|
On May 12 2011 11:27 Steel wrote:Show nested quote +On May 12 2011 11:26 MajorityofOne wrote:On May 12 2011 11:25 mikyaJ wrote:On May 12 2011 11:24 Dimagus wrote:On May 12 2011 11:22 57 Corvette wrote:How am I supposed to write full summaries if I can't watch half the game  The same way we write semester long 15 page essays requiring so many references. O.o How is he going to reference the game without seeing it? Make it up? Thats how I did college essays :D THIS ISN'T COLLEGE. This is starcraft. This is serious. This sucks =/
Yeah, from the point where my stream died and when it came back up Grubby grabbed like a trillion bases. Impossible to summarize how that happened without having seen the game
|
On May 12 2011 11:23 travis wrote:
Whaaat? Artosis is too top masters, dunno what ur smoking. You must have improved for you to now be better than him.
Improved by what standard and what? How would you know what my play was ever like? On that note i've been pretty consistently rank 200-300 in NA ever since release, and still am. I've played Artosis 4 times on the ladder, and won every time. Granted these games were all over 2 weeks ago, but its not exactly like Artosis has improved much in the last 2 weeks in the NASL is any indication. His inability to show results versus ANYONE is also a big indicator. I can play toe to toe with people like vibe. This isn't a "look how good i am" thing. This is a "Artosis is not better than a ton of people" thing.
|
stream still not working for me 
jtv working on everything else
|
|
Grubby 1-0! Just came back up for me.
|
Stream is back, just reloaded and it worked
|
so apparently, grubby won...o...k...What happened?
|
|
On May 12 2011 11:29 ForeverSleep wrote: so apparently, grubby won...o...k...What happened?
14-gated. With Archons.
|
Unbelievable... They didn't pause it...
What the hell.
So the last ten minutes are a mystery. 1-0 Grubby.
gg wp. Game 2 just starting now.
|
Stream just came up again. Toronto here.
|
On May 12 2011 11:19 Gheed wrote: I really hope they rewind or whatever, I'm going to rage hard if we miss the end of the game because the stream went down.
Currently raging.
|
argh its back but a bit laggy oh well
|
Would be nice if the actually stopped the broadcast when the stream goes down so we don't miss the end of games.
|
Refreshed and see Grubby up 1-0...
|
On May 12 2011 11:29 DarkPlasmaBall wrote: Unbelievable... They didn't pause it...
What the hell.
So the last ten minutes are a mystery. 1-0 Grubby.
gg wp. Game 2 just starting now.
Stream came back up for me during the first game O.O
|
On May 12 2011 11:26 Whitewing wrote:Show nested quote +On May 12 2011 11:21 Azarkon wrote:On May 12 2011 11:15 Whitewing wrote:On May 12 2011 11:13 Azarkon wrote:On May 12 2011 11:11 sermokala wrote:On May 12 2011 11:09 Azarkon wrote: 50 supply's worth of immortals would not kill 200/200 mech. I think Gretorp was exaggerating, and Idra just didn't want to argue. Although, mech is less viable after the patch due to thors being countered by HTs. If they where spaced out and there wasn't any ghosts out then yeah they would. but the problem is that there is and they never are. The counter to Mech is protoss air. You can't go wrong with 20 void rays and 3 carriers. Even then they wouldn't because Thors do relatively well vs. Immortals. 250mm pre-patch devastated Immortal groups. Protoss air is countered by vikings, so 200/200 mech should really be played with either marines or vikings. Not quite, carriers are actually cost effective against vikings, and your void rays can go in after the intercepters launch (get some phoenix too to tank/dps vikings and lift tanks). I've never seen carriers used effectively against mech. Yes it's possible, no I haven't seen it done. Theoretically speaking, if carriers counter vikings, then carrier colossi (or carrier HT) should ripe apart all Terran armies (since then the only tool Terran would have vs. carriers are marines) but I've never seen it work. Carriers don't really 'counter' vikings, they kill more vikings than their cost, but they build a hell of a lot slower. One carrier can take down 3 vikings for example, especially with upgrades, but a reactored starport will pump them so much faster. You don't see it often because marines destroy interceptors, carriers take ages to build and are expensive (combination meaning that you're out 350/250 for a ridiculously long time before you get the damn unit), and very rarely do terrans go for a 200/200 mech ball where protoss recognizes it early enough to get carriers out. I've seen White-Ra demolish some terran mech players with it on his stream. Carriers are actually extremely powerful units, the problem is that their build time is absurdly long, they're expensive, they're very hard to tech too while staying alive, and players don't really do large mech builds most of the time.
Well then that's the problem. Late-game build time is as important as cost effectiveness especially if the Terran can just keep trading his vikings for your carriers and then punishing the rest of your army. Marines aren't too big of a deal because Protoss has plenty of solutions against Marines - both Colossi and HTs flat out destroy them. But getting a carrier + anything death ball up is really hard because of carrier build times. This made Terran mech a viable route at least until the last patch.
|
Darn would have figured they would have paused it with everyone telling them in chat that the stream was down. Oh well Grubby up 1-0.
|
No TLO don't you dare all-in Grubby!!!!
|
iNcontroL vs SjoW and I guess the EG Ace game will be Idra vs NaNiwa.
|
|
|
|