[TSL] Ro16 Day 4 - Page 44
Forum Index > StarCraft 2 Tournaments |
Its time to enjoy the matches, keep the whining out of this thread. GL HF! Also, don't reply to the whining and ignore it: have faith in the mods, we read every post and act swiftly. You're making it worse. Enjoy! | ||
TelesisGQ
United States83 Posts
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Kvothe
201 Posts
On April 18 2011 03:51 SayTT wrote: like tyler and incontrol discussed in one SOTG, collo is better vs tanks. I'm still not convinced, if Goody goes mass viking and tanks, and has a ton of vikings, why would you continue collosus. Goody doesnt target the correct units either with his tanks, you put your tanks on the stalkers and collosus, Goody attacks zlots though. | ||
DeadPixels
United States78 Posts
On April 18 2011 03:51 WhiteDog wrote: LoL... he just basically 1a into a tank ball and still won.. what the hell ? He sent 1 zealot forward to take the initial blast, zealot charge allowed him to get to the hellions before they could deal significant damage, and goody did not have enough vikings to deal with the collossi which have the same range as the tanks. | ||
GoDLy MD
United Kingdom258 Posts
On April 18 2011 03:51 Himbeer wrote: Protoss - the ONE race that can comfotably A-move into MASS siedge tanks.... Himbeer - the ONE idiot in the LR thread.... Siege tanks without any other unit supporting from the front vs chargelots...yeah sure good luck with that. User was warned for this post | ||
oGm`REM
United States870 Posts
Gogo Naniwa! BROtoss fighting | ||
Euronyme
Sweden3804 Posts
On April 18 2011 03:51 travis wrote: carriers have 8 range, vikings have 9 range. carriers can shoot and move back, but it's not something that can be done as quickly as vikings can do it.. why would u say anything when u don't actually know their ranges. hell i didnt even know their ranges but i thought u were wrong so i took 30 seconds out of my day and looked it up. I took it from my memory. I'm pretty sure interceptors can reach 11. The same principles apply for collosi by the way, the difference is that carriers have insane single target damage, which comes in handy vs mech. | ||
Tyri
Germany453 Posts
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Elefanto
Switzerland3584 Posts
on tal'darim he had 4 gas and started early viking production. he completely murdered the colossus in game 1, in game 2 he had way less vikings and the colossus raped eveything. | ||
zyglrox
United States1168 Posts
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starcraft2rush
306 Posts
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Zane
Romania3916 Posts
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APurpleCow
United States1372 Posts
Yes, and if Naniwa had made immortals goody would probably have made Thors. not too hard to understand. | ||
darksage78
Canada243 Posts
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Gofarman
Canada645 Posts
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StarCraft64
United States354 Posts
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Jman5
United States745 Posts
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m0ck
4194 Posts
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Myles
United States5162 Posts
On April 18 2011 03:54 Euronyme wrote: I took it from my memory. I'm pretty sure interceptors can reach 11. The same principles apply for collosi by the way, the difference is that carriers have insane single target damage, which comes in handy vs mech. Carriers can only acquire targets at 9 range, but they can continue attacking targets as they move away up to 12 range. There's a video somewhere showing it. It's called 'Longest ranged unit found!' | ||
DarkPlasmaBall
United States44171 Posts
On April 18 2011 03:51 SayTT wrote: like tyler and incontrol discussed in one SOTG, collo is better vs tanks. Plus the fact that Terran is never going to go *only* tanks. You'd expect infantry support, which gets rolled by colossi. | ||
Numy
South Africa35471 Posts
On April 18 2011 03:54 Euronyme wrote: I took it from my memory. I'm pretty sure interceptors can reach 11. The same principles apply for collosi by the way, the difference is that carriers have insane single target damage, which comes in handy vs mech. http://wiki.teamliquid.net/starcraft2/Carrier Carriers have to be at 8 range to fire. After that they can move back. That is what he is saying. | ||
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