• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:39
CEST 01:39
KST 08:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 - RO4 & Finals Results (2025)10Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy4Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Weekly Cups (June 9-15): herO doubles on GSL week0Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Rogue EWC 2025 Hype Video! Code S Season 2 - RO4 & Finals Results (2025) Rain's Behind the Scenes Storytime Firefly suspended by EWC, replaced by Lancer
Tourneys
$5,100+ SEL Season 2 Championship (SC: Evo) RSL: Revival, a new crowdfunded tournament series SOOPer7s Showmatches 2025 SOOP Starcraft Global #22 $3,500 WardiTV European League 2025
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target
Brood War
General
BW General Discussion ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games FlaSh Witnesses SCV Pull Off the Impossible vs Shu
Tourneys
[BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 [Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread Echoes of Revolution and Separation
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
NHL Playoffs 2024 2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 31286 users

[G] SC2 Notes: 3-Base Blink Attack PvZ

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 Next All
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2014-07-10 05:46:32
July 10 2014 05:42 GMT
#1
[image loading]
Welcome back, friends...for more #dirty


This is just going to be a quick guide over my variation of a 3-base blink attack against Zerg. There are several variations, including Classic's proxy oracle variation and Zest's more passive phoenix into blink opening. My version is based more off of NoNy's Rage-Inducing Triple Recall Strategy, which a strategy that attempts to abuse recall as much as possible by attacking every 100 seconds. While you lack stargate units to get information and harass, you make up for with hallucination scouts and minor pokes to force a gas response out of the Zerg.

Apparently, this is a pretty common build in the current meta, especially with soO's muta/corruptor wrecking ball composition being so popular. That said, against players who attempt to play too greedy in the mid game and/or don't scout well enough, this build will absolutely plow through them.

The layout of this build basically goes like this:
  1. Gate expand
  2. Gate + forge to wall off natural
  3. Small sentry/zealot poke with recall while starting twilight council
  4. +2 and blink while taking a 3rd and warping in stalkers
  5. Push the 4th of the Zerg


9 pylon
13 gate
14 gas
16 pylon
18 core
19 zealot (cancel) (or not, whichever you prefer)
21 nexus
21 warpgate
21 MSC (chronoboost)
23 pylon
24 gas
24 stalker
@100% stalker -> sentry -> sentry
@5:15 -> gate + forge (+ pylon) to wall
@100% forge -> +1 attack
@6:30 (@100% WG) gate x2
Warp in sentries
@7:00 natural gases
Move out with 4 sentries/stalker/MSC
@7:30 twilight council

@100% twilight council -> blink and +2 attack
After recall, warp in two sentries
Take 3rd ~8:30-9:00
Robo + 3 gates to wall off 3rd
Begin warping in blink stalkers
Attack hits at 11:00-11:30

Most of your chronoboost goes to nexus and constant probe production the entire time
Once twilight council finishes, constant chrono on +2/blink


This build contains a very safe opening that gets a wall up by 5:30 with a stalker and sentry to defend against early speedling attacks. Generally, you also want to poke around before 5:00 with your stalker for overlords and lings hanging out around your base. Probe scouting is optional, but the best time to do it is after nexus. When probe scouting, you're mainly just checking for:
  • Where you're opponent spawned
  • If they took their natural
  • If they took their 3rd (later than 5:00 should cause you to worry some)


The 4-sentry/stalker poke is actually a disguised 4-gate after expansion that CAN do damage, but is mainly used to scout your opponent and force out a lot of units early on. That said, though, you can bring a probe with it and build a pylon for additional warpins, but I usually just poke with the sentries, and that's usually enough to scare my opponents.

While you're doing this poke, you're relying on a zealot plus wall for defense while you get your tech up and going, which is blink and +2 in this case. During this time, you should also be making nonstop probes with nonstop chronoboost on the nexus. There is an optional cannon you can throw in there for extra safety, but it's rarely needed since you already have 4 warpgates and you're planning to recall anyway; later in the game, however, this may be a wise decision. After you recall, you warp in two additional sentries and secure your third at around 8:30-9:00. If you're pressured, you can always warp in more zealots to defend; again, you have 4 gates, so you have plenty of production. During this time, you want to send a hallucination scout or two to figure out exactly what the Zerg is doing.

At the third, add two pylons and a cannon and use your extra 2 gateways to wall off. During this time, also throw down a robo; the sole purpose of this robo is to get an observer for the attack and also to allow for a colossus or immortal transition afterward if necessary (but usually this push kills Zergs masters and below). When the third finishes, transfer your probes and cut production. You should have a total of ~61 workers (16/16/16 + 4 full gas geysers + probe for proxy pylons).

After you have your key components up:
  • +2 and blink
  • Total of 7 gates
  • Robotics facility


START WARPING IN STALKERS FTW!!

After the first couple of warpins, you should push across the map with a total of 9-11 stalkers and 6 nearly full energy sentries. This push primarily targets a greedy 4th base in response to the Protoss's 3rd, but can usually push straight into the 3rd afterward. An interesting tactic to use is making a warp prism out of the robo first and using it to harass in the main while pressuring the 3rd/4th; this tactic is also a lot less "all-innish" and typically allows you to safely buy enough time for any kind of a macro transition (colossus or phoenix, if necessary). If the Zerg counterattacks, just rely on your walls, cannons, and defensive warpins to hold back the tide.

All in all, it's a very sickkk build, and I love it! Due to the lack of stargate, it is somewhat exploitable by mutalisk builds, but the 11:00-11:30 timing attack tends to force enough of a gas response (i.e. roaches or hydras) that you can buy enough time to get the tools necessary to beat the incoming mutalisk switch.

Here is a replay of me playing the fully optimized build order against the comp (although a slightly late observer and an ever-so-slight supply block around 60; hey, give me a break, it's 1:30am and I'm staying up late to do this): http://drop.sc/384226

If you have any questions, thoughts, ideas, or problems with the build, let me know!
StrategyAllyssa Grey <3<3
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2014-07-10 08:28:50
July 10 2014 08:28 GMT
#2
Vod links to basically every cjhero pvz on Kng Sejong Station plz
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-07-10 10:22:44
July 10 2014 09:49 GMT
#3
--- Nuked ---
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
July 10 2014 09:57 GMT
#4
From the looks of it, he's skipping the zealot/sentry pressure and doing the lighter one instead to get a faster forge for better upgrades.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-07-10 10:23:23
July 10 2014 10:21 GMT
#5
--- Nuked ---
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
July 10 2014 10:25 GMT
#6
You have two less units, not one less; the gates are also supposed to be producing one unit (zealots i think?) before wg completes (unless his build has changed recently).

As you said, 3 zealot 3 sentry is more mineral heavy which is likely why he can't afford a faster Forge.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-07-10 10:31:14
July 10 2014 10:29 GMT
#7
--- Nuked ---
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
July 10 2014 10:32 GMT
#8
Either way, fuck phoenix openings, 3base blink for life
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-07-10 10:44:19
July 10 2014 10:39 GMT
#9
--- Nuked ---
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
July 10 2014 10:43 GMT
#10
You should try it, if you do it right it's fun. Here's what happens in the Zerg's little brain:

"Ok he's made a Nexus, so it's time to make two evos, go spire, infestation pit, hydra den, get roach speed and double expand and HOLY FUCK THERE'S 10 GATES WORTH OF SHIT HERE OH FUCK FORCEFIELDS OP"
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-07-10 10:47:30
July 10 2014 10:46 GMT
#11
--- Nuked ---
Xinzoe
Profile Joined January 2014
Korea (South)2373 Posts
July 10 2014 11:49 GMT
#12
Doesnt 3 base blink get REKT by hydra unless u have some gosu blink + forcefields. Against roaches though this is an ezpz win
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-07-10 12:42:21
July 10 2014 12:32 GMT
#13
--- Nuked ---
Universum
Profile Joined January 2011
Canada192 Posts
July 10 2014 12:50 GMT
#14
Once again SC2John, you deliver some VERY interesting build idea ! Will you had several replays later to the OP versus various Zerg reaction ? Thank you !
You often learn more from losing than winning. Don't rage, it's a game!
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
July 10 2014 13:24 GMT
#15
On July 10 2014 18:49 SatedSC2 wrote:
I've done builds like this using NonY's opening and they can be really strong, especially if your initial pressure does damage. I was actually considering writing a guide on my 2 Base all-in version of basically the same build you've posted (slightly faster Twilight), but then Yeonsu left the map-pool and it didn't seem to work as well anywhere else =P

My only question would be why you're not using NonY's Zealot/Sentry pressure and instead doing a Stalker/Sentry pressure? I know you have one less Gateway than NonY does and so you'll have one less Zealot but, like I said, I've opened Gate/Forge -> Blink before and I'm pretty sure a 3 Zealot 3 Sentry pressure is a lot stronger than 1 Stalker and 4 Sentries. It's also less gas intensive to do it that way.

You also should've linked to the other NonY video. Much more rage =P



There's a lot of mutability with this build. If you open with zealot/sentry/sentry, you can wait two warpin rounds for a total of 3 sentries/3 zealots + one zealot in your wall. The downside is that you move out a little bit later. I personally love opening up with the stalker because I like to abuse bad overlord positioning, but that's just me; you can definitely go for more of a zealot/sentry mix.

EITHER WAY, however, you still end up with some units across the map + 4 gates @~7:30, so there is still a lot of potential for damage if the Zerg isn't playing carefully.

On July 10 2014 21:32 SatedSC2 wrote:
In a straight up fight, without Forcefields and without good positioning, Hydralisks will wreck Blink Stalkers. However, they won't wreck Blink Stalkers if the Protoss hits their Forcefields and they don't commit to an attack in an open space. The Protoss can transition to Colossi quite easily since they have a Robotics Facility already, and they can buy time for that by constantly feigning pressure; simultaenously forcing the Zerg to continue making gas units (Roach/Hydra) that they don't really want to make whilst pinning them back on their side of the map. If the Protoss is positioned well, the Zerg can't attack into the Protoss to get them to go home because they'll get cut to pieces by Forcefields so, even if the Protoss can't attack into the Zerg, they can continue applying pressure whilst all the while knowing that they can Recall home if everything goes tits up =P

Hydralisks are probably the best response from a Zerg though, I think. Maybe Swarm Hosts? Not sure if Zerg can have enough Swarm Hosts to hold at that timing?


It's honestly the lings/roaches that are scary when dealing with hydras. Pure blink stalker against pure hydra on an open field -> blink stalkers win. That said, you can definitely add in 3-4 zealots with this attack to soak up a lot of the damage and protect the stalkers a little bit better.

I think the best response against blink all-ins, personally, is hydra/ling, which is my favorite Zerg composition. If the Zerg saves up hard and doesn't get juked too bad in the early game, they can have ~20 hydras + 2-3 rounds of lings ready with +1 attack, at least, by the time this hits. However, I feel it's a lot like Teo said: it works best because the Zerg relaxes, gets stupid greedy, then just dies because he was trying to play for the long game. If they commit hard to hydra/ling, you can always just cancel the 4th, posture a little bit, then just take gases 5+6 and add a robo bay and you're good. I don't think SHs works well in this scenario, especially if you go the warp prism route.

On July 10 2014 21:50 Universum wrote:
Once again SC2John, you deliver some VERY interesting build idea ! Will you had several replays later to the OP versus various Zerg reaction ? Thank you !


Probably not, unfortunately. I've been playing Zerg for the past 3-4 months, and I really haven't played Protoss seriously for a while. I'd be interested in getting some discussion going about the responses people encounter though!
StrategyAllyssa Grey <3<3
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
July 10 2014 13:27 GMT
#16
--- Nuked ---
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
July 10 2014 13:27 GMT
#17
On July 10 2014 19:39 SatedSC2 wrote:
Show nested quote +
On July 10 2014 19:32 Teoita wrote:
Either way, fuck phoenix openings, 3base blink for life

True, I never open Phoenix. But I also never take a third base so I feel it works out for me...

EDIT:

I almost forgot to mention: There is no good reason to go Cybernetics Core before Zealot if you're going Nexus before Mothership Core. If you get the Cybernetics Core before the Zealot then it lays idle between getting your Nexus and having enough resources for the Mothership Core, so unless you're going Mothership Core before Nexus there really isn't any reason to go Cybernetics Core first. It's also a lot safer to get the Zealot first against a bunch of cheese strategies.


That's also a really good point. I'll look into that, maybe.
StrategyAllyssa Grey <3<3
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
July 10 2014 13:44 GMT
#18
--- Nuked ---
Paljas
Profile Joined October 2011
Germany6926 Posts
July 10 2014 15:46 GMT
#19
almost as good as the legendary hongun build
http://www.teamliquid.net/forum/starcraft-2/369404-im-bringing-hongun-back

but i am glad that people are still embrace the legacy he left behind
TL+ Member
OPDream
Profile Joined September 2012
Canada77 Posts
July 10 2014 16:34 GMT
#20
An ancient build. Also there is not enough pressure on Zerg in the early game. Would be a much better build if Nony's TRIPLE recall strat can be used in this BO.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft393
Livibee 127
StarCraft: Brood War
Artosis 728
MaD[AoV]32
NaDa 17
Dota 2
capcasts111
NeuroSwarm57
LuMiX1
League of Legends
Dendi1281
JimRising 410
Counter-Strike
Fnx 1433
Stewie2K815
Super Smash Bros
hungrybox547
AZ_Axe88
Heroes of the Storm
Khaldor173
Other Games
C9.Mang0756
shahzam695
ViBE311
Maynarde136
Mew2King86
Sick82
Trikslyr61
Organizations
Other Games
gamesdonequick701
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• Hupsaiya 115
• RyuSc2 91
• davetesta42
• musti20045 38
• HeavenSC 30
• Freeedom6
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21553
• Ler82
League of Legends
• Doublelift5060
Other Games
• imaqtpie1175
• Scarra822
Upcoming Events
Replay Cast
22m
Online Event
22m
The PondCast
10h 22m
RSL Revival
10h 22m
Harstem vs SHIN
Solar vs Cham
WardiTV Invitational
12h 22m
ByuN vs Reynor
Clem vs MaxPax
OSC
12h 52m
Replay Cast
1d
RSL Revival
1d 10h
Reynor vs Scarlett
ShoWTimE vs Classic
uThermal 2v2 Circuit
1d 15h
SOOP
2 days
Cure vs Zoun
[ Show More ]
SC Evo League
2 days
Road to EWC
2 days
SOOP Global
2 days
Future vs MaNa
Harstem vs Cham
BSL: ProLeague
2 days
Sziky vs JDConan
Cross vs MadiNho
Hawk vs Bonyth
Circuito Brasileiro de…
2 days
Sparkling Tuna Cup
3 days
Road to EWC
3 days
BSL: ProLeague
3 days
UltrA vs TBD
Dewalt vs TBD
Replay Cast
5 days
Online Event
6 days
Liquipedia Results

Completed

Acropolis #3 - GSC
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
BLAST Open Fall 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.