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My goal is to get into master with lotv so i thougth start using a macro cycle, Is it a good idea to chnage my Controlgroups around for a better cycle like 1 for injekt, 2 for hatcherys 3 for creepqueens, 4 for scouting and 5 to 7 for army?, right now i didnt have a hotkey for creepqueens and have 123 for armys and 4 for hatcherys and 5 for speacel things. because it feels unperfect for a cycle srly i hae no clue
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This is actually very very good post! I will study this further, as it has many answers to my usual questions...
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On November 03 2015 02:03 DERASTAT wrote: My goal is to get into master with lotv so i thougth start using a macro cycle, Is it a good idea to chnage my Controlgroups around for a better cycle like 1 for injekt, 2 for hatcherys 3 for creepqueens, 4 for scouting and 5 to 7 for army?, right now i didnt have a hotkey for creepqueens and have 123 for armys and 4 for hatcherys and 5 for speacel things. because it feels unperfect for a cycle srly i hae no clue
If you want to be fast having keys that you use in succession close together doesn't really help. If you use them with the same finger it acctually slows you down. Regarding control groups you should sort them by how frequently you use them and then use the most accessible keys for the highest prioritys. Also look at what keys you press during each sequence. For example select hatcherys, select larvae, morph drone is a pretty frequent action sequence so you should try to have your hotkeys setup in such a way that you can press each key with a different finger without reaching too much.
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Amazing piece of work, thanks for putting that together.
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I'm a GM Zerg and read:
"Burrow expand/expand deny - Good players will often spawn-rally a drone to their 4th/5th/etc long before the expansion timing comes around. They will burrow 2-3 ahead of time, ensuring that an instant expo timing is available when called for."
I am now kicking myself for not having thought of that. It's brilliant! Well done on the article.
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Woah, thanks man! This one helped me a lot. It's finally fun to play zerg again! :D
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I just wanted to say that after i started to use macro cycle midgame (Injekt, build units, spread creep build overlrods scout/army movement) my Injekts and my creepspread greatly improved, and i faced a Master player in ladder^^
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Is the initial post still correct for LotV? I guess the number count of drones (40) might not be correct anymore for LotV. As well as scout timings and may be more things. Would be great if this could be updated.
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Russian Federation34 Posts
Hey Jume, thanks for checking in. I'll try update the post soon. The 40 drone goal is now 4 minutes and the general overlord scout timing is 3:30.
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You my Russian friend deserve a medal!
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Best guide!, the drone count for LOTV is around 44 as magic number
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Whoever bumped this, thanks. Sooooo good. Thinking of zerg macro as a "cycle" is really helping with supply blocks.
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On November 01 2016 09:32 Little-Chimp wrote: Whoever bumped this, thanks. Sooooo good. Thinking of zerg macro as a "cycle" is really helping with supply blocks.
Yeah, a great guide! Great bump!
Really starting to feel like I am in a rut now with Zerg, so this has given me some inspiration.
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On May 04 2014 00:52 Surkein wrote:Show nested quote +On May 04 2014 00:38 kaluro wrote:On May 02 2014 15:47 TheZov wrote: Hatchery tech = T1 Lair Tech = T2 Hive Tech = T3
There are also intermediary tiers here, such as Roach (tier 1.5, as it is armored and requires an additional structure at Hatch tech to produce) and Viper (Tier 2.5, as it requires no Spire, only Hive to produce).
So you say that hatch/lair/hive are tier 1/2/3 respectively. You say that adding a building in said tier adds 0.5 to it (Roach = Tier 1.5, since it's tier 1 + 1 building). So mahmetics wise:Value: Hatchery(tier 1) = 1 lair(tier 2) = 2 Hive(tier 3) = 3 Building = 0.5 Then you state that vipers are tier 2.5, while it's hive tech, which you said is tier 3. While Hive = 3, so where does it substract -0.5? Hive tech = Tier 3, Hive tech + building (e.g. Ultralisks) = Tier 3.5 So shouldn't viper be tier 3, instead of tier 2.5, according to your own mathmetics? You say it's tier 2.5 because it requires no spire, but it indirectly requires an infestation pit, which is also a tier 2 structure, because it's a pre to get to hive. So according to your logic/mathmetics, viper is tier 3, not 2.5 Dude, please.
It is just wise mahmetics man, come on.
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