• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:23
CEST 18:23
KST 01:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection2Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
[BSL22] Non-Korean Championship from 13 to 28 June0Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th142Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League5
StarCraft 2
General
My starcraft 2 changes StarCraft II 5.0.16 PTR Patch Notes may 26th The Death of Cheese: From a Professional Cheeser Oliveira Would Have Returned If EWC Continued SC2 Parody - "Somebody That I Used to Troll"
Tourneys
Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
FlaShFTW vs A.Alm Grudge Match Event [BSL22] Non-Korean Championship from 13 to 28 June vespene.gg — BW replays in browser Quality of life changes in BW that you will like ? Data analysis on 70 million replays
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread ZeroSpace Megathread Warcraft III: The Frozen Throne
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread How cold is too cold to be outdoors? Dating: How's your luck? Russo-Ukrainian War Thread Trading/Investing Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4389 users

[H] ZvT: What comp against mass cyclones?

Forum Index > StarCraft 2 Strategy
Post a Reply
sc2chronic
Profile Joined May 2012
United States777 Posts
October 06 2016 20:30 GMT
#1
I haven't found a consistent strategy to use to counter any mass cyclone armies. My win rate is about 25% where the only wins are from micro misclicks or being heavily outmacroed. Last night I played a GM on frost where I constantly stopped his early hellion/cyclone/lib pushes and contained him on 3 bases but he managed to stretch it out by rustling to a 35 minute game and eventually massed libs with cyclones. I tried combos of ultras, mutas, lingbane, roaches, broodlords, and before quitting infestors. I could not touch his army once he got to that comp.

I seem to handle early hellion/hellbat/cyclone pressure fine, but mid to late game what are my unit comp goals? Should I have gone into turtle nose too with mass static defense and vipers/queens/broods? That game left me frustrated and I realized I have no solid idea on how to handle cyclones effectively.

Any help would be appreciated.
terrible, terrible, damage
sc2chronic
Profile Joined May 2012
United States777 Posts
October 06 2016 20:32 GMT
#2
Turtling to a 35 min game* (autocorrect, tho he did rustle my jimmies)
terrible, terrible, damage
jinjin5000
Profile Joined May 2010
United States1546 Posts
October 06 2016 20:36 GMT
#3
Think broods are way too slow to deal with cyclone. You need more mobile army. Money fungal would be ideal but a good player would scan ahead
Beelzebub1
Profile Joined May 2015
1004 Posts
October 06 2016 20:36 GMT
#4
Lol I just lost to this, invested into alot of Infestors but they are so fast and hit from such a long range that landing fungals without bleeding tons of Infestors is just idk, very punishing.

I hope they don't leave the Cyclone like this, the last thing this game needs is another punishing early - mid game unit.
KarneEspada
Profile Joined May 2011
United States72 Posts
Last Edited: 2016-10-06 23:58:23
October 06 2016 23:29 GMT
#5
Literally just burrow roaches. Burrow cancels lock on. This is why cyclones are useless. (Assuming you aren't referencing to the playtest matchmaking)
KespadA, UC Irvine
sc2chronic
Profile Joined May 2012
United States777 Posts
October 07 2016 01:22 GMT
#6
On October 07 2016 08:29 KarneEspada wrote:
Literally just burrow roaches. Burrow cancels lock on. This is why cyclones are useless. (Assuming you aren't referencing to the playtest matchmaking)


havent ever thought of that... thx!
terrible, terrible, damage
BronzeKnee
Profile Joined March 2011
United States5220 Posts
Last Edited: 2016-10-07 04:03:31
October 07 2016 04:00 GMT
#7
Forum Rules:

The following is an explanation of all the types of threads and tags in the Starcraft 2 Strategy Forums.
[H] Help Thread: Post a replay, give your own analysis, get help! Aka "Why did I lose?"
Posting a [H] Thread:
It is absolutely required that you post a replay. No exceptions. Nobody is going to be able to help you if you won’t post a replay.

Additionally, first put some thought into what happened in the game, and include your own analysis into the thread. It might be wrong, but try your best. It doesn't have to be long; just a few lines is enough to give people a starting point to give you advice. The more analysis you give, the better advice you will get in return. Your thread will be closed if you won’t put any effort into it.
If you have specific questions, ask them along with your analysis. It’s always easier to reply if we know what exactly you need help with.
The macro factor: Before asking for advice, please read the guidelines for replay analysis. You should be able to determine if you lost because of macro or not. If you lost because of macro, we permit specific questions about macro. Do not ask for generic advice. Instead, ask for specific advice based off of the replays you post. Examples include:
He was able to get an expansion up and he held an economic lead all game, what should I do in response to this after my opening from the replay?


Post a replay.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
Last Edited: 2016-10-07 10:43:31
October 07 2016 09:41 GMT
#8
On October 07 2016 13:00 BronzeKnee wrote:
Forum Rules:

The following is an explanation of all the types of threads and tags in the Starcraft 2 Strategy Forums.
[H] Help Thread: Post a replay, give your own analysis, get help! Aka "Why did I lose?"
Posting a [H] Thread:
It is absolutely required that you post a replay. No exceptions. Nobody is going to be able to help you if you won’t post a replay.

Additionally, first put some thought into what happened in the game, and include your own analysis into the thread. It might be wrong, but try your best. It doesn't have to be long; just a few lines is enough to give people a starting point to give you advice. The more analysis you give, the better advice you will get in return. Your thread will be closed if you won’t put any effort into it.
If you have specific questions, ask them along with your analysis. It’s always easier to reply if we know what exactly you need help with.
The macro factor: Before asking for advice, please read the guidelines for replay analysis. You should be able to determine if you lost because of macro or not. If you lost because of macro, we permit specific questions about macro. Do not ask for generic advice. Instead, ask for specific advice based off of the replays you post. Examples include:
He was able to get an expansion up and he held an economic lead all game, what should I do in response to this after my opening from the replay?


Post a replay.


While this is true and should always be done, posting replays will often result in others searching for other reasons you lost and not answer the specific question. This happened to me a few times already.




The problem I often have with them are their ability to harass: i can not defend bases with static defense because they outrange and easily kill spine crawlers and hatcheries.

Do I need to post replays for this? I think everyone can imagine that.

"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
BronzeKnee
Profile Joined March 2011
United States5220 Posts
Last Edited: 2016-10-12 05:10:09
October 12 2016 05:05 GMT
#9
I didn't write the rules.

And I can't tell you how many times someone will say something is the reason they lost (some OP unit or strategy) when they built 50 workers on two bases when facing a one base all-in, or just got purely out-macroed.

People need to know why they lost and what they can do about that, and if they are posting on TL about it, it is because they can't figure it out themselves. We can't help someone without the replay because then we are trusting them to tell us what happened, when clearly they can't see it. These threads also have a strong tendency to turn into balance whine fests with a replay.

I have a very strong feeling this guy threw away units in a wasteful manner. But we can't know without a replay...

On October 07 2016 18:41 graNite wrote:

The problem I often have with them are their ability to harass: i can not defend bases with static defense because they outrange and easily kill spine crawlers and hatcheries.

Do I need to post replays for this? I think everyone can imagine that.



Everyone can imagine it, and the answer is so simple you shouldn't need to ask the question (don't defend with static defenses), and if you do, then it should be asked in the Simple Questions, Simple Answers thread of the strategy forum because a replay is not required there.

[H] threads are not for simple questions simple answers.
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37088 Posts
October 12 2016 05:55 GMT
#10
Please post up a replay or replays for people to watch or I will have to close the thread.
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
sc2chronic
Profile Joined May 2012
United States777 Posts
October 12 2016 06:27 GMT
#11
wow i forgot about this. btw, burrow roaches worked like a charm. terrans only have so many scans before they run out. ive only had one cyclone game since this, but i beat him very convincingly. thx!

and yes plz close thread now
terrible, terrible, damage
BarcodeTerran_
Profile Joined October 2016
5 Posts
Last Edited: 2016-10-20 16:51:47
October 20 2016 16:49 GMT
#12
DISCLAIMER: I'm no Zerg, but I've used the 2 factory cyclone build alot in the past, and these are just my experiences.

Fungals and ling bane tend to work pretty well. You just have to pick your fights very carefully, and the speedling/bane would most likely force him to go hellions/hellbats which would cut into his Cyclone production pretty heavy.

However, if this is the 2 factory cyclone build that Nathanias/Avilo does where he flies his barrack over to high ground vision (especially on King Sejong), you're pretty much fucked and he will snipe your Queens for days. In that situation, I would just mass a critical amount of speedlings with counter attacks into his base whenever he pulls a critical amount of army units.

ANOTHER thing you can do is go burrow roaches, because burrow cancels lock on.
PiGStarcraft
Profile Blog Joined December 2010
Australia999 Posts
October 21 2016 14:19 GMT
#13
Just roaches and creep spread. Once roach speed kicks in they'll trade poorly. Cyclones weakness is how slow and expensive they are to build. They need to be insanely cost efficient to beat roaches

Usually when I used to lose to this and when I see others lose to it it's because the zerg gets tilted and stops microing his roaches back and forward. Accept the fact you'll lose a few roaches, always re-spread creep, and mix roaches and drones. Once roach speed kicks in you can chase the cyclones off pretty easy.

As the game goes later infestors work well, but personally I prefer to just go vipers since they counter every mech unit in existence. Mass abduct is fun

Eventually broods is pretty awesome, but roach-hydra-viper can get the job done (always can vs any mech comp).

P.S. does burrow cancel lock on if they scan before you burrow? Like if it's lategame mass cyclone he could just scan constantly so I assume it doesn't help in that scenario
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
realityyy
Profile Joined January 2011
Germany50 Posts
December 22 2016 00:05 GMT
#14
bend over and take it

User was warned for this post
Catpockets
Profile Joined January 2017
1 Post
January 02 2017 05:28 GMT
#15
I used mutas to create pressure on their back line and turtled my expansions with spines and reinforced with roaches to great success. Only needed about 12 mutas and would just pick off scvs and any loan cyclones I could find.

He ended up trying to counter attack with his cyclones but the spines/roaches held off and the mutas cleaned up stragglers. Just don't run mutas into the group. Lol
Please log in or register to reply.
Live Events Refresh
Maestros of the Game
15:30
Group B
ByuN vs herO
Rogue vs Bunny
IntoTheiNu 1379
RotterdaM1059
ComeBackTV 814
Ryung 438
TaKeTV 335
SteadfastSC264
Rex148
3DClanTV 87
EnkiAlexander 55
CosmosSc2 30
LiquipediaDiscussion
uThermal 2v2 Circuit
15:00
Warm Up Cup #4
uThermal391
IndyStarCraft 121
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1059
Ryung 438
uThermal 391
SteadfastSC 259
Rex 148
IndyStarCraft 121
ProTech88
UpATreeSC 34
CosmosSc2 30
goblin 16
StarCraft: Brood War
Britney 45359
Calm 8485
Shuttle 1671
Mini 825
actioN 497
Rush 332
ggaemo 267
hero 130
Sharp 91
Zeus 53
[ Show more ]
Terrorterran 28
sorry 25
PianO 25
Movie 21
Sexy 21
JYJ 20
Rock 19
Shine 19
Sacsri 15
IntoTheRainbow 12
Hm[arnc] 12
ajuk12(nOOB) 11
Dota 2
Gorgc4484
qojqva1589
Counter-Strike
fl0m8689
byalli785
zeus414
ceh9292
x6flipin133
Other Games
singsing2471
B2W.Neo900
hiko900
FrodaN841
Beastyqt807
Dendi735
Hui .235
QueenE76
Trikslyr36
amsayoshi25
fpsfer 1
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 39
• poizon28 29
• iHatsuTV 7
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos2231
• TFBlade862
Other Games
• WagamamaTV199
Upcoming Events
Replay Cast
16h 37m
WardiTV Spring Champion…
18h 37m
OSC
20h 37m
Maestros of the Game
23h 7m
Serral vs Percival
SHIN vs ShoWTimE
Replay Cast
1d 16h
uThermal 2v2 Circuit
1d 22h
Maestros of the Game
1d 23h
Clem vs Lambo
Zoun vs SKillous
Replay Cast
2 days
Solar vs Classic
uThermal 2v2 Circuit
2 days
Grudge Match
2 days
FlaShFTW vs A.Alm
[ Show More ]
OSC
3 days
GSL
3 days
herO vs Rogue
Maru vs Cure
Patches Events
3 days
uThermal 2v2 Circuit
3 days
BSL
4 days
Replay Cast
4 days
Monday Night Weeklies
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Kung Fu Cup
6 days
Maestros of the Game
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.