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The LotV Protoss Help Me Thread - Page 44

Forum Index > StarCraft 2 Strategy
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ArtyK
Profile Joined June 2011
France3144 Posts
Last Edited: 2016-09-01 17:30:04
September 01 2016 17:22 GMT
#861
On September 02 2016 01:52 brickrd wrote:
also if you opened gate gas and you scout 3 hatch you can just keep all probes on minerals and rally into gas for a faster nexus


isnt that standard for 1 gate expand nowadays as toss?
I've been doing it since the start of LOTV : after you reach 16 on minerals, rally one probe on gas, rally second probe on natural to build nexus then go back to gas, and rally 3rd on gas, i just put 3 on the 2nd gas directly.

If you don't pylon scout like me you might have enough extra minerals to rally the first probe to the natural and be able to build the nexus when it gets there
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Davec433
Profile Joined June 2016
18 Posts
September 02 2016 23:29 GMT
#862
What's a good Platinum/Diamond PvT opening past a 1gate FE?
Alluton
Profile Joined February 2015
Finland113 Posts
September 03 2016 06:53 GMT
#863
On September 03 2016 08:29 Davec433 wrote:
What's a good Platinum/Diamond PvT opening past a 1gate FE?


Robo+twilight( first blink then glaives)+2 more gates. Add 3rd base and double forge. Add 5 more gates.
You have 2 ways to play this.

1. Zest style with constant gateway pressure and very fast 4th (might still evrntually transition into storm or tempest.)


2. Stats style. You start adding colossi into your army after having those 8 gates ready. This gives you a strong midgame army but also makes lategame transition easier as you don't need to worry about liberators as much since you have colossi. ( First get tempest and after them storm).
VHbb
Profile Joined October 2014
692 Posts
September 03 2016 07:46 GMT
#864
How do you counter early game terran pushes with 1-2 tanks, 1-2 liberators and marines (plus usually bunkering the natural)?
I have been consistently loosing to them, but probably I'm doing something very wrong in my opening
My life for Aiur !
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
September 03 2016 08:43 GMT
#865
Against the one base crap i skip the twilight, mass stalkers off my first gateway, and once my warpgate is done i try to crush the attack by pulling the probes at my natural (i don't cut them very heavily for this reason). I haven't been able to defend it very consistently, but that's the best thing i found so far.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
VHbb
Profile Joined October 2014
692 Posts
September 03 2016 09:13 GMT
#866
Grazie
I didn't think of pulling probes, and usually I get 3 adeps from the first gateway, but indeed they are no so useful against long range units..
I've been consistently losing to it, so anything better is already an improvement for me !

ciao
My life for Aiur !
Weltall
Profile Joined December 2015
Italy83 Posts
September 03 2016 10:55 GMT
#867
On September 03 2016 16:46 VHbb wrote:
How do you counter early game terran pushes with 1-2 tanks, 1-2 liberators and marines (plus usually bunkering the natural)?
I have been consistently loosing to them, but probably I'm doing something very wrong in my opening


I usually defend it with phoenixs plus adepts.
You will take care of liberators at last:
Shadow adepts on marine/bunkers, lift tank just before adepts materializes, then clear libs with phoenixs.

You need a good number of adepts because you need to kill fast the eventual bunker and marines, so do no rush with them, try to have more adepts than his marines first (7+ adepts should do it)
Buy time with PO, do few warpins, then do as suggested above.

If you don't open stargate things are pretty difficult, expecially on some maps like frost temple, where libs plus tanks make terran not engageble in the choke at natural. If you do robo opening, do 1 or 2 immortal, a prism, and mass warp behind him while keeping MSC in main (so if he goes up you can PO him)

If you already put TC, I think the best way to deal with this is to do mass gate units and fight him in the middle of the map: you will seize his marine count and maybe even kill a tank.

I always have an Adept near his natural and keep shadow inside to see what is coming (once reaper is dead). If you scout it early you can deal with it really easly.


Davec433
Profile Joined June 2016
18 Posts
September 03 2016 21:17 GMT
#868
On September 03 2016 15:53 Alluton wrote:
Show nested quote +
On September 03 2016 08:29 Davec433 wrote:
What's a good Platinum/Diamond PvT opening past a 1gate FE?


Robo+twilight( first blink then glaives)+2 more gates. Add 3rd base and double forge. Add 5 more gates.
You have 2 ways to play this.

1. Zest style with constant gateway pressure and very fast 4th (might still evrntually transition into storm or tempest.)


2. Stats style. You start adding colossi into your army after having those 8 gates ready. This gives you a strong midgame army but also makes lategame transition easier as you don't need to worry about liberators as much since you have colossi. ( First get tempest and after them storm).


I do not understand how you play so greedy off if 3 WG safety. Is it because Terran bio is crap until Stim is researched?
ArtyK
Profile Joined June 2011
France3144 Posts
Last Edited: 2016-09-03 21:34:18
September 03 2016 21:32 GMT
#869
On September 04 2016 06:17 Davec433 wrote:
Show nested quote +
On September 03 2016 15:53 Alluton wrote:
On September 03 2016 08:29 Davec433 wrote:
What's a good Platinum/Diamond PvT opening past a 1gate FE?


Robo+twilight( first blink then glaives)+2 more gates. Add 3rd base and double forge. Add 5 more gates.
You have 2 ways to play this.

1. Zest style with constant gateway pressure and very fast 4th (might still evrntually transition into storm or tempest.)


2. Stats style. You start adding colossi into your army after having those 8 gates ready. This gives you a strong midgame army but also makes lategame transition easier as you don't need to worry about liberators as much since you have colossi. ( First get tempest and after them storm).


I do not understand how you play so greedy off if 3 WG safety. Is it because Terran bio is crap until Stim is researched?


Nah it's because overcharge with blink defends everything and adepts with glaives destroy bio.
If you warpin consistently, 3 WG are more than enough until you add the 5
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Sweetness.751
Profile Joined April 2011
United States225 Posts
Last Edited: 2016-09-04 06:52:14
September 04 2016 06:51 GMT
#870
On September 04 2016 06:32 ArtyK wrote:
+ Show Spoiler +
On September 04 2016 06:17 Davec433 wrote:
Show nested quote +
On September 03 2016 15:53 Alluton wrote:
On September 03 2016 08:29 Davec433 wrote:
What's a good Platinum/Diamond PvT opening past a 1gate FE?


Robo+twilight( first blink then glaives)+2 more gates. Add 3rd base and double forge. Add 5 more gates.
You have 2 ways to play this.

1. Zest style with constant gateway pressure and very fast 4th (might still evrntually transition into storm or tempest.)


2. Stats style. You start adding colossi into your army after having those 8 gates ready. This gives you a strong midgame army but also makes lategame transition easier as you don't need to worry about liberators as much since you have colossi. ( First get tempest and after them storm).


I do not understand how you play so greedy off if 3 WG safety. Is it because Terran bio is crap until Stim is researched?


Nah it's because overcharge with blink defends everything and adepts with glaives destroy bio.
If you warpin consistently, 3 WG are more than enough until you add the 5


Ya I have to concur. For anything other than an all-in, 3 gateways are sufficient. Just don't fall into the habit of keeping your army in one clumped up ball. If you spread them out among your bases/mineral lines, you will be more than safe vs drops/harassment.
Elentos wrote: Do you think only 10 life points more for Viking is enough bObA wrote: 10 life points is all you need to send someone to the Shadow Realm.
insitelol
Profile Joined August 2012
845 Posts
September 05 2016 12:32 GMT
#871
Ok. So. How do you guys deal with new zvp meta. Also knows "my tier 1 army of ling/bane and ravager destroys everything you make on any stage of the game and add some queens in case of stargate". I mean it's getting out of hand. Like, literally, it destroy EVERYTHING on the ground. The obvious answer i can think off is colosi. Didnt have time to test it though.
Less is more.
PPN
Profile Joined August 2011
France248 Posts
September 05 2016 15:12 GMT
#872
On September 05 2016 21:32 insitelol wrote:
Ok. So. How do you guys deal with new zvp meta. Also knows "my tier 1 army of ling/bane and ravager destroys everything you make on any stage of the game and add some queens in case of stargate". I mean it's getting out of hand. Like, literally, it destroy EVERYTHING on the ground. The obvious answer i can think off is colosi. Didnt have time to test it though.


Adepts + sentries if you see it coming, otherwise I think IAC still work fine against this comp as long as you are careful and pre-split your zealots or make your immortals/archons do the tanking.
Skyro
Profile Joined May 2010
United States1823 Posts
Last Edited: 2016-09-05 17:17:16
September 05 2016 17:15 GMT
#873
On September 05 2016 21:32 insitelol wrote:
Ok. So. How do you guys deal with new zvp meta. Also knows "my tier 1 army of ling/bane and ravager destroys everything you make on any stage of the game and add some queens in case of stargate". I mean it's getting out of hand. Like, literally, it destroy EVERYTHING on the ground. The obvious answer i can think off is colosi. Didnt have time to test it though.


Colossi always seems to take too long to get up to, plus even if you do get it up you can still get picked apart since their army is way more mobile. Zealot/Archon seems to work much better, usually going DT first so you can harass and maintain some semblance of map control in the mid-game. Saving Archons before they die with your Warp Prisms is critical. Also Archon drops are fun
Weltall
Profile Joined December 2015
Italy83 Posts
September 05 2016 17:19 GMT
#874
On September 05 2016 21:32 insitelol wrote:
Ok. So. How do you guys deal with new zvp meta. Also knows "my tier 1 army of ling/bane and ravager destroys everything you make on any stage of the game and add some queens in case of stargate". I mean it's getting out of hand. Like, literally, it destroy EVERYTHING on the ground. The obvious answer i can think off is colosi. Didnt have time to test it though.


2 base all in with 1 or 2 immortal
or even proxy robo

It does not work all time, but still, it can raise ur winrate enought to not get stuck below 20%
insitelol
Profile Joined August 2012
845 Posts
Last Edited: 2016-09-06 15:12:37
September 06 2016 15:12 GMT
#875
On September 06 2016 02:19 Weltall wrote:
Show nested quote +
On September 05 2016 21:32 insitelol wrote:
Ok. So. How do you guys deal with new zvp meta. Also knows "my tier 1 army of ling/bane and ravager destroys everything you make on any stage of the game and add some queens in case of stargate". I mean it's getting out of hand. Like, literally, it destroy EVERYTHING on the ground. The obvious answer i can think off is colosi. Didnt have time to test it though.


2 base all in with 1 or 2 immortal
or even proxy robo

It does not work all time, but still, it can raise ur winrate enought to not get stuck below 20%

Erhm.. thanks for the advice. But im like 55% at zvp, not really playing much ladder atm (focusing on other MUs). I'm well aware of allin possibilites, what i was asking is how do you play macro vs that comp.
Less is more.
Dracover
Profile Joined October 2010
Australia177 Posts
Last Edited: 2016-09-08 03:52:23
September 08 2016 03:52 GMT
#876
On September 07 2016 00:12 insitelol wrote:
Erhm.. thanks for the advice. But im like 55% at zvp, not really playing much ladder atm (focusing on other MUs). I'm well aware of allin possibilites, what i was asking is how do you play macro vs that comp.



The way i manage is colossus initially with forcefields.

Eventually u need storm (keep in mind a baneling will die if they roll through a storm before it gets to you).

I also find adding a mothership really helps. If I get to late game, what I like doing when I see these comps is sniping overseers. i.e. tag army, if they try to roll into u kite back whilst targeting the overseer. if they cant see u they cant do anything.
Don't stop
Davec433
Profile Joined June 2016
18 Posts
September 08 2016 15:53 GMT
#877
What are alternate ways to deal with Roach/Hydra/Lurker with Immortal/Chargelots/Archon without using Phoenix lift? Is using a Mothership and sniping Overseers viable?
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
September 08 2016 15:58 GMT
#878
It isnt, rushing for a mothership is extremely expensive and it sacrifaces too much of your ground army if you go for it early on
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Alluton
Profile Joined February 2015
Finland113 Posts
September 08 2016 20:17 GMT
#879
On September 09 2016 00:53 Davec433 wrote:
What are alternate ways to deal with Roach/Hydra/Lurker with Immortal/Chargelots/Archon without using Phoenix lift? Is using a Mothership and sniping Overseers viable?


Get some templar for storm. Keep walking around with your army to force zerg to burrow and unburrow constantly. Try to snipe units with immortals/ land some storms. Keep doing prism harass in comparison. Your goal is to slowly whittle down the zerg. Obviously the zerg can't expand when you are pressuring so hard. So even if zerg manages to keep up with you and keeps positioning/splitting his units correctly he will eventually run out of resources. If you see a hive on the way then add some tempest. Otherwise aim to replace your chargelots with more archons and immortals ( zerg army pre hive can't deal with archon/immortal/templar)

As long as you manage to get across the map (so have some map vision spotting for zerg attempts to basetrade/counter attack) you can establish this semi contain and slowly starve the zerg out. Of course this requires you to survive until you have couple templar with strom and 4-6 immortals.
nath
Profile Blog Joined May 2010
United States1788 Posts
September 08 2016 21:26 GMT
#880
On September 03 2016 17:43 Teoita wrote:
Against the one base crap i skip the twilight, mass stalkers off my first gateway, and once my warpgate is done i try to crush the attack by pulling the probes at my natural (i don't cut them very heavily for this reason). I haven't been able to defend it very consistently, but that's the best thing i found so far.

I actually prioritize blink more against this stuff and its helped me have a good winrate vs it. but idk if its because of that.
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
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