[GSL] Grand Finals - Code S May - Page 212
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Greem
730 Posts
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alan25
United States379 Posts
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Badfatpanda
United States9719 Posts
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DarkRise
1644 Posts
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kaztah
Norway1221 Posts
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Inflicted
Australia18228 Posts
On May 14 2011 23:47 DarkRise wrote: meh i dont even think that Inca deserve that Final seat. He's like a bad copy of MC I think he's the creative side of MC, where as MC has the skills (mechanic-wise) to pull off those strategies as best as possible. Could be why he's getting eliminated by "lower-classed" players, as the pair aren't devising player-specific builds against them. | ||
TurtlePerson2
United States218 Posts
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marcesr
Germany1383 Posts
Just sad that Inca beat Nada -.- | ||
Tachion
Canada8573 Posts
It was really just bad preparation by Inca/oGs. The IM coach said in the pre-match interview that IM has the best Zerg's, so they're really not worried about how they're preparing for Nestea, because they have no one on their team to really compare him to. I guess that was pretty spot on ![]() | ||
KevinIX
United States2472 Posts
On May 15 2011 00:00 Inflicted_ wrote: I think he's the creative side of MC, where as MC has the skills (mechanic-wise) to pull off those strategies as best as possible. Could be why he's getting eliminated by "lower-classed" players, as the pair aren't devising player-specific builds against them. You can't exactly call DT rushing 3 games in a row "creative." | ||
xbankx
703 Posts
On May 14 2011 23:12 Bash wrote: Game 1 was the traditional 30 drone roachling "allin" thing that has been around for about 6 months that people on the forums are apparently now shitting themselves over as of this week. Game 1 was also a 2 gate expand with extremely bad sim city and no cannon, on the absolute best map for that bust (holy hell was that ever amateur). The next 2 games not only weren't 3gate expands but 3gate DT expands, where DT's did a metric NOTHING every game, but Nestea never did the goddamn build you're so upset about. The fact that you don't notice the over 5-minute disparity between these two zerg builds is really something you should think about next time you think you should talk about balance. He went into the games with a plan on doing a strong midgame centric play that revolves around mass attack upgraded lings and is backed up by speed upgraded roaches (starting +1 zergling melee before lair), which is designed to be good against 2 base allin timings and especially at denying protoss 3rd base, but, as we saw, can be used aggressively when your opponent enters the midgame severely behind due to having an awful opening build. Game 4 I wasn't paying too much attention to the intricacies of their builds but there isn't much to say either. Inca starts the game at a considerable build order advantage, but squanders it by going dt's yet again and getting repelled as easily as he did in every game before that. From there it was NesTea, who is obviously too good to let his opponents come back after taking risks that do absolutely nothing, toying with his food. It's absolutely mindboggling how the forum dwellers have taken this roachling allin (which I remind you we saw ONCE in this series) as something new and broken. I'm a grandmaster zerg on EU, and I've been using the build for months every now and then, and every goddamn protoss I have ever played is familiar with it and knows exactly how to stop it. You defend it by having a proper simcity below your ramp, by having your army in a good position before the lings swarm in, and controlling your units and forcefields properly. If you want to be absolutely safe, build a single cannon. So yeah the answer is actually controlling your units, such is the nature of this game. Im sure with a 80+% pvp win. Controlling units is probably inca's stronger points. The problem is people dont realize 6-7 sentry+a zealot+1-2 stalkers takes forever to kill like 8 roaches+28+lings. 1 misclick on forcefield and you are died. All zerg has to do is A-move to nexus. Also toss can never scout it coming since 4 lings basically deny all scouting. So basically toss has no clue whether or not zerg is droning off 2 bases or he is massing units. | ||
j4vz
Canada976 Posts
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Tachion
Canada8573 Posts
On May 15 2011 00:24 j4vz wrote: will the vods be available ? They're already up on gomtv | ||
j4vz
Canada976 Posts
thanks | ||
ballasdontcry
Canada595 Posts
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Durn
Canada360 Posts
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Azuroz
Sweden1630 Posts
On May 14 2011 23:47 DarkRise wrote: meh i dont even think that Inca deserve that Final seat. He's like a bad copy of MC he humiliated nada 3-0, so i'd say he deserved the final spot, however nestea deserved the win. | ||
LetoAtreides82
United States1188 Posts
On May 15 2011 00:00 Inflicted_ wrote: I think he's the creative side of MC, where as MC has the skills (mechanic-wise) to pull off those strategies as best as possible. Could be why he's getting eliminated by "lower-classed" players, as the pair aren't devising player-specific builds against them. I couldn't find the word "creative" when I looked up Inca in the SC2 almanac, probably has something to do with him making dt's every game despite knowing Nestea goes for early spore crawlers. | ||
xZiGGY
United Kingdom801 Posts
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xbankx
703 Posts
On May 15 2011 00:32 LetoAtreides82 wrote: I couldn't find the word "creative" when I looked up Inca in the SC2 almanac, probably has something to do with him making dt's every game despite knowing Nestea goes for early spore crawlers. What build can he do then? Stargate expand? That get countered by the same build. Blindly doing 3 gate sentry expand and hope zerg isn't gonna ling/roach bust you? Attempting to 4 gate all in with that extra 20 secs, zergs will luls at you. Forge expand? We saw how nestea owned that with proxy spine and even if you go forge FE. You got no scout so how many cannons do you add? 7-8 to prevent a roach bust? If you add 7-8 cannons and if he just goes mass droning he is still ahead you just die mid game like 6 base vs 2. | ||
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