not many people are offended by being called a nerd these days
Starcraft 2 Added to 2010 MLG Pro Circuit - Page 14
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ekaj
United States174 Posts
not many people are offended by being called a nerd these days | ||
Zapperkhan
United States436 Posts
On August 02 2010 21:02 Boonbag wrote: Youtube doesn't make enough money and is losing money every year. Yes, streaming is very expensive. YouTube fixed that problem in 2008 or 2009. Their bandwidth costs are next to nothing now. They've made deals with the major ISPs and have some genius engineers. | ||
Endorsed
Netherlands1221 Posts
On August 03 2010 04:17 iEchoic wrote: The amount people play SC2 won't fly with the MLG audience. If you go over on the MLG boards and post that you play 8-12 hours a day (which a lot of people do), everyone is going to call you a nerd. True. Halo pro's only practice like 4 hours a day. Semi pro's on the other hand practice like 8 hours haha. | ||
iEchoic
United States1776 Posts
On August 03 2010 05:12 Endorsed wrote: True. Halo pro's only practice like 4 hours a day. Semi pro's on the other hand practice like 8 hours haha. Which is probably part of the reason Halo is so popular. Americans are never going to identify with progamers who weigh 130 and play 12 hours a day. Halo's model makes it more about skill and talent than simply having a life situation that allows you to do nothing but play videogames. I think if people want SC2 to succeed in America they're going to have to follow that Halo model a bit more. | ||
InToTheWannaB
United States4770 Posts
On August 03 2010 02:15 HuK wrote: i dont know what to do now IEM ESL group stages are exact same dates as this My 2 cents for whatever its worth. Find out what one Idra will be doing, and avoid him. | ||
f0rk
England172 Posts
On August 03 2010 03:58 Ownos wrote: Halo is far bigger than SC2 at the moment whether we like it or not. Just reality. It also has shitty growth potential worldwide because of MLG contracts. I'd rather have less prize money spread around the western world than a high amount all in 1 place. It's not like the tournaments are any more prestigious. | ||
Ownos
United States2147 Posts
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Ownos
United States2147 Posts
On August 03 2010 05:20 f0rk wrote: It also has shitty growth potential worldwide because of MLG contracts. I'd rather have less prize money spread around the western world than a high amount all in 1 place. It's not like the tournaments are any more prestigious. Don't know anything about that (contracts). No game is going to have such strong success internationally as far as competitive gaming goes. People talk about how big SC is, when it mostly is centered in Korea. | ||
HuK
Canada1591 Posts
On August 03 2010 05:14 iEchoic wrote: Which is probably part of the reason Halo is so popular. Americans are never going to identify with progamers who weigh 130 and play 12 hours a day. Halo's model makes it more about skill and talent than simply having a life situation that allows you to do nothing but play videogames. I think if people want SC2 to succeed in America they're going to have to follow that Halo model a bit more. yea becuz u can compete with 4 hours avg practice a day.... (/sarcasm) | ||
Runnin
208 Posts
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EffeCt
United States77 Posts
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iEchoic
United States1776 Posts
On August 03 2010 05:27 HuK wrote: yea becuz u can compete with 4 hours avg practice a day.... (/sarcasm) Well, you actually can on Halo. If you're talented. It'd be the same on SC if so many people didn't play 12 hours. | ||
Runnin
208 Posts
On August 03 2010 05:37 iEchoic wrote: Well, you actually can on Halo. If you're talented. It'd be the same on SC if so many people didn't play 12 hours. If Halo got to be as big here as SC is in Korea that would change. It's more viable for a young korean to aspire to support himself through starcraft than it is for someone here to make a living off of Halo. While the top 8 MLG teams make a decent living through winnings and sponsors, anyone out of the top 16 is making next to nothing. In Korea B-teamers don't make a lot, but it's at least something and there are a lot more spots to compete for. If the "progaming dream" was the same here as it is there, you'd see a lot more kids putting in 12 hours a day to try to become the next OG2. | ||
Ownos
United States2147 Posts
On August 03 2010 05:37 iEchoic wrote: Well, you actually can on Halo. If you're talented. It'd be the same on SC if so many people didn't play 12 hours. Then it can't be all that a competitive scene then. Like my comment I said earlier about these "Ogre Twin". Is it utter dominance or noob stomping? If everyone just practiced 4 hours, it'd be easy to just work off of talent alone. | ||
Endorsed
Netherlands1221 Posts
On August 03 2010 05:20 f0rk wrote: It also has shitty growth potential worldwide because of MLG contracts. I'd rather have less prize money spread around the western world than a high amount all in 1 place. It's not like the tournaments are any more prestigious. haha. Anyway i'm excited. I hope in the near future we will have 256 spots ![]() Also like I stated there are alot of teams who practice 8+ hours. But the dominating ones like Final Boss and Instinct (top 2 right now) only practice around 4 hours. I got this out of interviews. I think it's because they are the 2 teams right now who really know how to play Halo 3. They got the teamwork aspect right and just need to practice 4 hours to stay sharp. They have hit the skill-ceiling. Which is ofcourse small in Halo (3 years against the 10+++++++ of BW) | ||
Joseki
United States200 Posts
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OHtRUe
United States283 Posts
On August 03 2010 06:16 Ownos wrote: Then it can't be all that a competitive scene then. Like my comment I said earlier about these "Ogre Twin". Is it utter dominance or noob stomping? If everyone just practiced 4 hours, it'd be easy to just work off of talent alone. I dont know if you've played console shooters at all, but massing practice time does not help at all. You're either gifted with talent or you're not. You can't mass games and improve exponentially like in starcraft. Really pro's only practice to help with awareness and to help with teamwork. They're good enough so that they don't have to practice alot to be good. | ||
Endorsed
Netherlands1221 Posts
You're either gifted with talent or you're not. That's not true really. In a shooter(Halo) you have to make the right split-second decisions in a situation. And you learn that by being put in that situation AKA playing the game. The more you play the better you know how to react in all kinds of different situations. Some people just learn alot faster(talent) and the skill-ceiling of Halo 3 (Halo CE was an amazing game and is still being played competitive after 7 years) is pretty low. | ||
Headshot
United States1656 Posts
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Backpack
United States1776 Posts
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