• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:22
CEST 20:22
KST 03:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
SC4ALL II: StarCraft 2 Player Announcement 8/8 Yamato Cup Series StarCraft open world shooter announced at BlizzCon Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Has online-only competition during the pandemic changed your enjoyment of pro SC2?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Bot on ladder New 3v3 BGH Ladder (and more) on ShieldBattery! Syncronization issues and can't find games Remastered crash fix suggestions BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group D [Megathread] Daily Proleagues The Casual Games of the Week Thread Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8722 users

[G] Rapid Fire - Hotkey Trick - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Wildbuddha
Profile Joined June 2014
37 Posts
Last Edited: 2014-09-17 12:22:06
September 17 2014 09:25 GMT
#41
I also use a mouse button as base cam and the "o" key as rapid fire key, the only difference is, I press the right mouse button/cancel and the stop command right after i cycled through the hatches.
If I have 2 queens but 3 hatches and hold the buttons down to long, one starts walking off. The cancel/stop action holds it it place.

Seems to work fine, no matter how many hatches. I only recently started this though, might be that I only had games with equal queen/hatch numbers though...
I will test this later
I also do not see, how this should be different from the version with two keyboard keys? You have the same input result? Or is it a general issue with rapid inject?

I have an Aivia Osmium and if I press two keys it still goes opppppppppppp instead of the necessary opopopop, my 25€ Microsoft keyboard I use on travel can do it though. Anybody with the same issue?

E: Just tested it.

As long as your queen is directly next to the hatch, it doesn't matter, how many hatches you have, but as soon, as the queen is a bit away from the hatch, it starts walking. if you do the Stoop command, it willl stay, but you won't have injected.

So the key for this to work is, to remember to put the inject queens right next to the hatches, as soon as you moved them for whatever reason.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 17 2014 13:43 GMT
#42
The best part about this inject is that once you learn how to do it correctly, its exactly the same every time, and works no matter the # of queens and hatches. If you're getting wandering queens it is because you haven't internalized the amount of time to hold down the keys yet.
Commentatorhttps://www.youtube.com/JaKaTaKtv
YoTcA
Profile Joined February 2011
Germany151 Posts
September 17 2014 14:50 GMT
#43
OK, maybe I have done something wrong, but from my theoretical point of view, it is natural for the queen to wander in both scenarios:
1. Queens are outnumbered by hatcheries: If you hit the hatch without a queen next to it, another (the closest) queen will start wandering towards the hatch. This is not a big problem, if that queen’s hatch is next in the inject cycle, as the queen will almost instantly get another command to inject the hatch. But If there are a lot of hatches in between, the queen will take a step and will be out of range for the inject. Now it depends, does the queen reach her original hatch for the inject before the lonely hatch is injected again, or does it turn around again, as it got the command to inject the other, lonely hatch.
If you really have developed the perfect sense of time you can stop right after the last hatch got the command and the empty hatch will not get another inject command. I think it will work perfectly then, but is this really possible? You have to be aware of the number of hatches you have all the time and know the time it takes to inject 3,4 or 5 hatches, or even more.

2. 2 hatches 1 queen, which does not stand right next to the hatch: When you start RF inject, the queen will move towards the first hatch you injected, but it soon will get the command to inject the other hatch and turn around. Basically you can now keep holding down the rapid fire inject keys and the queen will start running circles, as it cannot reach any hatch before the next inject command is cast. Now it only depends, when you stop injecting. The last hatch that received the inject command will be injected and the queen will travel to that hatch and do her job.

I would really love to be proven wrong here, but this is the way I experienced the RF inject and the reasoning for the queen behaviors I came up with.
Wildbuddha
Profile Joined June 2014
37 Posts
September 17 2014 14:52 GMT
#44
On September 17 2014 22:43 JaKaTaK wrote:
The best part about this inject is that once you learn how to do it correctly, its exactly the same every time, and works no matter the # of queens and hatches. If you're getting wandering queens it is because you haven't internalized the amount of time to hold down the keys yet.


They are not wandering because of the amount of time I hold it down, but because they aren't close to to the hatch.

If they are right next to the hatch, It works perfectly, even if I hold the buttons a little bit too long. (As long as it is shorter than the inject animation. This is easy to do, after a little practice)
If one of them is a few steps away from the hatch, it may start wandering.

Here is what I think happens: (correct me if I'm wrong)
Let's say I have 3 hatches, ABC and 2 Queens, X (on A) Y (on B but a few steps away)
- select queens; press base cam and rapid fire
1. cam jumps to C
2. Queens get command to inject and the closest one starts walking
3. cam jumps to A
4. Queens get command to inject, since X is directly next to it, it will inject (by that time, it won't actually have moved, even if it was ordered to move in 2)
5. cam jumps to B
6. Queens get command to inject, since X is still busy, Y starts to walk towards B
7. cam jumps to C
8. Queens get command to inject, since X is still busy, Y starts to walk towards C
...

-> roaming Queen Y

Only if I let go, right after I give the command to Inject B (i.e. 6) I don't have a problem, the queen will inject the right hatch and all is well, but this is impossible to control. but if I let go at any other point in the cycle

Thoughts? Am I correct?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 17 2014 16:02 GMT
#45
I keep forgetting about that. If the queens are away from the hatch it becomes an issue.
Commentatorhttps://www.youtube.com/JaKaTaKtv
TheWisp
Profile Joined July 2012
45 Posts
September 22 2014 10:51 GMT
#46
you should check that
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2014-09-22 13:58:00
September 22 2014 13:55 GMT
#47
I always said someone with enough mouse accuracy and practice could pull off the RF Forcefield, but seeing it with my own eyes is kind of astonishing. I almost don't believe it.

EDIT: Looks like its a MOD that allows that to happen and not perfect execution in normal Sc2 game.
Commentatorhttps://www.youtube.com/JaKaTaKtv
toto92
Profile Joined September 2014
France2 Posts
September 27 2014 10:08 GMT
#48
Can you please give us a shortlist of keyboards compatible with rapid fire inject ?
It’s about thirty minutes away. I’ll be there in ten.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 27 2014 12:50 GMT
#49
If I had it, I would give it to you. I imagine you could look through comments and start compiling it yourself and share it with the rest of us.
Commentatorhttps://www.youtube.com/JaKaTaKtv
hatp
Profile Joined September 2014
7 Posts
September 27 2014 17:26 GMT
#50
Anyone else find using this method for injects does more harm than good. It may save me a second, which is nice, but has the potential to make me lose 30 seconds. If I have less queens than hatcheries at some point in the game they will sometimes go ape shit around the map. If a queen next to 2 hatches only has energy for one inject but a queen elsewhere has energy for 2, again the queens do bad traveling. I find this method analagous to using ctrl-f2, it can save a lot of time, but it will fuck you over hard.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 27 2014 18:54 GMT
#51
That is happening because you're holding down the 2 keys for too long!
Commentatorhttps://www.youtube.com/JaKaTaKtv
toto92
Profile Joined September 2014
France2 Posts
September 28 2014 16:07 GMT
#52
Ok, a friend told me that it worked with his keyboard (Corsair vengeance K90). I also read in a forum that it should work with any mechanical keyboard. Can you just tell us what keyboard have you used for the video ?
It’s about thirty minutes away. I’ll be there in ten.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 28 2014 18:12 GMT
#53
I have a Das Ultimate Stealth and a Razer Black Widow TE Stealth (i'm super stealthy) and both work
Commentatorhttps://www.youtube.com/JaKaTaKtv
MilExo
Profile Joined September 2011
South Africa139 Posts
September 28 2014 18:33 GMT
#54
I use the ROCCAT Ryos MK Pro and it also supports pressing two keys at the same time.
hatp
Profile Joined September 2014
7 Posts
September 28 2014 21:10 GMT
#55
On September 28 2014 03:54 JaKaTaK wrote:
That is happening because you're holding down the 2 keys for too long!

How do you figure? Let's say I have 3 hatches and 3 queens. Let's also say that the very first time I switch to a base location the queen next to that hatch doesn't have any energy. When I click on that hatchery one of the other queens is going to start running there.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 29 2014 02:41 GMT
#56
On September 29 2014 06:10 hatp wrote:
Show nested quote +
On September 28 2014 03:54 JaKaTaK wrote:
That is happening because you're holding down the 2 keys for too long!

How do you figure? Let's say I have 3 hatches and 3 queens. Let's also say that the very first time I switch to a base location the queen next to that hatch doesn't have any energy. When I click on that hatchery one of the other queens is going to start running there.


and then it is given the order to inject the hatchery that is closer to it which overrides that initial order. And you let go of the keys before any of the queens can be given a 2nd order (after they inject the closest hatch).
Commentatorhttps://www.youtube.com/JaKaTaKtv
hatp
Profile Joined September 2014
7 Posts
Last Edited: 2014-09-29 03:52:14
September 29 2014 03:51 GMT
#57
On September 29 2014 11:41 JaKaTaK wrote:
Show nested quote +
On September 29 2014 06:10 hatp wrote:
On September 28 2014 03:54 JaKaTaK wrote:
That is happening because you're holding down the 2 keys for too long!

How do you figure? Let's say I have 3 hatches and 3 queens. Let's also say that the very first time I switch to a base location the queen next to that hatch doesn't have any energy. When I click on that hatchery one of the other queens is going to start running there.


and then it is given the order to inject the hatchery that is closer to it which overrides that initial order. And you let go of the keys before any of the queens can be given a 2nd order (after they inject the closest hatch).

So you're not using the shift key. That's fine, except when I need one queen to inject multiple adjacent hatches. That won't happen if I'm injecting properly all game, but my point is that the rapid injects just aren't going to work in every scenario and if you rely on it you may find yourself wishing you never used it in the first place.
SlammerSC2
Profile Joined April 2013
77 Posts
September 29 2014 11:19 GMT
#58
Wow after reading this its a joy to do larva enjects. Thank you very very much
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 29 2014 13:15 GMT
#59
On September 29 2014 12:51 hatp wrote:
Show nested quote +
On September 29 2014 11:41 JaKaTaK wrote:
On September 29 2014 06:10 hatp wrote:
On September 28 2014 03:54 JaKaTaK wrote:
That is happening because you're holding down the 2 keys for too long!

How do you figure? Let's say I have 3 hatches and 3 queens. Let's also say that the very first time I switch to a base location the queen next to that hatch doesn't have any energy. When I click on that hatchery one of the other queens is going to start running there.


and then it is given the order to inject the hatchery that is closer to it which overrides that initial order. And you let go of the keys before any of the queens can be given a 2nd order (after they inject the closest hatch).

So you're not using the shift key. That's fine, except when I need one queen to inject multiple adjacent hatches. That won't happen if I'm injecting properly all game, but my point is that the rapid injects just aren't going to work in every scenario and if you rely on it you may find yourself wishing you never used it in the first place.


true, they don't work in every scenario. They work in almost all scenarios, and a 2ndary inject method can be used for those special scenarios very easily.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Wildbuddha
Profile Joined June 2014
37 Posts
October 09 2014 14:45 GMT
#60
Found another issue:

3 hatch, 2 queens. 2 hatches currently spawning, 1 not (obviously). Spawning not quite finished yet.
I Inject-> both queens start to walk to the third. Even if I hit stop right after, they moved a step, which messes everything up. (see my post above)
Same issue if Injects don't line up.
3 Hatch, 2 Queens. 1 Hatch currently spawning, 1 Just finished, 1 not (no Q). I Inject, the queen from the hatch that is still spawning moves.


In summary, this method is incredibly fast, if and only if your queens are right next to the hatch, you hit inject not a second to soon and you injects line up. Otherwise you have roaming queens.

Now that I read this Jakatak on injects, I am thinking of altering my method. I simply think it is not worth the amount of time learning to controll this method perfectly. Yes, it will safe time, if it works, but If it does not work perfectly, you get roaming queens, which sucks a to the ss. I feel I spend more time sending my queens back than I saved due to quick injects.


I'll try some things out tonight, but I am sceptical. One thing I will try is
- select Qs
- move mous to middle
- press and hold rapid fire key
- press and hold basecam for a split second and immideately press stop. (I have my basecam on the mouse, it might not work that way with keyboards)

Maybe if I hit the timings better, but it seems very hard, to hold the keys the exact amount of time needed, especially with alternating numbers of hatches.
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
RotterdaM Event
16:15
Rotti's PatchesSC Open #4
RotterdaM735
IndyStarCraft 199
TKL 188
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 735
ByuN 616
IndyStarCraft 199
TKL 188
EmSc Tv 11
StarCraft: Brood War
Britney 21349
Shuttle 1190
Dewaltoss 154
firebathero 83
Barracks 51
Sexy 43
Mong 26
scan(afreeca) 24
Shine 19
Trap 14
Dota 2
BananaSlamJamma515
Fuzer 196
Heroes of the Storm
MindelVK20
Other Games
FrodaN1775
Beastyqt546
B2W.Neo320
Dendi276
KnowMe135
Liquid`LucifroN126
ArmadaUGS120
C9.Mang0117
QueenE75
Livibee48
Trikslyr43
Organizations
Other Games
gamesdonequick1431
StarCraft 2
TaKeTV 181
EmSc Tv 11
EmSc2Tv 11
[ Show 15 non-featured ]
StarCraft 2
• Adnapsc2 7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 17
• 80smullet 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3732
League of Legends
• Jankos1661
Other Games
• imaqtpie618
• Shiphtur128
Upcoming Events
Replay Cast
5h 38m
GSL
16h 38m
AI Arena Tournament
22h 38m
Replay Cast
1d 5h
GSL
1d 16h
Shopify Rebellion Sundays
1d 20h
Spirit vs Mixu
Replay Cast
2 days
Afreeca Starleague
2 days
Shine vs Rush
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Light vs EffOrt
PiGosaur Cup
4 days
Kung Fu Cup
4 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.