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[GSL March] Code S Ro32 Day 3 - Page 37

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 35 36 37 38 39 113 Next
Impeccable
Profile Joined November 2010
51 Posts
Last Edited: 2011-02-26 06:16:59
February 26 2011 06:16 GMT
#721
On February 26 2011 15:14 Mainland wrote:
Show nested quote +
On February 26 2011 15:09 Impeccable wrote:
On February 26 2011 15:06 Fruscainte wrote:
On February 26 2011 15:05 Impeccable wrote:
On February 26 2011 15:04 Fruscainte wrote:
On February 26 2011 15:03 Impeccable wrote:
On February 26 2011 15:02 Fruscainte wrote:
On February 26 2011 15:01 Impeccable wrote:
Ensnare won thanks to a bug on the map. Hellions shouldn't be able to shoot up the ledge and kill the marines like that. Cool.


And here comes the denial, claiming false "bugs"

Let me guess, banshees shooting down is also a bug now?

Are you seriously trying to say hellions are supposed to be able to up ledges and into the air?


Yes, because they can on any other ledge if they got vision

Even if the Hellions couldn't, it's COMPLETELY IRRELEVANT because the marines being dropped would have overwhelmed the 5 marines there and then the elevated Hellions would have still killed all the SCV's

Stop trying to go into denial about this

The marines were there to stop the drop, but they got toasted because the hellions were able to shoot up a ledge.

So you're basically saying that a zealot should be able to attack a banshee if it is within range?

Yeah, that makes sense.

Jesus Fuck, please tell me you're trolling right now

Nobody can be this stupid

Units that cannot shoot into the air should not be able to shoot up a vertical edge. Hellions can't attack air units.


This is a ridiculous argument. You're making the extremely flawed "game-world physics should be logical" argument. This game is an abstraction. Units have infinite ammo. An arbitrarily large amount of units can pop out of a single building. These things don't make sense, but they're allowed because it's a video game.

All ranged units can hit up a ledge. The game was designed around that mechanic. If we turned that off all of a sudden, that changes the entire game.

So you're basically saying that a zealot should be able to attack a banshee if it is within range?

Yeah, that makes sense.

User was temp banned for this post.
wolfe
Profile Joined March 2010
United States761 Posts
February 26 2011 06:16 GMT
#722
SANZENITH mad respect. I'm sorry I've ever doubted you. haha. Yeah, you WERE pretty terrible though. Grats on your win.
Swift as the wind, felt before noticed.
NineKOne
Profile Joined February 2011
Canada92 Posts
February 26 2011 06:16 GMT
#723
boxer hwaiting!
"It's over 9000!" -V
DystopiaX
Profile Joined October 2010
United States16236 Posts
February 26 2011 06:17 GMT
#724
On February 26 2011 15:14 CuriousMoose wrote:
Show nested quote +
On February 26 2011 15:11 mousepad wrote:
On February 26 2011 15:06 Lobo2me wrote:
On February 26 2011 15:05 raf3776 wrote:
so what would happen if nestea and boxer win the next match?

Everyone would be 1-1, and it would be Nestea vs Boxer and Ensnare vs San to determine winners.

And the losers and winners of those games would play each other, I'm guessing? Cause at that point you would have two 2-1's and two 1-2's and you need to determine brackets for the next round and up/down.



I'm pretty sure no. Gomtv does some weird chicanery and figures it out 1st/2nd and 3rd/4th if they stick to how they've done it for GSL 4. I'm guessing it has to do with the matchup between the 1st/2nd place people and the one between the 3rd/4th place people.

Yeah, it goes by who won when they played each other, I think.
AgentV
Profile Joined November 2010
United States159 Posts
February 26 2011 06:17 GMT
#725
How about hellions are capable of throwing flame bombs up the lift with a navigation radar for aim? In a sense the target is still on ground so saying because they can't hit air implying they can't hit up edge aren't exactly logical. Just my two cents! :D
Don Rag U
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
February 26 2011 06:17 GMT
#726
vlc link plz:D
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
February 26 2011 06:17 GMT
#727
On February 26 2011 15:16 AlBundy wrote:
I've never disliked sanZenith's play, in my opinion this guy is Code S for a reason.

I'll admit the Nestea game and tonight may be the greatest matches ever played by San, but he played pretty much the worst sets ever seen on GSL before tonight. (go check his liquipedia)
the farm ends here
wozjflwnl
Profile Joined May 2010
Canada344 Posts
February 26 2011 06:17 GMT
#728
Wonder what the reapers are going to do?!
EMPaThy789
Profile Joined July 2009
New Zealand878 Posts
February 26 2011 06:18 GMT
#729
boxer geting 2 reapers san geting 2 gates and a nexus
Gamgee
Profile Joined August 2010
United States135 Posts
February 26 2011 06:18 GMT
#730
On February 26 2011 15:17 DystopiaX wrote:
Show nested quote +
On February 26 2011 15:14 CuriousMoose wrote:
On February 26 2011 15:11 mousepad wrote:
On February 26 2011 15:06 Lobo2me wrote:
On February 26 2011 15:05 raf3776 wrote:
so what would happen if nestea and boxer win the next match?

Everyone would be 1-1, and it would be Nestea vs Boxer and Ensnare vs San to determine winners.

And the losers and winners of those games would play each other, I'm guessing? Cause at that point you would have two 2-1's and two 1-2's and you need to determine brackets for the next round and up/down.



I'm pretty sure no. Gomtv does some weird chicanery and figures it out 1st/2nd and 3rd/4th if they stick to how they've done it for GSL 4. I'm guessing it has to do with the matchup between the 1st/2nd place people and the one between the 3rd/4th place people.

Yeah, it goes by who won when they played each other, I think.


That is correct. As of now, there is no way for both NesTea and Boxer to advance; and for either of them to advance, they have to win two games in a row (one of which will be against the other).
Kurr
Profile Blog Joined April 2010
Canada2338 Posts
February 26 2011 06:18 GMT
#731
On February 26 2011 15:17 AgentV wrote:
How about hellions are capable of throwing flame bombs up the lift with a navigation radar for aim? In a sense the target is still on ground so saying because they can't hit air implying they can't hit up edge aren't exactly logical. Just my two cents! :D


I don't mind seeing ranged units hit up ledges... I guess I just always felt hellions were "long-ranged melee units". That's why it was weird for me and apparently a few other people that they did hit over the ledge.
(╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
BuzZoo
Profile Joined October 2010
Australia1468 Posts
February 26 2011 06:19 GMT
#732
On February 26 2011 15:16 Impeccable wrote:
Show nested quote +
On February 26 2011 15:14 Mainland wrote:
On February 26 2011 15:09 Impeccable wrote:
On February 26 2011 15:06 Fruscainte wrote:
On February 26 2011 15:05 Impeccable wrote:
On February 26 2011 15:04 Fruscainte wrote:
On February 26 2011 15:03 Impeccable wrote:
On February 26 2011 15:02 Fruscainte wrote:
On February 26 2011 15:01 Impeccable wrote:
Ensnare won thanks to a bug on the map. Hellions shouldn't be able to shoot up the ledge and kill the marines like that. Cool.


And here comes the denial, claiming false "bugs"

Let me guess, banshees shooting down is also a bug now?

Are you seriously trying to say hellions are supposed to be able to up ledges and into the air?


Yes, because they can on any other ledge if they got vision

Even if the Hellions couldn't, it's COMPLETELY IRRELEVANT because the marines being dropped would have overwhelmed the 5 marines there and then the elevated Hellions would have still killed all the SCV's

Stop trying to go into denial about this

The marines were there to stop the drop, but they got toasted because the hellions were able to shoot up a ledge.

So you're basically saying that a zealot should be able to attack a banshee if it is within range?

Yeah, that makes sense.

Jesus Fuck, please tell me you're trolling right now

Nobody can be this stupid

Units that cannot shoot into the air should not be able to shoot up a vertical edge. Hellions can't attack air units.


This is a ridiculous argument. You're making the extremely flawed "game-world physics should be logical" argument. This game is an abstraction. Units have infinite ammo. An arbitrarily large amount of units can pop out of a single building. These things don't make sense, but they're allowed because it's a video game.

All ranged units can hit up a ledge. The game was designed around that mechanic. If we turned that off all of a sudden, that changes the entire game.

So you're basically saying that a zealot should be able to attack a banshee if it is within range?

Yeah, that makes sense.


I hope you're trolling dude. Seriously I do.
Cadaver!!
Profile Joined December 2010
Hungary390 Posts
February 26 2011 06:19 GMT
#733
I Just woke up, NesTea actually lost to SanZenith? I don't understand the world anymore (can't wait for the vod).
I have a folder labeled day9_dailies where I store my horseporn. ¯\_(ツ)_/¯
Existential
Profile Joined December 2010
Australia2107 Posts
February 26 2011 06:19 GMT
#734
I don't know why people are complaining about the Hellion being able to attack the high ground. Just the way the game works and the way the game has always worked.
Jaedong <3 | BW - The first game I ever loved
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
February 26 2011 06:19 GMT
#735
On February 26 2011 15:16 Impeccable wrote:
Show nested quote +
On February 26 2011 15:14 Mainland wrote:
On February 26 2011 15:09 Impeccable wrote:
On February 26 2011 15:06 Fruscainte wrote:
On February 26 2011 15:05 Impeccable wrote:
On February 26 2011 15:04 Fruscainte wrote:
On February 26 2011 15:03 Impeccable wrote:
On February 26 2011 15:02 Fruscainte wrote:
On February 26 2011 15:01 Impeccable wrote:
Ensnare won thanks to a bug on the map. Hellions shouldn't be able to shoot up the ledge and kill the marines like that. Cool.


And here comes the denial, claiming false "bugs"

Let me guess, banshees shooting down is also a bug now?

Are you seriously trying to say hellions are supposed to be able to up ledges and into the air?


Yes, because they can on any other ledge if they got vision

Even if the Hellions couldn't, it's COMPLETELY IRRELEVANT because the marines being dropped would have overwhelmed the 5 marines there and then the elevated Hellions would have still killed all the SCV's

Stop trying to go into denial about this

The marines were there to stop the drop, but they got toasted because the hellions were able to shoot up a ledge.

So you're basically saying that a zealot should be able to attack a banshee if it is within range?

Yeah, that makes sense.

Jesus Fuck, please tell me you're trolling right now

Nobody can be this stupid

Units that cannot shoot into the air should not be able to shoot up a vertical edge. Hellions can't attack air units.


This is a ridiculous argument. You're making the extremely flawed "game-world physics should be logical" argument. This game is an abstraction. Units have infinite ammo. An arbitrarily large amount of units can pop out of a single building. These things don't make sense, but they're allowed because it's a video game.

All ranged units can hit up a ledge. The game was designed around that mechanic. If we turned that off all of a sudden, that changes the entire game.

So you're basically saying that a zealot should be able to attack a banshee if it is within range?

Yeah, that makes sense.



Umm..a zealot isn't ranged?

Are u saying Marauders and Roaches shouldn't be able to hit things up a ledge?
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
Orpheusz
Profile Joined August 2010
Australia210 Posts
February 26 2011 06:19 GMT
#736
On February 26 2011 15:17 PartyBiscuit wrote:
Show nested quote +
On February 26 2011 15:16 AlBundy wrote:
I've never disliked sanZenith's play, in my opinion this guy is Code S for a reason.

I'll admit the Nestea game and tonight may be the greatest matches ever played by San, but he played pretty much the worst sets ever seen on GSL before tonight. (go check his liquipedia)


Making mistakes as big as san did had to have been nerves. Other than that his other losses were under 5 min to all ins.
Mortal
Profile Blog Joined November 2010
2943 Posts
February 26 2011 06:19 GMT
#737
On February 26 2011 15:19 BuzZoo wrote:
Show nested quote +
On February 26 2011 15:16 Impeccable wrote:
On February 26 2011 15:14 Mainland wrote:
On February 26 2011 15:09 Impeccable wrote:
On February 26 2011 15:06 Fruscainte wrote:
On February 26 2011 15:05 Impeccable wrote:
On February 26 2011 15:04 Fruscainte wrote:
On February 26 2011 15:03 Impeccable wrote:
On February 26 2011 15:02 Fruscainte wrote:
On February 26 2011 15:01 Impeccable wrote:
Ensnare won thanks to a bug on the map. Hellions shouldn't be able to shoot up the ledge and kill the marines like that. Cool.


And here comes the denial, claiming false "bugs"

Let me guess, banshees shooting down is also a bug now?

Are you seriously trying to say hellions are supposed to be able to up ledges and into the air?


Yes, because they can on any other ledge if they got vision

Even if the Hellions couldn't, it's COMPLETELY IRRELEVANT because the marines being dropped would have overwhelmed the 5 marines there and then the elevated Hellions would have still killed all the SCV's

Stop trying to go into denial about this

The marines were there to stop the drop, but they got toasted because the hellions were able to shoot up a ledge.

So you're basically saying that a zealot should be able to attack a banshee if it is within range?

Yeah, that makes sense.

Jesus Fuck, please tell me you're trolling right now

Nobody can be this stupid

Units that cannot shoot into the air should not be able to shoot up a vertical edge. Hellions can't attack air units.


This is a ridiculous argument. You're making the extremely flawed "game-world physics should be logical" argument. This game is an abstraction. Units have infinite ammo. An arbitrarily large amount of units can pop out of a single building. These things don't make sense, but they're allowed because it's a video game.

All ranged units can hit up a ledge. The game was designed around that mechanic. If we turned that off all of a sudden, that changes the entire game.

So you're basically saying that a zealot should be able to attack a banshee if it is within range?

Yeah, that makes sense.


I hope you're trolling dude. Seriously I do.

The universe created an audience for itself.
NineKOne
Profile Joined February 2011
Canada92 Posts
February 26 2011 06:19 GMT
#738
Hongun went for a mamaship vs Nada.
it will be fun to see san going for a mamaship against boxer. new school mothershipping SC legends.
"It's over 9000!" -V
CuriousMoose
Profile Joined January 2011
United States73 Posts
February 26 2011 06:20 GMT
#739
On February 26 2011 15:17 PartyBiscuit wrote:
Show nested quote +
On February 26 2011 15:16 AlBundy wrote:
I've never disliked sanZenith's play, in my opinion this guy is Code S for a reason.

I'll admit the Nestea game and tonight may be the greatest matches ever played by San, but he played pretty much the worst sets ever seen on GSL before tonight. (go check his liquipedia)


Minus his terrible game against check, you can't really say that he's too terrible of a player. He lost to cheese almost every other time although I don't recall his gsl1 run too clearly.
Al Bundy
Profile Joined April 2010
7257 Posts
Last Edited: 2011-02-26 06:20:46
February 26 2011 06:20 GMT
#740
Guys you are wayyy off-topic there. this is a video game.

Boxer destroying the rocks at Gold expansion, getting upgrades, and a starport.
o choro é livre
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