Nestea is a GOD!
[GSL] Grand Finals - Code S May - Page 211
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Koshi
Belgium38799 Posts
Nestea is a GOD! | ||
Novalisk
Israel1818 Posts
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bigjenk
United States1543 Posts
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pirates
United States701 Posts
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Plansix
United States60190 Posts
On May 14 2011 22:31 Mobius_1 wrote: Thanks to GomTV, Inca and NesTea for being considerate and making the games so damn short so that I can get back to studying for my exams. First GSL series I subscribe to and it ends with a 4-0 roflstomp. *grumble grumble* First off, welcome watching pro gaming, its a lot of fun. If you want to see some exciting matches, watch the season 2 finals, Idra vs Jinro and Jinro vs MC(season 3 or 4). They are super exciting and Jinro vs idra has the best fan art created. | ||
daxile
Canada829 Posts
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cellblock
Sweden206 Posts
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DieterEilts
Germany283 Posts
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HQuality
2682 Posts
On May 14 2011 22:56 cellblock wrote: Nestea godmode.. how can he be this good man he's 30 years so ![]() btw @ page 4 On May 13 2011 22:57 HQuality wrote: 4-0 Nestea yep | ||
La1
United Kingdom659 Posts
he is an amazing player and you will find it hard if ALL your build orders get changed because blizard patches a race messing up all known timings. | ||
Airship
United States465 Posts
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HQuality
2682 Posts
On May 14 2011 22:59 La1 wrote: can people stop saying how bad inca is? he is an amazing player and you will find it hard if ALL your build orders get changed because blizard patches a race messing up all known timings. man he's just bad why he is amazing in your opinion? white-ra is amazing.xiaot's micro is amazing. nani is pleasure to watch sometimes (when no 4gating). even San's macro games is really enjoyable. why inca is amazing, because of bunch of allins, cheeses and timing pushes? e | ||
Bash
Finland1533 Posts
On May 14 2011 21:58 MuazizTremere wrote: High example lessons on how cannonless 3-gate expand builds are bad against zerg nowadays? Basically three of the games went like this: Inca tries to do a variation of 3-gate expand without cannons. Nestea makes 10 roaches and 50 zerglings and a-moves to victory. Wow that's some AMAZING lesson there man. Who on earth would have thought that ling/roach rolls you without a million forcefields and like six cannons. If anything Protoss pro's should by now have realized that they can neither forge-expand nor 3-gate expand vs zerg anymore. Then game 4 Inca actually forge-expands. Nestea makes too many zerglings but drones up from 2 hatches while taking a third anyway. By the time Warpgate tech is done Nestea is 15 drones, a base and 20 supply ahead. Inca shows yet again that you can't make DT's vs Zerg because without forcefield abuse Ling/roach completely dominates gateway units. Gee... we didn't know that yet either. Inca played 4 terrible games, doing weak variations of strategies that Zergs know exactly how to disassemble and the one game where he didn't get way behind in the first few minutes, he borks up by getting the wrong tech and horrible unit control. Now, tell me... how on EARTH were that "good lessons"? Game 1 was the traditional 30 drone roachling "allin" thing that has been around for about 6 months that people on the forums are apparently now shitting themselves over as of this week. Game 1 was also a 2 gate expand with extremely bad sim city and no cannon, on the absolute best map for that bust (holy hell was that ever amateur). The next 2 games not only weren't 3gate expands but 3gate DT expands, where DT's did a metric NOTHING every game, but Nestea never did the goddamn build you're so upset about. The fact that you don't notice the over 5-minute disparity between these two zerg builds is really something you should think about next time you think you should talk about balance. He went into the games with a plan on doing a strong midgame centric play that revolves around mass attack upgraded lings and is backed up by speed upgraded roaches (starting +1 zergling melee before lair), which is designed to be good against 2 base allin timings and especially at denying protoss 3rd base, but, as we saw, can be used aggressively when your opponent enters the midgame severely behind due to having an awful opening build. Game 4 I wasn't paying too much attention to the intricacies of their builds but there isn't much to say either. Inca starts the game at a considerable build order advantage, but squanders it by going dt's yet again and getting repelled as easily as he did in every game before that. From there it was NesTea, who is obviously too good to let his opponents come back after taking risks that do absolutely nothing, toying with his food. It's absolutely mindboggling how the forum dwellers have taken this roachling allin (which I remind you we saw ONCE in this series) as something new and broken. I'm a grandmaster zerg on EU, and I've been using the build for months every now and then, and every goddamn protoss I have ever played is familiar with it and knows exactly how to stop it. You defend it by having a proper simcity below your ramp, by having your army in a good position before the lings swarm in, and controlling your units and forcefields properly. If you want to be absolutely safe, build a single cannon. So yeah the answer is actually controlling your units, such is the nature of this game. | ||
Geegeez
Canada226 Posts
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SeraKuDA
Canada343 Posts
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Lazy_89
United States87 Posts
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StarBrift
Sweden1761 Posts
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Chicane
United States7875 Posts
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Maliris
Northern Ireland2557 Posts
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The KY
United Kingdom6252 Posts
On May 14 2011 20:21 branflakes14 wrote: If anything that just makes it look like Z can dominate P a lot harder than P can dominate Z. Man I hope that's a joke, because no, no it really doesn't. It shows that Nestea can dominate Inca a lot harder than MC can dominate July, and that's all. | ||
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