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[GSTL] Ro8 Day 1 - Page 44

Forum Index > StarCraft 2 Tournaments
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Prev 1 42 43 44 45 46 71 Next
TheCrow
Profile Joined January 2011
Norway296 Posts
February 07 2011 11:46 GMT
#861
On February 07 2011 20:45 Klonere wrote:
We need more Zergs all up in this Team League.


Don't think many zergs feel strong atm.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
February 07 2011 11:46 GMT
#862
On February 07 2011 20:45 Piski wrote:
So much faith on zergs ^^ Not complaining about balance but damn. I really want to see zerg play on the new maps so lets hope FD plays


same here but why send a Z on meta or lt where close positions or the cliff might lose him the game.
life of lively to live to life of full life thx to shield battery
Entropic
Profile Blog Joined May 2009
Canada2837 Posts
February 07 2011 11:46 GMT
#863
On February 07 2011 20:45 Fa1nT wrote:
The only time gateway units can fight marauders are in you have an overwhelming number of sentries.... trying to fight stimmed marauders in an open area with just zealots/stalkers... thats like trying to fight a blue flame hellion with slow zerglings -_-


Yeah, gateway army with sentries = scaaaarrrrryyyyy, no sentries- just lolololol
BaLoO-
Profile Joined January 2011
France318 Posts
February 07 2011 11:46 GMT
#864
lol at the comment "don't try to kill the game", without any tech he was barely ahead since rax units rape so easily gates. Furthermore, i think sSKS just missed the force field he wanted to use to cover his retreat, that's why he tried to take a winnable battle (which would have give him the game if it worked).
mizU
Profile Blog Joined April 2010
United States12125 Posts
February 07 2011 11:47 GMT
#865
On February 07 2011 20:46 ranjutan wrote:
Show nested quote +
On February 07 2011 20:42 dark fuhrer wrote:
Did tester do that on purpose just to feed the balance trolls or what?


Feed the balance trolls, what?
I'm pretty sure everyone is in agreement he just played way too foolishly....


Fixed.
if happy ever afters did exist <3 @watamizu_
Armsved
Profile Joined May 2010
Denmark642 Posts
February 07 2011 11:47 GMT
#866
On February 07 2011 20:45 Fa1nT wrote:
The only time gateway units can fight marauders are in you have an overwhelming number of sentries.... trying to fight stimmed marauders in an open area with just zealots/stalkers... thats like trying to fight a blue flame hellion with slow zerglings -_-


Or you can fight at your or your enemy choke, just dont in the middle of the freaking map.
YOOO
mizU
Profile Blog Joined April 2010
United States12125 Posts
February 07 2011 11:47 GMT
#867
Tester warped in too many units one by one, also, warped in the wrong compositions...
if happy ever afters did exist <3 @watamizu_
Firereaver
Profile Blog Joined October 2010
India1701 Posts
February 07 2011 11:47 GMT
#868
On February 07 2011 20:45 Fa1nT wrote:
The only time gateway units can fight marauders are in you have an overwhelming number of sentries.... trying to fight stimmed marauders in an open area with just zealots/stalkers... thats like trying to fight a blue flame hellion with slow zerglings -_-

Hyperbole a bit but valid point... Also Polt showed more skill than Tester expected, I think...
That was zerg-level decision making on choosing when to attack.. Very good from Polt imo.
"They drone drone drone , me win" - JangMinChul(Iron/oGsMC)
xza
Profile Joined November 2010
Singapore1600 Posts
February 07 2011 11:48 GMT
#869
anyone know the song before the commercials?
"What a terrible final. This is why BO3s are horrible. Seriously MKP vs Moon in a final and having it BO3 is like having Mila Kunis naked in your bed and all she'll give you is a HJ with her PJs on. Pffffffffffffffftt." -greatZERG
Endorsed
Profile Joined May 2010
Netherlands1221 Posts
February 07 2011 11:48 GMT
#870
On February 07 2011 20:46 Entropic wrote:
Show nested quote +
On February 07 2011 20:45 Fa1nT wrote:
The only time gateway units can fight marauders are in you have an overwhelming number of sentries.... trying to fight stimmed marauders in an open area with just zealots/stalkers... thats like trying to fight a blue flame hellion with slow zerglings -_-


Yeah, gateway army with sentries = scaaaarrrrryyyyy, no sentries- just lolololol


You basically always have to engage a gateway army(with sentry's) out in the open. Or you will lose if he has good sentry control. This makes the matchup so hard for a terran going up against a protoss that doesn't engage. They just turtle up, and you can't engage in a choke because of forcefields. Then they get this 200/200 deathball with collosus and templars and there is almost nothing you can do.
PanzerKing
Profile Joined May 2010
United States483 Posts
February 07 2011 11:49 GMT
#871
On February 07 2011 20:44 Lucius2 wrote:
why am i blind in seeing so good micro in this....

this shoot'n'scoot micro is a must do for all ranged units, too bad stim and the slow make this wtf retarded for terran


Because anyone can move-stop micro, but Polt is maintaining excellent macro while move-focusing down stalkers with half his units and move-stopping the other half away from the zealots. That's the impressive part.
http://tkrmx.blogspot.com/
Kantutan
Profile Blog Joined February 2010
Canada1319 Posts
February 07 2011 11:49 GMT
#872
Tester threw the game just so we would have a longer series. He loves the fans.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
February 07 2011 11:49 GMT
#873
On February 07 2011 20:45 DwD wrote:
Tasteless so bad at game. Calling it's over when it really isn't and what happends? Yeah the "dead" player wins.. lmao


To be fair, Tester was waaaaay ahead at that point and if he wouldn't have just thrown free kills at polt for the next 5 min would have been able to roll in with a 200 army when Polt was around ~120
Carrilord has arrived.
lbmaian
Profile Joined December 2010
United States689 Posts
February 07 2011 11:49 GMT
#874
On February 07 2011 20:46 Omnipresent wrote:
Show nested quote +
On February 07 2011 20:44 Grummler wrote:
Todays sc2 lecture for bronzes and tester:

Wrong:
1. get ahead
2. try to finish the game asap
3. be cost inefficient
4. lose

Right:
1. get ahead
2. defend and get further ahead
3. win


"Once you're ahead, get aheader"
~Day[9]


I thought Day9 was quoting Artosis there.
ParasitJonte
Profile Joined September 2004
Sweden1768 Posts
February 07 2011 11:50 GMT
#875
don't get how tester can be a total genius first and then just die like that.

by now people should now that you can't engage mm with concussive and stim as if it's going to just work out. it never does.
Hello=)
HeroHenry
Profile Joined November 2010
United States1723 Posts
February 07 2011 11:50 GMT
#876
On February 07 2011 20:49 lbmaian wrote:
Show nested quote +
On February 07 2011 20:46 Omnipresent wrote:
On February 07 2011 20:44 Grummler wrote:
Todays sc2 lecture for bronzes and tester:

Wrong:
1. get ahead
2. try to finish the game asap
3. be cost inefficient
4. lose

Right:
1. get ahead
2. defend and get further ahead
3. win


"Once you're ahead, get aheader"
~Day[9]


I thought Day9 was quoting Artosis there.

He was
DestroManiak
Profile Joined December 2010
257 Posts
February 07 2011 11:50 GMT
#877
In the last game Artosis said something like "that was one of the best jokes youve made" but I missed that joke
does anyone remember what it was???
Kantutan
Profile Blog Joined February 2010
Canada1319 Posts
February 07 2011 11:50 GMT
#878
On February 07 2011 20:49 lbmaian wrote:
Show nested quote +
On February 07 2011 20:46 Omnipresent wrote:
On February 07 2011 20:44 Grummler wrote:
Todays sc2 lecture for bronzes and tester:

Wrong:
1. get ahead
2. try to finish the game asap
3. be cost inefficient
4. lose

Right:
1. get ahead
2. defend and get further ahead
3. win


"Once you're ahead, get aheader"
~Day[9]


I thought Day9 was quoting Artosis there.


It's 'more ahead' anyways. Aheader is not a word.
TheCrow
Profile Joined January 2011
Norway296 Posts
February 07 2011 11:50 GMT
#879
I don't think people should be too hard on Tester. He did a mistake yes, but everyone has to agree Polts micro was surprisingly good. Managing to keep all the zealots slowed while focusing down the stalkers.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2011-02-07 11:53:07
February 07 2011 11:51 GMT
#880
On February 07 2011 20:47 Armsved wrote:
Show nested quote +
On February 07 2011 20:45 Fa1nT wrote:
The only time gateway units can fight marauders are in you have an overwhelming number of sentries.... trying to fight stimmed marauders in an open area with just zealots/stalkers... thats like trying to fight a blue flame hellion with slow zerglings -_-


Or you can fight at your or your enemy choke, just dont in the middle of the freaking map.


doesnt change much without sentrys or overwhelming numbers. guardian shield makes rine dps a joke(and rauder on zealot dps too) and forcefield simply is THE key to beat bio


running in pure zealots or maybe a stalker all alone again and again was like the worst thing he could do.


On February 07 2011 20:49 Slusher wrote:
Show nested quote +
On February 07 2011 20:45 DwD wrote:
Tasteless so bad at game. Calling it's over when it really isn't and what happends? Yeah the "dead" player wins.. lmao


To be fair, Tester was waaaaay ahead at that point and if he wouldn't have just thrown free kills at polt for the next 5 min would have been able to roll in with a 200 army when Polt was around ~120



exactly. wouldve taken like ANY bet on tester after his first attack. he 100% threw the game away in a horrible way. there was no way to comeback for polt if tester just chilled and defended against any attacks or drops.
life of lively to live to life of full life thx to shield battery
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