On February 07 2011 20:45 Klonere wrote:
We need more Zergs all up in this Team League.
We need more Zergs all up in this Team League.
Don't think many zergs feel strong atm.
Forum Index > StarCraft 2 Tournaments |
TheCrow
Norway296 Posts
On February 07 2011 20:45 Klonere wrote: We need more Zergs all up in this Team League. Don't think many zergs feel strong atm. | ||
BeMannerDuPenner
Germany5638 Posts
On February 07 2011 20:45 Piski wrote: So much faith on zergs ^^ Not complaining about balance but damn. I really want to see zerg play on the new maps so lets hope FD plays same here but why send a Z on meta or lt where close positions or the cliff might lose him the game. | ||
Entropic
Canada2837 Posts
On February 07 2011 20:45 Fa1nT wrote: The only time gateway units can fight marauders are in you have an overwhelming number of sentries.... trying to fight stimmed marauders in an open area with just zealots/stalkers... thats like trying to fight a blue flame hellion with slow zerglings -_- Yeah, gateway army with sentries = scaaaarrrrryyyyy, no sentries- just lolololol | ||
BaLoO-
France318 Posts
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mizU
United States12125 Posts
On February 07 2011 20:46 ranjutan wrote: Show nested quote + On February 07 2011 20:42 dark fuhrer wrote: Did tester do that on purpose just to feed the balance trolls or what? Feed the balance trolls, what? I'm pretty sure everyone is in agreement he just played way too foolishly.... Fixed. | ||
Armsved
Denmark642 Posts
On February 07 2011 20:45 Fa1nT wrote: The only time gateway units can fight marauders are in you have an overwhelming number of sentries.... trying to fight stimmed marauders in an open area with just zealots/stalkers... thats like trying to fight a blue flame hellion with slow zerglings -_- Or you can fight at your or your enemy choke, just dont in the middle of the freaking map. | ||
mizU
United States12125 Posts
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Firereaver
India1701 Posts
On February 07 2011 20:45 Fa1nT wrote: The only time gateway units can fight marauders are in you have an overwhelming number of sentries.... trying to fight stimmed marauders in an open area with just zealots/stalkers... thats like trying to fight a blue flame hellion with slow zerglings -_- Hyperbole a bit but valid point... Also Polt showed more skill than Tester expected, I think... That was zerg-level decision making on choosing when to attack.. Very good from Polt imo. | ||
xza
Singapore1600 Posts
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Endorsed
Netherlands1221 Posts
On February 07 2011 20:46 Entropic wrote: Show nested quote + On February 07 2011 20:45 Fa1nT wrote: The only time gateway units can fight marauders are in you have an overwhelming number of sentries.... trying to fight stimmed marauders in an open area with just zealots/stalkers... thats like trying to fight a blue flame hellion with slow zerglings -_- Yeah, gateway army with sentries = scaaaarrrrryyyyy, no sentries- just lolololol You basically always have to engage a gateway army(with sentry's) out in the open. Or you will lose if he has good sentry control. This makes the matchup so hard for a terran going up against a protoss that doesn't engage. They just turtle up, and you can't engage in a choke because of forcefields. Then they get this 200/200 deathball with collosus and templars and there is almost nothing you can do. | ||
PanzerKing
United States483 Posts
On February 07 2011 20:44 Lucius2 wrote: why am i blind in seeing so good micro in this.... this shoot'n'scoot micro is a must do for all ranged units, too bad stim and the slow make this wtf retarded for terran Because anyone can move-stop micro, but Polt is maintaining excellent macro while move-focusing down stalkers with half his units and move-stopping the other half away from the zealots. That's the impressive part. | ||
Kantutan
Canada1319 Posts
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Slusher
United States19143 Posts
On February 07 2011 20:45 DwD wrote: Tasteless so bad at game. Calling it's over when it really isn't and what happends? Yeah the "dead" player wins.. lmao To be fair, Tester was waaaaay ahead at that point and if he wouldn't have just thrown free kills at polt for the next 5 min would have been able to roll in with a 200 army when Polt was around ~120 | ||
lbmaian
United States689 Posts
On February 07 2011 20:46 Omnipresent wrote: Show nested quote + On February 07 2011 20:44 Grummler wrote: Todays sc2 lecture for bronzes and tester: Wrong: 1. get ahead 2. try to finish the game asap 3. be cost inefficient 4. lose Right: 1. get ahead 2. defend and get further ahead 3. win "Once you're ahead, get aheader" ~Day[9] I thought Day9 was quoting Artosis there. | ||
ParasitJonte
Sweden1768 Posts
by now people should now that you can't engage mm with concussive and stim as if it's going to just work out. it never does. | ||
HeroHenry
United States1723 Posts
On February 07 2011 20:49 lbmaian wrote: Show nested quote + On February 07 2011 20:46 Omnipresent wrote: On February 07 2011 20:44 Grummler wrote: Todays sc2 lecture for bronzes and tester: Wrong: 1. get ahead 2. try to finish the game asap 3. be cost inefficient 4. lose Right: 1. get ahead 2. defend and get further ahead 3. win "Once you're ahead, get aheader" ~Day[9] I thought Day9 was quoting Artosis there. He was | ||
DestroManiak
257 Posts
does anyone remember what it was??? | ||
Kantutan
Canada1319 Posts
On February 07 2011 20:49 lbmaian wrote: Show nested quote + On February 07 2011 20:46 Omnipresent wrote: On February 07 2011 20:44 Grummler wrote: Todays sc2 lecture for bronzes and tester: Wrong: 1. get ahead 2. try to finish the game asap 3. be cost inefficient 4. lose Right: 1. get ahead 2. defend and get further ahead 3. win "Once you're ahead, get aheader" ~Day[9] I thought Day9 was quoting Artosis there. It's 'more ahead' anyways. Aheader is not a word. | ||
TheCrow
Norway296 Posts
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BeMannerDuPenner
Germany5638 Posts
On February 07 2011 20:47 Armsved wrote: Show nested quote + On February 07 2011 20:45 Fa1nT wrote: The only time gateway units can fight marauders are in you have an overwhelming number of sentries.... trying to fight stimmed marauders in an open area with just zealots/stalkers... thats like trying to fight a blue flame hellion with slow zerglings -_- Or you can fight at your or your enemy choke, just dont in the middle of the freaking map. doesnt change much without sentrys or overwhelming numbers. guardian shield makes rine dps a joke(and rauder on zealot dps too) and forcefield simply is THE key to beat bio running in pure zealots or maybe a stalker all alone again and again was like the worst thing he could do. On February 07 2011 20:49 Slusher wrote: Show nested quote + On February 07 2011 20:45 DwD wrote: Tasteless so bad at game. Calling it's over when it really isn't and what happends? Yeah the "dead" player wins.. lmao To be fair, Tester was waaaaay ahead at that point and if he wouldn't have just thrown free kills at polt for the next 5 min would have been able to roll in with a 200 army when Polt was around ~120 exactly. wouldve taken like ANY bet on tester after his first attack. he 100% threw the game away in a horrible way. there was no way to comeback for polt if tester just chilled and defended against any attacks or drops. | ||
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