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[TSL] Ro16 Day 4 - Page 44

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 42 43 44 45 46 288 Next
Its time to enjoy the matches, keep the whining out of this thread. GL HF!
Also, don't reply to the whining and ignore it: have faith in the mods, we read every post and act swiftly. You're making it worse. Enjoy!
TelesisGQ
Profile Joined March 2009
United States83 Posts
April 17 2011 18:53 GMT
#861
Husky would be a much better commentator if he could actually speak english wtffff.....
Cogito Ergo Sum
Kvothe
Profile Joined September 2010
201 Posts
April 17 2011 18:53 GMT
#862
On April 18 2011 03:51 SayTT wrote:
Show nested quote +
On April 18 2011 03:49 Kvothe wrote:
On April 18 2011 03:46 Dairith wrote:
Why isn't NaNiwa going immortal against GoOdy's mech play?


I'm wondering the same thing, this seems ridiculously stupid to me.


like tyler and incontrol discussed in one SOTG, collo is better vs tanks.


I'm still not convinced, if Goody goes mass viking and tanks, and has a ton of vikings, why would you continue collosus. Goody doesnt target the correct units either with his tanks, you put your tanks on the stalkers and collosus, Goody attacks zlots though.
DeadPixels
Profile Joined October 2010
United States78 Posts
April 17 2011 18:54 GMT
#863
On April 18 2011 03:51 WhiteDog wrote:
LoL... he just basically 1a into a tank ball and still won.. what the hell ?


He sent 1 zealot forward to take the initial blast, zealot charge allowed him to get to the hellions before they could deal significant damage, and goody did not have enough vikings to deal with the collossi which have the same range as the tanks.
GoDLy MD
Profile Blog Joined February 2011
United Kingdom258 Posts
April 17 2011 18:54 GMT
#864
On April 18 2011 03:51 Himbeer wrote:
Protoss - the ONE race that can comfotably A-move into MASS siedge tanks....


Himbeer - the ONE idiot in the LR thread....

Siege tanks without any other unit supporting from the front vs chargelots...yeah sure good luck with that.

User was warned for this post
oGm`REM
Profile Joined March 2011
United States870 Posts
April 17 2011 18:54 GMT
#865
Thanks, fellas. <3
Gogo Naniwa! BROtoss fighting
oriGinal Mixers '99 - www.smiteam.net
Euronyme
Profile Joined August 2010
Sweden3804 Posts
April 17 2011 18:54 GMT
#866
On April 18 2011 03:51 travis wrote:
Show nested quote +
On April 18 2011 03:46 Euronyme wrote:
On April 18 2011 03:42 Azarkon wrote:
On April 18 2011 03:40 Durp wrote:
On April 18 2011 03:38 Azarkon wrote:
On April 18 2011 03:36 Numy wrote:
On April 18 2011 03:35 oGm`REM wrote:
On April 18 2011 03:34 Cryhavoc wrote:
no marines? void rays for teh win

Because Void Rays > Thors/Vikings right?


Yes void rays do take down thors. More vikings means his tank numbers will be lower so they help there too. Carriers are more ideal though.


Vikings just shut down any kind of Protoss air very well. Seriously, there's no rock paper scissors there. Vikings > All (or strike even in the case of Phoenixes).

This is not correct. Carriers were proven very effective against Vikings in higher numbers. The retarded DPS wins.


Every time I've seen Protoss switch to carriers against vikings they've failed. Terran players don't just sit there with vikings and auto-attack carriers, you know - they kite with them. We'll see though.


Carriers have way longer range than vikings. I think carrier's got 11 and viking's got 9. I'm not TLO though, so I might be wrong.

carriers have 8 range, vikings have 9 range. carriers can shoot and move back, but it's not something that can be done as quickly as vikings can do it..

why would u say anything when u don't actually know their ranges. hell i didnt even know their ranges but i thought u were wrong so i took 30 seconds out of my day and looked it up.


I took it from my memory. I'm pretty sure interceptors can reach 11. The same principles apply for collosi by the way, the difference is that carriers have insane single target damage, which comes in handy vs mech.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Tyri
Profile Joined May 2010
Germany453 Posts
April 17 2011 18:54 GMT
#867
I would have liked 2-3 Thor in goodys army, they are such a strong unit against toss
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
April 17 2011 18:54 GMT
#868
goody had to less vikings because he only had access to 3 gas.
on tal'darim he had 4 gas and started early viking production.

he completely murdered the colossus in game 1, in game 2 he had way less vikings and the colossus raped eveything.

wat
zyglrox
Profile Joined August 2010
United States1168 Posts
Last Edited: 2011-04-17 19:30:21
April 17 2011 18:54 GMT
#869
nm, not gonna bother
champagne for my real friends, and real pain for my sham friends.
starcraft2rush
Profile Joined February 2011
306 Posts
April 17 2011 18:54 GMT
#870
love the critics of nani's army composition..looks like your wrong folks.
Zane
Profile Joined January 2011
Romania3916 Posts
April 17 2011 18:55 GMT
#871
Impressive collosus play by Naniwa . .
APurpleCow
Profile Blog Joined August 2008
United States1372 Posts
April 17 2011 18:55 GMT
#872
On April 18 2011 03:52 Kvothe wrote:
Show nested quote +
On April 18 2011 03:50 zyglrox wrote:
On April 18 2011 03:49 Kvothe wrote:
On April 18 2011 03:46 Dairith wrote:
Why isn't NaNiwa going immortal against GoOdy's mech play?


I'm wondering the same thing, this seems ridiculously stupid to me.



immortals aren't always auto win, thors with strike cannons rape them. they are awesome though..i think 3 immortals one shot tanks, colossus still decent cause of range.


Goody doesn't have any thors?


Yes, and if Naniwa had made immortals goody would probably have made Thors.

not too hard to understand.
darksage78
Profile Joined August 2010
Canada243 Posts
April 17 2011 18:55 GMT
#873
I hope Nani is up to taking the next game too, especially with the cross position =/
@KakitDesign on Twitter | Graphic Artist for : z33k.com / Collegiate Starleague / FXOpen
Gofarman
Profile Joined June 2010
Canada646 Posts
April 17 2011 18:55 GMT
#874
wtf husky needs to share the talk time fml
StarCraft64
Profile Blog Joined October 2010
United States354 Posts
April 17 2011 18:56 GMT
#875
Husky upgraded talking without breathing. How will day[9] counter?
Elaborate euphemisms may conceal your intent to kill, but behind any use of power over another the ultimate assumption remains: "I feed on your energy."
Jman5
Profile Joined September 2010
United States745 Posts
April 17 2011 18:56 GMT
#876
No balance discussion guys; It ruins it for the rest of us.
m0ck
Profile Blog Joined November 2010
4194 Posts
April 17 2011 18:56 GMT
#877
Less mouth-wank, more games!
Myles
Profile Blog Joined March 2010
United States5162 Posts
Last Edited: 2011-04-17 19:02:12
April 17 2011 18:56 GMT
#878
On April 18 2011 03:54 Euronyme wrote:
Show nested quote +
On April 18 2011 03:51 travis wrote:
On April 18 2011 03:46 Euronyme wrote:
On April 18 2011 03:42 Azarkon wrote:
On April 18 2011 03:40 Durp wrote:
On April 18 2011 03:38 Azarkon wrote:
On April 18 2011 03:36 Numy wrote:
On April 18 2011 03:35 oGm`REM wrote:
On April 18 2011 03:34 Cryhavoc wrote:
no marines? void rays for teh win

Because Void Rays > Thors/Vikings right?


Yes void rays do take down thors. More vikings means his tank numbers will be lower so they help there too. Carriers are more ideal though.


Vikings just shut down any kind of Protoss air very well. Seriously, there's no rock paper scissors there. Vikings > All (or strike even in the case of Phoenixes).

This is not correct. Carriers were proven very effective against Vikings in higher numbers. The retarded DPS wins.


Every time I've seen Protoss switch to carriers against vikings they've failed. Terran players don't just sit there with vikings and auto-attack carriers, you know - they kite with them. We'll see though.


Carriers have way longer range than vikings. I think carrier's got 11 and viking's got 9. I'm not TLO though, so I might be wrong.

carriers have 8 range, vikings have 9 range. carriers can shoot and move back, but it's not something that can be done as quickly as vikings can do it..

why would u say anything when u don't actually know their ranges. hell i didnt even know their ranges but i thought u were wrong so i took 30 seconds out of my day and looked it up.


I took it from my memory. I'm pretty sure interceptors can reach 11. The same principles apply for collosi by the way, the difference is that carriers have insane single target damage, which comes in handy vs mech.


Carriers can only acquire targets at 9 range, but they can continue attacking targets as they move away up to 12 range. There's a video somewhere showing it. It's called 'Longest ranged unit found!'
Moderator
DarkPlasmaBall
Profile Blog Joined March 2010
United States44921 Posts
April 17 2011 18:56 GMT
#879
On April 18 2011 03:51 SayTT wrote:
Show nested quote +
On April 18 2011 03:49 Kvothe wrote:
On April 18 2011 03:46 Dairith wrote:
Why isn't NaNiwa going immortal against GoOdy's mech play?


I'm wondering the same thing, this seems ridiculously stupid to me.


like tyler and incontrol discussed in one SOTG, collo is better vs tanks.


Plus the fact that Terran is never going to go *only* tanks. You'd expect infantry support, which gets rolled by colossi.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
April 17 2011 18:56 GMT
#880
On April 18 2011 03:54 Euronyme wrote:
Show nested quote +
On April 18 2011 03:51 travis wrote:
On April 18 2011 03:46 Euronyme wrote:
On April 18 2011 03:42 Azarkon wrote:
On April 18 2011 03:40 Durp wrote:
On April 18 2011 03:38 Azarkon wrote:
On April 18 2011 03:36 Numy wrote:
On April 18 2011 03:35 oGm`REM wrote:
On April 18 2011 03:34 Cryhavoc wrote:
no marines? void rays for teh win

Because Void Rays > Thors/Vikings right?


Yes void rays do take down thors. More vikings means his tank numbers will be lower so they help there too. Carriers are more ideal though.


Vikings just shut down any kind of Protoss air very well. Seriously, there's no rock paper scissors there. Vikings > All (or strike even in the case of Phoenixes).

This is not correct. Carriers were proven very effective against Vikings in higher numbers. The retarded DPS wins.


Every time I've seen Protoss switch to carriers against vikings they've failed. Terran players don't just sit there with vikings and auto-attack carriers, you know - they kite with them. We'll see though.


Carriers have way longer range than vikings. I think carrier's got 11 and viking's got 9. I'm not TLO though, so I might be wrong.

carriers have 8 range, vikings have 9 range. carriers can shoot and move back, but it's not something that can be done as quickly as vikings can do it..

why would u say anything when u don't actually know their ranges. hell i didnt even know their ranges but i thought u were wrong so i took 30 seconds out of my day and looked it up.


I took it from my memory. I'm pretty sure interceptors can reach 11. The same principles apply for collosi by the way, the difference is that carriers have insane single target damage, which comes in handy vs mech.


http://wiki.teamliquid.net/starcraft2/Carrier

Carriers have to be at 8 range to fire. After that they can move back. That is what he is saying.
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