatchery.. Imagine how lopsided it would of been WITHOUT forcefields; July would of lost no units. Forcefield is a requirement for protoss to deal with roach/hydra, about as much as creep spread is for zerg. I believe that they are a requirement for Protoss(though I would also argue that requiring something like ffs is poor game design). I'm not trying to comment on their balance. There is just nothing exciting about it. Watching a clutch storm or a money emp land is pretty exciting. Watching a player make yet another forcefield wall to nullify their opponent's units just gives me a feeling of "not again!"
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On May 17 2011 23:26 Fyzar wrote:Show nested quote +On May 17 2011 23:22 Skyze wrote:On May 17 2011 23:18 GGTesomas wrote: Good forcefields are not any fun to watch in ZvP. The Zerg just seems so helpless with all the units smashing up against the ffs and not doing anything Even with the forcefields, July's army almost beat MC's army at the hatchery.. Imagine how lopsided it would of been WITHOUT forcefields; July would of lost no units. Forcefield is a requirement for protoss to deal with roach/hydra, about as much as creep spread is for zerg. This, people should look at it from both sides. I'm P and I know that my ff's aren't really the best, because of that I lose to pmuch every zerg army -,-. FF's are essential, you can't argue with that. I don't think that was his point.
Everyone knows you can't just straight up remove force fields. But that doesn't change the fact that it is just so damn frustrating to both play against and watch. You can hope your opponent misses some FFs and you win or maybe he won't and you'll lose.
It's just a bad mechanic that shouldn't have been in the game in the first place. But now that it's here there is sadly no easy way to re-balance the game without it.
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On May 17 2011 23:33 Vorenius wrote:Show nested quote +On May 17 2011 23:26 Fyzar wrote:On May 17 2011 23:22 Skyze wrote:On May 17 2011 23:18 GGTesomas wrote: Good forcefields are not any fun to watch in ZvP. The Zerg just seems so helpless with all the units smashing up against the ffs and not doing anything Even with the forcefields, July's army almost beat MC's army at the hatchery.. Imagine how lopsided it would of been WITHOUT forcefields; July would of lost no units. Forcefield is a requirement for protoss to deal with roach/hydra, about as much as creep spread is for zerg. This, people should look at it from both sides. I'm P and I know that my ff's aren't really the best, because of that I lose to pmuch every zerg army -,-. FF's are essential, you can't argue with that. I don't think that was his point. Everyone knows you can't just straight up remove force fields. But that doesn't change the fact that it is just so damn frustrating to both play against and watch. You can hope your opponent misses some FFs and you win or maybe he won't and you'll lose. It's just a bad mechanic that shouldn't have been in the game in the first place. But now that it's here there is sadly no easy way to re-balance the game without it.
Exactly, so I don't know why people keep whining about it, It's in the game, Blizzard isn't gonna change it because they know Protoss would be shit without it. Simple.
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On May 17 2011 23:20 ilmman wrote:Show nested quote +On May 17 2011 23:19 ct2299 wrote: Why do people still not give MC any credit? lol, funny community. Agreed. His micro is brilliant!!! I remember the time he defended 14 marines with 2-3 stalkers... man that was pro as...
Yeah... there is alot of MC hate when he clearly pulled off a few tricks that most players couldn't have... on the other hand, there was soo much love for foxer's marine-SCV rushing...
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Im pretty sure every protoss hate ff as much as Zerg like against roach ling versus 3 gate sentry expand. 1 missed ff and gg while zerg can just 1a. It is a stupid mistake but incontrol is right. Toss is made around ff and warpgate technology which is why it is stupid.
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On May 17 2011 23:33 Vorenius wrote:Show nested quote +On May 17 2011 23:26 Fyzar wrote:On May 17 2011 23:22 Skyze wrote:On May 17 2011 23:18 GGTesomas wrote: Good forcefields are not any fun to watch in ZvP. The Zerg just seems so helpless with all the units smashing up against the ffs and not doing anything Even with the forcefields, July's army almost beat MC's army at the hatchery.. Imagine how lopsided it would of been WITHOUT forcefields; July would of lost no units. Forcefield is a requirement for protoss to deal with roach/hydra, about as much as creep spread is for zerg. This, people should look at it from both sides. I'm P and I know that my ff's aren't really the best, because of that I lose to pmuch every zerg army -,-. FF's are essential, you can't argue with that. I don't think that was his point. Everyone knows you can't just straight up remove force fields. But that doesn't change the fact that it is just so damn frustrating to both play against and watch. You can hope your opponent misses some FFs and you win or maybe he won't and you'll lose. It's just a bad mechanic that shouldn't have been in the game in the first place. But now that it's here there is sadly no easy way to re-balance the game without it. Believe me, you feel the same when you play with them :>. I'm hoping for a change as well because it's frustrating as fuck to miss and lose ^^. Buff gateway units might be a way.
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