• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:04
CET 03:04
KST 11:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises0Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool42Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Weekly Cups (March 16-22): herO doubles, Cure surprises Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
ASL21 General Discussion Soulkey's decision to leave C9 BGH Auto Balance -> http://bghmmr.eu/ JaeDong's form before ASL [ASL21] Ro24 Preview Pt1: New Chaos
Tourneys
ASL Season 21 LIVESTREAM with English Commentary [Megathread] Daily Proleagues [ASL21] Ro24 Group A [BSL22] Open Qualifiers & Ladder Tours
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
U4GM Tips Counter Enemy Gadgets Fast in Black Ops rsvsr How to Keep Reward Chains Rolling in Monopol u4gm What to Do First in MLB The Show 26 Spring
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3082 users

[G] Rapid Fire - Hotkey Trick - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Wildbuddha
Profile Joined June 2014
37 Posts
Last Edited: 2014-09-17 12:22:06
September 17 2014 09:25 GMT
#41
I also use a mouse button as base cam and the "o" key as rapid fire key, the only difference is, I press the right mouse button/cancel and the stop command right after i cycled through the hatches.
If I have 2 queens but 3 hatches and hold the buttons down to long, one starts walking off. The cancel/stop action holds it it place.

Seems to work fine, no matter how many hatches. I only recently started this though, might be that I only had games with equal queen/hatch numbers though...
I will test this later
I also do not see, how this should be different from the version with two keyboard keys? You have the same input result? Or is it a general issue with rapid inject?

I have an Aivia Osmium and if I press two keys it still goes opppppppppppp instead of the necessary opopopop, my 25€ Microsoft keyboard I use on travel can do it though. Anybody with the same issue?

E: Just tested it.

As long as your queen is directly next to the hatch, it doesn't matter, how many hatches you have, but as soon, as the queen is a bit away from the hatch, it starts walking. if you do the Stoop command, it willl stay, but you won't have injected.

So the key for this to work is, to remember to put the inject queens right next to the hatches, as soon as you moved them for whatever reason.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 17 2014 13:43 GMT
#42
The best part about this inject is that once you learn how to do it correctly, its exactly the same every time, and works no matter the # of queens and hatches. If you're getting wandering queens it is because you haven't internalized the amount of time to hold down the keys yet.
Commentatorhttps://www.youtube.com/JaKaTaKtv
YoTcA
Profile Joined February 2011
Germany151 Posts
September 17 2014 14:50 GMT
#43
OK, maybe I have done something wrong, but from my theoretical point of view, it is natural for the queen to wander in both scenarios:
1. Queens are outnumbered by hatcheries: If you hit the hatch without a queen next to it, another (the closest) queen will start wandering towards the hatch. This is not a big problem, if that queen’s hatch is next in the inject cycle, as the queen will almost instantly get another command to inject the hatch. But If there are a lot of hatches in between, the queen will take a step and will be out of range for the inject. Now it depends, does the queen reach her original hatch for the inject before the lonely hatch is injected again, or does it turn around again, as it got the command to inject the other, lonely hatch.
If you really have developed the perfect sense of time you can stop right after the last hatch got the command and the empty hatch will not get another inject command. I think it will work perfectly then, but is this really possible? You have to be aware of the number of hatches you have all the time and know the time it takes to inject 3,4 or 5 hatches, or even more.

2. 2 hatches 1 queen, which does not stand right next to the hatch: When you start RF inject, the queen will move towards the first hatch you injected, but it soon will get the command to inject the other hatch and turn around. Basically you can now keep holding down the rapid fire inject keys and the queen will start running circles, as it cannot reach any hatch before the next inject command is cast. Now it only depends, when you stop injecting. The last hatch that received the inject command will be injected and the queen will travel to that hatch and do her job.

I would really love to be proven wrong here, but this is the way I experienced the RF inject and the reasoning for the queen behaviors I came up with.
Wildbuddha
Profile Joined June 2014
37 Posts
September 17 2014 14:52 GMT
#44
On September 17 2014 22:43 JaKaTaK wrote:
The best part about this inject is that once you learn how to do it correctly, its exactly the same every time, and works no matter the # of queens and hatches. If you're getting wandering queens it is because you haven't internalized the amount of time to hold down the keys yet.


They are not wandering because of the amount of time I hold it down, but because they aren't close to to the hatch.

If they are right next to the hatch, It works perfectly, even if I hold the buttons a little bit too long. (As long as it is shorter than the inject animation. This is easy to do, after a little practice)
If one of them is a few steps away from the hatch, it may start wandering.

Here is what I think happens: (correct me if I'm wrong)
Let's say I have 3 hatches, ABC and 2 Queens, X (on A) Y (on B but a few steps away)
- select queens; press base cam and rapid fire
1. cam jumps to C
2. Queens get command to inject and the closest one starts walking
3. cam jumps to A
4. Queens get command to inject, since X is directly next to it, it will inject (by that time, it won't actually have moved, even if it was ordered to move in 2)
5. cam jumps to B
6. Queens get command to inject, since X is still busy, Y starts to walk towards B
7. cam jumps to C
8. Queens get command to inject, since X is still busy, Y starts to walk towards C
...

-> roaming Queen Y

Only if I let go, right after I give the command to Inject B (i.e. 6) I don't have a problem, the queen will inject the right hatch and all is well, but this is impossible to control. but if I let go at any other point in the cycle

Thoughts? Am I correct?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 17 2014 16:02 GMT
#45
I keep forgetting about that. If the queens are away from the hatch it becomes an issue.
Commentatorhttps://www.youtube.com/JaKaTaKtv
TheWisp
Profile Joined July 2012
45 Posts
September 22 2014 10:51 GMT
#46
you should check that
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2014-09-22 13:58:00
September 22 2014 13:55 GMT
#47
I always said someone with enough mouse accuracy and practice could pull off the RF Forcefield, but seeing it with my own eyes is kind of astonishing. I almost don't believe it.

EDIT: Looks like its a MOD that allows that to happen and not perfect execution in normal Sc2 game.
Commentatorhttps://www.youtube.com/JaKaTaKtv
toto92
Profile Joined September 2014
France2 Posts
September 27 2014 10:08 GMT
#48
Can you please give us a shortlist of keyboards compatible with rapid fire inject ?
It’s about thirty minutes away. I’ll be there in ten.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 27 2014 12:50 GMT
#49
If I had it, I would give it to you. I imagine you could look through comments and start compiling it yourself and share it with the rest of us.
Commentatorhttps://www.youtube.com/JaKaTaKtv
hatp
Profile Joined September 2014
7 Posts
September 27 2014 17:26 GMT
#50
Anyone else find using this method for injects does more harm than good. It may save me a second, which is nice, but has the potential to make me lose 30 seconds. If I have less queens than hatcheries at some point in the game they will sometimes go ape shit around the map. If a queen next to 2 hatches only has energy for one inject but a queen elsewhere has energy for 2, again the queens do bad traveling. I find this method analagous to using ctrl-f2, it can save a lot of time, but it will fuck you over hard.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 27 2014 18:54 GMT
#51
That is happening because you're holding down the 2 keys for too long!
Commentatorhttps://www.youtube.com/JaKaTaKtv
toto92
Profile Joined September 2014
France2 Posts
September 28 2014 16:07 GMT
#52
Ok, a friend told me that it worked with his keyboard (Corsair vengeance K90). I also read in a forum that it should work with any mechanical keyboard. Can you just tell us what keyboard have you used for the video ?
It’s about thirty minutes away. I’ll be there in ten.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 28 2014 18:12 GMT
#53
I have a Das Ultimate Stealth and a Razer Black Widow TE Stealth (i'm super stealthy) and both work
Commentatorhttps://www.youtube.com/JaKaTaKtv
MilExo
Profile Joined September 2011
South Africa139 Posts
September 28 2014 18:33 GMT
#54
I use the ROCCAT Ryos MK Pro and it also supports pressing two keys at the same time.
hatp
Profile Joined September 2014
7 Posts
September 28 2014 21:10 GMT
#55
On September 28 2014 03:54 JaKaTaK wrote:
That is happening because you're holding down the 2 keys for too long!

How do you figure? Let's say I have 3 hatches and 3 queens. Let's also say that the very first time I switch to a base location the queen next to that hatch doesn't have any energy. When I click on that hatchery one of the other queens is going to start running there.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 29 2014 02:41 GMT
#56
On September 29 2014 06:10 hatp wrote:
Show nested quote +
On September 28 2014 03:54 JaKaTaK wrote:
That is happening because you're holding down the 2 keys for too long!

How do you figure? Let's say I have 3 hatches and 3 queens. Let's also say that the very first time I switch to a base location the queen next to that hatch doesn't have any energy. When I click on that hatchery one of the other queens is going to start running there.


and then it is given the order to inject the hatchery that is closer to it which overrides that initial order. And you let go of the keys before any of the queens can be given a 2nd order (after they inject the closest hatch).
Commentatorhttps://www.youtube.com/JaKaTaKtv
hatp
Profile Joined September 2014
7 Posts
Last Edited: 2014-09-29 03:52:14
September 29 2014 03:51 GMT
#57
On September 29 2014 11:41 JaKaTaK wrote:
Show nested quote +
On September 29 2014 06:10 hatp wrote:
On September 28 2014 03:54 JaKaTaK wrote:
That is happening because you're holding down the 2 keys for too long!

How do you figure? Let's say I have 3 hatches and 3 queens. Let's also say that the very first time I switch to a base location the queen next to that hatch doesn't have any energy. When I click on that hatchery one of the other queens is going to start running there.


and then it is given the order to inject the hatchery that is closer to it which overrides that initial order. And you let go of the keys before any of the queens can be given a 2nd order (after they inject the closest hatch).

So you're not using the shift key. That's fine, except when I need one queen to inject multiple adjacent hatches. That won't happen if I'm injecting properly all game, but my point is that the rapid injects just aren't going to work in every scenario and if you rely on it you may find yourself wishing you never used it in the first place.
SlammerSC2
Profile Joined April 2013
77 Posts
September 29 2014 11:19 GMT
#58
Wow after reading this its a joy to do larva enjects. Thank you very very much
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 29 2014 13:15 GMT
#59
On September 29 2014 12:51 hatp wrote:
Show nested quote +
On September 29 2014 11:41 JaKaTaK wrote:
On September 29 2014 06:10 hatp wrote:
On September 28 2014 03:54 JaKaTaK wrote:
That is happening because you're holding down the 2 keys for too long!

How do you figure? Let's say I have 3 hatches and 3 queens. Let's also say that the very first time I switch to a base location the queen next to that hatch doesn't have any energy. When I click on that hatchery one of the other queens is going to start running there.


and then it is given the order to inject the hatchery that is closer to it which overrides that initial order. And you let go of the keys before any of the queens can be given a 2nd order (after they inject the closest hatch).

So you're not using the shift key. That's fine, except when I need one queen to inject multiple adjacent hatches. That won't happen if I'm injecting properly all game, but my point is that the rapid injects just aren't going to work in every scenario and if you rely on it you may find yourself wishing you never used it in the first place.


true, they don't work in every scenario. They work in almost all scenarios, and a 2ndary inject method can be used for those special scenarios very easily.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Wildbuddha
Profile Joined June 2014
37 Posts
October 09 2014 14:45 GMT
#60
Found another issue:

3 hatch, 2 queens. 2 hatches currently spawning, 1 not (obviously). Spawning not quite finished yet.
I Inject-> both queens start to walk to the third. Even if I hit stop right after, they moved a step, which messes everything up. (see my post above)
Same issue if Injects don't line up.
3 Hatch, 2 Queens. 1 Hatch currently spawning, 1 Just finished, 1 not (no Q). I Inject, the queen from the hatch that is still spawning moves.


In summary, this method is incredibly fast, if and only if your queens are right next to the hatch, you hit inject not a second to soon and you injects line up. Otherwise you have roaming queens.

Now that I read this Jakatak on injects, I am thinking of altering my method. I simply think it is not worth the amount of time learning to controll this method perfectly. Yes, it will safe time, if it works, but If it does not work perfectly, you get roaming queens, which sucks a to the ss. I feel I spend more time sending my queens back than I saved due to quick injects.


I'll try some things out tonight, but I am sceptical. One thing I will try is
- select Qs
- move mous to middle
- press and hold rapid fire key
- press and hold basecam for a split second and immideately press stop. (I have my basecam on the mouse, it might not work that way with keyboards)

Maybe if I hit the timings better, but it seems very hard, to hold the keys the exact amount of time needed, especially with alternating numbers of hatches.
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 56m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft363
PiGStarcraft348
RuFF_SC2 139
Nina 128
SpeCial 128
StarCraft: Brood War
GuemChi 6731
Stork 150
ggaemo 83
NaDa 25
ajuk12(nOOB) 25
Dota 2
monkeys_forever722
febbydoto3
LuMiX0
Counter-Strike
taco 741
minikerr5
Super Smash Bros
hungrybox555
C9.Mang0399
Other Games
summit1g10633
JimRising 466
Day[9].tv373
Maynarde154
Trikslyr62
UpATreeSC29
JuggernautJason7
deth6
Organizations
Other Games
gamesdonequick1162
Dota 2
PGL Dota 2 - Main Stream79
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 176
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 17
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1355
• Day9tv373
Upcoming Events
Sparkling Tuna Cup
7h 56m
Afreeca Starleague
7h 56m
Soulkey vs Ample
JyJ vs sSak
Replay Cast
1d 6h
Afreeca Starleague
1d 7h
hero vs YSC
Larva vs Shine
Kung Fu Cup
1d 8h
Replay Cast
1d 21h
KCM Race Survival
2 days
The PondCast
2 days
WardiTV Team League
2 days
Replay Cast
2 days
[ Show More ]
WardiTV Team League
3 days
RSL Revival
4 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
4 days
Platinum Heroes Events
4 days
BSL
4 days
RSL Revival
5 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
5 days
BSL
5 days
Replay Cast
6 days
Afreeca Starleague
6 days
Light vs Calm
Royal vs Mind
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2026-03-23
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.