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[GSTL May] Ro8 Day 2 - Page 200

Forum Index > StarCraft 2 Tournaments
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Prev 1 198 199 200 201 202 209 Next
Fyzar
Profile Joined January 2011
Netherlands8010 Posts
Last Edited: 2011-05-17 14:30:27
May 17 2011 14:26 GMT
#3981
On May 17 2011 23:22 Skyze wrote:
Show nested quote +
On May 17 2011 23:18 GGTesomas wrote:
Good forcefields are not any fun to watch in ZvP. The Zerg just seems so helpless with all the units smashing up against the ffs and not doing anything


Even with the forcefields, July's army almost beat MC's army at the hatchery.. Imagine how lopsided it would of been WITHOUT forcefields; July would of lost no units.

Forcefield is a requirement for protoss to deal with roach/hydra, about as much as creep spread is for zerg.

This, people should look at it from both sides.
I'm P and I know that my ff's aren't really the best, because of that I lose to pmuch every zerg army -,-.
FF's are essential, you can't argue with that.
It appears I have been chosen.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
May 17 2011 14:27 GMT
#3982
On May 17 2011 23:22 Mycl wrote:
Show nested quote +
On May 17 2011 23:20 pirates wrote:
On May 17 2011 23:18 flodeskum wrote:
Can't win a base trade with roach/hydra tbh.

July got owned in the exchange. It was unfortunent for July that MC and he attacked at the same time. I'm sure it wasnt he intention to base trade. Hydras too slow to retreat home and defend.


This sums it up. July was actualy throwing down his spire and taking his 3rd when he moved out. Pretty sure the plan was to poke and prod and delay MC's 3rd. To bad his only option was to base trade because of how slow hydra's are.

It was also MC's only option because sentries are the same speed as hydras.

This hydras = slow thing is fucking absurd. Their speed is average.
NaldoR
Profile Joined November 2010
Singapore2198 Posts
May 17 2011 14:27 GMT
#3983
On May 17 2011 23:23 Goibon wrote:
Show nested quote +
On May 17 2011 23:22 Hopelessnoob wrote:
On May 17 2011 23:20 Telcontar wrote:
On May 17 2011 23:19 Hopelessnoob wrote:
On May 17 2011 23:16 light3 wrote:
Donno why u need 2 base to do 5rax all-in, u can do that wif 1 base

HAHAHAHA. TLO's famous mango build?

That's 7 rax

I thought it was 6? Ah well... It may work better then the all in bomber did

TLO did it twice, once a 6rax once a 7rax.

Oh... Anyway TLO's build owns this 1 hahaha
zyzq
Profile Joined February 2011
United States3123 Posts
May 17 2011 14:27 GMT
#3984
Can't blame the ST coach, from what I've seen, Bomber has tendencies to cheese.
Shooks
Profile Joined January 2011
Australia256 Posts
May 17 2011 14:28 GMT
#3985
On May 17 2011 23:22 Hopelessnoob wrote:
Show nested quote +
On May 17 2011 23:20 Telcontar wrote:
On May 17 2011 23:19 Hopelessnoob wrote:
On May 17 2011 23:16 light3 wrote:
Donno why u need 2 base to do 5rax all-in, u can do that wif 1 base

HAHAHAHA. TLO's famous mango build?

That's 7 rax

I thought it was 6? Ah well... It may work better then the all in bomber did


No it isn't? Shit, hasn't anyone heard of mind games, you don't ever expect a Terran to do what Bomber did, a lot of Protoss play really greedy after they spot a quick expo from Terran which MC did and get a fast robo with a low gateway count. And double CC means double mules. Bomber's strat would've worked against a lot of Protoss players, don't know why people are criticizing him
ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
May 17 2011 14:28 GMT
#3986
On May 17 2011 23:24 namedplayer wrote:
I hate ogs MC one man team


yea..because Nada totally sucks.
Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
Tosho
Profile Joined August 2010
Australia498 Posts
May 17 2011 14:28 GMT
#3987
Today was a bit of a marathon but had a bunch of great games. Can't wait to see how PvP unfolds and how far oGs can get in this GSTL. Now to sleep before classes.
Lhar
Profile Joined May 2011
67 Posts
May 17 2011 14:29 GMT
#3988
On May 17 2011 23:23 Maenander wrote:
Show nested quote +
On May 17 2011 23:21 Lhar wrote:
On May 17 2011 23:17 Rayansaki wrote:
Using your ace player as a sniper with cheese was ridiculous. That's what lost ST the match, Bomber would have a decent chance of eliminating MC straight up, but this was stupid.


Yeah that's what I really don't understand. That cheese didn't take a great player, why not use one of the more average players as sniper.

Obviously they thought sending out Bomber just to cheese would surprise MC. They thought he would expect a difficult macro game and therefore cut every possible corner in early game.


That's actually a very good point, and with MC scouting the early expo everything looked like an eco opening leading to MC building a nexus shortly after.
ValM
Profile Joined May 2010
India408 Posts
May 17 2011 14:29 GMT
#3989
Good to see oGs back their reputation with actual wins...sadly I have already transformed into a complete SlayerS fan.
The Terran Prince is now the king. Maru | MMA | Mvp forever
ct2299
Profile Joined February 2011
380 Posts
May 17 2011 14:29 GMT
#3990
I think MC's learned his lesson not to cut corners, especially in a BO1 situation.
SynapseSC
Profile Blog Joined March 2011
United States86 Posts
May 17 2011 14:29 GMT
#3991
On May 17 2011 23:24 namedplayer wrote:
I hate ogs MC one man team


Yeah, the team that got 11 members into the Supertournament bracket of 64while the next highest team has 7 is definitely a 1 man team. /s
Utinni
Profile Joined November 2010
Canada1196 Posts
May 17 2011 14:32 GMT
#3992
On May 17 2011 23:27 Hopelessnoob wrote:
Show nested quote +
On May 17 2011 23:23 Goibon wrote:
On May 17 2011 23:22 Hopelessnoob wrote:
On May 17 2011 23:20 Telcontar wrote:
On May 17 2011 23:19 Hopelessnoob wrote:
On May 17 2011 23:16 light3 wrote:
Donno why u need 2 base to do 5rax all-in, u can do that wif 1 base

HAHAHAHA. TLO's famous mango build?

That's 7 rax

I thought it was 6? Ah well... It may work better then the all in bomber did

TLO did it twice, once a 6rax once a 7rax.

Oh... Anyway TLO's build owns this 1 hahaha

Ya he seem to settle on 6 rax from a few other games I've seen and it's redonk.
“... you don’t have to be Sun freakin Tzu to know that real fighting isn’t about killing or even hurting the other guy, it’s about scaring him enough to call it a day.” - Max Brooks: World War Z
Darky89
Profile Joined May 2011
Germany7 Posts
May 17 2011 14:32 GMT
#3993
On May 17 2011 23:25 TheBJ wrote:
Show nested quote +
On May 17 2011 23:21 Darky89 wrote:
can someone sum up the ceremonies?!?! couldnt watch the ogs vs st series because i had to go to university t.t


ace sliced his neck around 10 times , couples of thumb downs etc. After being sent vs ace ( after zenio was defeated ) mc went to their bench and showed bomber that he is next ( before even defeating ace ). After defeating ace he pulled up a chair and did a "that was so easy relax boss mode pose". Bomber was sent next , went to mc's booth and sliced his neck. After defeating bomber , TOP did the ceremony for mc demonstrating nunjako skills.


thanks man! cant believe i missed a nunchako ceremony t.t really need to youtube it or something after i get home :D
Geegeez
Profile Blog Joined September 2010
Canada226 Posts
May 17 2011 14:32 GMT
#3994
Haters gon' hate.
RDaneelOlivaw
Profile Joined April 2011
Vatican City State733 Posts
Last Edited: 2011-05-17 14:38:42
May 17 2011 14:33 GMT
#3995
On May 17 2011 23:22 Skyze wrote:
Show nested quote +
On May 17 2011 23:18 GGTesomas wrote:
Good forcefields are not any fun to watch in ZvP. The Zerg just seems so helpless with all the units smashing up against the ffs and not doing anything


Even with the forcefields, July's army almost beat MC's army at the hatchery.. Imagine how lopsided it would of been WITHOUT forcefields; July would of lost no units.

Forcefield is a requirement for protoss to deal with roach/hydra, about as much as creep spread is for zerg.

I believe that they are a requirement for Protoss(though I would also argue that requiring something like ffs is poor game design). I'm not trying to comment on their balance. There is just nothing exciting about it. Watching a clutch storm or a money emp land is pretty exciting. Watching a player make yet another forcefield wall to nullify their opponent's units just gives me a feeling of "not again!"
Vorenius
Profile Blog Joined December 2010
Denmark1979 Posts
May 17 2011 14:33 GMT
#3996
On May 17 2011 23:26 Fyzar wrote:
Show nested quote +
On May 17 2011 23:22 Skyze wrote:
On May 17 2011 23:18 GGTesomas wrote:
Good forcefields are not any fun to watch in ZvP. The Zerg just seems so helpless with all the units smashing up against the ffs and not doing anything


Even with the forcefields, July's army almost beat MC's army at the hatchery.. Imagine how lopsided it would of been WITHOUT forcefields; July would of lost no units.

Forcefield is a requirement for protoss to deal with roach/hydra, about as much as creep spread is for zerg.

This, people should look at it from both sides.
I'm P and I know that my ff's aren't really the best, because of that I lose to pmuch every zerg army -,-.
FF's are essential, you can't argue with that.

I don't think that was his point.

Everyone knows you can't just straight up remove force fields. But that doesn't change the fact that it is just so damn frustrating to both play against and watch. You can hope your opponent misses some FFs and you win or maybe he won't and you'll lose.

It's just a bad mechanic that shouldn't have been in the game in the first place. But now that it's here there is sadly no easy way to re-balance the game without it.
Shooks
Profile Joined January 2011
Australia256 Posts
May 17 2011 14:35 GMT
#3997
On May 17 2011 23:33 Vorenius wrote:
Show nested quote +
On May 17 2011 23:26 Fyzar wrote:
On May 17 2011 23:22 Skyze wrote:
On May 17 2011 23:18 GGTesomas wrote:
Good forcefields are not any fun to watch in ZvP. The Zerg just seems so helpless with all the units smashing up against the ffs and not doing anything


Even with the forcefields, July's army almost beat MC's army at the hatchery.. Imagine how lopsided it would of been WITHOUT forcefields; July would of lost no units.

Forcefield is a requirement for protoss to deal with roach/hydra, about as much as creep spread is for zerg.

This, people should look at it from both sides.
I'm P and I know that my ff's aren't really the best, because of that I lose to pmuch every zerg army -,-.
FF's are essential, you can't argue with that.

I don't think that was his point.

Everyone knows you can't just straight up remove force fields. But that doesn't change the fact that it is just so damn frustrating to both play against and watch. You can hope your opponent misses some FFs and you win or maybe he won't and you'll lose.

It's just a bad mechanic that shouldn't have been in the game in the first place. But now that it's here there is sadly no easy way to re-balance the game without it.


Exactly, so I don't know why people keep whining about it, It's in the game, Blizzard isn't gonna change it because they know Protoss would be shit without it. Simple.
sjperera
Profile Blog Joined April 2011
Canada349 Posts
May 17 2011 14:37 GMT
#3998
On May 17 2011 23:20 ilmman wrote:
Show nested quote +
On May 17 2011 23:19 ct2299 wrote:
Why do people still not give MC any credit? lol, funny community.


Agreed. His micro is brilliant!!! I remember the time he defended 14 marines with 2-3 stalkers... man that was pro as...


Yeah... there is alot of MC hate when he clearly pulled off a few tricks that most players couldn't have... on the other hand, there was soo much love for foxer's marine-SCV rushing...
Stormbringer!!!
xbankx
Profile Joined July 2010
703 Posts
May 17 2011 14:37 GMT
#3999
Im pretty sure every protoss hate ff as much as Zerg like against roach ling versus 3 gate sentry expand. 1 missed ff and gg while zerg can just 1a. It is a stupid mistake but incontrol is right. Toss is made around ff and warpgate technology which is why it is stupid.
Fyzar
Profile Joined January 2011
Netherlands8010 Posts
May 17 2011 14:38 GMT
#4000
On May 17 2011 23:33 Vorenius wrote:
Show nested quote +
On May 17 2011 23:26 Fyzar wrote:
On May 17 2011 23:22 Skyze wrote:
On May 17 2011 23:18 GGTesomas wrote:
Good forcefields are not any fun to watch in ZvP. The Zerg just seems so helpless with all the units smashing up against the ffs and not doing anything


Even with the forcefields, July's army almost beat MC's army at the hatchery.. Imagine how lopsided it would of been WITHOUT forcefields; July would of lost no units.

Forcefield is a requirement for protoss to deal with roach/hydra, about as much as creep spread is for zerg.

This, people should look at it from both sides.
I'm P and I know that my ff's aren't really the best, because of that I lose to pmuch every zerg army -,-.
FF's are essential, you can't argue with that.

I don't think that was his point.

Everyone knows you can't just straight up remove force fields. But that doesn't change the fact that it is just so damn frustrating to both play against and watch. You can hope your opponent misses some FFs and you win or maybe he won't and you'll lose.

It's just a bad mechanic that shouldn't have been in the game in the first place. But now that it's here there is sadly no easy way to re-balance the game without it.

Believe me, you feel the same when you play with them :>.
I'm hoping for a change as well because it's frustrating as fuck to miss and lose ^^.
Buff gateway units might be a way.
It appears I have been chosen.
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