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[MLG] Dallas Day 2 - Page 555

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 553 554 555 556 557 573 Next
BuzZoo
Profile Joined October 2010
Australia1468 Posts
April 03 2011 05:32 GMT
#11081
I don't get it. What did Sundance do?
Pasado
Profile Joined December 2010
United States142 Posts
April 03 2011 05:33 GMT
#11082
On April 03 2011 14:32 Dingobloo wrote:
Show nested quote +
On April 03 2011 14:25 ffdestiny wrote:
On April 03 2011 14:23 Thrax wrote:
On April 03 2011 14:21 ffdestiny wrote:
On April 03 2011 14:20 Thrax wrote:
On April 03 2011 14:18 ffdestiny wrote:
On April 03 2011 14:16 Lunares wrote:
On April 03 2011 14:11 entropius wrote:
On April 03 2011 14:08 mcjinzo wrote:
On April 03 2011 14:04 Joementum wrote:
[quote]

No they didn't. They didn't acknowledge anything being their fault for the first several hours. They were just blaming everyone else, but themselves for their problems. It took them close to 6 hours to just own up to their own mistakes and get their shit fixed.

Not only that, but SunDance embarrassed himself and MLG on the forum for letting trolls get to him.


ive said this before but seriously think about how much internet is being used at any given time during this event? between the streams with hundreds huuundreds of thousands of viewers and all the games playing online and the thooousaaands of people at the place using wifi and whatnot how can you really blame them for lag. seriously just think about it for 5 seconds....


The viewer count on the stream is irrelevant. The data gets sent to off-site once and then the off-site distribution center sends it out to each viewer. (At least, that's how they ought to do it.)

Estimating how much bandwidth all those games would use is NOT HARD. It's back-of-the-envelope math that many people on this thread have done. They should have *done* that estimation, then tested their network hardware, and if the hardware couldn't hack it, either get some stuff that can or don't host the event.


Supposedly MLG was stupid enough to NOT send the data off site and actually tried to stream directly from the venue. The reasoning for doing this is more direct control over what ads air and when. This is just from reading other posts and such so should be taking as completely unverified.


This isn't an assumption. It's true. They attempt to stream directly from the venue and you can easily verify this by using the Akamai Flash Support link that's floating around this thread. It's the direct source from the venue. Brainy of them, right?

That's incorrect, it's the direct source from the CDN which is exactly how it should be done. You stream from the hotel/convention to a CDN, and the CDN has the infrastructure around the world to handle the heavy load. If they had tried to stream from the hotel as you're saying, they wouldn't even have supported 20 people.


Well that's true. So are they streaming to the CDN, or not?

They are streaming to the CDN, but the connection from the hotel to the Internet is so bad that it can't even do that right (hence the battle.net lag AND the stream lag). You can look at the stream url (the rtmp link) and see that they use akamai.


Oh lord, this made me realize that their incompetency is 100 times worse.


Their incompetence is worse because they're doing it correctly and the venue just doesn't have enough bandwidth? Not sure what you're getting at here, I mean it sucks that they picked a venue with terrible internet, but I'm not sure how much they could do on their side to fix that right now.


God forbid they plan ahead, or you know, test something.
Ansinjunger
Profile Joined November 2010
United States2451 Posts
April 03 2011 05:33 GMT
#11083
On April 03 2011 14:32 Dingobloo wrote:
Show nested quote +
On April 03 2011 14:25 ffdestiny wrote:
On April 03 2011 14:23 Thrax wrote:
On April 03 2011 14:21 ffdestiny wrote:
On April 03 2011 14:20 Thrax wrote:
On April 03 2011 14:18 ffdestiny wrote:
On April 03 2011 14:16 Lunares wrote:
On April 03 2011 14:11 entropius wrote:
On April 03 2011 14:08 mcjinzo wrote:
On April 03 2011 14:04 Joementum wrote:
[quote]

No they didn't. They didn't acknowledge anything being their fault for the first several hours. They were just blaming everyone else, but themselves for their problems. It took them close to 6 hours to just own up to their own mistakes and get their shit fixed.

Not only that, but SunDance embarrassed himself and MLG on the forum for letting trolls get to him.


ive said this before but seriously think about how much internet is being used at any given time during this event? between the streams with hundreds huuundreds of thousands of viewers and all the games playing online and the thooousaaands of people at the place using wifi and whatnot how can you really blame them for lag. seriously just think about it for 5 seconds....


The viewer count on the stream is irrelevant. The data gets sent to off-site once and then the off-site distribution center sends it out to each viewer. (At least, that's how they ought to do it.)

Estimating how much bandwidth all those games would use is NOT HARD. It's back-of-the-envelope math that many people on this thread have done. They should have *done* that estimation, then tested their network hardware, and if the hardware couldn't hack it, either get some stuff that can or don't host the event.


Supposedly MLG was stupid enough to NOT send the data off site and actually tried to stream directly from the venue. The reasoning for doing this is more direct control over what ads air and when. This is just from reading other posts and such so should be taking as completely unverified.


This isn't an assumption. It's true. They attempt to stream directly from the venue and you can easily verify this by using the Akamai Flash Support link that's floating around this thread. It's the direct source from the venue. Brainy of them, right?

That's incorrect, it's the direct source from the CDN which is exactly how it should be done. You stream from the hotel/convention to a CDN, and the CDN has the infrastructure around the world to handle the heavy load. If they had tried to stream from the hotel as you're saying, they wouldn't even have supported 20 people.


Well that's true. So are they streaming to the CDN, or not?

They are streaming to the CDN, but the connection from the hotel to the Internet is so bad that it can't even do that right (hence the battle.net lag AND the stream lag). You can look at the stream url (the rtmp link) and see that they use akamai.


Oh lord, this made me realize that their incompetency is 100 times worse.


Their incompetence is worse because they're doing it correctly and the venue just doesn't have enough bandwidth? Not sure what you're getting at here, I mean it sucks that they picked a venue with terrible internet, but I'm not sure how much they could do on their side to fix that right now.



Any chance in the future they'll split up the events to different weekends.
Asparagus
Profile Joined December 2010
United States269 Posts
Last Edited: 2011-04-03 05:33:46
April 03 2011 05:33 GMT
#11084
On April 03 2011 14:29 iDope wrote:
I really don't understand the logic behind considering discussion about balance and what not to be warning/ban worthy but incessant whining about a persons use of cheesy strategies to WIN (last I heard people play tournaments to WIN and with minimal effort too if possible) being perfectly fine. I know many people hate Nani for his past issues and brand him as someone who doesnt do much except 4-gate but the "fact" of the matter is that he was good enough to tear his way through the Open bracket and also managed to beat (let me count that right) EVERYONE in the Pool play. He can use whatever percentage of 4-gates he wants as long as it is winning him games. And he certainly could not have gotten away with 4 gating everyone in pool play at least. So if 4-gate is the problem report it to Blizzard, don't complain about people using it too much. Personally I find KiwiKaki and Huk much more entertaining to watch than Nani but you cant say he is bad because he wins with the same BO so much.


*sigh* nevermind. goodnight.
This isn't the right quote!
Thrax
Profile Joined October 2010
Canada1755 Posts
Last Edited: 2011-04-03 05:34:21
April 03 2011 05:33 GMT
#11085
On April 03 2011 14:25 ffdestiny wrote:
Show nested quote +
On April 03 2011 14:23 Thrax wrote:
On April 03 2011 14:21 ffdestiny wrote:
On April 03 2011 14:20 Thrax wrote:
On April 03 2011 14:18 ffdestiny wrote:
On April 03 2011 14:16 Lunares wrote:
On April 03 2011 14:11 entropius wrote:
On April 03 2011 14:08 mcjinzo wrote:
On April 03 2011 14:04 Joementum wrote:
On April 03 2011 13:58 L3g3nd_ wrote:
[quote]
oh shit

MLG did a great job today dealing with the issues that were largely out of their control


No they didn't. They didn't acknowledge anything being their fault for the first several hours. They were just blaming everyone else, but themselves for their problems. It took them close to 6 hours to just own up to their own mistakes and get their shit fixed.

Not only that, but SunDance embarrassed himself and MLG on the forum for letting trolls get to him.


ive said this before but seriously think about how much internet is being used at any given time during this event? between the streams with hundreds huuundreds of thousands of viewers and all the games playing online and the thooousaaands of people at the place using wifi and whatnot how can you really blame them for lag. seriously just think about it for 5 seconds....


The viewer count on the stream is irrelevant. The data gets sent to off-site once and then the off-site distribution center sends it out to each viewer. (At least, that's how they ought to do it.)

Estimating how much bandwidth all those games would use is NOT HARD. It's back-of-the-envelope math that many people on this thread have done. They should have *done* that estimation, then tested their network hardware, and if the hardware couldn't hack it, either get some stuff that can or don't host the event.


Supposedly MLG was stupid enough to NOT send the data off site and actually tried to stream directly from the venue. The reasoning for doing this is more direct control over what ads air and when. This is just from reading other posts and such so should be taking as completely unverified.


This isn't an assumption. It's true. They attempt to stream directly from the venue and you can easily verify this by using the Akamai Flash Support link that's floating around this thread. It's the direct source from the venue. Brainy of them, right?

That's incorrect, it's the direct source from the CDN which is exactly how it should be done. You stream from the hotel/convention to a CDN, and the CDN has the infrastructure around the world to handle the heavy load. If they had tried to stream from the hotel as you're saying, they wouldn't even have supported 20 people.


Well that's true. So are they streaming to the CDN, or not?

They are streaming to the CDN, but the connection from the hotel to the Internet is so bad that it can't even do that right (hence the battle.net lag AND the stream lag). You can look at the stream url (the rtmp link) and see that they use akamai.


Oh lord, this made me realize that their incompetency is 100 times worse.

You might be right but this is usually a lot more complex than it looks.
I assume they are using the hotel's bandwidth (which probably cost them several thousand dollars (potentially 10K+) for a 3 day event). It's pretty complex/even costlier to get an Internet drop brought in for a few days only.
a) Maybe they didn't buy enough bandwidth from the hotel - That would definitely be MLG's bad
b) Maybe they bought all the bandwidth available (probably a T3 - 45mbps) and that wasn't enough.. well hard to do much here.. Prioritize your usage! I've seen some hotel where the connection in the convention center was shared with the hotel rooms.. You could have some guy downloading porn in his room causing lag in a tournament! (I like to think the hotel's network here is better managed than that though!)
c) Maybe they have enough bandwidth, but they still get lag?! Sometimes the hotel network (which you don't really control or have a choice to use to get the Internet is so bad - NATs after NATs/poorly configured hardware before you actually leave the convention center that you run into issues even if everything was planned correctly. You just show up a couple of days before the event, to a certain point you have to trust the convention center to provide you the reliable Internet you paid for...

tl;dr - It can be very tricky to get reliable Internet at a convention center.
(I've been involved in running large LANs in the US, so I've seen these issues come up)
BluePabs
Profile Joined November 2010
United States317 Posts
April 03 2011 05:33 GMT
#11086
On April 03 2011 14:29 Kettchup wrote:
Also, this tournament system is horrible. It's hilarious that Incontrol has a top 6 spot locked up by beating Slush, Mihai and an absolutely-terrible-playing-TLO.

Why on earth they would put the #1 open seed into the #1 pool group is baffling. You don't usually reward the top seed by giving them the hardest opponent.


I like the tournament setup. If the streaming would have worked, which I think is the major reason for this setup, it would have been awesome. You only would have seen the top 16 seeded player games instead of big name players knocking out unknown players. It would have been way more enjoyable viewing during the first night and Saturday then normal. Plus from the open bracket it looks like the vast majority of better players advanced anyways.

I'm in support of the setup just please figure out how to stream it. It's 2011...here's to the explosion of esports.
EddieStyle
Profile Joined February 2011
Italy19 Posts
April 03 2011 05:33 GMT
#11087
guys, where do i get vods or replays? i ve missed all of them yesterday
Nosey
Profile Joined April 2011
United States4 Posts
Last Edited: 2011-04-03 05:36:40
April 03 2011 05:33 GMT
#11088
For anyone not already privy to the juicy part of G3 Idra vs. Huk....

[image loading]
DoomsVille
Profile Joined August 2010
Canada4885 Posts
April 03 2011 05:34 GMT
#11089
On April 03 2011 14:29 Kettchup wrote:
Also, this tournament system is horrible. It's hilarious that Incontrol has a top 6 spot locked up by beating Slush, Mihai and an absolutely-terrible-playing-TLO.

Why on earth they would put the #1 open seed into the #1 pool group is baffling. You don't usually reward the top seed by giving them the hardest opponent.

I think the logic was the highest seeded player from the open bracket should be placed in the "easiest" group based on seeding. And the easiest group is usually whichever group had the 1st seed in it (because they try to match the easier players into that group to reward him). Yea it's a stupid system. What can you do. This entire tournament format is retarded.
Pasado
Profile Joined December 2010
United States142 Posts
April 03 2011 05:34 GMT
#11090
On April 03 2011 14:33 EddieStyle wrote:
guys, where do i get vods or replays? i ve missed all of them yesterday


http://s3.majorleaguegaming.com/2011-dallas-starcraft2-champ.html#

Click on the more info button to get replays, not all are available.
iDope
Profile Joined October 2010
Saudi Arabia223 Posts
April 03 2011 05:34 GMT
#11091
On April 03 2011 14:29 Kettchup wrote:
Also, this tournament system is horrible. It's hilarious that Incontrol has a top 6 spot locked up by beating Slush, Mihai and an absolutely-terrible-playing-TLO.

Why on earth they would put the #1 open seed into the #1 pool group is baffling. You don't usually reward the top seed by giving them the hardest opponent.


I totally second that, Kiwi against Nani??? How is that even fair to them. Anyway whoever is knocked down will just come back to the final again from the lower bracket.
EddieStyle
Profile Joined February 2011
Italy19 Posts
April 03 2011 05:35 GMT
#11092
On April 03 2011 14:34 Pasado wrote:
Show nested quote +
On April 03 2011 14:33 EddieStyle wrote:
guys, where do i get vods or replays? i ve missed all of them yesterday


http://s3.majorleaguegaming.com/2011-dallas-starcraft2-champ.html#

Click on the more info button to get replays, not all are available.



thanks
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
April 03 2011 05:35 GMT
#11093
On April 03 2011 14:29 Kettchup wrote:
Also, this tournament system is horrible. It's hilarious that Incontrol has a top 6 spot locked up by beating Slush, Mihai and an absolutely-terrible-playing-TLO.


Also Painuser, but fair point, the number 1 seed from the open going into the hardest group was an interesting choice.
Souai
Profile Joined December 2010
United States47 Posts
April 03 2011 05:36 GMT
#11094
So the loser's bracket right now looks like this?

Sheth fights qxc -> Huk -> Haypro -> Idra

Vibe fights PainUser -> Tyler -> TLO -> drewbie

Moonan fights Agh -> Mihai -> Machine -> Slush

Optikzero fights Gretorp -> Ret -> Socke -> SjoW

Liquid gets one more than the minimum possible teamkill with five players down here, and we get the chance of a Huk v Idra rematch? Hopefully I sorted everything correctly, looks to be interesting.
Trsjnica
Profile Joined April 2011
United States477 Posts
April 03 2011 05:36 GMT
#11095
On April 03 2011 14:32 Dingobloo wrote:
Their incompetence is worse because they're doing it correctly and the venue just doesn't have enough bandwidth? Not sure what you're getting at here, I mean it sucks that they picked a venue with terrible internet, but I'm not sure how much they could do on their side to fix that right now.

I would say that, if true, yes, that is worse. Why?

Because if they are streaming from the venue and it doesn't have quite enough bandwidth for all the viewers, that sucks. But they might not have expected that number of viewers and it is more difficult to stress-test that.

However, if they are sending out only one stream, and that is bad enough to seriously lag the games, that is something that is easy to test and find out before. You don't need to simulate tens of thousands of viewers, you just need to run some games of Starcraft and send out a couple streams.

Although, the fact that they were able to stream most of the day anyhow (not games, but they were streaming commentators from inside the venue) while playing games in the lower brackets makes me think this might not have been the problem.
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
April 03 2011 05:37 GMT
#11096
So its over for today? And what game between Idra and Huk people are talking about? I didnt see it in the bracket.
Terran
Gatsbi
Profile Joined April 2010
United States1134 Posts
April 03 2011 05:38 GMT
#11097
On April 03 2011 14:35 Dingobloo wrote:
Show nested quote +
On April 03 2011 14:29 Kettchup wrote:
Also, this tournament system is horrible. It's hilarious that Incontrol has a top 6 spot locked up by beating Slush, Mihai and an absolutely-terrible-playing-TLO.


Also Painuser, but fair point, the number 1 seed from the open going into the hardest group was an interesting choice.


He really gets a top 6 spot without having to play any big names? I guess TLO is a decently big name, but he hasn't done anything recently.
"IF WHAT YOU DO NOT KNOW IS MORE THAN WHAT YOU HAVE KNOWN. THEN YOU HAVE NOT KNOWN ANYTHINIG YET." - Rev Kojo Smith
Gescom
Profile Joined February 2010
Canada3516 Posts
April 03 2011 05:41 GMT
#11098
Anyone have an organized bracket showing who is where? The MLG brackets are so damn complicated. -_-
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
Souljah
Profile Blog Joined November 2010
United States423 Posts
April 03 2011 05:41 GMT
#11099
slush looks pretty deadly. Might be the best playing zerg left.
halvorg
Profile Blog Joined October 2010
Norway717 Posts
April 03 2011 05:42 GMT
#11100
On April 03 2011 14:38 Gatsbi wrote:
Show nested quote +
On April 03 2011 14:35 Dingobloo wrote:
On April 03 2011 14:29 Kettchup wrote:
Also, this tournament system is horrible. It's hilarious that Incontrol has a top 6 spot locked up by beating Slush, Mihai and an absolutely-terrible-playing-TLO.


Also Painuser, but fair point, the number 1 seed from the open going into the hardest group was an interesting choice.


He really gets a top 6 spot without having to play any big names? I guess TLO is a decently big name, but he hasn't done anything recently.


Yeah t_T

I really hope iNc beats some good players tomorrow or this will be his "breakout performance". laughable to say the least.
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