• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:28
CET 13:28
KST 21:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
No more SC2 streamers on team liquid? [D] Hacker peak in sc2 ? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
BW General Discussion Rollback Netcode in Brood War Top Players of October 2026 (EBPD Rankings) [Megathread] Daily Funny Videos Sagi.gg Launcher Released
Tourneys
KCM Race Survival 2026 Season 4 [Mixed-Gender CK] Rush+4 vs Best+4 [BSL23] RO24 Group F - Sunday 21:00 CET [BSL23] RO24 Group E - Saturday 21:00 CET
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Deus Ex 3!? Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Chess Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7495 users

The LotV Terran Help Me Thread - Page 77

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 75 76 77 78 79 110 Next
Ryu3600
Profile Joined January 2016
Canada470 Posts
August 30 2017 02:16 GMT
#1521
On August 29 2017 23:43 Jank wrote:
Where's the best place to obtain a good amount of replays (on ladder maps preferably) or free to view vods (Any good terran streamers who leave their vods viewable without subscription?). I'm an old mediocre terran (17 times masters lol) but I haven't really played since half way through hots, need a way to study builds/catch up on the meta. Any recommendations on builds/styles to copy (preferably not mech...) and what are the cheeses of the day that I need to watch out for? Just started coming back to the game and I'm sick of being stuck in diamond after being masters my entire sc2 "career" x.x



Id watch GSL Super Tournament, Download the Shanghai replays (IEM), and watch GSL Season 3 and Season 2. Additionally there are some good games in the ballistix cup that rapid casts
Maru is the best Terran ever.
LoneYoShi
Profile Blog Joined June 2014
France1348 Posts
August 30 2017 10:22 GMT
#1522
On August 29 2017 23:15 pvsnp wrote:
Show nested quote +
On August 29 2017 22:28 LoneYoShi wrote:
Actually TvZ is the matchup with which I struggle most as well. I'm not making it any easier on myself by playing with outdated builds (good ol' 16 marines stim double drop) but I'm actually too lazy to learn new builds. Also, I don't like mech at all, so I appreciate this build going straight into a metric-ton of bio. Basically I just use TvZ as a mechanics training, working on my macro and multitasking. Zergs tend to sit back and not harrass you as much as T's or P's, so it's a good matchup to practice offensive multitask since you don't really have to defend much... Just focus on production and harrass, until you either lose too much and he counters and you die, or you slow him enough so you can regroup and go for the kill. Poke continuously everywhere, there are always weakspots, and if he splits his units to defend everywhere, regroup and go kill a base. This does mean you need to have map control though, and limit creep as much as possible.

Sometimes I manage to overpower the zergs in the midgame like that, by doing more than them at more places (I always feel proud when I manage to kill the 4th with a drop, while doom dropping their main and having a liberator wrecking havok at their nat or third), sometimes I also get wins by defending badly executed all-ins. Most of the time though, I lose. Ling bane hydra hits hard... But at my humble level (dia2 now), macro-ing well (no mineral spike when fighting/dropping, constant production, no supply blocks, not forgetting upgrades, etc) + some limited multitasking is enough to keep me in the game.
Obviously if I lose two dropships for little gain during the early/mid-game, I know it's over, but hey, it teaches me to be more careful/aware.

It sounds like you're still playing old-school aggressive 4M against the new Hydra/Ling/Bane meta. That being the case, I'm not surprised you're losing most of your games since LBH is specifically designed to stop that sort of thing. Even at the pro level it's pretty rare for the Terran to just drop/parade push their way to victory against LBH. These days most people are going for a big Bio-Tank timing that hits right before the Ultralisk transition.

Alternatively, I have seen pros try 4M in a less committed eco-heavy style by going up to 80+ SCVs and continuously trading. It almost always ends in the lategame though, so unless your name is INnoVation or TY I wouldn't recommend trying it.


Yep, that's exactly what I'm still doing. I really, really love(d ?) that style: parade-pushing, constant aggression, producing 10+ marines per cycle, etc. But yeah, now that my MMR caught up, I'm kinda hitting a brick wall...
I'm starting to experiment to adapt my builds/playstyle. I'm still opening with the 16 marine drop, but I switched from producing mines to tanks. I have only played a few TvZ with that change, not very successful so far. I don't think one factory is enough, I have to get more tanks quicker, so I'll add a second factory, to give more strength to my pushes... But that also means going from constant aggression/trading to a few timing pushes...

Well, I guess eventually I'll find a build and playstyle that I like and that (kinda) work ! ^^
VengefulTree
Profile Joined May 2014
Canada637 Posts
September 02 2017 16:10 GMT
#1523
Simple question, though not really a "help me" one, why don't pros shift-click their scvs back to the mineral lines after ordering a building? I understand it takes time and it's not necessary for the scvs on depot building duty, but I see terran pros on stream with 3+ iddle scvs and it just makes my head hurt.
"I'll temper my comments the best I can. To have Stats ranked anything below 2nd is total absolute bullcrap! A travesty an abomination!" - Rolltide | "When a foreign Terran is about to win, the entire universe conspires against him" - Paulo Coelho
Ryu3600
Profile Joined January 2016
Canada470 Posts
September 03 2017 01:30 GMT
#1524
On September 03 2017 01:10 VengefulTree wrote:
Simple question, though not really a "help me" one, why don't pros shift-click their scvs back to the mineral lines after ordering a building? I understand it takes time and it's not necessary for the scvs on depot building duty, but I see terran pros on stream with 3+ iddle scvs and it just makes my head hurt.


For depots, its because they want those to be dedicated scv's for buildings it is sometimes so they have the option to throw down another building right away. Mostly Depot scv's you always want 2 scv's building 2 depots at a time till you're at the max of 200
Maru is the best Terran ever.
LoneYoShi
Profile Blog Joined June 2014
France1348 Posts
September 04 2017 08:35 GMT
#1525
On August 30 2017 19:22 LoneYoShi wrote:
Show nested quote +
On August 29 2017 23:15 pvsnp wrote:
On August 29 2017 22:28 LoneYoShi wrote:
Actually TvZ is the matchup with which I struggle most as well. I'm not making it any easier on myself by playing with outdated builds (good ol' 16 marines stim double drop) but I'm actually too lazy to learn new builds. Also, I don't like mech at all, so I appreciate this build going straight into a metric-ton of bio. Basically I just use TvZ as a mechanics training, working on my macro and multitasking. Zergs tend to sit back and not harrass you as much as T's or P's, so it's a good matchup to practice offensive multitask since you don't really have to defend much... Just focus on production and harrass, until you either lose too much and he counters and you die, or you slow him enough so you can regroup and go for the kill. Poke continuously everywhere, there are always weakspots, and if he splits his units to defend everywhere, regroup and go kill a base. This does mean you need to have map control though, and limit creep as much as possible.

Sometimes I manage to overpower the zergs in the midgame like that, by doing more than them at more places (I always feel proud when I manage to kill the 4th with a drop, while doom dropping their main and having a liberator wrecking havok at their nat or third), sometimes I also get wins by defending badly executed all-ins. Most of the time though, I lose. Ling bane hydra hits hard... But at my humble level (dia2 now), macro-ing well (no mineral spike when fighting/dropping, constant production, no supply blocks, not forgetting upgrades, etc) + some limited multitasking is enough to keep me in the game.
Obviously if I lose two dropships for little gain during the early/mid-game, I know it's over, but hey, it teaches me to be more careful/aware.

It sounds like you're still playing old-school aggressive 4M against the new Hydra/Ling/Bane meta. That being the case, I'm not surprised you're losing most of your games since LBH is specifically designed to stop that sort of thing. Even at the pro level it's pretty rare for the Terran to just drop/parade push their way to victory against LBH. These days most people are going for a big Bio-Tank timing that hits right before the Ultralisk transition.

Alternatively, I have seen pros try 4M in a less committed eco-heavy style by going up to 80+ SCVs and continuously trading. It almost always ends in the lategame though, so unless your name is INnoVation or TY I wouldn't recommend trying it.


Yep, that's exactly what I'm still doing. I really, really love(d ?) that style: parade-pushing, constant aggression, producing 10+ marines per cycle, etc. But yeah, now that my MMR caught up, I'm kinda hitting a brick wall...
I'm starting to experiment to adapt my builds/playstyle. I'm still opening with the 16 marine drop, but I switched from producing mines to tanks. I have only played a few TvZ with that change, not very successful so far. I don't think one factory is enough, I have to get more tanks quicker, so I'll add a second factory, to give more strength to my pushes... But that also means going from constant aggression/trading to a few timing pushes...

Well, I guess eventually I'll find a build and playstyle that I like and that (kinda) work ! ^^


Alright, after some playing around I do find more success with tanks. Basically my plan now is: open with the "16 marines double drop with stim" build. Use marines and medivacs to limit creep as much as possible, try to snipe a queen here and there, some lings, etc. Generally, get map control. Poke constantly everywhere, but don't fight and lose as little units as possible. Meanwhile, at home, work on upgrades and getting a healthy tank count.

Once at ~7-8 tanks and at least 2-2 on my bio, regroup and do a frontal assault. If the first part of the plan went well, there is not much creep spread and I have map control, so often times the zerg doesn't even see me set up close to his 4th. Then inch forward until killing the 4th/his army/both. Proceed to win the game.

Problem: if my harrass fails to do damage and slow the zerg down, he has a Hive by the time of my push. And at that time, I'm still almost exclusively on marine-tanks-medivacs with reactors on my barracks, 1 starport and one factory. It's a really strong timing, but it leaves me not prepared to deal with Hive tech (no libs, no marauders). If the Z sacrifices his 4th, I generally retreat, add 1 factory, 2 starports and switch a few racks from reactors to tech labs. But that's kinda too late for my liking... I still have to work on refining this switch.
Jan1997
Profile Blog Joined April 2013
Norway671 Posts
September 05 2017 09:06 GMT
#1526
Is there anyway to play bio vs mech in TvT and win? Is it viable at all?
Do something today that your future self will be thankful for.
LoneYoShi
Profile Blog Joined June 2014
France1348 Posts
September 05 2017 10:14 GMT
#1527
On September 05 2017 18:06 Jan1997 wrote:
Is there anyway to play bio vs mech in TvT and win? Is it viable at all?


I don't think pure bio can work, but you can make bio-mech (some tanks) work. It's not easy, can be quite frustrating, but it can work.

If you can't finish your opponent in the midgame tho, you have to switch to air at some point when your opponent gets a certain amount of tanks, or else he'll just leapfrog forward and you'll have no way of stopping him.
Siegetank_Dieter1
Profile Joined August 2017
117 Posts
September 05 2017 14:40 GMT
#1528
there are a lot of things a bio terran can do vs mech.

i dont get why bio terrans always feel like they have to all in a mech terran. Just think about what the actual advantage of playing mech is.

A mech terran has the advantage of having a lot of tanks with upgrades,... and what else ? Hellbat drops ?

If you're playing bio and you face mech, you just add some additional techlabs for marauders and get your own tanks and then you can have a game.

You have the mobility advantage, you can always try to get drops in etc... Just make sure to get some sensor tower to not get suprised by a push, be aggressive and keep mapcontrol and if you end up being ahead you can even switch into mass air and finish him with liberators.

Also playing early aggression can pay off, since mech needs some time to get the production up-

Well timed pushes on the mech players 3rd can often already decide the game.
LoneYoShi
Profile Blog Joined June 2014
France1348 Posts
Last Edited: 2017-09-07 10:04:14
September 07 2017 07:30 GMT
#1529
On September 05 2017 23:40 Siegetank_Dieter1 wrote:
i dont get why bio terrans always feel like they have to all in a mech terran. Just think about what the actual advantage of playing mech is.

Nobody here said all-ins are a necessity when facing a mech player.

On September 05 2017 23:40 Siegetank_Dieter1 wrote:
A mech terran has the advantage of having a lot of tanks with upgrades,... and what else ? Hellbat drops ?

Having more tanks is not an advantage, it's a fact. Advantages would be: more fire power, ability to hold an entrenched position against a superior ground force, air control, etc.

On September 05 2017 23:40 Siegetank_Dieter1 wrote:
If you're playing bio and you face mech, you just add some additional techlabs for marauders and get your own tanks and then you can have a game.

You have the mobility advantage, you can always try to get drops in etc... Just make sure to get some sensor tower to not get suprised by a push, be aggressive and keep mapcontrol and if you end up being ahead you can even switch into mass air and finish him with liberators.

Yep, here we agree :-) (it's what I said in my posts above).

On September 05 2017 23:40 Siegetank_Dieter1 wrote:
Also playing early aggression can pay off, since mech needs some time to get the production up-

Well timed pushes on the mech players 3rd can often already decide the game.

Bio also needs some time to set up (time to get stim, combat shield, upgrades and production).
Judging from my experience as a bio player, I have gotten very little success by trying to end the game with a frontal push on the third (but I'm only a diamond player...). I manage to delay the 3rd and get ahead this way, but in the few games where I actually attacked into the mech player, I always got rebooted (giving the mech player the ability to take his 4th) unless he makes a huge positionning mistake.

Edit: spelling and stuff. I can't write English anymore :-/
wand.mp3
Profile Joined November 2011
Germany4 Posts
September 24 2017 15:40 GMT
#1530
Hi guys, once there was a page, where i could see all relevant timings for the different races. (3:00 Stargate starts etc.) Is something like this still out there ? Or have we to start this ?
Ryu3600
Profile Joined January 2016
Canada470 Posts
September 25 2017 01:19 GMT
#1531
On September 25 2017 00:40 wand.mp3 wrote:
Hi guys, once there was a page, where i could see all relevant timings for the different races. (3:00 Stargate starts etc.) Is something like this still out there ? Or have we to start this ?



Something like that is there on the first page idk if there is many updated timings etc
Maru is the best Terran ever.
Ihmemies
Profile Joined October 2017
2 Posts
October 02 2017 10:47 GMT
#1532
How in the world do you defend TvP immortal proxy? I cant defend it even if I scout it :D
ArtyK
Profile Joined June 2011
France3144 Posts
Last Edited: 2017-10-02 16:36:55
October 02 2017 12:09 GMT
#1533
On October 02 2017 19:47 Ihmemies wrote:
How in the world do you defend TvP immortal proxy? I cant defend it even if I scout it :D


Assuming you know it's proxy robo, need to get a viking asap for the warp prism and tanks so he can't walk up your ramp.
Bunker near your production is nice too.
I usually get one mine first to place where the WP might come in. Combined with the marines or a viking shot, it can outright end the game.
If he still manages to get units in your main, hopefully you got a 2nd tank out by then to defend both your production and mineral line, though you absolutely need to surround them with repairing scvs if he gets too close

edit : conveniently just played vs this, went pretty well http://ggtracker.com/matches/7194857
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Ihmemies
Profile Joined October 2017
2 Posts
October 03 2017 22:37 GMT
#1534
Thanks for the replay and advices. I think immortal proxy is way too easy to perform compared to how hard is it to defense -_-
Aniken
Profile Joined October 2017
1 Post
October 04 2017 02:19 GMT
#1535
Voted
Damien
Profile Joined January 2009
Brazil131 Posts
October 04 2017 22:14 GMT
#1536
On October 02 2017 21:09 ArtyK wrote:
Show nested quote +
On October 02 2017 19:47 Ihmemies wrote:
How in the world do you defend TvP immortal proxy? I cant defend it even if I scout it :D


Assuming you know it's proxy robo, need to get a viking asap for the warp prism and tanks so he can't walk up your ramp.
Bunker near your production is nice too.
I usually get one mine first to place where the WP might come in. Combined with the marines or a viking shot, it can outright end the game.
If he still manages to get units in your main, hopefully you got a 2nd tank out by then to defend both your production and mineral line, though you absolutely need to surround them with repairing scvs if he gets too close

edit : conveniently just played vs this, went pretty well http://ggtracker.com/matches/7194857



Nice! You held it very well. Thank you for the replay. I used to hold it making 1 or 2 vikings, liberator, mines and turrets. You did it better.
Aquila-
Profile Blog Joined April 2011
516 Posts
October 06 2017 18:08 GMT
#1537
If I scout that the Protoss goes 2 gas 1 base in TvP and I open standard gas first, what is the best response? I assume he will pylon rush into proxy stargate. Should I go marine and get a factory instantly and tech up? Make a cc anyway? Reaper? Reactor? Add more raxes? Maybe get a widow mine and cyclone and then cc?

Generally is it better to tech up 1-1-1 vs Protoss 1 base allins or go mass marines like 3 rax before tech?

Thanks. Master1 btw I am just clueless vs Protoss.
Damien
Profile Joined January 2009
Brazil131 Posts
October 06 2017 19:12 GMT
#1538
I have a question about macro: how can you guys know when is the right choice to expand the third or play 2 bases only?
Do you have some text about that kind of choices? I have so many questions.

Ty!
IMSupervisor
Profile Joined June 2016
Australia138 Posts
October 07 2017 07:40 GMT
#1539
On October 07 2017 03:08 Aquila- wrote:
If I scout that the Protoss goes 2 gas 1 base in TvP and I open standard gas first, what is the best response? I assume he will pylon rush into proxy stargate. Should I go marine and get a factory instantly and tech up? Make a cc anyway? Reaper? Reactor? Add more raxes? Maybe get a widow mine and cyclone and then cc?

Generally is it better to tech up 1-1-1 vs Protoss 1 base allins or go mass marines like 3 rax before tech?

Thanks. Master1 btw I am just clueless vs Protoss.


I personally prefer staying on 1 base and going marine cyclone with some kind of starport support depending on what they're doing as Terran can always lift their CC if the game drags out, and marine cyclone + air support makes for a very strong counter push to expand behind if you hold the attack.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
October 07 2017 12:39 GMT
#1540
On October 07 2017 03:08 Aquila- wrote:
If I scout that the Protoss goes 2 gas 1 base in TvP and I open standard gas first, what is the best response? I assume he will pylon rush into proxy stargate. Should I go marine and get a factory instantly and tech up? Make a cc anyway? Reaper? Reactor? Add more raxes? Maybe get a widow mine and cyclone and then cc?

Generally is it better to tech up 1-1-1 vs Protoss 1 base allins or go mass marines like 3 rax before tech?

Thanks. Master1 btw I am just clueless vs Protoss.

it depends on what you have already done, but if you went gas first reaper expand into factory, just make cyclone and ebay right away. you need a turret finished by 3:30 and a cyclone will help deal with pylons or adepts.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Prev 1 75 76 77 78 79 110 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 32m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SHIN 20
ByuN (SOOP) 16
StarCraft: Brood War
Calm 9881
Horang2 1246
BeSt 1053
Shuttle 939
Bisu 761
Jaedong 642
Rush 367
Light 349
Stork 322
Mini 286
[ Show more ]
firebathero 233
actioN 232
Soma 193
Shine 180
Snow 178
Soulkey 176
Last 148
Zeus 145
Noble 144
ZerO 140
ggaemo 116
Hyuk 110
Mind 103
Pusan 94
Leta 90
Larva 78
hero 59
Sharp 54
Killer 45
Mong 40
Hyun 34
sSak 31
Free 24
Shinee 23
Bishop 22
Hm[arnc] 22
sorry 22
HiyA 20
ajuk12(nOOB) 19
JYJ 19
Classic 18
Sacsri 17
Aegong 16
soO 16
ProTech14
Bonyth 12
zelot 11
910 10
scan(afreeca) 8
Dota 2
Dendi476
monkeys_forever277
XcaliburYe273
BananaSlamJamma176
League of Legends
Reynor98
Counter-Strike
olofmeister1505
allub225
Other Games
B2W.Neo782
Lowko366
syndereN284
Fuzer 233
crisheroes204
Mew2King113
QueenE64
NeuroSwarm53
ViBE27
Railgan17
Chillindude9
ZerO(Twitch)3
Organizations
Other Games
gamesdonequick394
Counter-Strike
PGL271
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• iopq 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3768
• WagamamaTV383
Upcoming Events
OSC
1h 32m
IntoTheTV X SOOP
1d 22h
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
IPSL
2 days
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
2 days
IntoTheTV X SOOP
2 days
IPSL
3 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
3 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Invitational
4 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
[ Show More ]
PiGosaur Cup
5 days
The PondCast
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-11-04
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.