[TSL] Ro16 Day 4 - Page 65
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Its time to enjoy the matches, keep the whining out of this thread. GL HF! Also, don't reply to the whining and ignore it: have faith in the mods, we read every post and act swiftly. You're making it worse. Enjoy! | ||
Billare
Sweden1 Post
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mizU
United States12125 Posts
On April 18 2011 04:07 Deadlyfish wrote: Haha, what build? The fail proxy gate, forget to cancel your proxy gate when it's getting killed, then expand, but cancel because 4 marines are coming, then 4 gate and win? that build? ![]() Silly game, you're better than this goody! It's hard to tell whether it was a really elaborate build, trying to force the terran to overreact and get ahead just through that, or he just failed with cheese and took advantage of Goody overreacting and getting greedy. | ||
Mordiford
4448 Posts
I don't think he cancelled the expansion, he had it completed but doing nothing because the units were at his front door, that's 400 minerals that could have been marines. Goody should have figured that after that point, Naniwa would have had very few options, one of which would have been a 4 gate. He should have played defensively instead of getting greedy. Throwing down an extra barracks, producing some marines or marauders and then throwing down that expansion might have been more effective, not sure. | ||
SpiZe
Canada3640 Posts
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Seagull_
75 Posts
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Kevan
Sweden2303 Posts
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Angelbelow
United States3728 Posts
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getSome[703]
United States753 Posts
On April 18 2011 04:07 Galcyon wrote: What a crazy game.... 4 Gate hard counters everything? 4 gate tends to counter fast tech to banshees while getting tanks and expanding with five marines | ||
Roaches
Denmark152 Posts
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hugman
Sweden4644 Posts
On April 18 2011 04:08 littlejunior wrote: It's lagging to me too. Yesterday was just fine, but today it's lagging hard. Megalag for me LQ or HQ doesn't matter | ||
Irave
United States9965 Posts
On April 18 2011 04:07 Galcyon wrote: What a crazy game.... 4 Gate hard counters everything? It does when your opponent is coming at you with a few marines and a handful of scv's and you need defense. | ||
LunaSaint
United Kingdom620 Posts
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BroodjeBaller
125 Posts
On April 18 2011 04:05 mizU wrote: Generally when you try and tech and expand, you don't have many units. 4-gate = lots of units. nvm | ||
Brown Boy
Canada39 Posts
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Sneakyz
Sweden2361 Posts
On April 18 2011 04:08 SSLPrism wrote: I thought the gateways did finish? I know for certain the first gate at the very least finished, was the second completed as well? I thought it was as the SCV's were attacking it for awhile if my memory serves it right.. I know I at the very least saw it %98 done. Second was cancelled, first one was completed. | ||
loveeholicce
Korea (South)785 Posts
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artanis2
United States732 Posts
On April 18 2011 04:05 Takuna wrote: I feel like mass repair on the tank could have hold this :/ Yeah, I was hoping those scvs would stick around the tank after he repaired it up. | ||
CCa1ss1e
Canada3231 Posts
nice game. | ||
ShoCkeyy
7815 Posts
Either way, Naniwa, want cheese? :D | ||
SmoKim
Denmark10305 Posts
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