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On February 26 2011 15:14 Mainland wrote:Show nested quote +On February 26 2011 15:09 Impeccable wrote:On February 26 2011 15:06 Fruscainte wrote:On February 26 2011 15:05 Impeccable wrote:On February 26 2011 15:04 Fruscainte wrote:On February 26 2011 15:03 Impeccable wrote:On February 26 2011 15:02 Fruscainte wrote:On February 26 2011 15:01 Impeccable wrote: Ensnare won thanks to a bug on the map. Hellions shouldn't be able to shoot up the ledge and kill the marines like that. Cool. And here comes the denial, claiming false "bugs" Let me guess, banshees shooting down is also a bug now? Are you seriously trying to say hellions are supposed to be able to up ledges and into the air? Yes, because they can on any other ledge if they got vision Even if the Hellions couldn't, it's COMPLETELY IRRELEVANT because the marines being dropped would have overwhelmed the 5 marines there and then the elevated Hellions would have still killed all the SCV's Stop trying to go into denial about this The marines were there to stop the drop, but they got toasted because the hellions were able to shoot up a ledge. So you're basically saying that a zealot should be able to attack a banshee if it is within range? Yeah, that makes sense. Jesus Fuck, please tell me you're trolling right now Nobody can be this stupid Units that cannot shoot into the air should not be able to shoot up a vertical edge. Hellions can't attack air units. This is a ridiculous argument. You're making the extremely flawed "game-world physics should be logical" argument. This game is an abstraction. Units have infinite ammo. An arbitrarily large amount of units can pop out of a single building. These things don't make sense, but they're allowed because it's a video game. All ranged units can hit up a ledge. The game was designed around that mechanic. If we turned that off all of a sudden, that changes the entire game. So you're basically saying that a zealot should be able to attack a banshee if it is within range?
Yeah, that makes sense.
User was temp banned for this post.
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SANZENITH mad respect. I'm sorry I've ever doubted you. haha. Yeah, you WERE pretty terrible though. Grats on your win.
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On February 26 2011 15:14 CuriousMoose wrote:Show nested quote +On February 26 2011 15:11 mousepad wrote:On February 26 2011 15:06 Lobo2me wrote:On February 26 2011 15:05 raf3776 wrote: so what would happen if nestea and boxer win the next match? Everyone would be 1-1, and it would be Nestea vs Boxer and Ensnare vs San to determine winners. And the losers and winners of those games would play each other, I'm guessing? Cause at that point you would have two 2-1's and two 1-2's and you need to determine brackets for the next round and up/down. I'm pretty sure no. Gomtv does some weird chicanery and figures it out 1st/2nd and 3rd/4th if they stick to how they've done it for GSL 4. I'm guessing it has to do with the matchup between the 1st/2nd place people and the one between the 3rd/4th place people. Yeah, it goes by who won when they played each other, I think.
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How about hellions are capable of throwing flame bombs up the lift with a navigation radar for aim? In a sense the target is still on ground so saying because they can't hit air implying they can't hit up edge aren't exactly logical. Just my two cents! :D
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On February 26 2011 15:16 AlBundy wrote: I've never disliked sanZenith's play, in my opinion this guy is Code S for a reason. I'll admit the Nestea game and tonight may be the greatest matches ever played by San, but he played pretty much the worst sets ever seen on GSL before tonight. (go check his liquipedia)
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Wonder what the reapers are going to do?!
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boxer geting 2 reapers san geting 2 gates and a nexus
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On February 26 2011 15:17 DystopiaX wrote:Show nested quote +On February 26 2011 15:14 CuriousMoose wrote:On February 26 2011 15:11 mousepad wrote:On February 26 2011 15:06 Lobo2me wrote:On February 26 2011 15:05 raf3776 wrote: so what would happen if nestea and boxer win the next match? Everyone would be 1-1, and it would be Nestea vs Boxer and Ensnare vs San to determine winners. And the losers and winners of those games would play each other, I'm guessing? Cause at that point you would have two 2-1's and two 1-2's and you need to determine brackets for the next round and up/down. I'm pretty sure no. Gomtv does some weird chicanery and figures it out 1st/2nd and 3rd/4th if they stick to how they've done it for GSL 4. I'm guessing it has to do with the matchup between the 1st/2nd place people and the one between the 3rd/4th place people. Yeah, it goes by who won when they played each other, I think.
That is correct. As of now, there is no way for both NesTea and Boxer to advance; and for either of them to advance, they have to win two games in a row (one of which will be against the other).
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On February 26 2011 15:17 AgentV wrote: How about hellions are capable of throwing flame bombs up the lift with a navigation radar for aim? In a sense the target is still on ground so saying because they can't hit air implying they can't hit up edge aren't exactly logical. Just my two cents! :D
I don't mind seeing ranged units hit up ledges... I guess I just always felt hellions were "long-ranged melee units". That's why it was weird for me and apparently a few other people that they did hit over the ledge.
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On February 26 2011 15:16 Impeccable wrote:Show nested quote +On February 26 2011 15:14 Mainland wrote:On February 26 2011 15:09 Impeccable wrote:On February 26 2011 15:06 Fruscainte wrote:On February 26 2011 15:05 Impeccable wrote:On February 26 2011 15:04 Fruscainte wrote:On February 26 2011 15:03 Impeccable wrote:On February 26 2011 15:02 Fruscainte wrote:On February 26 2011 15:01 Impeccable wrote: Ensnare won thanks to a bug on the map. Hellions shouldn't be able to shoot up the ledge and kill the marines like that. Cool. And here comes the denial, claiming false "bugs" Let me guess, banshees shooting down is also a bug now? Are you seriously trying to say hellions are supposed to be able to up ledges and into the air? Yes, because they can on any other ledge if they got vision Even if the Hellions couldn't, it's COMPLETELY IRRELEVANT because the marines being dropped would have overwhelmed the 5 marines there and then the elevated Hellions would have still killed all the SCV's Stop trying to go into denial about this The marines were there to stop the drop, but they got toasted because the hellions were able to shoot up a ledge. So you're basically saying that a zealot should be able to attack a banshee if it is within range? Yeah, that makes sense. Jesus Fuck, please tell me you're trolling right now Nobody can be this stupid Units that cannot shoot into the air should not be able to shoot up a vertical edge. Hellions can't attack air units. This is a ridiculous argument. You're making the extremely flawed "game-world physics should be logical" argument. This game is an abstraction. Units have infinite ammo. An arbitrarily large amount of units can pop out of a single building. These things don't make sense, but they're allowed because it's a video game. All ranged units can hit up a ledge. The game was designed around that mechanic. If we turned that off all of a sudden, that changes the entire game. So you're basically saying that a zealot should be able to attack a banshee if it is within range? Yeah, that makes sense.
I hope you're trolling dude. Seriously I do.
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I Just woke up, NesTea actually lost to SanZenith? I don't understand the world anymore (can't wait for the vod).
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I don't know why people are complaining about the Hellion being able to attack the high ground. Just the way the game works and the way the game has always worked.
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On February 26 2011 15:16 Impeccable wrote:Show nested quote +On February 26 2011 15:14 Mainland wrote:On February 26 2011 15:09 Impeccable wrote:On February 26 2011 15:06 Fruscainte wrote:On February 26 2011 15:05 Impeccable wrote:On February 26 2011 15:04 Fruscainte wrote:On February 26 2011 15:03 Impeccable wrote:On February 26 2011 15:02 Fruscainte wrote:On February 26 2011 15:01 Impeccable wrote: Ensnare won thanks to a bug on the map. Hellions shouldn't be able to shoot up the ledge and kill the marines like that. Cool. And here comes the denial, claiming false "bugs" Let me guess, banshees shooting down is also a bug now? Are you seriously trying to say hellions are supposed to be able to up ledges and into the air? Yes, because they can on any other ledge if they got vision Even if the Hellions couldn't, it's COMPLETELY IRRELEVANT because the marines being dropped would have overwhelmed the 5 marines there and then the elevated Hellions would have still killed all the SCV's Stop trying to go into denial about this The marines were there to stop the drop, but they got toasted because the hellions were able to shoot up a ledge. So you're basically saying that a zealot should be able to attack a banshee if it is within range? Yeah, that makes sense. Jesus Fuck, please tell me you're trolling right now Nobody can be this stupid Units that cannot shoot into the air should not be able to shoot up a vertical edge. Hellions can't attack air units. This is a ridiculous argument. You're making the extremely flawed "game-world physics should be logical" argument. This game is an abstraction. Units have infinite ammo. An arbitrarily large amount of units can pop out of a single building. These things don't make sense, but they're allowed because it's a video game. All ranged units can hit up a ledge. The game was designed around that mechanic. If we turned that off all of a sudden, that changes the entire game. So you're basically saying that a zealot should be able to attack a banshee if it is within range? Yeah, that makes sense.
Umm..a zealot isn't ranged?
Are u saying Marauders and Roaches shouldn't be able to hit things up a ledge?
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On February 26 2011 15:17 PartyBiscuit wrote:Show nested quote +On February 26 2011 15:16 AlBundy wrote: I've never disliked sanZenith's play, in my opinion this guy is Code S for a reason. I'll admit the Nestea game and tonight may be the greatest matches ever played by San, but he played pretty much the worst sets ever seen on GSL before tonight. (go check his liquipedia)
Making mistakes as big as san did had to have been nerves. Other than that his other losses were under 5 min to all ins.
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On February 26 2011 15:19 BuzZoo wrote:Show nested quote +On February 26 2011 15:16 Impeccable wrote:On February 26 2011 15:14 Mainland wrote:On February 26 2011 15:09 Impeccable wrote:On February 26 2011 15:06 Fruscainte wrote:On February 26 2011 15:05 Impeccable wrote:On February 26 2011 15:04 Fruscainte wrote:On February 26 2011 15:03 Impeccable wrote:On February 26 2011 15:02 Fruscainte wrote:On February 26 2011 15:01 Impeccable wrote: Ensnare won thanks to a bug on the map. Hellions shouldn't be able to shoot up the ledge and kill the marines like that. Cool. And here comes the denial, claiming false "bugs" Let me guess, banshees shooting down is also a bug now? Are you seriously trying to say hellions are supposed to be able to up ledges and into the air? Yes, because they can on any other ledge if they got vision Even if the Hellions couldn't, it's COMPLETELY IRRELEVANT because the marines being dropped would have overwhelmed the 5 marines there and then the elevated Hellions would have still killed all the SCV's Stop trying to go into denial about this The marines were there to stop the drop, but they got toasted because the hellions were able to shoot up a ledge. So you're basically saying that a zealot should be able to attack a banshee if it is within range? Yeah, that makes sense. Jesus Fuck, please tell me you're trolling right now Nobody can be this stupid Units that cannot shoot into the air should not be able to shoot up a vertical edge. Hellions can't attack air units. This is a ridiculous argument. You're making the extremely flawed "game-world physics should be logical" argument. This game is an abstraction. Units have infinite ammo. An arbitrarily large amount of units can pop out of a single building. These things don't make sense, but they're allowed because it's a video game. All ranged units can hit up a ledge. The game was designed around that mechanic. If we turned that off all of a sudden, that changes the entire game. So you're basically saying that a zealot should be able to attack a banshee if it is within range? Yeah, that makes sense. I hope you're trolling dude. Seriously I do.
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Hongun went for a mamaship vs Nada. it will be fun to see san going for a mamaship against boxer. new school mothershipping SC legends.
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On February 26 2011 15:17 PartyBiscuit wrote:Show nested quote +On February 26 2011 15:16 AlBundy wrote: I've never disliked sanZenith's play, in my opinion this guy is Code S for a reason. I'll admit the Nestea game and tonight may be the greatest matches ever played by San, but he played pretty much the worst sets ever seen on GSL before tonight. (go check his liquipedia)
Minus his terrible game against check, you can't really say that he's too terrible of a player. He lost to cheese almost every other time although I don't recall his gsl1 run too clearly.
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Guys you are wayyy off-topic there. this is a video game.
Boxer destroying the rocks at Gold expansion, getting upgrades, and a starport.
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