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NASL Week 5 Day 1 - Page 39

Forum Index > StarCraft 2 Tournaments
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Prev 1 37 38 39 40 41 62 Next
Whitewing
Profile Joined October 2010
United States7483 Posts
May 12 2011 02:38 GMT
#761
On May 12 2011 11:36 Azarkon wrote:
Show nested quote +
On May 12 2011 11:35 Whitewing wrote:
On May 12 2011 11:30 Azarkon wrote:
On May 12 2011 11:26 Whitewing wrote:
On May 12 2011 11:21 Azarkon wrote:
On May 12 2011 11:15 Whitewing wrote:
On May 12 2011 11:13 Azarkon wrote:
On May 12 2011 11:11 sermokala wrote:
On May 12 2011 11:09 Azarkon wrote:
50 supply's worth of immortals would not kill 200/200 mech. I think Gretorp was exaggerating, and Idra just didn't want to argue. Although, mech is less viable after the patch due to thors being countered by HTs.



If they where spaced out and there wasn't any ghosts out then yeah they would.

but the problem is that there is and they never are. The counter to Mech is protoss air. You can't go wrong with 20 void rays and 3 carriers.


Even then they wouldn't because Thors do relatively well vs. Immortals. 250mm pre-patch devastated Immortal groups.

Protoss air is countered by vikings, so 200/200 mech should really be played with either marines or vikings.


Not quite, carriers are actually cost effective against vikings, and your void rays can go in after the intercepters launch (get some phoenix too to tank/dps vikings and lift tanks).


I've never seen carriers used effectively against mech. Yes it's possible, no I haven't seen it done. Theoretically speaking, if carriers counter vikings, then carrier colossi (or carrier HT) should ripe apart all Terran armies (since then the only tool Terran would have vs. carriers are marines) but I've never seen it work.


Carriers don't really 'counter' vikings, they kill more vikings than their cost, but they build a hell of a lot slower. One carrier can take down 3 vikings for example, especially with upgrades, but a reactored starport will pump them so much faster. You don't see it often because marines destroy interceptors, carriers take ages to build and are expensive (combination meaning that you're out 350/250 for a ridiculously long time before you get the damn unit), and very rarely do terrans go for a 200/200 mech ball where protoss recognizes it early enough to get carriers out. I've seen White-Ra demolish some terran mech players with it on his stream.

Carriers are actually extremely powerful units, the problem is that their build time is absurdly long, they're expensive, they're very hard to tech too while staying alive, and players don't really do large mech builds most of the time.


Well then that's the problem. Late-game build time is as important as cost effectiveness especially if the Terran can just keep trading his vikings for your carriers and then punishing the rest of your army. Marines aren't too big of a deal because Protoss has plenty of solutions against Marines - both Colossi and HTs flat out destroy them. But getting a carrier + anything death ball up is really hard because of carrier build times. This made Terran mech a viable route at least until the last patch.


Yeah, I've been playing around with them a lot lately, because if you can manage to get a large amount of carriers out, the only thing terran can do to stop you, literally, is somehow get a bunch of battlecruisers out, and somehow manage to get yamato cannon shots off without getting hit by feedbacks from the HT support.

I've been experimenting with a mid-game heavy gateway style with 2-3 warp prisms with speed upgrade flying around the map at the same time warping in units at multiple locations at once for harass damage and pinning my enemy, which I find to be very effective (my win rate against terran and zerg has jumped to 90% since I started doing this), and then I do a transition into carriers. You can support 3 stargate carrier EASILY on 3 bases for example.


Heh, that's a pretty cool composition. Think I'll start playing around with it, especially after they buffed Archons



Yeah, even after they get detection, warping in DT's is still awesome, and archon drops are actually beastly good. What's really fun is getting the warp prism in, warping in a sentry and a couple DT's, and forcefielding the ramp, then pulling out when you run out of energy.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
May 12 2011 02:39 GMT
#762
On May 12 2011 11:38 sAfuRos wrote:
What is your name? I don't ever remember playing you.
Regardless i was at 80% and rank 3 in the world masters about 2 weeks ago at 1230 points. Currently i'm down after going on a huge losing streak and tilting hard for the first time since this season started but still at about 1150 with about a 74% w/r

Compare that to Artosis with a sub 50% w/r and sub 1000 points.


LiquidTravis
mholden02
Profile Joined October 2010
387 Posts
Last Edited: 2011-05-12 02:40:43
May 12 2011 02:40 GMT
#763
Dexington
Profile Blog Joined January 2011
Canada7276 Posts
May 12 2011 02:40 GMT
#764
What isn't problematic? What doesn't scale?
"Man you guys are missing out waving your stats dicks about instead of watching this pvp" - bbm
Azarkon
Profile Joined January 2010
United States21060 Posts
Last Edited: 2011-05-12 02:46:33
May 12 2011 02:42 GMT
#765
On May 12 2011 11:38 Whitewing wrote:
Show nested quote +
On May 12 2011 11:36 Azarkon wrote:
On May 12 2011 11:35 Whitewing wrote:
On May 12 2011 11:30 Azarkon wrote:
On May 12 2011 11:26 Whitewing wrote:
On May 12 2011 11:21 Azarkon wrote:
On May 12 2011 11:15 Whitewing wrote:
On May 12 2011 11:13 Azarkon wrote:
On May 12 2011 11:11 sermokala wrote:
On May 12 2011 11:09 Azarkon wrote:
50 supply's worth of immortals would not kill 200/200 mech. I think Gretorp was exaggerating, and Idra just didn't want to argue. Although, mech is less viable after the patch due to thors being countered by HTs.



If they where spaced out and there wasn't any ghosts out then yeah they would.

but the problem is that there is and they never are. The counter to Mech is protoss air. You can't go wrong with 20 void rays and 3 carriers.


Even then they wouldn't because Thors do relatively well vs. Immortals. 250mm pre-patch devastated Immortal groups.

Protoss air is countered by vikings, so 200/200 mech should really be played with either marines or vikings.


Not quite, carriers are actually cost effective against vikings, and your void rays can go in after the intercepters launch (get some phoenix too to tank/dps vikings and lift tanks).


I've never seen carriers used effectively against mech. Yes it's possible, no I haven't seen it done. Theoretically speaking, if carriers counter vikings, then carrier colossi (or carrier HT) should ripe apart all Terran armies (since then the only tool Terran would have vs. carriers are marines) but I've never seen it work.


Carriers don't really 'counter' vikings, they kill more vikings than their cost, but they build a hell of a lot slower. One carrier can take down 3 vikings for example, especially with upgrades, but a reactored starport will pump them so much faster. You don't see it often because marines destroy interceptors, carriers take ages to build and are expensive (combination meaning that you're out 350/250 for a ridiculously long time before you get the damn unit), and very rarely do terrans go for a 200/200 mech ball where protoss recognizes it early enough to get carriers out. I've seen White-Ra demolish some terran mech players with it on his stream.

Carriers are actually extremely powerful units, the problem is that their build time is absurdly long, they're expensive, they're very hard to tech too while staying alive, and players don't really do large mech builds most of the time.


Well then that's the problem. Late-game build time is as important as cost effectiveness especially if the Terran can just keep trading his vikings for your carriers and then punishing the rest of your army. Marines aren't too big of a deal because Protoss has plenty of solutions against Marines - both Colossi and HTs flat out destroy them. But getting a carrier + anything death ball up is really hard because of carrier build times. This made Terran mech a viable route at least until the last patch.


Yeah, I've been playing around with them a lot lately, because if you can manage to get a large amount of carriers out, the only thing terran can do to stop you, literally, is somehow get a bunch of battlecruisers out, and somehow manage to get yamato cannon shots off without getting hit by feedbacks from the HT support.

I've been experimenting with a mid-game heavy gateway style with 2-3 warp prisms with speed upgrade flying around the map at the same time warping in units at multiple locations at once for harass damage and pinning my enemy, which I find to be very effective (my win rate against terran and zerg has jumped to 90% since I started doing this), and then I do a transition into carriers. You can support 3 stargate carrier EASILY on 3 bases for example.


Heh, that's a pretty cool composition. Think I'll start playing around with it, especially after they buffed Archons



Yeah, even after they get detection, warping in DT's is still awesome, and archon drops are actually beastly good. What's really fun is getting the warp prism in, warping in a sentry and a couple DT's, and forcefielding the ramp, then pulling out when you run out of energy.


Awesome. Indeed, DTs are even more viable now post-patch given that they transform into archons that actually hold their own.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
May 12 2011 02:42 GMT
#766
Why go stalker/collo against pure marauder/viking :/
TheHova
Profile Blog Joined June 2010
United Kingdom2612 Posts
Last Edited: 2011-05-12 02:43:57
May 12 2011 02:43 GMT
#767
Grubby desperately needs blink to finish asap

Nevermind, lost another expo. Going to be really hard coming back now.
Whitewing
Profile Joined October 2010
United States7483 Posts
May 12 2011 02:43 GMT
#768
TLO is playing this out very well, that's so frustrating to deal with as Protoss. That's actually why I hate colossus play, they're so immobile and so weak against drops/multipronged attacks.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
DarkPlasmaBall
Profile Blog Joined March 2010
United States44329 Posts
May 12 2011 02:43 GMT
#769
WOW TLO just raaaaaaped Grubby with that attack.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Clog
Profile Joined January 2011
United States950 Posts
May 12 2011 02:44 GMT
#770
Grubby choosing 3 Nexuses and tech instead of units
NesTea | LosirA | MVP | CoCa | Nada | Ryung | DRG | YongHwa
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
May 12 2011 02:44 GMT
#771
On May 12 2011 11:43 Whitewing wrote:
TLO is playing this out very well, that's so frustrating to deal with as Protoss. That's actually why I hate colossus play, they're so immobile and so weak against drops/multipronged attacks.

Yeah painfully slow. One misstep and he loses his main :/

This is prepatch right? Those archons were all slow
oDieN[Siege]
Profile Joined November 2009
United States2904 Posts
May 12 2011 02:44 GMT
#772
Go TLO! ^^
말크 : ^_^~ NeO)GabuAt, vGODieN
sAfuRos
Profile Joined March 2009
United States743 Posts
May 12 2011 02:45 GMT
#773
On May 12 2011 11:39 travis wrote:
Show nested quote +
On May 12 2011 11:38 sAfuRos wrote:
What is your name? I don't ever remember playing you.
Regardless i was at 80% and rank 3 in the world masters about 2 weeks ago at 1230 points. Currently i'm down after going on a huge losing streak and tilting hard for the first time since this season started but still at about 1150 with about a 74% w/r

Compare that to Artosis with a sub 50% w/r and sub 1000 points.


LiquidTravis


I haven't played you in the last two months at least, since i save the last 2 months in replays and i have none bearing your name

Its irrelevant, however. Strictly speaking about Artosis, he is undeserving of his spot
On another note, this conversation happened for like 10 pages in week 3 and nothing came of it.
sAfuRos // twitch.tv/sAfuRos // contact for coaching
ArghUScaredMe
Profile Joined July 2010
United States712 Posts
May 12 2011 02:45 GMT
#774
nicely done TLO
kirbynator
Profile Joined October 2010
Canada503 Posts
May 12 2011 02:45 GMT
#775
On May 12 2011 11:44 Clog wrote:
Grubby choosing 3 Nexuses and tech instead of units


you probably missed the part where he lost everything that made units.
AndAgain
Profile Joined November 2010
United States2621 Posts
May 12 2011 02:45 GMT
#776
If Grubby just didn't attack after starting his 3rd, he would have this game easily.
All your teeth should fall out and hair should grow in their place!
DarkPlasmaBall
Profile Blog Joined March 2010
United States44329 Posts
May 12 2011 02:46 GMT
#777
gg 1-1...

Assuming Grubby actually won game one
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Sermokala
Profile Blog Joined November 2010
United States13931 Posts
May 12 2011 02:46 GMT
#778
Poll: Recommend Game 2 TLO vs Grubby

Yes (21)
 
70%

No (6)
 
20%

If you have time. (3)
 
10%

30 total votes

Your vote: Recommend Game 2 TLO vs Grubby

(Vote): Yes
(Vote): No
(Vote): If you have time.


A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
staples2
Profile Joined December 2010
United States216 Posts
May 12 2011 02:46 GMT
#779
Idra is actually a really good commentator.
Air Force Mission: Kill people and break their shit
Whole
Profile Blog Joined May 2010
United States6046 Posts
May 12 2011 02:46 GMT
#780
Greg so handsome!!!
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