This Thread is for the discussion of the execution and various implementations of the Rapid Fire hotkey trick, found in custom hotkey layouts such as TheCore and Fleet Keys, originally brought to TL by eneyeseekay.
We will define Rapid Fire as the utilization of the keyboard's repeat rate in conjunction with keyboard bindings to gain an advantage in a game.
Bind an alternate to "Choose Abilily or AI target" that matches another command (such as spawn larva).
The command can be bound using an alternate (creating a less efficient layout) or by aligning the keys that make use of rapid fire (creating a more efficient layout)
TheCore makes use of the latter and can be seen in TheCore Archive This is an example of the protoss layout. 5 alternates have been set for "Choose Ability or AI target" and the gateway units have been matched to those keys along with other abilities that benefit from rapid fire such as Snipe, Infested Terran, and Graviton Beam.
The current commands that can benefit from Rapid Fire are as follows:
Auto Turret, Point Defense Drone, and Seeker Missile
*Rapid Fire inject is special in that it requires a keyboard that repeats multiple keys when pressed at the same time. The test to see if a keyboard is compatible with these two implementation can be found in the Rapid Fire Inject Video.
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So many choices. I remember watching your video on the mothership recall ability, hilarious, entertaining and potentially useful. I will have to check out all these other uses for this method as they sound amazing. Thanks for the post.
This Thread is for the discussion of the execution and various implementations of the Rapid Fire hotkey trick, found in custom hotkey layouts such as TheCore and Fleet Keys,
You can use in any hotkey set up if you set it up accordingly. Some other ideas I use it with:
mule - the problem is that it resets your worker rally, but it's still worth imo.
medevacs moving drop - when you're doing a doom drop it is sometimes awkward to click every medivac separatley. Using this method all you need it to hoover cursor at your medevacs while holding your ascribed key.
Great idea with the idle split trick, I will need to try it looks really good.
Another idea that actually works in a marine split challenge is to patrol move forward using rapid fire. It will get you to 15 lvl without doing literally anything. Unfortunatley it fails in real 1v1 because there are lings and thus your whole army stops.
On March 20 2014 23:21 JessicaSc2 wrote: medevacs moving drop - when you're doing a doom drop it is sometimes awkward to click every medivac separatley. Using this method all you need it to hoover cursor at your medevacs while holding your ascribed key.
I've set this up for overlords, where it should be even more beneficial since Zerg drops are usually larger than Terran drops and because overlords are slower than medivacs so that just unloading on a single spot on the ground takes relatively long. Unfortunately, i never go for drops, so I have no practical experience with it.
What I do, however, is using rapid fire with the gather command. Nothing big, but it saves your mouse the frantic clicking when you pair workers. Also, it can make drone stacking it little easier, that is, the kind where you make several workers look like one.
Another thing I currently try to incorporate is the move command. With rapid fire you can, for example, get your banelings to wander around an opponent's spine while your zerglings are killing it, saving the banelings for more worthwhile targets.
On March 22 2014 05:14 ObiWanPwnobi wrote: My 6gv2 with black switches is having a hard time alternating keys. With USB connection I can do it very rarely, but with ps2 I haven't had any luck. Anybody know a fix?
I can say that I have the 6Gv2, too, and the only keys which I have found to be able to do this are F and G, using USB exclusively. Probably it just doesn't work with this keyboard. Not a big deal, in my opinion, I think I can do well without.
On March 20 2014 20:26 FueledUpAndReadyToGo wrote: qwwwwwwwwwwwwww
nope not for me. Nice guide though
Just to make sure you know. You can use all of the rapid fire tricks except 2. (inject and worker split).
@JessicaSc2 Added Mule to the list. However Rapid Fire Unload is really dangerous. Its only useful if you're going for a moving drop, however if you move your mouse across a space in-between overlords or medivacs, it will unload on that spot with the entire CG and cancel the other potential moving drops that were working before.
Really interested in how you use rapid fire patrol to do marine split challenge. Video? or maybe just describe it in more detail?
On March 24 2014 09:42 JaKaTaK wrote: @JessicaSc2 Added Mule to the list. However Rapid Fire Unload is really dangerous. Its only useful if you're going for a moving drop, however if you move your mouse across a space in-between overlords or medivacs, it will unload on that spot with the entire CG and cancel the other potential moving drops that were working before.
Nope, not true. Dropships continue to move-drop even if you issue a drop order somewhere on the ground (just tested this). You actually have to do a stop command to cancel the move-drop.
To do it with grid, you'd have to take a standard layout and customize it to the grid keys. Then make adjustments where necessary. For example you could use the spot for move command as a rapid fire key (since you probably never press it).
On June 10 2014 20:05 Expir3d wrote: Anyone with Filco Majestouch 2 or Ducky Shine 3 can confirm is larva inject works? If it does, which port you using to conect USB directly or through USB to PS2.
Yes to all of the above. it will work with either USB or PS2. Most if not all mech keyboards can do two keys at once and that's all you need for the fast injects. If you want to learn more google N Key Rollover.