• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:45
CEST 15:45
KST 22:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris SC4ALL $6,000 Open LAN in Philadelphia Sparkling Tuna Cup - Weekly Open Tournament WardiTV TL Team Map Contest #5 Tournaments RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
ASL20 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey's 5-Peat Challenge [ASL20] Ro16 Preview Pt2: Turbulence BW General Discussion
Tourneys
[ASL20] Ro16 Group D [ASL20] Ro16 Group C [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Path of Exile General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
UK Politics Mega-thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1354 users

[G] Rapid Fire - Hotkey Trick - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Wildbuddha
Profile Joined June 2014
37 Posts
Last Edited: 2014-09-17 12:22:06
September 17 2014 09:25 GMT
#41
I also use a mouse button as base cam and the "o" key as rapid fire key, the only difference is, I press the right mouse button/cancel and the stop command right after i cycled through the hatches.
If I have 2 queens but 3 hatches and hold the buttons down to long, one starts walking off. The cancel/stop action holds it it place.

Seems to work fine, no matter how many hatches. I only recently started this though, might be that I only had games with equal queen/hatch numbers though...
I will test this later
I also do not see, how this should be different from the version with two keyboard keys? You have the same input result? Or is it a general issue with rapid inject?

I have an Aivia Osmium and if I press two keys it still goes opppppppppppp instead of the necessary opopopop, my 25€ Microsoft keyboard I use on travel can do it though. Anybody with the same issue?

E: Just tested it.

As long as your queen is directly next to the hatch, it doesn't matter, how many hatches you have, but as soon, as the queen is a bit away from the hatch, it starts walking. if you do the Stoop command, it willl stay, but you won't have injected.

So the key for this to work is, to remember to put the inject queens right next to the hatches, as soon as you moved them for whatever reason.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 17 2014 13:43 GMT
#42
The best part about this inject is that once you learn how to do it correctly, its exactly the same every time, and works no matter the # of queens and hatches. If you're getting wandering queens it is because you haven't internalized the amount of time to hold down the keys yet.
Commentatorhttps://www.youtube.com/JaKaTaKtv
YoTcA
Profile Joined February 2011
Germany151 Posts
September 17 2014 14:50 GMT
#43
OK, maybe I have done something wrong, but from my theoretical point of view, it is natural for the queen to wander in both scenarios:
1. Queens are outnumbered by hatcheries: If you hit the hatch without a queen next to it, another (the closest) queen will start wandering towards the hatch. This is not a big problem, if that queen’s hatch is next in the inject cycle, as the queen will almost instantly get another command to inject the hatch. But If there are a lot of hatches in between, the queen will take a step and will be out of range for the inject. Now it depends, does the queen reach her original hatch for the inject before the lonely hatch is injected again, or does it turn around again, as it got the command to inject the other, lonely hatch.
If you really have developed the perfect sense of time you can stop right after the last hatch got the command and the empty hatch will not get another inject command. I think it will work perfectly then, but is this really possible? You have to be aware of the number of hatches you have all the time and know the time it takes to inject 3,4 or 5 hatches, or even more.

2. 2 hatches 1 queen, which does not stand right next to the hatch: When you start RF inject, the queen will move towards the first hatch you injected, but it soon will get the command to inject the other hatch and turn around. Basically you can now keep holding down the rapid fire inject keys and the queen will start running circles, as it cannot reach any hatch before the next inject command is cast. Now it only depends, when you stop injecting. The last hatch that received the inject command will be injected and the queen will travel to that hatch and do her job.

I would really love to be proven wrong here, but this is the way I experienced the RF inject and the reasoning for the queen behaviors I came up with.
Wildbuddha
Profile Joined June 2014
37 Posts
September 17 2014 14:52 GMT
#44
On September 17 2014 22:43 JaKaTaK wrote:
The best part about this inject is that once you learn how to do it correctly, its exactly the same every time, and works no matter the # of queens and hatches. If you're getting wandering queens it is because you haven't internalized the amount of time to hold down the keys yet.


They are not wandering because of the amount of time I hold it down, but because they aren't close to to the hatch.

If they are right next to the hatch, It works perfectly, even if I hold the buttons a little bit too long. (As long as it is shorter than the inject animation. This is easy to do, after a little practice)
If one of them is a few steps away from the hatch, it may start wandering.

Here is what I think happens: (correct me if I'm wrong)
Let's say I have 3 hatches, ABC and 2 Queens, X (on A) Y (on B but a few steps away)
- select queens; press base cam and rapid fire
1. cam jumps to C
2. Queens get command to inject and the closest one starts walking
3. cam jumps to A
4. Queens get command to inject, since X is directly next to it, it will inject (by that time, it won't actually have moved, even if it was ordered to move in 2)
5. cam jumps to B
6. Queens get command to inject, since X is still busy, Y starts to walk towards B
7. cam jumps to C
8. Queens get command to inject, since X is still busy, Y starts to walk towards C
...

-> roaming Queen Y

Only if I let go, right after I give the command to Inject B (i.e. 6) I don't have a problem, the queen will inject the right hatch and all is well, but this is impossible to control. but if I let go at any other point in the cycle

Thoughts? Am I correct?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 17 2014 16:02 GMT
#45
I keep forgetting about that. If the queens are away from the hatch it becomes an issue.
Commentatorhttps://www.youtube.com/JaKaTaKtv
TheWisp
Profile Joined July 2012
45 Posts
September 22 2014 10:51 GMT
#46
you should check that
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2014-09-22 13:58:00
September 22 2014 13:55 GMT
#47
I always said someone with enough mouse accuracy and practice could pull off the RF Forcefield, but seeing it with my own eyes is kind of astonishing. I almost don't believe it.

EDIT: Looks like its a MOD that allows that to happen and not perfect execution in normal Sc2 game.
Commentatorhttps://www.youtube.com/JaKaTaKtv
toto92
Profile Joined September 2014
France2 Posts
September 27 2014 10:08 GMT
#48
Can you please give us a shortlist of keyboards compatible with rapid fire inject ?
It’s about thirty minutes away. I’ll be there in ten.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 27 2014 12:50 GMT
#49
If I had it, I would give it to you. I imagine you could look through comments and start compiling it yourself and share it with the rest of us.
Commentatorhttps://www.youtube.com/JaKaTaKtv
hatp
Profile Joined September 2014
7 Posts
September 27 2014 17:26 GMT
#50
Anyone else find using this method for injects does more harm than good. It may save me a second, which is nice, but has the potential to make me lose 30 seconds. If I have less queens than hatcheries at some point in the game they will sometimes go ape shit around the map. If a queen next to 2 hatches only has energy for one inject but a queen elsewhere has energy for 2, again the queens do bad traveling. I find this method analagous to using ctrl-f2, it can save a lot of time, but it will fuck you over hard.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 27 2014 18:54 GMT
#51
That is happening because you're holding down the 2 keys for too long!
Commentatorhttps://www.youtube.com/JaKaTaKtv
toto92
Profile Joined September 2014
France2 Posts
September 28 2014 16:07 GMT
#52
Ok, a friend told me that it worked with his keyboard (Corsair vengeance K90). I also read in a forum that it should work with any mechanical keyboard. Can you just tell us what keyboard have you used for the video ?
It’s about thirty minutes away. I’ll be there in ten.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 28 2014 18:12 GMT
#53
I have a Das Ultimate Stealth and a Razer Black Widow TE Stealth (i'm super stealthy) and both work
Commentatorhttps://www.youtube.com/JaKaTaKtv
MilExo
Profile Joined September 2011
South Africa139 Posts
September 28 2014 18:33 GMT
#54
I use the ROCCAT Ryos MK Pro and it also supports pressing two keys at the same time.
hatp
Profile Joined September 2014
7 Posts
September 28 2014 21:10 GMT
#55
On September 28 2014 03:54 JaKaTaK wrote:
That is happening because you're holding down the 2 keys for too long!

How do you figure? Let's say I have 3 hatches and 3 queens. Let's also say that the very first time I switch to a base location the queen next to that hatch doesn't have any energy. When I click on that hatchery one of the other queens is going to start running there.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 29 2014 02:41 GMT
#56
On September 29 2014 06:10 hatp wrote:
Show nested quote +
On September 28 2014 03:54 JaKaTaK wrote:
That is happening because you're holding down the 2 keys for too long!

How do you figure? Let's say I have 3 hatches and 3 queens. Let's also say that the very first time I switch to a base location the queen next to that hatch doesn't have any energy. When I click on that hatchery one of the other queens is going to start running there.


and then it is given the order to inject the hatchery that is closer to it which overrides that initial order. And you let go of the keys before any of the queens can be given a 2nd order (after they inject the closest hatch).
Commentatorhttps://www.youtube.com/JaKaTaKtv
hatp
Profile Joined September 2014
7 Posts
Last Edited: 2014-09-29 03:52:14
September 29 2014 03:51 GMT
#57
On September 29 2014 11:41 JaKaTaK wrote:
Show nested quote +
On September 29 2014 06:10 hatp wrote:
On September 28 2014 03:54 JaKaTaK wrote:
That is happening because you're holding down the 2 keys for too long!

How do you figure? Let's say I have 3 hatches and 3 queens. Let's also say that the very first time I switch to a base location the queen next to that hatch doesn't have any energy. When I click on that hatchery one of the other queens is going to start running there.


and then it is given the order to inject the hatchery that is closer to it which overrides that initial order. And you let go of the keys before any of the queens can be given a 2nd order (after they inject the closest hatch).

So you're not using the shift key. That's fine, except when I need one queen to inject multiple adjacent hatches. That won't happen if I'm injecting properly all game, but my point is that the rapid injects just aren't going to work in every scenario and if you rely on it you may find yourself wishing you never used it in the first place.
SlammerSC2
Profile Joined April 2013
77 Posts
September 29 2014 11:19 GMT
#58
Wow after reading this its a joy to do larva enjects. Thank you very very much
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 29 2014 13:15 GMT
#59
On September 29 2014 12:51 hatp wrote:
Show nested quote +
On September 29 2014 11:41 JaKaTaK wrote:
On September 29 2014 06:10 hatp wrote:
On September 28 2014 03:54 JaKaTaK wrote:
That is happening because you're holding down the 2 keys for too long!

How do you figure? Let's say I have 3 hatches and 3 queens. Let's also say that the very first time I switch to a base location the queen next to that hatch doesn't have any energy. When I click on that hatchery one of the other queens is going to start running there.


and then it is given the order to inject the hatchery that is closer to it which overrides that initial order. And you let go of the keys before any of the queens can be given a 2nd order (after they inject the closest hatch).

So you're not using the shift key. That's fine, except when I need one queen to inject multiple adjacent hatches. That won't happen if I'm injecting properly all game, but my point is that the rapid injects just aren't going to work in every scenario and if you rely on it you may find yourself wishing you never used it in the first place.


true, they don't work in every scenario. They work in almost all scenarios, and a 2ndary inject method can be used for those special scenarios very easily.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Wildbuddha
Profile Joined June 2014
37 Posts
October 09 2014 14:45 GMT
#60
Found another issue:

3 hatch, 2 queens. 2 hatches currently spawning, 1 not (obviously). Spawning not quite finished yet.
I Inject-> both queens start to walk to the third. Even if I hit stop right after, they moved a step, which messes everything up. (see my post above)
Same issue if Injects don't line up.
3 Hatch, 2 Queens. 1 Hatch currently spawning, 1 Just finished, 1 not (no Q). I Inject, the queen from the hatch that is still spawning moves.


In summary, this method is incredibly fast, if and only if your queens are right next to the hatch, you hit inject not a second to soon and you injects line up. Otherwise you have roaming queens.

Now that I read this Jakatak on injects, I am thinking of altering my method. I simply think it is not worth the amount of time learning to controll this method perfectly. Yes, it will safe time, if it works, but If it does not work perfectly, you get roaming queens, which sucks a to the ss. I feel I spend more time sending my queens back than I saved due to quick injects.


I'll try some things out tonight, but I am sceptical. One thing I will try is
- select Qs
- move mous to middle
- press and hold rapid fire key
- press and hold basecam for a split second and immideately press stop. (I have my basecam on the mouse, it might not work that way with keyboards)

Maybe if I hit the timings better, but it seems very hard, to hold the keys the exact amount of time needed, especially with alternating numbers of hatches.
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
LiuLi Cup
11:00
Weekly #6
RotterdaM586
WardiTV561
TKL 159
Rex157
IndyStarCraft 154
CranKy Ducklings102
IntoTheiNu 16
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 580
TKL 166
Rex 160
IndyStarCraft 159
ProTech69
Vindicta 32
StarCraft: Brood War
Britney 45163
Bisu 2593
Rain 2188
GuemChi 1857
Horang2 1715
Hyuk 1538
firebathero 659
EffOrt 611
BeSt 570
Mini 521
[ Show more ]
Larva 384
Killer 319
Last 214
Soma 187
Hyun 174
Snow 170
ZerO 157
Zeus 151
hero 91
Sharp 70
Rush 59
Backho 48
sorry 48
ToSsGirL 43
soO 38
JYJ36
Free 26
Sexy 25
Yoon 19
sas.Sziky 18
ajuk12(nOOB) 18
Sacsri 17
scan(afreeca) 12
Noble 10
Terrorterran 10
NaDa 9
Hm[arnc] 6
Bale 6
Dota 2
Gorgc4130
singsing3650
qojqva2374
Dendi1668
XcaliburYe364
420jenkins313
Fuzer 203
Counter-Strike
zeus436
oskar134
Other Games
gofns28544
tarik_tv17199
B2W.Neo944
hiko424
DeMusliM396
crisheroes341
Hui .279
XaKoH 128
Liquid`VortiX86
Sick81
QueenE52
NeuroSwarm36
Trikslyr26
ZerO(Twitch)11
Organizations
StarCraft: Brood War
UltimateBattle 1292
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• intothetv
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
• Kozan
StarCraft: Brood War
• HerbMon 40
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2726
• WagamamaTV196
League of Legends
• Nemesis7014
• Jankos1499
• TFBlade232
Other Games
• Shiphtur78
Upcoming Events
OSC
5h 16m
Cure vs Iba
MaxPax vs Lemon
Gerald vs ArT
Solar vs goblin
Nicoract vs TBD
Spirit vs Percival
Cham vs TBD
ByuN vs Jumy
RSL Revival
20h 16m
Maru vs Reynor
Cure vs TriGGeR
The PondCast
23h 16m
RSL Revival
1d 20h
Zoun vs Classic
Korean StarCraft League
2 days
BSL Open LAN 2025 - War…
2 days
RSL Revival
2 days
BSL Open LAN 2025 - War…
3 days
RSL Revival
3 days
Online Event
4 days
[ Show More ]
Wardi Open
4 days
Monday Night Weeklies
5 days
Sparkling Tuna Cup
5 days
LiuLi Cup
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.