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[G] Mastering Zerg Mechanics for high-level play - Page 6

Forum Index > StarCraft 2 Strategy
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DERASTAT
Profile Joined May 2014
Germany99 Posts
November 02 2015 17:03 GMT
#101
My goal is to get into master with lotv so i thougth start using a macro cycle,
Is it a good idea to chnage my Controlgroups around for a better cycle like 1 for injekt, 2 for hatcherys 3 for creepqueens, 4 for scouting and 5 to 7 for army?,
right now i didnt have a hotkey for creepqueens and have 123 for armys and 4 for hatcherys and 5 for speacel things.
because it feels unperfect for a cycle srly i hae no clue
Kajiu, Troll der Zerstörung
Bastinian
Profile Joined October 2014
Serbia177 Posts
November 02 2015 19:13 GMT
#102
This is actually very very good post! I will study this further, as it has many answers to my usual questions...
Tryhard, road to pro-gamer! :) | twitter.com/bastiniansc2 | twitch.tv/bastinian |
zerge
Profile Joined December 2012
Germany162 Posts
November 02 2015 19:30 GMT
#103
On November 03 2015 02:03 DERASTAT wrote:
My goal is to get into master with lotv so i thougth start using a macro cycle,
Is it a good idea to chnage my Controlgroups around for a better cycle like 1 for injekt, 2 for hatcherys 3 for creepqueens, 4 for scouting and 5 to 7 for army?,
right now i didnt have a hotkey for creepqueens and have 123 for armys and 4 for hatcherys and 5 for speacel things.
because it feels unperfect for a cycle srly i hae no clue


If you want to be fast having keys that you use in succession close together doesn't really help. If you use them with the same finger it acctually slows you down. Regarding control groups you should sort them by how frequently you use them and then use the most accessible keys for the highest prioritys. Also look at what keys you press during each sequence. For example select hatcherys, select larvae, morph drone is a pretty frequent action sequence so you should try to have your hotkeys setup in such a way that you can press each key with a different finger without reaching too much.
[PkF] Wire
Profile Joined March 2013
France24238 Posts
November 02 2015 21:36 GMT
#104
Amazing piece of work, thanks for putting that together.
Sacrilege
Profile Joined December 2011
United States199 Posts
November 04 2015 19:37 GMT
#105
I'm a GM Zerg and read:

"Burrow expand/expand deny - Good players will often spawn-rally a drone to their 4th/5th/etc long before the expansion timing comes around. They will burrow 2-3 ahead of time, ensuring that an instant expo timing is available when called for."

I am now kicking myself for not having thought of that. It's brilliant! Well done on the article.
Imperative Gaming Owner | Grandmaster Zerg | https://twitter.com/SacrilegeSC2 | https://www.twitch.tv/shadowbites
nopantsnoproblem
Profile Joined November 2015
6 Posts
November 05 2015 20:22 GMT
#106
Woah, thanks man! This one helped me a lot. It's finally fun to play zerg again! :D
DERASTAT
Profile Joined May 2014
Germany99 Posts
November 05 2015 23:44 GMT
#107
I just wanted to say that after i started to use macro cycle midgame (Injekt, build units, spread creep build overlrods scout/army movement) my Injekts and my creepspread greatly improved, and i faced a Master player in ladder^^
Kajiu, Troll der Zerstörung
jume
Profile Joined February 2014
Germany25 Posts
April 09 2016 16:24 GMT
#108
Is the initial post still correct for LotV? I guess the number count of drones (40) might not be correct anymore for LotV. As well as scout timings and may be more things. Would be great if this could be updated.
TheZov
Profile Joined December 2010
Russian Federation34 Posts
Last Edited: 2016-04-13 01:39:55
April 13 2016 01:39 GMT
#109
Hey Jume, thanks for checking in. I'll try update the post soon. The 40 drone goal is now 4 minutes and the general overlord scout timing is 3:30.
Economy is priority #1, #2, and #3 through 7.
Scorpion_vn
Profile Joined October 2016
3 Posts
October 31 2016 17:10 GMT
#110
You my Russian friend deserve a medal!
DERASTAT
Profile Joined May 2014
Germany99 Posts
October 31 2016 19:34 GMT
#111
Best guide!, the drone count for LOTV is around 44 as magic number
Kajiu, Troll der Zerstörung
Little-Chimp
Profile Joined February 2008
Canada949 Posts
November 01 2016 00:32 GMT
#112
Whoever bumped this, thanks. Sooooo good. Thinking of zerg macro as a "cycle" is really helping with supply blocks.
Deleuze
Profile Blog Joined December 2010
United Kingdom2102 Posts
November 04 2016 13:15 GMT
#113
On November 01 2016 09:32 Little-Chimp wrote:
Whoever bumped this, thanks. Sooooo good. Thinking of zerg macro as a "cycle" is really helping with supply blocks.


Yeah, a great guide! Great bump!

Really starting to feel like I am in a rut now with Zerg, so this has given me some inspiration.
“An image of thought called philosophy has been formed historically and it effectively stops people from thinking.” ― Gilles Deleuze, Dialogues II
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2016-11-14 05:42:17
November 14 2016 05:41 GMT
#114
On May 04 2014 00:52 Surkein wrote:
Show nested quote +
On May 04 2014 00:38 kaluro wrote:
On May 02 2014 15:47 TheZov wrote:
Hatchery tech = T1
Lair Tech = T2
Hive Tech = T3

There are also intermediary tiers here, such as Roach (tier 1.5, as it is armored and requires an additional structure at Hatch tech to produce) and Viper (Tier 2.5, as it requires no Spire, only Hive to produce).


So you say that hatch/lair/hive are tier 1/2/3 respectively.
You say that adding a building in said tier adds 0.5 to it (Roach = Tier 1.5, since it's tier 1 + 1 building).
So mahmetics wise:

Value:
Hatchery(tier 1) = 1
lair(tier 2) = 2
Hive(tier 3) = 3
Building = 0.5

Then you state that vipers are tier 2.5, while it's hive tech, which you said is tier 3.
While Hive = 3, so where does it substract -0.5?
Hive tech = Tier 3, Hive tech + building (e.g. Ultralisks) = Tier 3.5
So shouldn't viper be tier 3, instead of tier 2.5, according to your own mathmetics?

You say it's tier 2.5 because it requires no spire, but it indirectly requires an infestation pit, which is also a tier 2 structure, because it's a pre to get to hive. So according to your logic/mathmetics, viper is tier 3, not 2.5


Dude, please.


It is just wise mahmetics man, come on.
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