• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:35
CET 06:35
KST 14:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT24Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0226LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
ByuL: The Forgotten Master of ZvT Kaelaris on the futue of SC2 and much more... How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 9-15): herO doubles up
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) How do the "codes" work in GSL? Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup: 2025 Grand Finals (Feb 10-16) Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
A new season just kicks off TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ ACS replaced by "ASL Season Open" - Starts 21/02 [ASL21] Potential Map Candidates
Tourneys
Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 [Megathread] Daily Proleagues KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Zealot bombing is no longer popular? Current Meta
Other Games
General Games
ZeroSpace Megathread Nintendo Switch Thread Path of Exile Diablo 2 thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2559 users

The LotV Terran Help Me Thread - Page 46

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 44 45 46 47 48 110 Next
geokilla
Profile Joined May 2011
Canada8245 Posts
July 10 2016 02:05 GMT
#901
On June 23 2016 04:52 Bojas wrote:
Show nested quote +
On June 23 2016 00:24 Toudeleski wrote:
Put an alt hotkey for Load on medivacs (I use F) and load+click every tank so full medivacs wont follow each other or go to every tank, and if you queue a rally point after clicking all the tanks, they will head to that way directly after pick up.

You mean you rapid fire the load command? This is actually quite interesting.

Edit: just tested it, not sure if it was what you meant but it's a pretty sweet method, without the downsides of other used methods
- moving the medivacs over the tank using shift +right click -> medivacs stack which delays the pickup
- clicking the tanks on the medivac-> doesn't work when the medivac is healing something


Thanks :D


if other people want to do it:


Bind the load command to your rapid fire command in the hotkeys menu, hold the button while holding your mouse over the tanks.

Are professional players allowed to use Rapid Fire? I'm gonna start and try to use it.
DrDevice
Profile Joined December 2010
Canada132 Posts
Last Edited: 2016-07-10 03:15:08
July 10 2016 03:14 GMT
#902
Personally I find rapid fire really unintuitive, I'm really attached to the process of keyboard keypress to select a command followed by seperate mouseclick to send the command. I'm just not comfortable with only hitting a keyboard button and not having to click. However I still found it immensely immensely helpful to rebind the medivac "load" command to an easy-to-reach key and pick up my tanks by just holding down the key for "load" while leftclicking each tank one after the other. If you correctly configure your keyboard repeat rate and keyboard repeat delay settings, the only difference is you still have to click each tank instead of only holding down the keyboard button while you move your mouse over each tank. So people that are attached to clicking like I am, give it a try as it is still infinitely better than move commanding your medivacs to pick up your tanks. .
terran4lyfe
Profile Joined December 2013
United States72 Posts
July 10 2016 06:35 GMT
#903
Terran doesn't get monstrously high benefits from rapid fire like Zerg or Protoss. There's really no need for it since it doesn't make any part of the game you see consistently (early and mid game) any easier.
glhf
Bojas
Profile Joined December 2010
Netherlands2397 Posts
Last Edited: 2016-07-10 08:22:53
July 10 2016 08:15 GMT
#904
@geokilla, it's allowed in tournaments as it only requires adjusting in-game settings, no external software.

I think it helps the most on maps like Dusk Towers in the lategame, where rapid deployment in the middle is often needed in a nice line as opposed to a clump. And even in general, if you d-click 10 tanks you need 20 actions, with this method you just hold a button and use your mouse. You could just d-click the ground, but that doesn't work when there's not enough space (for example, your marines blocking the spot). If you rely on such moves it's more common that you mess up tank placement which is an absolutely vital part of TvT micro. But to each their own.

edit: I just noticed the rapid-fire post is about loading, but you could do the same thing for unloading.
geokilla
Profile Joined May 2011
Canada8245 Posts
Last Edited: 2016-07-10 15:48:45
July 10 2016 15:45 GMT
#905
On July 10 2016 12:14 DrDevice wrote:
Personally I find rapid fire really unintuitive, I'm really attached to the process of keyboard keypress to select a command followed by seperate mouseclick to send the command. I'm just not comfortable with only hitting a keyboard button and not having to click. However I still found it immensely immensely helpful to rebind the medivac "load" command to an easy-to-reach key and pick up my tanks by just holding down the key for "load" while leftclicking each tank one after the other. If you correctly configure your keyboard repeat rate and keyboard repeat delay settings, the only difference is you still have to click each tank instead of only holding down the keyboard button while you move your mouse over each tank. So people that are attached to clicking like I am, give it a try as it is still infinitely better than move commanding your medivacs to pick up your tanks. .

How do I correctly configure my keyboard repeat settings? I want the repeat delay to be "short" and repeat rate to be "fast" right? I've been trying to configure my Cooler Master Quickfire keyboard and enable the 1ms response time as well but no clue if it is at that or not. It would explain why the computer is always missing my commands. I'm trying to find a way to unload my Tankivacs quickly and hopefully this will work for me. I can't unload them in time
ArtyK
Profile Joined June 2011
France3143 Posts
Last Edited: 2016-07-10 16:22:47
July 10 2016 16:19 GMT
#906
On July 11 2016 00:45 geokilla wrote:
Show nested quote +
On July 10 2016 12:14 DrDevice wrote:
Personally I find rapid fire really unintuitive, I'm really attached to the process of keyboard keypress to select a command followed by seperate mouseclick to send the command. I'm just not comfortable with only hitting a keyboard button and not having to click. However I still found it immensely immensely helpful to rebind the medivac "load" command to an easy-to-reach key and pick up my tanks by just holding down the key for "load" while leftclicking each tank one after the other. If you correctly configure your keyboard repeat rate and keyboard repeat delay settings, the only difference is you still have to click each tank instead of only holding down the keyboard button while you move your mouse over each tank. So people that are attached to clicking like I am, give it a try as it is still infinitely better than move commanding your medivacs to pick up your tanks. .

How do I correctly configure my keyboard repeat settings? I want the repeat delay to be "short" and repeat rate to be "fast" right? I've been trying to configure my Cooler Master Quickfire keyboard and enable the 1ms response time as well but no clue if it is at that or not. It would explain why the computer is always missing my commands. I'm trying to find a way to unload my Tankivacs quickly and hopefully this will work for me. I can't unload them in time


Control Panel > Keyboard > repeat rate and repeat delay

1ms response time is probably by default, isn't there a manual or even the website to be sure?
It shouldn't miss commands because of the response time i don't think

The most effective way to get all your tanks to drop fast is to boost the medivacs and drop in one spot the usual way. They will all drop at once

If you don't have boost available they will take too long and won't drop them all at the same time, this is where rapidfire comes in : you hold the unload key and hover on all the medivacs to unload them faster.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
oGoZenob
Profile Joined December 2011
France1503 Posts
Last Edited: 2016-07-10 17:20:33
July 10 2016 17:20 GMT
#907
Ok i'm currently in a massive tilt against Terran. I have over 65% win rate in other matchups, and barely 30% in tvt. I just dont understand what you're supposed to do. I just always have less, no matter what. I try to all-in to spare me the pain on an actual game, but somehow everybody has more of everything. It became a caricature, like i'm pushing with one tank and they somehow have 4.
Going into the game with a mindset of certain defeat is not really helping anyway, but does someone has a build order that makes you not die to all-in, but also doesnt make you vastly behind ?
For my league, i'm currently top1 diamond, so i'm playing people from top25 diamond to top50 master
I like starcraft
Charoisaur
Profile Joined August 2014
Germany16044 Posts
July 10 2016 17:24 GMT
#908
On July 11 2016 02:20 oGoZenob wrote:
Ok i'm currently in a massive tilt against Terran. I have over 65% win rate in other matchups, and barely 30% in tvt. I just dont understand what you're supposed to do. I just always have less, no matter what. I try to all-in to spare me the pain on an actual game, but somehow everybody has more of everything. It became a caricature, like i'm pushing with one tank and they somehow have 4.
Going into the game with a mindset of certain defeat is not really helping anyway, but does someone has a build order that makes you not die to all-in, but also doesnt make you vastly behind ?
For my league, i'm currently top1 diamond, so i'm playing people from top25 diamond to top50 master

What build order are you using? I have some success with reactor expand into 1/1/1 with a raven and then either 2 base allin or taking a 3rd and playing a macrogame (which I hate thanks to tankivacs)
Many of the coolest moments in sc2 happen due to worker harassment
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2016-07-10 20:28:20
July 10 2016 20:27 GMT
#909
On July 11 2016 02:20 oGoZenob wrote:
Ok i'm currently in a massive tilt against Terran. I have over 65% win rate in other matchups, and barely 30% in tvt. I just dont understand what you're supposed to do. I just always have less, no matter what. I try to all-in to spare me the pain on an actual game, but somehow everybody has more of everything. It became a caricature, like i'm pushing with one tank and they somehow have 4.
Going into the game with a mindset of certain defeat is not really helping anyway, but does someone has a build order that makes you not die to all-in, but also doesnt make you vastly behind ?
For my league, i'm currently top1 diamond, so i'm playing people from top25 diamond to top50 master


There is always a simple explanation if you have less army then your opponent in a mirror match. Just look through your replays carefully and notice the following:

Do you produce workers non stop?
Do you get barracks, factories and starports as soon as you have the resources?
Do you have continuous production from all your military buildings without queueing units?
Do you get supply blocked several times before 150 supply?
Do you expand as fast as your opponent?
Are you saturation levels ok?
Do you over-invest in military buildings that you do not have the income to support continuous production from?

Identify which of the above is your main issue then work on that for the next 50 games.
geokilla
Profile Joined May 2011
Canada8245 Posts
July 10 2016 20:57 GMT
#910
On July 11 2016 01:19 ArtyK wrote:
Show nested quote +
On July 11 2016 00:45 geokilla wrote:
On July 10 2016 12:14 DrDevice wrote:
Personally I find rapid fire really unintuitive, I'm really attached to the process of keyboard keypress to select a command followed by seperate mouseclick to send the command. I'm just not comfortable with only hitting a keyboard button and not having to click. However I still found it immensely immensely helpful to rebind the medivac "load" command to an easy-to-reach key and pick up my tanks by just holding down the key for "load" while leftclicking each tank one after the other. If you correctly configure your keyboard repeat rate and keyboard repeat delay settings, the only difference is you still have to click each tank instead of only holding down the keyboard button while you move your mouse over each tank. So people that are attached to clicking like I am, give it a try as it is still infinitely better than move commanding your medivacs to pick up your tanks. .

How do I correctly configure my keyboard repeat settings? I want the repeat delay to be "short" and repeat rate to be "fast" right? I've been trying to configure my Cooler Master Quickfire keyboard and enable the 1ms response time as well but no clue if it is at that or not. It would explain why the computer is always missing my commands. I'm trying to find a way to unload my Tankivacs quickly and hopefully this will work for me. I can't unload them in time


Control Panel > Keyboard > repeat rate and repeat delay

1ms response time is probably by default, isn't there a manual or even the website to be sure?
It shouldn't miss commands because of the response time i don't think

The most effective way to get all your tanks to drop fast is to boost the medivacs and drop in one spot the usual way. They will all drop at once

If you don't have boost available they will take too long and won't drop them all at the same time, this is where rapidfire comes in : you hold the unload key and hover on all the medivacs to unload them faster.


No there are no manuals or drivers on the Cooler Master website. That's why I have no idea whether it's configured properly or not.

Hmm I'll try that I guess. Need to get that Tankivac thing down in order to win my TvTs and move into Masters...
ArtyK
Profile Joined June 2011
France3143 Posts
July 10 2016 21:04 GMT
#911
On July 11 2016 05:57 geokilla wrote:
Show nested quote +
On July 11 2016 01:19 ArtyK wrote:
On July 11 2016 00:45 geokilla wrote:
On July 10 2016 12:14 DrDevice wrote:
Personally I find rapid fire really unintuitive, I'm really attached to the process of keyboard keypress to select a command followed by seperate mouseclick to send the command. I'm just not comfortable with only hitting a keyboard button and not having to click. However I still found it immensely immensely helpful to rebind the medivac "load" command to an easy-to-reach key and pick up my tanks by just holding down the key for "load" while leftclicking each tank one after the other. If you correctly configure your keyboard repeat rate and keyboard repeat delay settings, the only difference is you still have to click each tank instead of only holding down the keyboard button while you move your mouse over each tank. So people that are attached to clicking like I am, give it a try as it is still infinitely better than move commanding your medivacs to pick up your tanks. .

How do I correctly configure my keyboard repeat settings? I want the repeat delay to be "short" and repeat rate to be "fast" right? I've been trying to configure my Cooler Master Quickfire keyboard and enable the 1ms response time as well but no clue if it is at that or not. It would explain why the computer is always missing my commands. I'm trying to find a way to unload my Tankivacs quickly and hopefully this will work for me. I can't unload them in time


Control Panel > Keyboard > repeat rate and repeat delay

1ms response time is probably by default, isn't there a manual or even the website to be sure?
It shouldn't miss commands because of the response time i don't think

The most effective way to get all your tanks to drop fast is to boost the medivacs and drop in one spot the usual way. They will all drop at once

If you don't have boost available they will take too long and won't drop them all at the same time, this is where rapidfire comes in : you hold the unload key and hover on all the medivacs to unload them faster.


No there are no manuals or drivers on the Cooler Master website. That's why I have no idea whether it's configured properly or not.

Hmm I'll try that I guess. Need to get that Tankivac thing down in order to win my TvTs and move into Masters...


Then i see no reason why it would be advertised this way and not on default settings.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
oGoZenob
Profile Joined December 2011
France1503 Posts
July 10 2016 22:10 GMT
#912
On July 11 2016 05:27 MockHamill wrote:
Show nested quote +
On July 11 2016 02:20 oGoZenob wrote:
Ok i'm currently in a massive tilt against Terran. I have over 65% win rate in other matchups, and barely 30% in tvt. I just dont understand what you're supposed to do. I just always have less, no matter what. I try to all-in to spare me the pain on an actual game, but somehow everybody has more of everything. It became a caricature, like i'm pushing with one tank and they somehow have 4.
Going into the game with a mindset of certain defeat is not really helping anyway, but does someone has a build order that makes you not die to all-in, but also doesnt make you vastly behind ?
For my league, i'm currently top1 diamond, so i'm playing people from top25 diamond to top50 master


There is always a simple explanation if you have less army then your opponent in a mirror match. Just look through your replays carefully and notice the following:

Do you produce workers non stop?
Do you get barracks, factories and starports as soon as you have the resources?
Do you have continuous production from all your military buildings without queueing units?
Do you get supply blocked several times before 150 supply?
Do you expand as fast as your opponent?
Are you saturation levels ok?
Do you over-invest in military buildings that you do not have the income to support continuous production from?

Identify which of the above is your main issue then work on that for the next 50 games.

Yeah i'm bad at mostly all of these, my goal is pretty much to be less bad than my opponent. I think my main problem is not knowing what to do at some points in the game, like if i should make more barracks, or expand, or attack. i feel like i'm hitting anti-timings everytime i'm trying to do something, whether expanding or attacking. I'm just afraid to do anything, and that allows my opponent to just do whatever he want way more sharply than me, ence having less army
I like starcraft
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2016-07-10 23:06:01
July 10 2016 22:56 GMT
#913
On July 11 2016 07:10 oGoZenob wrote:
Show nested quote +
On July 11 2016 05:27 MockHamill wrote:
On July 11 2016 02:20 oGoZenob wrote:
Ok i'm currently in a massive tilt against Terran. I have over 65% win rate in other matchups, and barely 30% in tvt. I just dont understand what you're supposed to do. I just always have less, no matter what. I try to all-in to spare me the pain on an actual game, but somehow everybody has more of everything. It became a caricature, like i'm pushing with one tank and they somehow have 4.
Going into the game with a mindset of certain defeat is not really helping anyway, but does someone has a build order that makes you not die to all-in, but also doesnt make you vastly behind ?
For my league, i'm currently top1 diamond, so i'm playing people from top25 diamond to top50 master


There is always a simple explanation if you have less army then your opponent in a mirror match. Just look through your replays carefully and notice the following:

Do you produce workers non stop?
Do you get barracks, factories and starports as soon as you have the resources?
Do you have continuous production from all your military buildings without queueing units?
Do you get supply blocked several times before 150 supply?
Do you expand as fast as your opponent?
Are you saturation levels ok?
Do you over-invest in military buildings that you do not have the income to support continuous production from?

Identify which of the above is your main issue then work on that for the next 50 games.

Yeah i'm bad at mostly all of these, my goal is pretty much to be less bad than my opponent. I think my main problem is not knowing what to do at some points in the game, like if i should make more barracks, or expand, or attack. i feel like i'm hitting anti-timings everytime i'm trying to do something, whether expanding or attacking. I'm just afraid to do anything, and that allows my opponent to just do whatever he want way more sharply than me, ence having less army


Well you need to have a game plan. I am Diamond player and TvT is my best matchup by far.

Basically I play like this.

Goal:
Kill opponent with a mech push at 150+ supply before he can go mass air.

One Base:

2-1-1 with a blind turret in mineral line. Do not attack. Build CC in main base. Build marines, tanks and viking for defence.
I use 2-1-1 instead of 1-1-1 since it makes it easier to defeat cheese without relying on good scouting or micro (which I do not have).

Two Base

3 Factories (2 Tech, 1 Reactor)
1 Starport (1 Reactor)
Produce Tanks, hellions and vikings. Do not attack.

Three Base
5 Factories (4 Tech, 1 Reactor)
1 Starport (1 Reactor)
Turret ring protects main base. Two sensor towers to spot incoming attacks.
Produce Tanks, hellbats and vikings.
Uppgrade ground mech attack and mech armour from 2 armories. I do not start any uppgrades before I have 5 factories up producing units. This goes against conventional wisdom but I have found that having more units is much more important compared to having good upgrades when using mech.

Fourth Base
Attack as you take your fourth. This should be around 150 supply. The goal is to kill the opponent before he can transition into mass air. Add 2 more starports for a total of:
5 Factories (4 Tech, 1 Reactor)
3 Starport (3 Reactor)

So how do you defeat tankivacs?
By having more tanks and more viking then him and not building a single medivac.

Also I do not do a single drop or runby in TvT any more, it is better to focus on macro, defence and executing the 150 push correctly. It is up to the bio player to try to damage you, your focus should be on playing it safe and then kill him with a big push.
oGoZenob
Profile Joined December 2011
France1503 Posts
July 10 2016 23:10 GMT
#914
On July 11 2016 07:56 MockHamill wrote:
Show nested quote +
On July 11 2016 07:10 oGoZenob wrote:
On July 11 2016 05:27 MockHamill wrote:
On July 11 2016 02:20 oGoZenob wrote:
Ok i'm currently in a massive tilt against Terran. I have over 65% win rate in other matchups, and barely 30% in tvt. I just dont understand what you're supposed to do. I just always have less, no matter what. I try to all-in to spare me the pain on an actual game, but somehow everybody has more of everything. It became a caricature, like i'm pushing with one tank and they somehow have 4.
Going into the game with a mindset of certain defeat is not really helping anyway, but does someone has a build order that makes you not die to all-in, but also doesnt make you vastly behind ?
For my league, i'm currently top1 diamond, so i'm playing people from top25 diamond to top50 master


There is always a simple explanation if you have less army then your opponent in a mirror match. Just look through your replays carefully and notice the following:

Do you produce workers non stop?
Do you get barracks, factories and starports as soon as you have the resources?
Do you have continuous production from all your military buildings without queueing units?
Do you get supply blocked several times before 150 supply?
Do you expand as fast as your opponent?
Are you saturation levels ok?
Do you over-invest in military buildings that you do not have the income to support continuous production from?

Identify which of the above is your main issue then work on that for the next 50 games.

Yeah i'm bad at mostly all of these, my goal is pretty much to be less bad than my opponent. I think my main problem is not knowing what to do at some points in the game, like if i should make more barracks, or expand, or attack. i feel like i'm hitting anti-timings everytime i'm trying to do something, whether expanding or attacking. I'm just afraid to do anything, and that allows my opponent to just do whatever he want way more sharply than me, ence having less army


Well you need to have a game plan. I am Diamond player and TvT is my best matchup by far.

Basically I play like this.

Goal:
Kill opponent with a mech push at 150+ supply before he can go mass air.

One Base:

2-1-1 with a blind turret in mineral line. Do not attack. Build CC in main base. Build marines, tanks and viking for defence.
I use 2-1-1 instead of 1-1-1 since it makes it easier to defeat cheese without relying on good scouting or micro (which I do not have).

Two Base

3 Factories (2 Tech, 1 Reactor)
1 Starport (1 Reactor)
Produce Tanks, hellions and vikings. Do not attack.

Three Base
5 Factories (4 Tech, 1 Reactor)
1 Starport (1 Reactor)
Turret ring protects main base. Two sensor towers to spot incoming attacks.
Produce Tanks, hellbats and vikings.
Uppgrade ground mech attack and mech armour from 2 armories. I do not start any uppgrades before I have 5 factories up producing units. This goes against conventional wisdom but I have found that having more units is much more important compared to having good upgrades when using mech.

Fourth Base
Attack as you take your fourth. This should be around 150 supply. The goal is to kill the opponent before he can transition into mass air. Add 2 more starports for a total of:
5 Factories (4 Tech, 1 Reactor)
3 Starport (3 Reactor)

So how do you defeat tankivacs?
By having more tanks and more viking then him and not building a single medivac.

Also I do not do a single drop or runby in TvT any more, it is better to focus on macro, defence and executing the 150 push correctly. It is up to the bio player to try to damage you, your focus should be on playing it safe and then kill him with a big push.

Thats sounds interesting. Wanna practice together ? Having a practice partner around my skill level could be useful
I like starcraft
darthfoley
Profile Blog Joined February 2011
United States8004 Posts
July 11 2016 01:51 GMT
#915
Also Ravens are super good in TvT, especially in mech comps. I've really started to like them. PDD's are good against people who blind spam heavy marauder bio.
watch the wall collide with my fist, mostly over problems that i know i should fix
ArtyK
Profile Joined June 2011
France3143 Posts
July 11 2016 13:24 GMT
#916
On July 11 2016 08:10 oGoZenob wrote:
Show nested quote +
On July 11 2016 07:56 MockHamill wrote:
On July 11 2016 07:10 oGoZenob wrote:
On July 11 2016 05:27 MockHamill wrote:
On July 11 2016 02:20 oGoZenob wrote:
Ok i'm currently in a massive tilt against Terran. I have over 65% win rate in other matchups, and barely 30% in tvt. I just dont understand what you're supposed to do. I just always have less, no matter what. I try to all-in to spare me the pain on an actual game, but somehow everybody has more of everything. It became a caricature, like i'm pushing with one tank and they somehow have 4.
Going into the game with a mindset of certain defeat is not really helping anyway, but does someone has a build order that makes you not die to all-in, but also doesnt make you vastly behind ?
For my league, i'm currently top1 diamond, so i'm playing people from top25 diamond to top50 master


There is always a simple explanation if you have less army then your opponent in a mirror match. Just look through your replays carefully and notice the following:

Do you produce workers non stop?
Do you get barracks, factories and starports as soon as you have the resources?
Do you have continuous production from all your military buildings without queueing units?
Do you get supply blocked several times before 150 supply?
Do you expand as fast as your opponent?
Are you saturation levels ok?
Do you over-invest in military buildings that you do not have the income to support continuous production from?

Identify which of the above is your main issue then work on that for the next 50 games.

Yeah i'm bad at mostly all of these, my goal is pretty much to be less bad than my opponent. I think my main problem is not knowing what to do at some points in the game, like if i should make more barracks, or expand, or attack. i feel like i'm hitting anti-timings everytime i'm trying to do something, whether expanding or attacking. I'm just afraid to do anything, and that allows my opponent to just do whatever he want way more sharply than me, ence having less army


Well you need to have a game plan. I am Diamond player and TvT is my best matchup by far.

Basically I play like this.

Goal:
Kill opponent with a mech push at 150+ supply before he can go mass air.

One Base:

2-1-1 with a blind turret in mineral line. Do not attack. Build CC in main base. Build marines, tanks and viking for defence.
I use 2-1-1 instead of 1-1-1 since it makes it easier to defeat cheese without relying on good scouting or micro (which I do not have).

Two Base

3 Factories (2 Tech, 1 Reactor)
1 Starport (1 Reactor)
Produce Tanks, hellions and vikings. Do not attack.

Three Base
5 Factories (4 Tech, 1 Reactor)
1 Starport (1 Reactor)
Turret ring protects main base. Two sensor towers to spot incoming attacks.
Produce Tanks, hellbats and vikings.
Uppgrade ground mech attack and mech armour from 2 armories. I do not start any uppgrades before I have 5 factories up producing units. This goes against conventional wisdom but I have found that having more units is much more important compared to having good upgrades when using mech.

Fourth Base
Attack as you take your fourth. This should be around 150 supply. The goal is to kill the opponent before he can transition into mass air. Add 2 more starports for a total of:
5 Factories (4 Tech, 1 Reactor)
3 Starport (3 Reactor)

So how do you defeat tankivacs?
By having more tanks and more viking then him and not building a single medivac.

Also I do not do a single drop or runby in TvT any more, it is better to focus on macro, defence and executing the 150 push correctly. It is up to the bio player to try to damage you, your focus should be on playing it safe and then kill him with a big push.

Thats sounds interesting. Wanna practice together ? Having a practice partner around my skill level could be useful


Why do you people not use the practice partner thread :'(
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
oGoZenob
Profile Joined December 2011
France1503 Posts
July 11 2016 13:41 GMT
#917
On July 11 2016 22:24 ArtyK wrote:
Show nested quote +
On July 11 2016 08:10 oGoZenob wrote:
On July 11 2016 07:56 MockHamill wrote:
On July 11 2016 07:10 oGoZenob wrote:
On July 11 2016 05:27 MockHamill wrote:
On July 11 2016 02:20 oGoZenob wrote:
Ok i'm currently in a massive tilt against Terran. I have over 65% win rate in other matchups, and barely 30% in tvt. I just dont understand what you're supposed to do. I just always have less, no matter what. I try to all-in to spare me the pain on an actual game, but somehow everybody has more of everything. It became a caricature, like i'm pushing with one tank and they somehow have 4.
Going into the game with a mindset of certain defeat is not really helping anyway, but does someone has a build order that makes you not die to all-in, but also doesnt make you vastly behind ?
For my league, i'm currently top1 diamond, so i'm playing people from top25 diamond to top50 master


There is always a simple explanation if you have less army then your opponent in a mirror match. Just look through your replays carefully and notice the following:

Do you produce workers non stop?
Do you get barracks, factories and starports as soon as you have the resources?
Do you have continuous production from all your military buildings without queueing units?
Do you get supply blocked several times before 150 supply?
Do you expand as fast as your opponent?
Are you saturation levels ok?
Do you over-invest in military buildings that you do not have the income to support continuous production from?

Identify which of the above is your main issue then work on that for the next 50 games.

Yeah i'm bad at mostly all of these, my goal is pretty much to be less bad than my opponent. I think my main problem is not knowing what to do at some points in the game, like if i should make more barracks, or expand, or attack. i feel like i'm hitting anti-timings everytime i'm trying to do something, whether expanding or attacking. I'm just afraid to do anything, and that allows my opponent to just do whatever he want way more sharply than me, ence having less army


Well you need to have a game plan. I am Diamond player and TvT is my best matchup by far.

Basically I play like this.

Goal:
Kill opponent with a mech push at 150+ supply before he can go mass air.

One Base:

2-1-1 with a blind turret in mineral line. Do not attack. Build CC in main base. Build marines, tanks and viking for defence.
I use 2-1-1 instead of 1-1-1 since it makes it easier to defeat cheese without relying on good scouting or micro (which I do not have).

Two Base

3 Factories (2 Tech, 1 Reactor)
1 Starport (1 Reactor)
Produce Tanks, hellions and vikings. Do not attack.

Three Base
5 Factories (4 Tech, 1 Reactor)
1 Starport (1 Reactor)
Turret ring protects main base. Two sensor towers to spot incoming attacks.
Produce Tanks, hellbats and vikings.
Uppgrade ground mech attack and mech armour from 2 armories. I do not start any uppgrades before I have 5 factories up producing units. This goes against conventional wisdom but I have found that having more units is much more important compared to having good upgrades when using mech.

Fourth Base
Attack as you take your fourth. This should be around 150 supply. The goal is to kill the opponent before he can transition into mass air. Add 2 more starports for a total of:
5 Factories (4 Tech, 1 Reactor)
3 Starport (3 Reactor)

So how do you defeat tankivacs?
By having more tanks and more viking then him and not building a single medivac.

Also I do not do a single drop or runby in TvT any more, it is better to focus on macro, defence and executing the 150 push correctly. It is up to the bio player to try to damage you, your focus should be on playing it safe and then kill him with a big push.

Thats sounds interesting. Wanna practice together ? Having a practice partner around my skill level could be useful


Why do you people not use the practice partner thread :'(

I didnt know this was a thing :o
I like starcraft
ArtyK
Profile Joined June 2011
France3143 Posts
July 11 2016 13:51 GMT
#918
On July 11 2016 22:41 oGoZenob wrote:
Show nested quote +
On July 11 2016 22:24 ArtyK wrote:
On July 11 2016 08:10 oGoZenob wrote:
On July 11 2016 07:56 MockHamill wrote:
On July 11 2016 07:10 oGoZenob wrote:
On July 11 2016 05:27 MockHamill wrote:
On July 11 2016 02:20 oGoZenob wrote:
Ok i'm currently in a massive tilt against Terran. I have over 65% win rate in other matchups, and barely 30% in tvt. I just dont understand what you're supposed to do. I just always have less, no matter what. I try to all-in to spare me the pain on an actual game, but somehow everybody has more of everything. It became a caricature, like i'm pushing with one tank and they somehow have 4.
Going into the game with a mindset of certain defeat is not really helping anyway, but does someone has a build order that makes you not die to all-in, but also doesnt make you vastly behind ?
For my league, i'm currently top1 diamond, so i'm playing people from top25 diamond to top50 master


There is always a simple explanation if you have less army then your opponent in a mirror match. Just look through your replays carefully and notice the following:

Do you produce workers non stop?
Do you get barracks, factories and starports as soon as you have the resources?
Do you have continuous production from all your military buildings without queueing units?
Do you get supply blocked several times before 150 supply?
Do you expand as fast as your opponent?
Are you saturation levels ok?
Do you over-invest in military buildings that you do not have the income to support continuous production from?

Identify which of the above is your main issue then work on that for the next 50 games.

Yeah i'm bad at mostly all of these, my goal is pretty much to be less bad than my opponent. I think my main problem is not knowing what to do at some points in the game, like if i should make more barracks, or expand, or attack. i feel like i'm hitting anti-timings everytime i'm trying to do something, whether expanding or attacking. I'm just afraid to do anything, and that allows my opponent to just do whatever he want way more sharply than me, ence having less army


Well you need to have a game plan. I am Diamond player and TvT is my best matchup by far.

Basically I play like this.

Goal:
Kill opponent with a mech push at 150+ supply before he can go mass air.

One Base:

2-1-1 with a blind turret in mineral line. Do not attack. Build CC in main base. Build marines, tanks and viking for defence.
I use 2-1-1 instead of 1-1-1 since it makes it easier to defeat cheese without relying on good scouting or micro (which I do not have).

Two Base

3 Factories (2 Tech, 1 Reactor)
1 Starport (1 Reactor)
Produce Tanks, hellions and vikings. Do not attack.

Three Base
5 Factories (4 Tech, 1 Reactor)
1 Starport (1 Reactor)
Turret ring protects main base. Two sensor towers to spot incoming attacks.
Produce Tanks, hellbats and vikings.
Uppgrade ground mech attack and mech armour from 2 armories. I do not start any uppgrades before I have 5 factories up producing units. This goes against conventional wisdom but I have found that having more units is much more important compared to having good upgrades when using mech.

Fourth Base
Attack as you take your fourth. This should be around 150 supply. The goal is to kill the opponent before he can transition into mass air. Add 2 more starports for a total of:
5 Factories (4 Tech, 1 Reactor)
3 Starport (3 Reactor)

So how do you defeat tankivacs?
By having more tanks and more viking then him and not building a single medivac.

Also I do not do a single drop or runby in TvT any more, it is better to focus on macro, defence and executing the 150 push correctly. It is up to the bio player to try to damage you, your focus should be on playing it safe and then kill him with a big push.

Thats sounds interesting. Wanna practice together ? Having a practice partner around my skill level could be useful


Why do you people not use the practice partner thread :'(

I didnt know this was a thing :o


I always see people ask about practice partners here and on reddit without them knowing about this, it's always at the top but i wish it was easier to notice
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
halpimcat
Profile Joined September 2011
215 Posts
July 12 2016 04:52 GMT
#919
I've gotten used to the changes in LotV compared to HotS. I'm hovering around low diamond in the KR region. But now I've lost about 90% of my last TvP matches and I'm pretty sure it's due to my opening build order and general lack of strategy in the first 5 minutes.

One of the biggest hits I have towards the matchup is the fragility of the reaper to PO. Two very quick hits (the DPS is quite fast) and I'm instantly dead, so I'm very wary of even approaching the protoss base and it's very hard to get an accurate read on what my opponent's doing.

The second is the bunker at the bottom of my ramp to discourage adept and mothership rushes. If instead the player is going for a heavy gateway with optional stargate pressure, that bunker is in a very weak position to do anything and will actually hamper my defense. Either I instantly lose 4 valuable marines for nothing or I have to evacuate and build even more bunkers in my base with money I don't have.

Third, I feel my build order is not great. It's too easy for the protoss to box me in my base and and get ahead in every way possible before I can break out. Can anyone suggest to me an economic opening and flexible opening that can defend or harass depending on what I see?

http://drop.sc/replay/3127085

This is my average scenario for the matchup against a 1-basing protoss. I've been experimenting with skipping the reaper but that's probably the least of my problems. I probably needed a faster stim and everything else but I feel by the time I lost my first siege tank I was already dead anyways. Also don't mind the opening with my barracks placement, that was REALLY bad... I really hate that map because of its dark tile set, I might end up vetoing just because of that reason alone.

What I'm looking most for is a good BO and mindset going into the matchup.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
July 12 2016 11:23 GMT
#920
If you play TvZ and Zerg stays on two base and you scout a Roach Warren how do you react?

In my experience there are one of 2 possible all-ins coming. Either
1) Roach/Ravager OR
2) Nydus worm

If it is Roach/Ravager you need marine, tank, banshee to kill of the attack. Liberators are useless due to how easy they are killed of by ravagers.

If it is Nydus you need marine, tank, liberator. Banshee is completely useless in this scenario due to all the queens running into your base.

So how do you know which attack is coming if you do not scout the nydus network? If you built banshee against Nydus you have lost the game. If you build liberators against Roach/Ravager you have most likely lost the game.

Is there any solution to this?
Prev 1 44 45 46 47 48 110 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech138
StarCraft: Brood War
Zeus 1569
Tasteless 185
ZergMaN 155
Bale 13
Icarus 6
Dota 2
NeuroSwarm189
League of Legends
JimRising 704
Counter-Strike
Coldzera 1801
Heroes of the Storm
Khaldor99
Other Games
summit1g7258
C9.Mang0535
WinterStarcraft272
RuFF_SC2119
Hui .81
Trikslyr34
Organizations
Other Games
gamesdonequick973
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra3023
• Lourlo936
• Stunt398
Upcoming Events
PiG Sty Festival
3h 25m
Clem vs Percival
Zoun vs Solar
Escore
4h 25m
Epic.LAN
6h 25m
Replay Cast
18h 25m
PiG Sty Festival
1d 3h
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
1d 4h
Epic.LAN
1d 6h
Replay Cast
1d 18h
PiG Sty Festival
2 days
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
2 days
[ Show More ]
Replay Cast
2 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
Replay Cast
3 days
WardiTV Winter Champion…
4 days
Replay Cast
5 days
WardiTV Winter Champion…
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-18
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Escore Tournament S1: King of Kings
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.