[TSL] Ro16 Day 4 - Page 42
Forum Index > StarCraft 2 Tournaments |
Its time to enjoy the matches, keep the whining out of this thread. GL HF! Also, don't reply to the whining and ignore it: have faith in the mods, we read every post and act swiftly. You're making it worse. Enjoy! | ||
Zeke50100
United States2220 Posts
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Sickworld
437 Posts
On April 18 2011 03:50 eluv wrote: Running the zealot ahead to take the initial tank shots, pretty gosu. its something so simple and yet players dont do that enough | ||
Seriox
Germany373 Posts
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Himbeer
Switzerland176 Posts
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dtz
5834 Posts
Goody had the hellions in front and after they died , the tanks were exposed gg though. all came down to how effective nani stopped all the multi pronged harasses. | ||
Lylat
France8575 Posts
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Deleted User 3420
24492 Posts
On April 18 2011 03:46 Euronyme wrote: Carriers have way longer range than vikings. I think carrier's got 11 and viking's got 9. I'm not TLO though, so I might be wrong. carriers have 8 range, vikings have 9 range. carriers can shoot and move back, but it's not something that can be done as quickly as vikings can do it.. why would u say anything when u don't actually know their ranges. hell i didnt even know their ranges but i thought u were wrong so i took 30 seconds out of my day and looked it up. | ||
Jakalo
Latvia2350 Posts
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Noocta
France12578 Posts
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SayTT
Sweden2158 Posts
On April 18 2011 03:49 Kvothe wrote: I'm wondering the same thing, this seems ridiculously stupid to me. like tyler and incontrol discussed in one SOTG, collo is better vs tanks. | ||
LunaSaint
United Kingdom620 Posts
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mholden02
387 Posts
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Kvothe
201 Posts
On April 18 2011 03:50 zyglrox wrote: immortals aren't always auto win, thors with strike cannons rape them. they are awesome though..i think 3 immortals one shot tanks, colossus still decent cause of range. Goody doesn't have any thors? | ||
getSome[703]
United States753 Posts
The first game was pretty good though ^^ | ||
Slardar
Canada7593 Posts
On April 18 2011 03:50 Stereotype wrote: stream froze right as nani pushed that tank line ![]() That is the best kind Stereotype, buffer into GG. | ||
Zaraphiston
United States26 Posts
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Saragas
Germany431 Posts
On April 18 2011 03:51 ComTrav wrote: Because you need a fat ramp to get your big, slow mech army between your base and the rest of the map efficiently. Shoudl have done that earlier, I mean, he saw Nani coming and targettet the rocks, thats not good. | ||
Klive5ive
United Kingdom6056 Posts
Guess he wasn't expecting the attack at all. | ||
Aelfric
Turkey1496 Posts
On April 18 2011 03:49 Kvothe wrote: I'm wondering the same thing, this seems ridiculously stupid to me. Because immortalls suck against hellions and you actually need range to dps tanks. many immortalls just doesn't work if your opponent sees it and just goes insane amount of hellions, its risky. | ||
Hypemeup
Sweden2783 Posts
On April 18 2011 03:51 cursor wrote: LOL I still argue bad composition, just better macro, bad position by Goody. Bad position and unlucky/lucky timing, would not have worked if the tanks were placed slightly better. | ||
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