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[G] Rapid Fire - Hotkey Trick

Forum Index > StarCraft 2 Strategy
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JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2015-04-07 19:50:50
March 18 2014 18:31 GMT
#1
This Thread is for the discussion of the execution and various implementations of the Rapid Fire hotkey trick, found in custom hotkey layouts such as TheCore and Fleet Keys, originally brought to TL by eneyeseekay.

We will define Rapid Fire as the utilization of the keyboard's repeat rate in conjunction with keyboard bindings to gain an advantage in a game.



Bind an alternate to "Choose Abilily or AI target" that matches another command (such as spawn larva).



The command can be bound using an alternate (creating a less efficient layout)
or by aligning the keys that make use of rapid fire (creating a more efficient layout)

TheCore makes use of the latter and can be seen in TheCore Archive This is an example of the protoss layout. 5 alternates have been set for "Choose Ability or AI target" and the gateway units have been matched to those keys along with other abilities that benefit from rapid fire such as Snipe, Infested Terran, and Graviton Beam.

The current commands that can benefit from Rapid Fire are as follows:


*Spawn Larva




Parasitic Bomb



Warp-In




Recall




Snipe




Auto Turret, Point Defense Drone, and Seeker Missile




Spawn Creep Tumor




Feedback



Infested Terran
Graviton Beam
Corruption
Consume
Yamato Cannon
Contaminate
Abduct
Mule



*Rapid Fire inject is special in that it requires a keyboard that repeats multiple keys when pressed at the same time. The test to see if a keyboard is compatible with these two implementation can be found in the Rapid Fire Inject Video.



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Commentatorhttps://www.youtube.com/JaKaTaKtv
hellokitty[hk]
Profile Joined June 2009
United States1309 Posts
March 18 2014 18:46 GMT
#2
I'm a protoss and I highly recommend pressing 1 key to remax
People are imbeciles, lucky thing god made cats.
SuperYo1000
Profile Joined July 2008
United States880 Posts
March 18 2014 19:39 GMT
#3
On March 19 2014 03:46 hellokitty[hk] wrote:
I'm a protoss and I highly recommend pressing 1 key to remax



welcome to zerg
eneyeseekay
Profile Joined March 2013
239 Posts
March 19 2014 01:53 GMT
#4
Nice work on setting this up, JaK the thread was looonnng overdue!
grimzreaper
Profile Joined April 2011
Australia2 Posts
March 19 2014 01:59 GMT
#5
So many choices. I remember watching your video on the mothership recall ability, hilarious, entertaining and potentially useful. I will have to check out all these other uses for this method as they sound amazing. Thanks for the post.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
March 19 2014 14:47 GMT
#6
I agree eneyeseekay! I am very curious to see if there's more to be discovered about Rapid Fire. Esp using Smart Commands.

Glad you liked the rapid fire recall video grimzreaper. I certainly had a fun time making it

Anyone have questions or ideas for Rapid Fire?
Commentatorhttps://www.youtube.com/JaKaTaKtv
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
March 20 2014 11:26 GMT
#7
qwwwwwwwwwwwwww

nope not for me. Nice guide though
Neosteel Enthusiast
JessicaSc2
Profile Joined February 2014
Poland123 Posts
Last Edited: 2014-03-20 14:21:24
March 20 2014 14:21 GMT
#8
This Thread is for the discussion of the execution and various implementations of the Rapid Fire hotkey trick, found in custom hotkey layouts such as TheCore and Fleet Keys,


You can use in any hotkey set up if you set it up accordingly. Some other ideas I use it with:

mule - the problem is that it resets your worker rally, but it's still worth imo.

medevacs moving drop - when you're doing a doom drop it is sometimes awkward to click every medivac separatley. Using this method all you need it to hoover cursor at your medevacs while holding your ascribed key.


Great idea with the idle split trick, I will need to try it looks really good.


Another idea that actually works in a marine split challenge is to patrol move forward using rapid fire. It will get you to 15 lvl without doing literally anything. Unfortunatley it fails in real 1v1 because there are lings and thus your whole army stops.

velvex
Profile Joined March 2012
Germany226 Posts
March 20 2014 18:18 GMT
#9
On March 20 2014 23:21 JessicaSc2 wrote:
medevacs moving drop - when you're doing a doom drop it is sometimes awkward to click every medivac separatley. Using this method all you need it to hoover cursor at your medevacs while holding your ascribed key.

I've set this up for overlords, where it should be even more beneficial since Zerg drops are usually larger than Terran drops and because overlords are slower than medivacs so that just unloading on a single spot on the ground takes relatively long. Unfortunately, i never go for drops, so I have no practical experience with it.

What I do, however, is using rapid fire with the gather command. Nothing big, but it saves your mouse the frantic clicking when you pair workers. Also, it can make drone stacking it little easier, that is, the kind where you make several workers look like one.

Another thing I currently try to incorporate is the move command. With rapid fire you can, for example, get your banelings to wander around an opponent's spine while your zerglings are killing it, saving the banelings for more worthwhile targets.
ObiWanPwnobi
Profile Joined November 2010
United States30 Posts
March 21 2014 20:14 GMT
#10
My 6gv2 with black switches is having a hard time alternating keys. With USB connection I can do it very rarely, but with ps2 I haven't had any luck. Anybody know a fix?
ObiWanPwnobi.300
velvex
Profile Joined March 2012
Germany226 Posts
March 21 2014 23:44 GMT
#11
On March 22 2014 05:14 ObiWanPwnobi wrote:
My 6gv2 with black switches is having a hard time alternating keys. With USB connection I can do it very rarely, but with ps2 I haven't had any luck. Anybody know a fix?

I can say that I have the 6Gv2, too, and the only keys which I have found to be able to do this are F and G, using USB exclusively. Probably it just doesn't work with this keyboard. Not a big deal, in my opinion, I think I can do well without.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
March 24 2014 00:42 GMT
#12
On March 20 2014 20:26 FueledUpAndReadyToGo wrote:
qwwwwwwwwwwwwww

nope not for me. Nice guide though


Just to make sure you know. You can use all of the rapid fire tricks except 2. (inject and worker split).

@JessicaSc2
Added Mule to the list. However Rapid Fire Unload is really dangerous. Its only useful if you're going for a moving drop, however if you move your mouse across a space in-between overlords or medivacs, it will unload on that spot with the entire CG and cancel the other potential moving drops that were working before.

Really interested in how you use rapid fire patrol to do marine split challenge. Video? or maybe just describe it in more detail?




Commentatorhttps://www.youtube.com/JaKaTaKtv
velvex
Profile Joined March 2012
Germany226 Posts
Last Edited: 2014-03-24 14:09:21
March 24 2014 14:08 GMT
#13
On March 24 2014 09:42 JaKaTaK wrote:
@JessicaSc2
Added Mule to the list. However Rapid Fire Unload is really dangerous. Its only useful if you're going for a moving drop, however if you move your mouse across a space in-between overlords or medivacs, it will unload on that spot with the entire CG and cancel the other potential moving drops that were working before.

Nope, not true. Dropships continue to move-drop even if you issue a drop order somewhere on the ground (just tested this). You actually have to do a stop command to cancel the move-drop.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
March 29 2014 20:55 GMT
#14
woah, going to have to check that out and consider adding it into TheCore.
Commentatorhttps://www.youtube.com/JaKaTaKtv
13thNemesis
Profile Joined March 2013
Slovenia3 Posts
April 01 2014 16:36 GMT
#15
Sadly doesn't really work with Grid.. If someone has figured out a way to make it work with the GRID key-layout, please let me know =)
Per cordis operam ad astra
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 02 2014 21:33 GMT
#16
To do it with grid, you'd have to take a standard layout and customize it to the grid keys. Then make adjustments where necessary. For example you could use the spot for move command as a rapid fire key (since you probably never press it).
Commentatorhttps://www.youtube.com/JaKaTaKtv
Expir3d
Profile Joined November 2011
Spain17 Posts
June 10 2014 11:05 GMT
#17
Anyone with Filco Majestouch 2 or Ducky Shine 3 can confirm is larva inject works? If it does, which port you using to conect USB directly or through USB to PS2.

Thanks !
MSN
Profile Joined June 2013
Czech Republic53 Posts
June 11 2014 07:04 GMT
#18
Is any professional SC2 player using these ?
What, you run out of Marines ? ^^
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
June 11 2014 14:41 GMT
#19
absolutely. You can tell just by watching streams. esp rapid-fire warp-in
Commentatorhttps://www.youtube.com/JaKaTaKtv
wiltingroses
Profile Joined August 2011
1 Post
July 03 2014 00:40 GMT
#20
On June 10 2014 20:05 Expir3d wrote:
Anyone with Filco Majestouch 2 or Ducky Shine 3 can confirm is larva inject works? If it does, which port you using to conect USB directly or through USB to PS2.

Thanks !


Yes to all of the above. it will work with either USB or PS2. Most if not all mech keyboards can do two keys at once and that's all you need for the fast injects. If you want to learn more google N Key Rollover.
velvex
Profile Joined March 2012
Germany226 Posts
July 03 2014 08:54 GMT
#21
On July 03 2014 09:40 wiltingroses wrote:
Show nested quote +
On June 10 2014 20:05 Expir3d wrote:
Anyone with Filco Majestouch 2 or Ducky Shine 3 can confirm is larva inject works? If it does, which port you using to conect USB directly or through USB to PS2.

Thanks !


Yes to all of the above. it will work with either USB or PS2. Most if not all mech keyboards can do two keys at once and that's all you need for the fast injects. If you want to learn more google N Key Rollover.


As I understand it, this isn't about the type of rollover you have on your keyboard. For example, on mine I can, of course, press A and W (and possibly other keys) at the same time in an FPS and it will register all of those correctly, but if I do the same thing in a text prompt, I won't ever get "awawawawawaw" as a result. What kind of result you get apparently depends on some keyboard trait other than rollover. I have no idea though what that could be.
YoTcA
Profile Joined February 2011
Germany151 Posts
July 03 2014 10:53 GMT
#22
I also tried to find out what characteristic is necessary for a keyboard to be able to rapid fire. So far I found a post somewhere in the depth of the www, that talks about this as a problem. There they concluded that some physical keyboard emulate 2 virtual keyboard to achieve the key Rollover. And as a result there can be 2 key inputs at the same time.
As my keyboard is not able to rapid fire, I could not verify if this is correct, or if something else leads to the rapid fire capability. Maybe someone with a rapid fire keyboard could check the Windows Device Manager, if their keyboard shows up twice.
ZedraC
Profile Joined February 2011
South Africa109 Posts
July 07 2014 14:11 GMT
#23
I re-rooted my inject/rapid fire key to an unused mouse key, thus holding this mouse key with my base camera on the keyboard the rapid fire inject method works.

I still won't recommend this method, as it is very gimmicky. The only time i use it is late game when i know i have at least 1 more queen that hatches, and even then things can go very wrong if not executed correctly.

"What am I supposed to build to kill the things that look like giant dung beetles that eventually show up?" - beginner on battlenet forums. LMAO
YoTcA
Profile Joined February 2011
Germany151 Posts
Last Edited: 2014-08-13 14:21:57
August 13 2014 12:32 GMT
#24
On July 07 2014 23:11 ZedraC wrote:
I re-rooted my inject/rapid fire key to an unused mouse key, thus holding this mouse key with my base camera on the keyboard the rapid fire inject method works.

I still won't recommend this method, as it is very gimmicky. The only time i use it is late game when i know i have at least 1 more queen that hatches, and even then things can go very wrong if not executed correctly.


Fun Fact about using a mouse button for this: You do not have to press them exactly at the same time. They will start alternating as soon as both buttons are pressed and you even can even stop pressing one of the buttons for a moment and resume the process:
fdfffffffdfdfdfdfdfdfdfdfdfdffffffffffffdffffffffdfdfdfdfdfdfdfdfdfdfdfffffffdffffffffdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfffffffffdffffffffdfdfdfdfdfdfdfdfdfffff
ddddddddfdddddddfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfddddddddfdddddddfdfdfdfdfdfdfdfdfdfdfdddddddddfddddddddfdfdfdfdfdfdfdddd
(d is on a mouse button and f is pressed via the keyboard)

Edit:
I jumped into a game and tested it. It works fine, as long as there is the same number of queens as hatcheries. But if the queens are vastly outnumbered by hatcheries (I tested 1:6 and 3:8), then the queen starts wandering, if you are not lucky and hit the right hatchery with the first inject command. And even then the queen needs to stand right next to the hatch to immediately cast inject before the next the inject command is carried out.
With a better hatch to queen ratio it is less likely to hit the wrong hatch with the inject, but still possible. And in game a queen often wanders a little, if units spawn next to it or if an enemy is nearby.
I do not know if this is a problem with the usage of mouse and keyboard, or if this also occurs on pure keyboard rapid fire. But would like to have some feedback on it.

But using a mouse button for inject rapid fire makes a slightly modified cam inject possible:
So you are rapid fire casting inject with your mouse, while cycling through your bases via the base cams. As you normally know which hatch does have a queen next to it, you can simply inject only these hatches.
But this method also has the same problems like the cam injects:
Wandering queens if one is out of energy or if it is too far from the hatch. Although the queens stop as soon as the closest queen injected the hatch (most of the time not that big a problem)
The benefit is:
You do not need to click on each hatch.
Don Jimbo
Profile Joined August 2014
70 Posts
August 13 2014 19:26 GMT
#25
Can this be used to stack phoenix for optimal engagements against mutas in PvZ?
When you gaze into the abyss, the abyss gazes into you
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
August 14 2014 02:03 GMT
#26
yeap
Commentatorhttps://www.youtube.com/JaKaTaKtv
CuChullain
Profile Joined February 2010
Switzerland85 Posts
Last Edited: 2014-08-29 00:53:04
August 29 2014 00:33 GMT
#27
So I have bound Z, S, E, D and T as alternatives to Choose Ability or A.I. Target. Now I try to warp in ingame while holding down shift and moving my mouse in the warp area. Still there is jsut produced one Stalker at the time when I press Shift+S for instance. What am I doing wrong?

/edit: ye ofc: jkjkjkjkjkjkjkjkjkjkjkjkjkjk

/edit2: ah, so I have to keep pressing S right?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
August 29 2014 02:09 GMT
#28
if you have something bound to shift+S it will not work, so I would check that. Rapid Fire Warp-in does not require the jkjkjkjkjkjkjkjkjkjk thing.
Commentatorhttps://www.youtube.com/JaKaTaKtv
MilExo
Profile Joined September 2011
South Africa139 Posts
August 29 2014 04:06 GMT
#29
/edit2: ah, so I have to keep pressing S right?


Yes. Or if you implemented it like I do (I have Alt set as my alternate to "Choose Ability or A.I. Target"), then you can press Shift + S (or any other gateway unit), stop pressing S (but still holding Shift) and then just hold down Alt while waving your mouse around.

My way is slightly less optimal, but I don't have to worry about other spells, abilities that ends up on Rapid Fire which might not work so nice.
ejozl
Profile Joined October 2010
Denmark3343 Posts
August 29 2014 08:51 GMT
#30
Absolutely crucial using Infested Terran or Snipe abilities
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Salient
Profile Joined August 2011
United States876 Posts
August 29 2014 10:50 GMT
#31
On August 14 2014 04:26 Don Jimbo wrote:
Can this be used to stack phoenix for optimal engagements against mutas in PvZ?


Good question. How would it do that though?
( bush
Profile Joined April 2011
321 Posts
August 29 2014 14:54 GMT
#32
Wow, I didn't know that you could edit the hotkey file to be able to warp in every warpgate unit with the rapid fire method. Protoss macro made even easier now, haha. Makes me want to play that race.
oo
Don Jimbo
Profile Joined August 2014
70 Posts
August 29 2014 17:42 GMT
#33
On August 29 2014 23:54 ( bush wrote:
Wow, I didn't know that you could edit the hotkey file to be able to warp in every warpgate unit with the rapid fire method. Protoss macro made even easier now, haha. Makes me want to play that race.


It's almost like Zerg! Sddddddddddddddddddddddddddddddd!
When you gaze into the abyss, the abyss gazes into you
hypnotoad.410
Profile Joined January 2011
Germany29 Posts
September 15 2014 19:25 GMT
#34
i have a corsair vengeance and can do the rapid fire trick like every 10th attempt. am i just too stupid to do that, or is it kinda hard to do with some keyboards?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 15 2014 19:58 GMT
#35
are you doing it with one finger?
Commentatorhttps://www.youtube.com/JaKaTaKtv
vaderseven
Profile Joined September 2008
United States2556 Posts
September 16 2014 02:46 GMT
#36
Just wanted to say thanks. The worker pairing method is extremely ergonomic and helps me with being OCD and hating not doing it but not wanting to spam clicks for so little gain when I know I have a wrist/hand issue that I shouldn't try to push.

Plus its actually just a plain better way to do it.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 16 2014 03:26 GMT
#37
Glad to help!
Commentatorhttps://www.youtube.com/JaKaTaKtv
hypnotoad.410
Profile Joined January 2011
Germany29 Posts
September 16 2014 11:07 GMT
#38
I´ve tried both. Is one finger the correct way to do it?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 16 2014 14:35 GMT
#39
using one finger on adjacent keys seems to be the most consistent way to pull off the RF worker split and inject.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Zheryn
Profile Joined December 2010
Sweden3653 Posts
September 17 2014 04:07 GMT
#40
On August 13 2014 21:32 YoTcA wrote:
Show nested quote +
On July 07 2014 23:11 ZedraC wrote:
I re-rooted my inject/rapid fire key to an unused mouse key, thus holding this mouse key with my base camera on the keyboard the rapid fire inject method works.

I still won't recommend this method, as it is very gimmicky. The only time i use it is late game when i know i have at least 1 more queen that hatches, and even then things can go very wrong if not executed correctly.


Fun Fact about using a mouse button for this: You do not have to press them exactly at the same time. They will start alternating as soon as both buttons are pressed and you even can even stop pressing one of the buttons for a moment and resume the process:
fdfffffffdfdfdfdfdfdfdfdfdfdffffffffffffdffffffffdfdfdfdfdfdfdfdfdfdfdfffffffdffffffffdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfffffffffdffffffffdfdfdfdfdfdfdfdfdfffff
ddddddddfdddddddfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfddddddddfdddddddfdfdfdfdfdfdfdfdfdfdfdddddddddfddddddddfdfdfdfdfdfdfdddd
(d is on a mouse button and f is pressed via the keyboard)

Edit:
I jumped into a game and tested it. It works fine, as long as there is the same number of queens as hatcheries. But if the queens are vastly outnumbered by hatcheries (I tested 1:6 and 3:8), then the queen starts wandering, if you are not lucky and hit the right hatchery with the first inject command. And even then the queen needs to stand right next to the hatch to immediately cast inject before the next the inject command is carried out.
With a better hatch to queen ratio it is less likely to hit the wrong hatch with the inject, but still possible. And in game a queen often wanders a little, if units spawn next to it or if an enemy is nearby.
I do not know if this is a problem with the usage of mouse and keyboard, or if this also occurs on pure keyboard rapid fire. But would like to have some feedback on it.

But using a mouse button for inject rapid fire makes a slightly modified cam inject possible:
So you are rapid fire casting inject with your mouse, while cycling through your bases via the base cams. As you normally know which hatch does have a queen next to it, you can simply inject only these hatches.
But this method also has the same problems like the cam injects:
Wandering queens if one is out of energy or if it is too far from the hatch. Although the queens stop as soon as the closest queen injected the hatch (most of the time not that big a problem)
The benefit is:
You do not need to click on each hatch.



Yeah, this method only seems to work reliably with equal hatcheries to queens or more queens, or as you said, there'll be a chance for queens to start wandering (increased by the amount of extra hatcheries), and they will also start wandering if you hold down the keys a few millisecond too long, since injects will be queued up on a queen (even if it's currently injecting a hatchery and you keeps cycling with rapid fire and get to a macro hatch it'll inject it after it's done with the first inject).

When you have equal hatcheries to queens this method is so sick tho, definately the easiest one as you don't have to click anything just hold down 2 buttons on the keyboard and super quick. Going to try to use it more on 3-5 bases.
hundred thousand krouner
Wildbuddha
Profile Joined June 2014
37 Posts
Last Edited: 2014-09-17 12:22:06
September 17 2014 09:25 GMT
#41
I also use a mouse button as base cam and the "o" key as rapid fire key, the only difference is, I press the right mouse button/cancel and the stop command right after i cycled through the hatches.
If I have 2 queens but 3 hatches and hold the buttons down to long, one starts walking off. The cancel/stop action holds it it place.

Seems to work fine, no matter how many hatches. I only recently started this though, might be that I only had games with equal queen/hatch numbers though...
I will test this later
I also do not see, how this should be different from the version with two keyboard keys? You have the same input result? Or is it a general issue with rapid inject?

I have an Aivia Osmium and if I press two keys it still goes opppppppppppp instead of the necessary opopopop, my 25€ Microsoft keyboard I use on travel can do it though. Anybody with the same issue?

E: Just tested it.

As long as your queen is directly next to the hatch, it doesn't matter, how many hatches you have, but as soon, as the queen is a bit away from the hatch, it starts walking. if you do the Stoop command, it willl stay, but you won't have injected.

So the key for this to work is, to remember to put the inject queens right next to the hatches, as soon as you moved them for whatever reason.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 17 2014 13:43 GMT
#42
The best part about this inject is that once you learn how to do it correctly, its exactly the same every time, and works no matter the # of queens and hatches. If you're getting wandering queens it is because you haven't internalized the amount of time to hold down the keys yet.
Commentatorhttps://www.youtube.com/JaKaTaKtv
YoTcA
Profile Joined February 2011
Germany151 Posts
September 17 2014 14:50 GMT
#43
OK, maybe I have done something wrong, but from my theoretical point of view, it is natural for the queen to wander in both scenarios:
1. Queens are outnumbered by hatcheries: If you hit the hatch without a queen next to it, another (the closest) queen will start wandering towards the hatch. This is not a big problem, if that queen’s hatch is next in the inject cycle, as the queen will almost instantly get another command to inject the hatch. But If there are a lot of hatches in between, the queen will take a step and will be out of range for the inject. Now it depends, does the queen reach her original hatch for the inject before the lonely hatch is injected again, or does it turn around again, as it got the command to inject the other, lonely hatch.
If you really have developed the perfect sense of time you can stop right after the last hatch got the command and the empty hatch will not get another inject command. I think it will work perfectly then, but is this really possible? You have to be aware of the number of hatches you have all the time and know the time it takes to inject 3,4 or 5 hatches, or even more.

2. 2 hatches 1 queen, which does not stand right next to the hatch: When you start RF inject, the queen will move towards the first hatch you injected, but it soon will get the command to inject the other hatch and turn around. Basically you can now keep holding down the rapid fire inject keys and the queen will start running circles, as it cannot reach any hatch before the next inject command is cast. Now it only depends, when you stop injecting. The last hatch that received the inject command will be injected and the queen will travel to that hatch and do her job.

I would really love to be proven wrong here, but this is the way I experienced the RF inject and the reasoning for the queen behaviors I came up with.
Wildbuddha
Profile Joined June 2014
37 Posts
September 17 2014 14:52 GMT
#44
On September 17 2014 22:43 JaKaTaK wrote:
The best part about this inject is that once you learn how to do it correctly, its exactly the same every time, and works no matter the # of queens and hatches. If you're getting wandering queens it is because you haven't internalized the amount of time to hold down the keys yet.


They are not wandering because of the amount of time I hold it down, but because they aren't close to to the hatch.

If they are right next to the hatch, It works perfectly, even if I hold the buttons a little bit too long. (As long as it is shorter than the inject animation. This is easy to do, after a little practice)
If one of them is a few steps away from the hatch, it may start wandering.

Here is what I think happens: (correct me if I'm wrong)
Let's say I have 3 hatches, ABC and 2 Queens, X (on A) Y (on B but a few steps away)
- select queens; press base cam and rapid fire
1. cam jumps to C
2. Queens get command to inject and the closest one starts walking
3. cam jumps to A
4. Queens get command to inject, since X is directly next to it, it will inject (by that time, it won't actually have moved, even if it was ordered to move in 2)
5. cam jumps to B
6. Queens get command to inject, since X is still busy, Y starts to walk towards B
7. cam jumps to C
8. Queens get command to inject, since X is still busy, Y starts to walk towards C
...

-> roaming Queen Y

Only if I let go, right after I give the command to Inject B (i.e. 6) I don't have a problem, the queen will inject the right hatch and all is well, but this is impossible to control. but if I let go at any other point in the cycle

Thoughts? Am I correct?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 17 2014 16:02 GMT
#45
I keep forgetting about that. If the queens are away from the hatch it becomes an issue.
Commentatorhttps://www.youtube.com/JaKaTaKtv
TheWisp
Profile Joined July 2012
45 Posts
September 22 2014 10:51 GMT
#46
you should check that
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2014-09-22 13:58:00
September 22 2014 13:55 GMT
#47
I always said someone with enough mouse accuracy and practice could pull off the RF Forcefield, but seeing it with my own eyes is kind of astonishing. I almost don't believe it.

EDIT: Looks like its a MOD that allows that to happen and not perfect execution in normal Sc2 game.
Commentatorhttps://www.youtube.com/JaKaTaKtv
toto92
Profile Joined September 2014
France2 Posts
September 27 2014 10:08 GMT
#48
Can you please give us a shortlist of keyboards compatible with rapid fire inject ?
It’s about thirty minutes away. I’ll be there in ten.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 27 2014 12:50 GMT
#49
If I had it, I would give it to you. I imagine you could look through comments and start compiling it yourself and share it with the rest of us.
Commentatorhttps://www.youtube.com/JaKaTaKtv
hatp
Profile Joined September 2014
7 Posts
September 27 2014 17:26 GMT
#50
Anyone else find using this method for injects does more harm than good. It may save me a second, which is nice, but has the potential to make me lose 30 seconds. If I have less queens than hatcheries at some point in the game they will sometimes go ape shit around the map. If a queen next to 2 hatches only has energy for one inject but a queen elsewhere has energy for 2, again the queens do bad traveling. I find this method analagous to using ctrl-f2, it can save a lot of time, but it will fuck you over hard.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 27 2014 18:54 GMT
#51
That is happening because you're holding down the 2 keys for too long!
Commentatorhttps://www.youtube.com/JaKaTaKtv
toto92
Profile Joined September 2014
France2 Posts
September 28 2014 16:07 GMT
#52
Ok, a friend told me that it worked with his keyboard (Corsair vengeance K90). I also read in a forum that it should work with any mechanical keyboard. Can you just tell us what keyboard have you used for the video ?
It’s about thirty minutes away. I’ll be there in ten.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 28 2014 18:12 GMT
#53
I have a Das Ultimate Stealth and a Razer Black Widow TE Stealth (i'm super stealthy) and both work
Commentatorhttps://www.youtube.com/JaKaTaKtv
MilExo
Profile Joined September 2011
South Africa139 Posts
September 28 2014 18:33 GMT
#54
I use the ROCCAT Ryos MK Pro and it also supports pressing two keys at the same time.
hatp
Profile Joined September 2014
7 Posts
September 28 2014 21:10 GMT
#55
On September 28 2014 03:54 JaKaTaK wrote:
That is happening because you're holding down the 2 keys for too long!

How do you figure? Let's say I have 3 hatches and 3 queens. Let's also say that the very first time I switch to a base location the queen next to that hatch doesn't have any energy. When I click on that hatchery one of the other queens is going to start running there.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 29 2014 02:41 GMT
#56
On September 29 2014 06:10 hatp wrote:
Show nested quote +
On September 28 2014 03:54 JaKaTaK wrote:
That is happening because you're holding down the 2 keys for too long!

How do you figure? Let's say I have 3 hatches and 3 queens. Let's also say that the very first time I switch to a base location the queen next to that hatch doesn't have any energy. When I click on that hatchery one of the other queens is going to start running there.


and then it is given the order to inject the hatchery that is closer to it which overrides that initial order. And you let go of the keys before any of the queens can be given a 2nd order (after they inject the closest hatch).
Commentatorhttps://www.youtube.com/JaKaTaKtv
hatp
Profile Joined September 2014
7 Posts
Last Edited: 2014-09-29 03:52:14
September 29 2014 03:51 GMT
#57
On September 29 2014 11:41 JaKaTaK wrote:
Show nested quote +
On September 29 2014 06:10 hatp wrote:
On September 28 2014 03:54 JaKaTaK wrote:
That is happening because you're holding down the 2 keys for too long!

How do you figure? Let's say I have 3 hatches and 3 queens. Let's also say that the very first time I switch to a base location the queen next to that hatch doesn't have any energy. When I click on that hatchery one of the other queens is going to start running there.


and then it is given the order to inject the hatchery that is closer to it which overrides that initial order. And you let go of the keys before any of the queens can be given a 2nd order (after they inject the closest hatch).

So you're not using the shift key. That's fine, except when I need one queen to inject multiple adjacent hatches. That won't happen if I'm injecting properly all game, but my point is that the rapid injects just aren't going to work in every scenario and if you rely on it you may find yourself wishing you never used it in the first place.
SlammerSC2
Profile Joined April 2013
77 Posts
September 29 2014 11:19 GMT
#58
Wow after reading this its a joy to do larva enjects. Thank you very very much
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 29 2014 13:15 GMT
#59
On September 29 2014 12:51 hatp wrote:
Show nested quote +
On September 29 2014 11:41 JaKaTaK wrote:
On September 29 2014 06:10 hatp wrote:
On September 28 2014 03:54 JaKaTaK wrote:
That is happening because you're holding down the 2 keys for too long!

How do you figure? Let's say I have 3 hatches and 3 queens. Let's also say that the very first time I switch to a base location the queen next to that hatch doesn't have any energy. When I click on that hatchery one of the other queens is going to start running there.


and then it is given the order to inject the hatchery that is closer to it which overrides that initial order. And you let go of the keys before any of the queens can be given a 2nd order (after they inject the closest hatch).

So you're not using the shift key. That's fine, except when I need one queen to inject multiple adjacent hatches. That won't happen if I'm injecting properly all game, but my point is that the rapid injects just aren't going to work in every scenario and if you rely on it you may find yourself wishing you never used it in the first place.


true, they don't work in every scenario. They work in almost all scenarios, and a 2ndary inject method can be used for those special scenarios very easily.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Wildbuddha
Profile Joined June 2014
37 Posts
October 09 2014 14:45 GMT
#60
Found another issue:

3 hatch, 2 queens. 2 hatches currently spawning, 1 not (obviously). Spawning not quite finished yet.
I Inject-> both queens start to walk to the third. Even if I hit stop right after, they moved a step, which messes everything up. (see my post above)
Same issue if Injects don't line up.
3 Hatch, 2 Queens. 1 Hatch currently spawning, 1 Just finished, 1 not (no Q). I Inject, the queen from the hatch that is still spawning moves.


In summary, this method is incredibly fast, if and only if your queens are right next to the hatch, you hit inject not a second to soon and you injects line up. Otherwise you have roaming queens.

Now that I read this Jakatak on injects, I am thinking of altering my method. I simply think it is not worth the amount of time learning to controll this method perfectly. Yes, it will safe time, if it works, but If it does not work perfectly, you get roaming queens, which sucks a to the ss. I feel I spend more time sending my queens back than I saved due to quick injects.


I'll try some things out tonight, but I am sceptical. One thing I will try is
- select Qs
- move mous to middle
- press and hold rapid fire key
- press and hold basecam for a split second and immideately press stop. (I have my basecam on the mouse, it might not work that way with keyboards)

Maybe if I hit the timings better, but it seems very hard, to hold the keys the exact amount of time needed, especially with alternating numbers of hatches.
leopardb
Profile Joined August 2012
Germany92 Posts
November 16 2014 23:01 GMT
#61
I've been trying to get this "sdsdsdsdsdsdsd" but end up only getting "sdddddddddd". Yet i have a mechanical keyboard (SteelSeries 6Gv2). Only i'm using linux and it uses a USB port.

Should i put it on a PS/2 port ? supposedly i'd get real nkro, but how is it related to the fact that you 2 keys pressed will effectively output an alternated sequence ?

I've been googling for quite a while, but i'm afraid i miss the right search words (nkro not being useful here).

So JaKaTaK, do you use your keyboards on windows in a PS/2 port ?

Other question : it seems that using a macro on special keyboard (doing more than one action) is bannable. Now if i set the macro "Backspace+V", it's two actions. How is using a special keyboard allowing this not bannable and setting a macro doing it bannable ? (since it produces the exact same output right ?)
don't worry, be happy
MilExo
Profile Joined September 2011
South Africa139 Posts
November 17 2014 03:54 GMT
#62

Other question : it seems that using a macro on special keyboard (doing more than one action) is bannable. Now if i set the macro "Backspace+V", it's two actions. How is using a special keyboard allowing this not bannable and setting a macro doing it bannable ? (since it produces the exact same output right ?)


The Blizzard rule is one key for one action. Setting a macro to press two keys (or alternating two keys) is ban-able while pressing those two keys so that they repeat is difficult and a skill which someone can get right or wrong (as you have noticed). Pressing one button is a lot easier.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
November 17 2014 05:20 GMT
#63
I use USB. Works on my Razer BW TE and my Das Ultimate Stealth
Commentatorhttps://www.youtube.com/JaKaTaKtv
leopardb
Profile Joined August 2012
Germany92 Posts
November 17 2014 10:31 GMT
#64
Ok, so after extensive testing, here's the answer for those interested (Rapid Fire Inject Technique = RFIT) :

1) Tested under windows with a Logilink 1$ keyboard (USB) : double key repeat works every time for all keys combinations i tried (fgfgfgfgfgfgfg etc...). So this keyboard works 100% for the RFIT.

= PS/2 is definetly not required for the RFIT under Windows

2) Tested under Windows with the SteelSeries 6Gv2 (USB) and after a lot of testing around, "fgfgfgfg" and "öäöäöäöäöä" work but nothing near as reliably as with the 1$ keyboard mentionned in 1). Also, i could never get ghghghgh (only ghhhhhhh). It's like it's more precise, and makes it harder to push the 2 keys at the exact same time.

= the SteelSeries 6Gv2 is hardly compatible with RFIT. (very unreliable, especially under stress in a real game)

3) Tested under Linux, neither my 1$ keyboard, nor my SteelSeries 6Gv2 can get a double key repeat, ever. Be it USB or PS/2 (both tested).

= the RFIT *cannot work* under Linux (both USB and PS/2 won't work). (aside from some Xorg hacks i'm not in the mood to look at right now)

On November 17 2014 12:54 MilExo wrote:
The Blizzard rule is one key for one action. Setting a macro to press two keys (or alternating two keys) is ban-able while pressing those two keys so that they repeat is difficult and a skill which someone can get right or wrong (as you have noticed). Pressing one button is a lot easier.

Following this logic, if by some magic i can make "AltGr+M" translate into "Backspace+V" through a keyboard macro, than it's 2 keys pressed for 2 keys pressed right ? i feel like all this is nearing sophism : i read that the double repeat key behaviour is actually a windows bug, not supposed to happen. And it certainly is an unfair advantage to the ones using windows + the right, allowed keyboard.

Btw, "pressing those two keys so that they repeat is difficult" is not true : as i tested, i noticed that with the right keyboard and the right OS, it works 100% of the time.

On November 17 2014 14:20 JaKaTaKSc2 wrote:
I use USB. Works on my Razer BW TE and my Das Ultimate Stealth

Thanks for your videos and your great input overall ! and yeah, as i found out, USB works...
don't worry, be happy
KDot2
Profile Blog Joined March 2011
United States1213 Posts
November 21 2014 20:06 GMT
#65
does huk use the rapid fire warp in ? his warp ins are really fast
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
November 22 2014 02:37 GMT
#66
Almost all pro protoss players use rapid fire warp-in, even many korean players.
Commentatorhttps://www.youtube.com/JaKaTaKtv
TheWisp
Profile Joined July 2012
45 Posts
November 25 2014 14:58 GMT
#67
it's hilarious that people think even using keyboard macro "is bannable" although it's technically impossible to do. What do you expect blizzard to do? writing a key logger?
myRZeth
Profile Joined June 2011
Germany1047 Posts
December 10 2014 17:04 GMT
#68
How is it possible to bind more than 1 hotkey to the "choose ability or AI Target"?
Grubby gave me this command, but when i add it to my hotkey file it doesn t change anything.

TargetChoose=LeftMouseButton,Z,S
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
December 10 2014 18:01 GMT
#69
you don't want to add the command, but edit the one already in your .SC2Hotkeys file.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Ashent
Profile Joined November 2011
Korea (South)109 Posts
December 11 2014 05:12 GMT
#70
Is there any way to use rapid fire warp in with default hotkey setup? I don't think I can switch to the core or anything at this stage. Too much muscle memory already used on my own hotkeys.
ww
Wildbuddha
Profile Joined June 2014
37 Posts
Last Edited: 2014-12-11 10:15:30
December 11 2014 10:04 GMT
#71
On November 25 2014 23:58 TheWisp wrote:
it's hilarious that people think even using keyboard macro "is bannable" although it's technically impossible to do. What do you expect blizzard to do? writing a key logger?

Maybe not. I will use my macros to say "gl hf" and "gg" (because with the core and a tiltet keyboard, it sucks to chat)

But that is hardly the point. A crime is a crime, regardless of whether you are caught or not. There might be a way to maphack, without beeing caught, is that ok then?
Blizzard considers it cheating (as do I), therefore, if you do it, you have a small p*enis ;-)

btw. Are you sure there is no way for blizzard to know, besides a keylogger? I am not...
If you open a game in SClight or similar, you can see every command that has been given. Who knows, what data is stored by SC2?


On December 11 2014 14:12 Ashent wrote:
Is there any way to use rapid fire warp in with default hotkey setup? I don't think I can switch to the core or anything at this stage. Too much muscle memory already used on my own hotkeys.

You can use it in any hotkey setup, you just have to
Bind an alternate to "Choose Abilily or AI target" that matches another command (such as spawn larva).


whether or not it will cause a conflict in some cases is a different story. You have to play around, a bit or use a completely unused key for that.


Btw. I only use the rapid injects now if i am sure, i have 1 queen per hatch and they are right next to it. For example, before I plan to attack I make sure they are. that way, I can inject during the attack, without loosing out on micro much.
The other times, i use the basecam method with double clicking my rapid fire key, instead of holding it down. Works a charm.

I had very bad experience with using that method after beeing attacked. maybe I should put the queens on hold command...?(should use that more often anyway)
Alchemik
Profile Joined March 2014
Poland7124 Posts
December 23 2014 18:10 GMT
#72
hm, what's the way to bind more than two hotkeys? (like, I want to be able to rapid fire both creep spread and infested terrans, how do I do it?)
fruity.
Profile Joined April 2012
England1711 Posts
December 23 2014 19:47 GMT
#73
On December 24 2014 03:10 Alchemik wrote:
hm, what's the way to bind more than two hotkeys? (like, I want to be able to rapid fire both creep spread and infested terrans, how do I do it?)


You have to exit starcraft and edit the hotkey file manually.

Find this folder:
C:\Users\YOUR_USER_NAME\Documents\StarCraft II\Accounts\LONG_NUMBER\Hotkeys

Backup then open whichever .SC2Hotkeys file you use in notepad (with SC2 closed).

And find the line;
TargetChoose=LeftMouseButton

And add any keys you wish to use for rapid fire, my line is;
TargetChoose=LeftMouseButton,A,S,D,W

A,S,D cover all my units special abilities (mostly). So AutoTurret, Point Defence, Seeker Missle, Sniper, EMP. W is my key for call down mule.
Ex Zerg learning Terran. A bold move.
robopork
Profile Blog Joined May 2009
United States511 Posts
Last Edited: 2015-01-08 20:41:47
January 08 2015 20:40 GMT
#74
I am trying to set up multiple alternates but when I go to access my profile's hot key file, it says it can't be accessed. So I opened it through notepad manually and got some of the text but almost all of it is missing, including the section needed for setting up rapid warp in. Anyone else have this problem?

EDIT: Just read the above comment, I might have had my client running when I did this. Whoops.
“This left me alone to solve the coffee problem - a sort of catch-22, as in order to think straight I need caffeine, and in order to make that happen I need to think straight.”
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 14 2015 21:28 GMT
#75
2 problems:
A) I can't find where to edit my hotkey file for more than one additional rapid fire key. I can find the hotkey file, but there's only a few lines there (the things I changed), but not the command I'm looking for. Can I put it in there? Where?
B) When I use the rapid fire, my keyboard (G6v2 Steelseries) will make 1 click, wait half a second, after that, rapid fire starts. It is not in the standard windows setting. Can anybody point me in the right direction for that?

tyty♥
Mura Ma Man, Dark Da Dude, Super Shot Sos!
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
January 14 2015 23:17 GMT
#76
A) add a single alternate in game, and TargetChoose= will appear in the .SC2Hotkeys file
B) not sure what you're asking here. Your keyboard is overriding your windows settings?
Commentatorhttps://www.youtube.com/JaKaTaKtv
fruity.
Profile Joined April 2012
England1711 Posts
January 15 2015 02:44 GMT
#77
On January 15 2015 06:28 SC2Toastie wrote:

B) When I use the rapid fire, my keyboard (G6v2 Steelseries) will make 1 click, wait half a second, after that, rapid fire starts. It is not in the standard windows setting. Can anybody point me in the right direction for that?

tyty♥


Something to do with the keyboard repeat rate? The function key and button combo on the keyboard should increase or decrease it.
Ex Zerg learning Terran. A bold move.
Wildbuddha
Profile Joined June 2014
37 Posts
January 15 2015 09:40 GMT
#78
On January 15 2015 08:17 JaKaTaKSc2 wrote:
A) add a single alternate in game, and TargetChoose= will appear in the .SC2Hotkeys file
B) not sure what you're asking here. Your keyboard is overriding your windows settings?


B)
When you push and hold a button (a), it goes:
a <slight pause> aaaaaaaaaaa

I think he wants to change the slight pause.
Might be interesting to fiddle arround with it. It sometimes feels very long, until the rapid fire starts, but it might cause problems, if you make it too short...
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
Last Edited: 2015-01-15 09:49:49
January 15 2015 09:48 GMT
#79
On January 15 2015 18:40 Wildbuddha wrote:
Show nested quote +
On January 15 2015 08:17 JaKaTaKSc2 wrote:
A) add a single alternate in game, and TargetChoose= will appear in the .SC2Hotkeys file
B) not sure what you're asking here. Your keyboard is overriding your windows settings?


B)
When you push and hold a button (a), it goes:
a <slight pause> aaaaaaaaaaa

I think he wants to change the slight pause.
Might be interesting to fiddle arround with it. It sometimes feels very long, until the rapid fire starts, but it might cause problems, if you make it too short...

Yes, that's what I mean.
For example, when rapid firing, I can spam 16 Infested Terrans at a line, and the speed of it makes it so there's one ball of 15 ITs forming and the first one is slightly ahead, if that makes sense. It is the Keyboard Repeat Delay in Windows Setting, but I put that on the lowest setting. I was wondering if there were other methods.

EDI: It's under keyboard properties.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
psycain89
Profile Joined January 2015
Germany1 Post
January 19 2015 16:22 GMT
#80
For those who got qwwwww instead of qwqwqwqwqwqw:

Just google: "Keyboard King"
In the programm u have to uncheck the buttons u will need.

Glhf with it.
geezii
Profile Joined November 2014
2 Posts
January 23 2015 21:46 GMT
#81
ok so i have a logitech g710+ via USB (in a rollover test it can press every key but that doesn't seem to mater for this)
normal rapid fire works fine for warp ins ITs ect
my keyboard produces jkkkkk for the RFIT
keyboard king was my first workaround, when u use keyboard king its a lil buggy (ie you can not bind any keys in any app if KK is running on that key but if that key is already mapped then it seems to function normal) but it does give you jkjkjkjkjk i just dont trust its reliability of the key functioning perfectly every time
so then i tried the mouse button work around and this works and i like it alot as now i have base cam key binded to my mouse, although i might switch keys and put my rapid fire key on my mouse Z (for zealots rebounded as an alt keybind for most rapid fire acceptable abilities such as snipe and IT) then i can rapid fire things from my mouse but idk
but i thought i would post and add that i find the mouse workaround to be the best and cant be against TOS as keyboard king seems the be in the grey area. (i mean your editing the way your OS and keyboard interact not the way your game and os/keyboard interact, but really you can make a bot with the same philosophy)

TL:DR if your keyboard does jkkkk instead of jkjkjk bind one of the letters to a side button on your mouse then u dont need third party software
GGuMake
Profile Joined January 2015
United States74 Posts
February 25 2015 18:47 GMT
#82
"1. Bind an alternate to "Choose Abilily or AI target" that matches another command (such as spawn larva)."

I did this and added it to my creep spread, but how would i go about rapid firing infested terrans? I heard FireCake talking about it, any help?
Fan of: Hydra - Dark - Life - Snute - Bunny - Polt
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
February 26 2015 00:18 GMT
#83
the process is the same for Infested Terrans. What are you doing specifically? It should be working.
Commentatorhttps://www.youtube.com/JaKaTaKtv
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 02 2015 20:04 GMT
#84
LotV is OUT! New RF videos incoming!!!
Commentatorhttps://www.youtube.com/JaKaTaKtv
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
April 04 2015 13:32 GMT
#85
On February 26 2015 03:47 GGuMake wrote:
"1. Bind an alternate to "Choose Abilily or AI target" that matches another command (such as spawn larva)."

I did this and added it to my creep spread, but how would i go about rapid firing infested terrans? I heard FireCake talking about it, any help?

just rebind the alternate (or main) key for infested terrans to the same button as your rapid fire key.
Creator of sc2unmasked.com
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2015-04-07 19:48:28
April 07 2015 19:48 GMT
#86
Ladies and Gentlemen... the first of the LotV Rapid Fire techniques:

Rapid Fire Parasitic Bomb

https://youtu.be/EwR798nxMXc?list=PLaarjR9sbhLyFdYf_MiAOl7UmWp1z0ew8
Commentatorhttps://www.youtube.com/JaKaTaKtv
Mistakes
Profile Joined February 2011
United States1102 Posts
April 07 2015 22:42 GMT
#87
Is it possible to use RF without changing any other hotkeys from their defaults in the blizzard ui?
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 08 2015 16:33 GMT
#88
Yeap, just bind the RF key to the alternate instead of overwriting the primary keybind.
Commentatorhttps://www.youtube.com/JaKaTaKtv
AnthroGame
Profile Joined April 2015
1 Post
April 09 2015 03:41 GMT
#89
JaKaTaK I use DarkGrid still. I love it! I just hate how the hotkeys conflict with arcade games so I have trouble when I wanna take a break in one of those... Remembering to a-move instead of Q-moving is hard...

Thanks for this, though! I will definitely be setting this up with DarkGrid's spell keys.
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
May 02 2015 20:34 GMT
#90
Uhm, guys, why is rapid fire Smart command not working in LotV?
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
May 02 2015 20:39 GMT
#91
On May 03 2015 05:34 Sholip wrote:
Uhm, guys, why is rapid fire Smart command not working in LotV?

It does work the same way. The section in the hotkey file may have changed, you should manually input one and then edit the rest onto it if you have multiple keys.
Creator of sc2unmasked.com
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
May 02 2015 21:14 GMT
#92
On May 03 2015 05:39 oOOoOphidian wrote:
Show nested quote +
On May 03 2015 05:34 Sholip wrote:
Uhm, guys, why is rapid fire Smart command not working in LotV?

It does work the same way. The section in the hotkey file may have changed, you should manually input one and then edit the rest onto it if you have multiple keys.

But did you try Smart Command specifically? Because everything works fine for me with rapid fire, except Smart Command.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
May 02 2015 22:54 GMT
#93
On May 03 2015 06:14 Sholip wrote:
Show nested quote +
On May 03 2015 05:39 oOOoOphidian wrote:
On May 03 2015 05:34 Sholip wrote:
Uhm, guys, why is rapid fire Smart command not working in LotV?

It does work the same way. The section in the hotkey file may have changed, you should manually input one and then edit the rest onto it if you have multiple keys.

But did you try Smart Command specifically? Because everything works fine for me with rapid fire, except Smart Command.

I don't know what you mean by that.
Creator of sc2unmasked.com
velvex
Profile Joined March 2012
Germany226 Posts
May 02 2015 23:50 GMT
#94
On May 03 2015 06:14 Sholip wrote:
Show nested quote +
On May 03 2015 05:39 oOOoOphidian wrote:
On May 03 2015 05:34 Sholip wrote:
Uhm, guys, why is rapid fire Smart command not working in LotV?

It does work the same way. The section in the hotkey file may have changed, you should manually input one and then edit the rest onto it if you have multiple keys.

But did you try Smart Command specifically? Because everything works fine for me with rapid fire, except Smart Command.

Can confirm, it doesn't seem to repeat any more. I#m fine with that, I didn't have any use for it anyway.
On May 03 2015 07:54 oOOoOphidian wrote:
Show nested quote +
On May 03 2015 06:14 Sholip wrote:
On May 03 2015 05:39 oOOoOphidian wrote:
On May 03 2015 05:34 Sholip wrote:
Uhm, guys, why is rapid fire Smart command not working in LotV?

It does work the same way. The section in the hotkey file may have changed, you should manually input one and then edit the rest onto it if you have multiple keys.

But did you try Smart Command specifically? Because everything works fine for me with rapid fire, except Smart Command.

I don't know what you mean by that.

Smart Command is what is usually done with right click. You can/could bind it to a key and use it in a similar way as regular rapid fire.
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
May 03 2015 13:21 GMT
#95
On May 03 2015 08:50 velvex wrote:
Show nested quote +
On May 03 2015 06:14 Sholip wrote:
On May 03 2015 05:39 oOOoOphidian wrote:
On May 03 2015 05:34 Sholip wrote:
Uhm, guys, why is rapid fire Smart command not working in LotV?

It does work the same way. The section in the hotkey file may have changed, you should manually input one and then edit the rest onto it if you have multiple keys.

But did you try Smart Command specifically? Because everything works fine for me with rapid fire, except Smart Command.

Can confirm, it doesn't seem to repeat any more. I#m fine with that, I didn't have any use for it anyway.
Show nested quote +
On May 03 2015 07:54 oOOoOphidian wrote:
On May 03 2015 06:14 Sholip wrote:
On May 03 2015 05:39 oOOoOphidian wrote:
On May 03 2015 05:34 Sholip wrote:
Uhm, guys, why is rapid fire Smart command not working in LotV?

It does work the same way. The section in the hotkey file may have changed, you should manually input one and then edit the rest onto it if you have multiple keys.

But did you try Smart Command specifically? Because everything works fine for me with rapid fire, except Smart Command.

I don't know what you mean by that.

Smart Command is what is usually done with right click. You can/could bind it to a key and use it in a similar way as regular rapid fire.

It makes Phoenix micro more comfortable, though. I also see no reason why it had to be removed.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 03 2015 18:10 GMT
#96
Smart Command RF has been removed in LotV
Commentatorhttps://www.youtube.com/JaKaTaKtv
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
May 03 2015 18:19 GMT
#97
Why, though?
Also, I wonder if the same effect can be achieved by RF-ing Move instead of Smart Command.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 05 2015 14:38 GMT
#98
Don't know why it was removed, have to ask Blizz and its pretty low on my priority list. RF move should have the same effect for phoenix and RF gather for worker pairing.
Commentatorhttps://www.youtube.com/JaKaTaKtv
velvex
Profile Joined March 2012
Germany226 Posts
May 05 2015 15:09 GMT
#99
On May 04 2015 03:19 Sholip wrote:
Why, though?
Also, I wonder if the same effect can be achieved by RF-ing Move instead of Smart Command.

Rapid fire with move command should work. I use it with banelings in ZvZ and sometimes with scouting zerglings in ZvP, and I don't see why it shouldn't work with phoenixes.
Allred
Profile Joined November 2010
United States352 Posts
June 27 2015 01:28 GMT
#100
Has anyone found a workaround for lotv yet?
An expert is a man who tells you a simple thing in a confused way in such a fashion as to make you think the confusion is your own fault. ~William Castle
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
June 27 2015 05:12 GMT
#101
RF works for LotV, just not Smart Command RF. If you replace the command smart command was acting as (such as move or gather) with a hotkey also bound to Choose Target.
Commentatorhttps://www.youtube.com/JaKaTaKtv
blackxored
Profile Joined August 2014
25 Posts
September 19 2015 15:38 GMT
#102
Is RF Inject effectively broken in LoTV? I haven't played legacy, but since I've recently started switching and trying new inject methods in HoTS, going from camera location to layered camera injects and now exploring RF injects I wonder if I'm not expending a lot of time trying to master this inject method only to be forced to switch back to camera injects (not even layered) when LoTV comes out. Any clue?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2015-09-20 11:48:52
September 20 2015 11:43 GMT
#103
actually.... the rapid fire inject... just got buffed beyond all belief. Now you just hold it until all the energy for the injecting queens are gone. No wandering queens!

EDIT: damn, never mind, the first test was a fluke. that was so close to being unreasonably awesome. RF inject works just about the same as it used to, maybe a little bit better
Commentatorhttps://www.youtube.com/JaKaTaKtv
blackxored
Profile Joined August 2014
25 Posts
September 22 2015 18:10 GMT
#104
On September 20 2015 20:43 JaKaTaKSc2 wrote:
actually.... the rapid fire inject... just got buffed beyond all belief. Now you just hold it until all the energy for the injecting queens are gone. No wandering queens!

EDIT: damn, never mind, the first test was a fluke. that was so close to being unreasonably awesome. RF inject works just about the same as it used to, maybe a little bit better


That'd be awesome hahahaha, thanks for the answer. Which keys do you recommend? I'm using Fleet Keys (latest version) and space is bound to smart ability, so I settled down for space (here being spawn larvae instead of base camera)+c(custom), but I'm wondering if I'm just getting started or setting myself for failure on pressing them at the same time, since they're plenty of times I'm just doing base camera and nothing is actually injected. Luckily, I do notice
blackxored
Profile Joined August 2014
25 Posts
Last Edited: 2015-10-05 00:51:44
October 05 2015 00:50 GMT
#105
For all users that are wondering or frustrated about the state of RF on OSX, who most likely haven't seen my reddit answer, and surely not my blog :D, I just made a post explaining how to get RF on OSX: https://adrianperez.org/workaround-for-simultaneous-key-presses-in-osx/.
Hope that helps someone out there. GL&HF.
Allred
Profile Joined November 2010
United States352 Posts
Last Edited: 2015-10-14 02:01:47
October 14 2015 02:00 GMT
#106
Does this still work with the patch for phoenix micro?

I can't seem to get it to work
An expert is a man who tells you a simple thing in a confused way in such a fashion as to make you think the confusion is your own fault. ~William Castle
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
October 14 2015 04:52 GMT
#107
No, that doesn't work anymore.
Creator of sc2unmasked.com
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
October 14 2015 14:32 GMT
#108
Alfred,

you can still do it, but you have to bind the move command to a rapid fire key instead of using smart command.
Commentatorhttps://www.youtube.com/JaKaTaKtv
greencatco
Profile Joined October 2015
1 Post
October 14 2015 19:01 GMT
#109
This is wonderful, I no longer need to contort my hands across my keyboard every 30 seconds for a half an hour.
But I was wondering if there would be any practical application for the burrow skill: Binding both select and burrow to a spare, but handy, key so I could pop my roaches underground by mousing over them instead of vainly trying to click on them. Or would that create more problems than it fixes?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
October 16 2015 00:54 GMT
#110
greencatco,
interesting idea. I haven't messed with selection as a key at all before. You should try it and let us know how it works out!
Commentatorhttps://www.youtube.com/JaKaTaKtv
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
December 05 2015 17:33 GMT
#111
How important are Hotkey Tricks and Mechanics Videos to you in the grand scheme of all things JaKaTaKtv? Looking For feedback!



POLLS! Select as many or as few options as you like when appropriate.

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JaKaPaK Community Thread:
http://www.teamliquid.net/forum/starcraft-2/499652-the-jakapak-community-thread
Commentatorhttps://www.youtube.com/JaKaTaKtv
Kleskling
Profile Joined September 2010
Norway15 Posts
December 12 2015 10:22 GMT
#112
Dear Jacky (or someone else that knows whats up)

I am trying to set up rapid fire as described in your videos, with binding a spell to the same button as select. However, when I enter the hotkey in one place, it will unbind at the other place. (I cannot seem to bind multiple spells/actions to the same key)

Am i retarded or is this a known problem with or without a solution? It is important to note that I am playing on a mac so that might ofcourse be the cause. In that case is there a way to rapid fire on a mac that anyone is aware of?

Thanks in advance!
lolwut
EJK
Profile Blog Joined September 2013
United States1302 Posts
December 12 2015 10:51 GMT
#113
does this work for cyclone lock on?
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2015-12-13 04:15:29
December 13 2015 04:13 GMT
#114
@EJK

Yes


Dear Jacky (or someone else that knows whats up)

I am trying to set up rapid fire as described in your videos, with binding a spell to the same button as select. However, when I enter the hotkey in one place, it will unbind at the other place. (I cannot seem to bind multiple spells/actions to the same key)

Am i retarded or is this a known problem with or without a solution? It is important to note that I am playing on a mac so that might ofcourse be the cause. In that case is there a way to rapid fire on a mac that anyone is aware of?

Thanks in advance!


Remember you're not binding it to select, you're binding it to "Choose Ability or AI Target" (aka TargetChoose). These are different things. Secondly make sure you are adding an alternate for TargetChoose and not trying to change the primary bind.
Commentatorhttps://www.youtube.com/JaKaTaKtv
telfire
Profile Joined May 2010
United States415 Posts
December 19 2015 07:50 GMT
#115
On September 20 2015 20:43 JaKaTaKSc2 wrote:RF inject works just about the same as it used to, maybe a little bit better


I'm having trouble figuring out how that's the case. Whenever I try to use it queens wander everywhere.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
December 28 2015 20:26 GMT
#116
That is no longer correct
Commentatorhttps://www.youtube.com/JaKaTaKtv
Hielo
Profile Joined January 2016
Vietnam6 Posts
Last Edited: 2016-01-26 17:04:41
January 26 2016 16:50 GMT
#117
Adreaver
Profile Joined February 2016
26 Posts
February 27 2016 22:45 GMT
#118
Just wanted to post a thanks for this guide and its associated videos, adapted this into my hotkey setup and its very effective for snipes and mules as terran.

Excited to continue finding new tricks like this to improve my game.
DERASTAT
Profile Joined May 2014
Germany99 Posts
March 25 2017 10:14 GMT
#119
one short question: how can i bind more than 1 Alternative to choose ability or AI target?, My hotkeys went lost and i am trying to recreate them
Kajiu, Troll der Zerstörung
Zack_Naechster
Profile Joined February 2016
6 Posts
March 25 2017 15:34 GMT
#120
You cannot do it from the game itsself, you have to edit the file with a text editor
ArtyK
Profile Joined June 2011
France3143 Posts
March 25 2017 15:45 GMT
#121
On March 25 2017 19:14 DERASTAT wrote:
one short question: how can i bind more than 1 Alternative to choose ability or AI target?, My hotkeys went lost and i am trying to recreate them


Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
March 26 2017 16:07 GMT
#122
@DERASTAT

Like this:
Commentatorhttps://www.youtube.com/JaKaTaKtv
AndreasHeideman
Profile Joined February 2017
Sweden30 Posts
April 03 2017 09:02 GMT
#123
On March 19 2014 03:31 JaKaTaKSc2 wrote:
This Thread is for the discussion of the execution and various implementations of the Rapid Fire hotkey trick, found in custom hotkey layouts such as TheCore and Fleet Keys, originally brought to TL by eneyeseekay.

We will define Rapid Fire as the utilization of the keyboard's repeat rate in conjunction with keyboard bindings to gain an advantage in a game.



Bind an alternate to "Choose Abilily or AI target" that matches another command (such as spawn larva).



The command can be bound using an alternate (creating a less efficient layout)
or by aligning the keys that make use of rapid fire (creating a more efficient layout)

TheCore makes use of the latter and can be seen in TheCore Archive This is an example of the protoss layout. 5 alternates have been set for "Choose Ability or AI target" and the gateway units have been matched to those keys along with other abilities that benefit from rapid fire such as Snipe, Infested Terran, and Graviton Beam.

The current commands that can benefit from Rapid Fire are as follows:


*Spawn Larva

http://www.youtube.com/watch?v=pIbo94IWeu8&list=PLiejbQlQAdGnLJ9sgT5pbBUUNciLeLI19&feature=share


Parasitic Bomb

https://youtu.be/EwR798nxMXc?list=PLaarjR9sbhLyFdYf_MiAOl7UmWp1z0ew8

Warp-In

http://www.youtube.com/watch?v=Z5XV4YfKu5E&feature=share&list=PLiejbQlQAdGnLJ9sgT5pbBUUNciLeLI19&index=2


Recall

http://www.youtube.com/watch?v=Vj5nXUwgmjU&feature=share&list=PLiejbQlQAdGnLJ9sgT5pbBUUNciLeLI19&index=3


Snipe

http://www.youtube.com/watch?v=4k3CXRRrHbM&list=PLiejbQlQAdGnLJ9sgT5pbBUUNciLeLI19&feature=share&index=4


Auto Turret, Point Defense Drone, and Seeker Missile

http://www.youtube.com/watch?v=Gxmg2tmKZ84&list=PLiejbQlQAdGnLJ9sgT5pbBUUNciLeLI19&feature=share&index=5


Spawn Creep Tumor

http://www.youtube.com/watch?v=av2kaBI-gKg&feature=share&list=PLiejbQlQAdGnLJ9sgT5pbBUUNciLeLI19&index=6


Feedback

http://www.youtube.com/watch?v=Y3cRBHpk3Ho&feature=share&list=PLiejbQlQAdGnLJ9sgT5pbBUUNciLeLI19&index=7

Infested Terran
Graviton Beam
Corruption
Consume
Yamato Cannon
Contaminate
Abduct
Mule



*Rapid Fire inject is special in that it requires a keyboard that repeats multiple keys when pressed at the same time. The test to see if a keyboard is compatible with these two implementation can be found in the Rapid Fire Inject Video.



Projects I'm Involved in:
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The Core - Advanced Keyboard Layout
TheStaircase - Alternative Improvement Method
TheCore Lite - Advanced Keyboard Layout
Hybrid Graphic Settings
Static Defense Placement

How to stay up to date on the latest projects/videos/ideas I'm working on:
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Facebook
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Join Team Jmove:
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Team Jmove is a Sc2 clan I own and operate with the mission to make Sc2 a more social and fun experience for everyone. The only requirement to join is that you fill out This Form, watch the initiation video linked at the top, and go to TheJaKaChaT group (not chat channel) on Sc2 to let an officer know you'd like to join. Jmove is a safe space for all gamers and as such we reserve the right to remove players who consistently display sexist, racist, heterosexist, elitist, and other similar negative attitudes that prevent people from enjoying the game.


www.youtube.com/TutorialCentralSc2
www.facebook.com/TutorialCentralSc2
www.patreon.com/JaKaTaKSc2
www.twitter.com/JaKaTaKSc2
www.youtube.com/JaKaTaKSc2
www.facebook.com/JaKaTaKSc2
www.twitch.tv/JaKaTaKSc2



Thanks for these links I've been searching for these
Relationships are like computer games. It ends fast when CHEATS exist. / https://diabloii.nu
MrFreeman
Profile Joined January 2015
207 Posts
May 17 2018 00:02 GMT
#124
On April 08 2015 04:48 JaKaTaKSc2 wrote:
Ladies and Gentlemen... the first of the LotV Rapid Fire techniques:

Rapid Fire Parasitic Bomb

https://youtu.be/EwR798nxMXc?list=PLaarjR9sbhLyFdYf_MiAOl7UmWp1z0ew8


Is it still possible to target individual interceptors with parasitic bomb? I've been trying, but haven't been able to do so...
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 27 2018 16:21 GMT
#125
Hey there MrFreeman,

That was patched out a few weeks after we released that video
Commentatorhttps://www.youtube.com/JaKaTaKtv
MrFreeman
Profile Joined January 2015
207 Posts
May 28 2018 15:41 GMT
#126
On May 28 2018 01:21 JaKaTaKSc2 wrote:
Hey there MrFreeman,

That was patched out a few weeks after we released that video


Lol, never noticed it was gone and now that tosses started to turtle and slowly build up T3 air army, I've started to miss it. Well, at least it's not me doing it wrong, thanks .
RAPiDCasting
Profile Joined July 2009
Korea (South)594 Posts
May 29 2018 00:47 GMT
#127
I hate getting fired
The faster caster. @RAPiDCasting
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