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Starcraft 2 Added to 2010 MLG Pro Circuit - Page 14

Forum Index > StarCraft 2 Tournaments
438 CommentsPost a Reply
Prev 1 12 13 14 15 16 22 Next All
ekaj
Profile Joined February 2010
United States174 Posts
August 02 2010 19:42 GMT
#261
you'd get called a nerd anywhere for any game if you announced you practiced 8-12 hours a day, because it's true

not many people are offended by being called a nerd these days
w2w
Zapperkhan
Profile Joined October 2008
United States437 Posts
August 02 2010 19:56 GMT
#262
On August 02 2010 21:02 Boonbag wrote:
Youtube doesn't make enough money and is losing money every year. Yes, streaming is very expensive.

YouTube fixed that problem in 2008 or 2009. Their bandwidth costs are next to nothing now. They've made deals with the major ISPs and have some genius engineers.
Endorsed
Profile Joined May 2010
Netherlands1221 Posts
August 02 2010 20:12 GMT
#263
On August 03 2010 04:17 iEchoic wrote:
Show nested quote +
On August 03 2010 01:08 heroyi wrote:
sc, not in my knowledge, wasnt that big of a scene in NA. actually i feel that its ridiculed in a way . people label sc players as "losers" but praise fps players.... they have heard of sc but EVERYONE KNOWS halo. thats how it is.

but now with blizzard trying to actually market sc2 it could possibly fly.


The amount people play SC2 won't fly with the MLG audience. If you go over on the MLG boards and post that you play 8-12 hours a day (which a lot of people do), everyone is going to call you a nerd.


True. Halo pro's only practice like 4 hours a day. Semi pro's on the other hand practice like 8 hours haha.
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2010-08-02 20:19:59
August 02 2010 20:14 GMT
#264
On August 03 2010 05:12 Endorsed wrote:
Show nested quote +
On August 03 2010 04:17 iEchoic wrote:
On August 03 2010 01:08 heroyi wrote:
sc, not in my knowledge, wasnt that big of a scene in NA. actually i feel that its ridiculed in a way . people label sc players as "losers" but praise fps players.... they have heard of sc but EVERYONE KNOWS halo. thats how it is.

but now with blizzard trying to actually market sc2 it could possibly fly.


The amount people play SC2 won't fly with the MLG audience. If you go over on the MLG boards and post that you play 8-12 hours a day (which a lot of people do), everyone is going to call you a nerd.


True. Halo pro's only practice like 4 hours a day. Semi pro's on the other hand practice like 8 hours haha.


Which is probably part of the reason Halo is so popular. Americans are never going to identify with progamers who weigh 130 and play 12 hours a day. Halo's model makes it more about skill and talent than simply having a life situation that allows you to do nothing but play videogames.

I think if people want SC2 to succeed in America they're going to have to follow that Halo model a bit more.
vileEchoic -- clanvile.com
InToTheWannaB
Profile Joined September 2002
United States4770 Posts
Last Edited: 2010-08-02 20:19:02
August 02 2010 20:18 GMT
#265
On August 03 2010 02:15 HuK wrote:
Show nested quote +
On August 02 2010 18:57 IdrA wrote:
On August 02 2010 13:47 HuK wrote:
pretty sure im coming

sure as hell cant let you win it
guess i might have to go after all



i dont know what to do now IEM ESL group stages are exact same dates as this

My 2 cents for whatever its worth. Find out what one Idra will be doing, and avoid him.
When the spirit is not altogether slain, great loss teaches men and women to desire greatly, both for themselves and for others.
f0rk
Profile Joined March 2010
England172 Posts
August 02 2010 20:20 GMT
#266
On August 03 2010 03:58 Ownos wrote:

Halo is far bigger than SC2 at the moment whether we like it or not. Just reality.



It also has shitty growth potential worldwide because of MLG contracts. I'd rather have less prize money spread around the western world than a high amount all in 1 place. It's not like the tournaments are any more prestigious.
Ownos
Profile Joined July 2010
United States2147 Posts
August 02 2010 20:22 GMT
#267
Just another case of Pot-Kettle-Black etc. etc.. No need to waste effort trying to rationalize it.
...deeper and deeper into the bowels of El Diablo
Ownos
Profile Joined July 2010
United States2147 Posts
August 02 2010 20:27 GMT
#268
On August 03 2010 05:20 f0rk wrote:
Show nested quote +
On August 03 2010 03:58 Ownos wrote:

Halo is far bigger than SC2 at the moment whether we like it or not. Just reality.



It also has shitty growth potential worldwide because of MLG contracts. I'd rather have less prize money spread around the western world than a high amount all in 1 place. It's not like the tournaments are any more prestigious.


Don't know anything about that (contracts). No game is going to have such strong success internationally as far as competitive gaming goes. People talk about how big SC is, when it mostly is centered in Korea.
...deeper and deeper into the bowels of El Diablo
HuK
Profile Blog Joined March 2010
Canada1591 Posts
August 02 2010 20:27 GMT
#269
On August 03 2010 05:14 iEchoic wrote:
Show nested quote +
On August 03 2010 05:12 Endorsed wrote:
On August 03 2010 04:17 iEchoic wrote:
On August 03 2010 01:08 heroyi wrote:
sc, not in my knowledge, wasnt that big of a scene in NA. actually i feel that its ridiculed in a way . people label sc players as "losers" but praise fps players.... they have heard of sc but EVERYONE KNOWS halo. thats how it is.

but now with blizzard trying to actually market sc2 it could possibly fly.


The amount people play SC2 won't fly with the MLG audience. If you go over on the MLG boards and post that you play 8-12 hours a day (which a lot of people do), everyone is going to call you a nerd.


True. Halo pro's only practice like 4 hours a day. Semi pro's on the other hand practice like 8 hours haha.


Which is probably part of the reason Halo is so popular. Americans are never going to identify with progamers who weigh 130 and play 12 hours a day. Halo's model makes it more about skill and talent than simply having a life situation that allows you to do nothing but play videogames.

I think if people want SC2 to succeed in America they're going to have to follow that Halo model a bit more.



yea becuz u can compete with 4 hours avg practice a day.... (/sarcasm)
ProgamerLive like a God or die like a Slave 11:11
Runnin
Profile Joined May 2010
208 Posts
August 02 2010 20:28 GMT
#270
MLG has always taken a safe, slow, and steady approach to adding new games onto their circuit. It's one of the reasons that they are still around while some other western e-sports organizations have collapsed. I'm willing to bet that 3 tournaments from now if everything goes well there will be either online qualifiers or 256+ open passes available.
EffeCt
Profile Joined January 2010
United States77 Posts
August 02 2010 20:37 GMT
#271
SICK, I really wanna go to this!
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2010-08-02 20:38:50
August 02 2010 20:37 GMT
#272
On August 03 2010 05:27 HuK wrote:
Show nested quote +
On August 03 2010 05:14 iEchoic wrote:
On August 03 2010 05:12 Endorsed wrote:
On August 03 2010 04:17 iEchoic wrote:
On August 03 2010 01:08 heroyi wrote:
sc, not in my knowledge, wasnt that big of a scene in NA. actually i feel that its ridiculed in a way . people label sc players as "losers" but praise fps players.... they have heard of sc but EVERYONE KNOWS halo. thats how it is.

but now with blizzard trying to actually market sc2 it could possibly fly.


The amount people play SC2 won't fly with the MLG audience. If you go over on the MLG boards and post that you play 8-12 hours a day (which a lot of people do), everyone is going to call you a nerd.


True. Halo pro's only practice like 4 hours a day. Semi pro's on the other hand practice like 8 hours haha.


Which is probably part of the reason Halo is so popular. Americans are never going to identify with progamers who weigh 130 and play 12 hours a day. Halo's model makes it more about skill and talent than simply having a life situation that allows you to do nothing but play videogames.

I think if people want SC2 to succeed in America they're going to have to follow that Halo model a bit more.



yea becuz u can compete with 4 hours avg practice a day.... (/sarcasm)


Well, you actually can on Halo. If you're talented. It'd be the same on SC if so many people didn't play 12 hours.
vileEchoic -- clanvile.com
Runnin
Profile Joined May 2010
208 Posts
August 02 2010 21:14 GMT
#273
On August 03 2010 05:37 iEchoic wrote:
Show nested quote +
On August 03 2010 05:27 HuK wrote:
On August 03 2010 05:14 iEchoic wrote:
On August 03 2010 05:12 Endorsed wrote:
On August 03 2010 04:17 iEchoic wrote:
On August 03 2010 01:08 heroyi wrote:
sc, not in my knowledge, wasnt that big of a scene in NA. actually i feel that its ridiculed in a way . people label sc players as "losers" but praise fps players.... they have heard of sc but EVERYONE KNOWS halo. thats how it is.

but now with blizzard trying to actually market sc2 it could possibly fly.


The amount people play SC2 won't fly with the MLG audience. If you go over on the MLG boards and post that you play 8-12 hours a day (which a lot of people do), everyone is going to call you a nerd.


True. Halo pro's only practice like 4 hours a day. Semi pro's on the other hand practice like 8 hours haha.


Which is probably part of the reason Halo is so popular. Americans are never going to identify with progamers who weigh 130 and play 12 hours a day. Halo's model makes it more about skill and talent than simply having a life situation that allows you to do nothing but play videogames.

I think if people want SC2 to succeed in America they're going to have to follow that Halo model a bit more.



yea becuz u can compete with 4 hours avg practice a day.... (/sarcasm)


Well, you actually can on Halo. If you're talented. It'd be the same on SC if so many people didn't play 12 hours.


If Halo got to be as big here as SC is in Korea that would change. It's more viable for a young korean to aspire to support himself through starcraft than it is for someone here to make a living off of Halo. While the top 8 MLG teams make a decent living through winnings and sponsors, anyone out of the top 16 is making next to nothing. In Korea B-teamers don't make a lot, but it's at least something and there are a lot more spots to compete for. If the "progaming dream" was the same here as it is there, you'd see a lot more kids putting in 12 hours a day to try to become the next OG2.
Ownos
Profile Joined July 2010
United States2147 Posts
Last Edited: 2010-08-02 21:16:34
August 02 2010 21:16 GMT
#274
On August 03 2010 05:37 iEchoic wrote:
Show nested quote +
On August 03 2010 05:27 HuK wrote:
On August 03 2010 05:14 iEchoic wrote:
On August 03 2010 05:12 Endorsed wrote:
On August 03 2010 04:17 iEchoic wrote:
On August 03 2010 01:08 heroyi wrote:
sc, not in my knowledge, wasnt that big of a scene in NA. actually i feel that its ridiculed in a way . people label sc players as "losers" but praise fps players.... they have heard of sc but EVERYONE KNOWS halo. thats how it is.

but now with blizzard trying to actually market sc2 it could possibly fly.


The amount people play SC2 won't fly with the MLG audience. If you go over on the MLG boards and post that you play 8-12 hours a day (which a lot of people do), everyone is going to call you a nerd.


True. Halo pro's only practice like 4 hours a day. Semi pro's on the other hand practice like 8 hours haha.


Which is probably part of the reason Halo is so popular. Americans are never going to identify with progamers who weigh 130 and play 12 hours a day. Halo's model makes it more about skill and talent than simply having a life situation that allows you to do nothing but play videogames.

I think if people want SC2 to succeed in America they're going to have to follow that Halo model a bit more.



yea becuz u can compete with 4 hours avg practice a day.... (/sarcasm)


Well, you actually can on Halo. If you're talented. It'd be the same on SC if so many people didn't play 12 hours.


Then it can't be all that a competitive scene then. Like my comment I said earlier about these "Ogre Twin". Is it utter dominance or noob stomping? If everyone just practiced 4 hours, it'd be easy to just work off of talent alone.
...deeper and deeper into the bowels of El Diablo
Endorsed
Profile Joined May 2010
Netherlands1221 Posts
Last Edited: 2010-08-02 21:23:48
August 02 2010 21:18 GMT
#275
On August 03 2010 05:20 f0rk wrote:
Show nested quote +
On August 03 2010 03:58 Ownos wrote:

Halo is far bigger than SC2 at the moment whether we like it or not. Just reality.



It also has shitty growth potential worldwide because of MLG contracts. I'd rather have less prize money spread around the western world than a high amount all in 1 place. It's not like the tournaments are any more prestigious.


haha. Anyway i'm excited. I hope in the near future we will have 256 spots I can dream right.
Also like I stated there are alot of teams who practice 8+ hours. But the dominating ones like Final Boss and Instinct (top 2 right now) only practice around 4 hours. I got this out of interviews. I think it's because they are the 2 teams right now who really know how to play Halo 3. They got the teamwork aspect right and just need to practice 4 hours to stay sharp. They have hit the skill-ceiling. Which is ofcourse small in Halo (3 years against the 10+++++++ of BW)


Joseki
Profile Blog Joined December 2007
United States200 Posts
August 02 2010 21:25 GMT
#276
I am going and very excited. Regardless of whether or not Im actually lucky enough to get in on the first 32, I am really pumped to be going to an MLG event. Hope to see everyone there
Battle.net 2.0 - The only place you can be alone with 20,000 other people.
OHtRUe
Profile Blog Joined March 2010
United States283 Posts
August 02 2010 21:26 GMT
#277
On August 03 2010 06:16 Ownos wrote:
Show nested quote +
On August 03 2010 05:37 iEchoic wrote:
On August 03 2010 05:27 HuK wrote:
On August 03 2010 05:14 iEchoic wrote:
On August 03 2010 05:12 Endorsed wrote:
On August 03 2010 04:17 iEchoic wrote:
On August 03 2010 01:08 heroyi wrote:
sc, not in my knowledge, wasnt that big of a scene in NA. actually i feel that its ridiculed in a way . people label sc players as "losers" but praise fps players.... they have heard of sc but EVERYONE KNOWS halo. thats how it is.

but now with blizzard trying to actually market sc2 it could possibly fly.


The amount people play SC2 won't fly with the MLG audience. If you go over on the MLG boards and post that you play 8-12 hours a day (which a lot of people do), everyone is going to call you a nerd.


True. Halo pro's only practice like 4 hours a day. Semi pro's on the other hand practice like 8 hours haha.


Which is probably part of the reason Halo is so popular. Americans are never going to identify with progamers who weigh 130 and play 12 hours a day. Halo's model makes it more about skill and talent than simply having a life situation that allows you to do nothing but play videogames.

I think if people want SC2 to succeed in America they're going to have to follow that Halo model a bit more.



yea becuz u can compete with 4 hours avg practice a day.... (/sarcasm)


Well, you actually can on Halo. If you're talented. It'd be the same on SC if so many people didn't play 12 hours.


Then it can't be all that a competitive scene then. Like my comment I said earlier about these "Ogre Twin". Is it utter dominance or noob stomping? If everyone just practiced 4 hours, it'd be easy to just work off of talent alone.

I dont know if you've played console shooters at all, but massing practice time does not help at all. You're either gifted with talent or you're not. You can't mass games and improve exponentially like in starcraft. Really pro's only practice to help with awareness and to help with teamwork. They're good enough so that they don't have to practice alot to be good.
Endorsed
Profile Joined May 2010
Netherlands1221 Posts
August 02 2010 22:33 GMT
#278
You're either gifted with talent or you're not.


That's not true really. In a shooter(Halo) you have to make the right split-second decisions in a situation. And you learn that by being put in that situation AKA playing the game. The more you play the better you know how to react in all kinds of different situations. Some people just learn alot faster(talent) and the skill-ceiling of Halo 3 (Halo CE was an amazing game and is still being played competitive after 7 years) is pretty low.
Headshot
Profile Blog Joined May 2010
United States1656 Posts
August 02 2010 22:39 GMT
#279
I would love to see IdrA beat out HuK to win the first ever MLG SC2 tournament. :D
-
Backpack
Profile Blog Joined March 2010
United States1776 Posts
August 02 2010 22:55 GMT
#280
Well I was gonna play in this but apparently Idra and HuK want to fly all the way to NC to play a qualifier -_-
"You people need to just generally care a lot less about everything." -Zatic
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