• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:40
CET 12:40
KST 20:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT24Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0226LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
Liquipedia WCS Portal Launched ByuL: The Forgotten Master of ZvT Kaelaris on the futue of SC2 and much more... How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) How do the "codes" work in GSL? Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup: 2025 Grand Finals (Feb 10-16) Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
A new season just kicks off BGH Auto Balance -> http://bghmmr.eu/ CasterMuse Youtube TvZ is the most complete match up ACS replaced by "ASL Season Open" - Starts 21/02
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Zealot bombing is no longer popular? Current Meta
Other Games
General Games
Nintendo Switch Thread ZeroSpace Megathread Path of Exile Diablo 2 thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2395 users

The LotV Terran Help Me Thread - Page 77

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 75 76 77 78 79 110 Next
Ryu3600
Profile Joined January 2016
Canada469 Posts
August 30 2017 02:16 GMT
#1521
On August 29 2017 23:43 Jank wrote:
Where's the best place to obtain a good amount of replays (on ladder maps preferably) or free to view vods (Any good terran streamers who leave their vods viewable without subscription?). I'm an old mediocre terran (17 times masters lol) but I haven't really played since half way through hots, need a way to study builds/catch up on the meta. Any recommendations on builds/styles to copy (preferably not mech...) and what are the cheeses of the day that I need to watch out for? Just started coming back to the game and I'm sick of being stuck in diamond after being masters my entire sc2 "career" x.x



Id watch GSL Super Tournament, Download the Shanghai replays (IEM), and watch GSL Season 3 and Season 2. Additionally there are some good games in the ballistix cup that rapid casts
Maru is the best Terran ever.
LoneYoShi
Profile Blog Joined June 2014
France1348 Posts
August 30 2017 10:22 GMT
#1522
On August 29 2017 23:15 pvsnp wrote:
Show nested quote +
On August 29 2017 22:28 LoneYoShi wrote:
Actually TvZ is the matchup with which I struggle most as well. I'm not making it any easier on myself by playing with outdated builds (good ol' 16 marines stim double drop) but I'm actually too lazy to learn new builds. Also, I don't like mech at all, so I appreciate this build going straight into a metric-ton of bio. Basically I just use TvZ as a mechanics training, working on my macro and multitasking. Zergs tend to sit back and not harrass you as much as T's or P's, so it's a good matchup to practice offensive multitask since you don't really have to defend much... Just focus on production and harrass, until you either lose too much and he counters and you die, or you slow him enough so you can regroup and go for the kill. Poke continuously everywhere, there are always weakspots, and if he splits his units to defend everywhere, regroup and go kill a base. This does mean you need to have map control though, and limit creep as much as possible.

Sometimes I manage to overpower the zergs in the midgame like that, by doing more than them at more places (I always feel proud when I manage to kill the 4th with a drop, while doom dropping their main and having a liberator wrecking havok at their nat or third), sometimes I also get wins by defending badly executed all-ins. Most of the time though, I lose. Ling bane hydra hits hard... But at my humble level (dia2 now), macro-ing well (no mineral spike when fighting/dropping, constant production, no supply blocks, not forgetting upgrades, etc) + some limited multitasking is enough to keep me in the game.
Obviously if I lose two dropships for little gain during the early/mid-game, I know it's over, but hey, it teaches me to be more careful/aware.

It sounds like you're still playing old-school aggressive 4M against the new Hydra/Ling/Bane meta. That being the case, I'm not surprised you're losing most of your games since LBH is specifically designed to stop that sort of thing. Even at the pro level it's pretty rare for the Terran to just drop/parade push their way to victory against LBH. These days most people are going for a big Bio-Tank timing that hits right before the Ultralisk transition.

Alternatively, I have seen pros try 4M in a less committed eco-heavy style by going up to 80+ SCVs and continuously trading. It almost always ends in the lategame though, so unless your name is INnoVation or TY I wouldn't recommend trying it.


Yep, that's exactly what I'm still doing. I really, really love(d ?) that style: parade-pushing, constant aggression, producing 10+ marines per cycle, etc. But yeah, now that my MMR caught up, I'm kinda hitting a brick wall...
I'm starting to experiment to adapt my builds/playstyle. I'm still opening with the 16 marine drop, but I switched from producing mines to tanks. I have only played a few TvZ with that change, not very successful so far. I don't think one factory is enough, I have to get more tanks quicker, so I'll add a second factory, to give more strength to my pushes... But that also means going from constant aggression/trading to a few timing pushes...

Well, I guess eventually I'll find a build and playstyle that I like and that (kinda) work ! ^^
VengefulTree
Profile Joined May 2014
Canada637 Posts
September 02 2017 16:10 GMT
#1523
Simple question, though not really a "help me" one, why don't pros shift-click their scvs back to the mineral lines after ordering a building? I understand it takes time and it's not necessary for the scvs on depot building duty, but I see terran pros on stream with 3+ iddle scvs and it just makes my head hurt.
"I'll temper my comments the best I can. To have Stats ranked anything below 2nd is total absolute bullcrap! A travesty an abomination!" - Rolltide | "When a foreign Terran is about to win, the entire universe conspires against him" - Paulo Coelho
Ryu3600
Profile Joined January 2016
Canada469 Posts
September 03 2017 01:30 GMT
#1524
On September 03 2017 01:10 VengefulTree wrote:
Simple question, though not really a "help me" one, why don't pros shift-click their scvs back to the mineral lines after ordering a building? I understand it takes time and it's not necessary for the scvs on depot building duty, but I see terran pros on stream with 3+ iddle scvs and it just makes my head hurt.


For depots, its because they want those to be dedicated scv's for buildings it is sometimes so they have the option to throw down another building right away. Mostly Depot scv's you always want 2 scv's building 2 depots at a time till you're at the max of 200
Maru is the best Terran ever.
LoneYoShi
Profile Blog Joined June 2014
France1348 Posts
September 04 2017 08:35 GMT
#1525
On August 30 2017 19:22 LoneYoShi wrote:
Show nested quote +
On August 29 2017 23:15 pvsnp wrote:
On August 29 2017 22:28 LoneYoShi wrote:
Actually TvZ is the matchup with which I struggle most as well. I'm not making it any easier on myself by playing with outdated builds (good ol' 16 marines stim double drop) but I'm actually too lazy to learn new builds. Also, I don't like mech at all, so I appreciate this build going straight into a metric-ton of bio. Basically I just use TvZ as a mechanics training, working on my macro and multitasking. Zergs tend to sit back and not harrass you as much as T's or P's, so it's a good matchup to practice offensive multitask since you don't really have to defend much... Just focus on production and harrass, until you either lose too much and he counters and you die, or you slow him enough so you can regroup and go for the kill. Poke continuously everywhere, there are always weakspots, and if he splits his units to defend everywhere, regroup and go kill a base. This does mean you need to have map control though, and limit creep as much as possible.

Sometimes I manage to overpower the zergs in the midgame like that, by doing more than them at more places (I always feel proud when I manage to kill the 4th with a drop, while doom dropping their main and having a liberator wrecking havok at their nat or third), sometimes I also get wins by defending badly executed all-ins. Most of the time though, I lose. Ling bane hydra hits hard... But at my humble level (dia2 now), macro-ing well (no mineral spike when fighting/dropping, constant production, no supply blocks, not forgetting upgrades, etc) + some limited multitasking is enough to keep me in the game.
Obviously if I lose two dropships for little gain during the early/mid-game, I know it's over, but hey, it teaches me to be more careful/aware.

It sounds like you're still playing old-school aggressive 4M against the new Hydra/Ling/Bane meta. That being the case, I'm not surprised you're losing most of your games since LBH is specifically designed to stop that sort of thing. Even at the pro level it's pretty rare for the Terran to just drop/parade push their way to victory against LBH. These days most people are going for a big Bio-Tank timing that hits right before the Ultralisk transition.

Alternatively, I have seen pros try 4M in a less committed eco-heavy style by going up to 80+ SCVs and continuously trading. It almost always ends in the lategame though, so unless your name is INnoVation or TY I wouldn't recommend trying it.


Yep, that's exactly what I'm still doing. I really, really love(d ?) that style: parade-pushing, constant aggression, producing 10+ marines per cycle, etc. But yeah, now that my MMR caught up, I'm kinda hitting a brick wall...
I'm starting to experiment to adapt my builds/playstyle. I'm still opening with the 16 marine drop, but I switched from producing mines to tanks. I have only played a few TvZ with that change, not very successful so far. I don't think one factory is enough, I have to get more tanks quicker, so I'll add a second factory, to give more strength to my pushes... But that also means going from constant aggression/trading to a few timing pushes...

Well, I guess eventually I'll find a build and playstyle that I like and that (kinda) work ! ^^


Alright, after some playing around I do find more success with tanks. Basically my plan now is: open with the "16 marines double drop with stim" build. Use marines and medivacs to limit creep as much as possible, try to snipe a queen here and there, some lings, etc. Generally, get map control. Poke constantly everywhere, but don't fight and lose as little units as possible. Meanwhile, at home, work on upgrades and getting a healthy tank count.

Once at ~7-8 tanks and at least 2-2 on my bio, regroup and do a frontal assault. If the first part of the plan went well, there is not much creep spread and I have map control, so often times the zerg doesn't even see me set up close to his 4th. Then inch forward until killing the 4th/his army/both. Proceed to win the game.

Problem: if my harrass fails to do damage and slow the zerg down, he has a Hive by the time of my push. And at that time, I'm still almost exclusively on marine-tanks-medivacs with reactors on my barracks, 1 starport and one factory. It's a really strong timing, but it leaves me not prepared to deal with Hive tech (no libs, no marauders). If the Z sacrifices his 4th, I generally retreat, add 1 factory, 2 starports and switch a few racks from reactors to tech labs. But that's kinda too late for my liking... I still have to work on refining this switch.
Jan1997
Profile Blog Joined April 2013
Norway671 Posts
September 05 2017 09:06 GMT
#1526
Is there anyway to play bio vs mech in TvT and win? Is it viable at all?
Do something today that your future self will be thankful for.
LoneYoShi
Profile Blog Joined June 2014
France1348 Posts
September 05 2017 10:14 GMT
#1527
On September 05 2017 18:06 Jan1997 wrote:
Is there anyway to play bio vs mech in TvT and win? Is it viable at all?


I don't think pure bio can work, but you can make bio-mech (some tanks) work. It's not easy, can be quite frustrating, but it can work.

If you can't finish your opponent in the midgame tho, you have to switch to air at some point when your opponent gets a certain amount of tanks, or else he'll just leapfrog forward and you'll have no way of stopping him.
Siegetank_Dieter1
Profile Joined August 2017
117 Posts
September 05 2017 14:40 GMT
#1528
there are a lot of things a bio terran can do vs mech.

i dont get why bio terrans always feel like they have to all in a mech terran. Just think about what the actual advantage of playing mech is.

A mech terran has the advantage of having a lot of tanks with upgrades,... and what else ? Hellbat drops ?

If you're playing bio and you face mech, you just add some additional techlabs for marauders and get your own tanks and then you can have a game.

You have the mobility advantage, you can always try to get drops in etc... Just make sure to get some sensor tower to not get suprised by a push, be aggressive and keep mapcontrol and if you end up being ahead you can even switch into mass air and finish him with liberators.

Also playing early aggression can pay off, since mech needs some time to get the production up-

Well timed pushes on the mech players 3rd can often already decide the game.
LoneYoShi
Profile Blog Joined June 2014
France1348 Posts
Last Edited: 2017-09-07 10:04:14
September 07 2017 07:30 GMT
#1529
On September 05 2017 23:40 Siegetank_Dieter1 wrote:
i dont get why bio terrans always feel like they have to all in a mech terran. Just think about what the actual advantage of playing mech is.

Nobody here said all-ins are a necessity when facing a mech player.

On September 05 2017 23:40 Siegetank_Dieter1 wrote:
A mech terran has the advantage of having a lot of tanks with upgrades,... and what else ? Hellbat drops ?

Having more tanks is not an advantage, it's a fact. Advantages would be: more fire power, ability to hold an entrenched position against a superior ground force, air control, etc.

On September 05 2017 23:40 Siegetank_Dieter1 wrote:
If you're playing bio and you face mech, you just add some additional techlabs for marauders and get your own tanks and then you can have a game.

You have the mobility advantage, you can always try to get drops in etc... Just make sure to get some sensor tower to not get suprised by a push, be aggressive and keep mapcontrol and if you end up being ahead you can even switch into mass air and finish him with liberators.

Yep, here we agree :-) (it's what I said in my posts above).

On September 05 2017 23:40 Siegetank_Dieter1 wrote:
Also playing early aggression can pay off, since mech needs some time to get the production up-

Well timed pushes on the mech players 3rd can often already decide the game.

Bio also needs some time to set up (time to get stim, combat shield, upgrades and production).
Judging from my experience as a bio player, I have gotten very little success by trying to end the game with a frontal push on the third (but I'm only a diamond player...). I manage to delay the 3rd and get ahead this way, but in the few games where I actually attacked into the mech player, I always got rebooted (giving the mech player the ability to take his 4th) unless he makes a huge positionning mistake.

Edit: spelling and stuff. I can't write English anymore :-/
wand.mp3
Profile Joined November 2011
Germany4 Posts
September 24 2017 15:40 GMT
#1530
Hi guys, once there was a page, where i could see all relevant timings for the different races. (3:00 Stargate starts etc.) Is something like this still out there ? Or have we to start this ?
Ryu3600
Profile Joined January 2016
Canada469 Posts
September 25 2017 01:19 GMT
#1531
On September 25 2017 00:40 wand.mp3 wrote:
Hi guys, once there was a page, where i could see all relevant timings for the different races. (3:00 Stargate starts etc.) Is something like this still out there ? Or have we to start this ?



Something like that is there on the first page idk if there is many updated timings etc
Maru is the best Terran ever.
Ihmemies
Profile Joined October 2017
2 Posts
October 02 2017 10:47 GMT
#1532
How in the world do you defend TvP immortal proxy? I cant defend it even if I scout it :D
ArtyK
Profile Joined June 2011
France3143 Posts
Last Edited: 2017-10-02 16:36:55
October 02 2017 12:09 GMT
#1533
On October 02 2017 19:47 Ihmemies wrote:
How in the world do you defend TvP immortal proxy? I cant defend it even if I scout it :D


Assuming you know it's proxy robo, need to get a viking asap for the warp prism and tanks so he can't walk up your ramp.
Bunker near your production is nice too.
I usually get one mine first to place where the WP might come in. Combined with the marines or a viking shot, it can outright end the game.
If he still manages to get units in your main, hopefully you got a 2nd tank out by then to defend both your production and mineral line, though you absolutely need to surround them with repairing scvs if he gets too close

edit : conveniently just played vs this, went pretty well http://ggtracker.com/matches/7194857
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Ihmemies
Profile Joined October 2017
2 Posts
October 03 2017 22:37 GMT
#1534
Thanks for the replay and advices. I think immortal proxy is way too easy to perform compared to how hard is it to defense -_-
Aniken
Profile Joined October 2017
1 Post
October 04 2017 02:19 GMT
#1535
Voted
Damien
Profile Joined January 2009
Brazil131 Posts
October 04 2017 22:14 GMT
#1536
On October 02 2017 21:09 ArtyK wrote:
Show nested quote +
On October 02 2017 19:47 Ihmemies wrote:
How in the world do you defend TvP immortal proxy? I cant defend it even if I scout it :D


Assuming you know it's proxy robo, need to get a viking asap for the warp prism and tanks so he can't walk up your ramp.
Bunker near your production is nice too.
I usually get one mine first to place where the WP might come in. Combined with the marines or a viking shot, it can outright end the game.
If he still manages to get units in your main, hopefully you got a 2nd tank out by then to defend both your production and mineral line, though you absolutely need to surround them with repairing scvs if he gets too close

edit : conveniently just played vs this, went pretty well http://ggtracker.com/matches/7194857



Nice! You held it very well. Thank you for the replay. I used to hold it making 1 or 2 vikings, liberator, mines and turrets. You did it better.
Aquila-
Profile Blog Joined April 2011
516 Posts
October 06 2017 18:08 GMT
#1537
If I scout that the Protoss goes 2 gas 1 base in TvP and I open standard gas first, what is the best response? I assume he will pylon rush into proxy stargate. Should I go marine and get a factory instantly and tech up? Make a cc anyway? Reaper? Reactor? Add more raxes? Maybe get a widow mine and cyclone and then cc?

Generally is it better to tech up 1-1-1 vs Protoss 1 base allins or go mass marines like 3 rax before tech?

Thanks. Master1 btw I am just clueless vs Protoss.
Damien
Profile Joined January 2009
Brazil131 Posts
October 06 2017 19:12 GMT
#1538
I have a question about macro: how can you guys know when is the right choice to expand the third or play 2 bases only?
Do you have some text about that kind of choices? I have so many questions.

Ty!
IMSupervisor
Profile Joined June 2016
Australia138 Posts
October 07 2017 07:40 GMT
#1539
On October 07 2017 03:08 Aquila- wrote:
If I scout that the Protoss goes 2 gas 1 base in TvP and I open standard gas first, what is the best response? I assume he will pylon rush into proxy stargate. Should I go marine and get a factory instantly and tech up? Make a cc anyway? Reaper? Reactor? Add more raxes? Maybe get a widow mine and cyclone and then cc?

Generally is it better to tech up 1-1-1 vs Protoss 1 base allins or go mass marines like 3 rax before tech?

Thanks. Master1 btw I am just clueless vs Protoss.


I personally prefer staying on 1 base and going marine cyclone with some kind of starport support depending on what they're doing as Terran can always lift their CC if the game drags out, and marine cyclone + air support makes for a very strong counter push to expand behind if you hold the attack.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
October 07 2017 12:39 GMT
#1540
On October 07 2017 03:08 Aquila- wrote:
If I scout that the Protoss goes 2 gas 1 base in TvP and I open standard gas first, what is the best response? I assume he will pylon rush into proxy stargate. Should I go marine and get a factory instantly and tech up? Make a cc anyway? Reaper? Reactor? Add more raxes? Maybe get a widow mine and cyclone and then cc?

Generally is it better to tech up 1-1-1 vs Protoss 1 base allins or go mass marines like 3 rax before tech?

Thanks. Master1 btw I am just clueless vs Protoss.

it depends on what you have already done, but if you went gas first reaper expand into factory, just make cyclone and ebay right away. you need a turret finished by 3:30 and a cyclone will help deal with pylons or adepts.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Prev 1 75 76 77 78 79 110 Next
Please log in or register to reply.
Live Events Refresh
PiG Sty Festival
09:00
Group B
Clem vs Percival
Zoun vs Solar
PiGStarcraft987
TKL 276
IndyStarCraft 167
Rex134
BRAT_OK 121
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft987
TKL 276
IndyStarCraft 167
Rex 134
BRAT_OK 121
ProTech68
Creator 25
StarCraft: Brood War
Horang2 6597
Rain 4262
GuemChi 2208
PianO 1883
BeSt 1707
Jaedong 731
Hyuk 473
actioN 299
Light 197
Hyun 148
[ Show more ]
Soma 147
Snow 136
Mini 134
ZerO 106
Dewaltoss 105
Pusan 98
Killer 81
Soulkey 80
Mong 78
ggaemo 74
hero 73
Rush 61
Mind 55
JYJ 54
Aegong 48
Barracks 43
Nal_rA 37
Sharp 35
JulyZerg 32
ToSsGirL 32
sSak 29
Backho 25
Free 23
GoRush 23
Sea.KH 22
[sc1f]eonzerg 22
910 22
yabsab 17
zelot 16
Yoon 14
Movie 14
Bale 13
Hm[arnc] 12
Shine 11
SilentControl 11
Icarus 11
Noble 9
NotJumperer 6
Terrorterran 5
ivOry 5
Britney 0
Dota 2
Gorgc2588
XaKoH 471
XcaliburYe39
Counter-Strike
olofmeister2435
zeus1184
shoxiejesuss972
m0e_tv466
Other Games
singsing1864
B2W.Neo364
Fuzer 166
crisheroes146
Happy100
Hui .100
ToD69
Trikslyr28
ZerO(Twitch)12
Organizations
Counter-Strike
PGL29246
Other Games
gamesdonequick625
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Response 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• escodisco246
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV174
League of Legends
• Jankos1463
• Stunt498
Upcoming Events
Epic.LAN
20m
Big Brain Bouts
5h 20m
Harstem vs MaNa
Reynor vs SKillous
Replay Cast
12h 20m
PiG Sty Festival
21h 20m
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
22h 20m
Epic.LAN
1d
Replay Cast
1d 12h
PiG Sty Festival
1d 21h
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
1d 22h
Replay Cast
2 days
[ Show More ]
Replay Cast
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
Replay Cast
3 days
WardiTV Winter Champion…
4 days
Replay Cast
4 days
WardiTV Winter Champion…
5 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-19
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Escore Tournament S1: King of Kings
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.