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On July 03 2014 09:40 wiltingroses wrote:Show nested quote +On June 10 2014 20:05 Expir3d wrote: Anyone with Filco Majestouch 2 or Ducky Shine 3 can confirm is larva inject works? If it does, which port you using to conect USB directly or through USB to PS2.
Thanks ! Yes to all of the above. it will work with either USB or PS2. Most if not all mech keyboards can do two keys at once and that's all you need for the fast injects. If you want to learn more google N Key Rollover.
As I understand it, this isn't about the type of rollover you have on your keyboard. For example, on mine I can, of course, press A and W (and possibly other keys) at the same time in an FPS and it will register all of those correctly, but if I do the same thing in a text prompt, I won't ever get "awawawawawaw" as a result. What kind of result you get apparently depends on some keyboard trait other than rollover. I have no idea though what that could be.
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I also tried to find out what characteristic is necessary for a keyboard to be able to rapid fire. So far I found a post somewhere in the depth of the www, that talks about this as a problem. There they concluded that some physical keyboard emulate 2 virtual keyboard to achieve the key Rollover. And as a result there can be 2 key inputs at the same time. As my keyboard is not able to rapid fire, I could not verify if this is correct, or if something else leads to the rapid fire capability. Maybe someone with a rapid fire keyboard could check the Windows Device Manager, if their keyboard shows up twice.
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I re-rooted my inject/rapid fire key to an unused mouse key, thus holding this mouse key with my base camera on the keyboard the rapid fire inject method works.
I still won't recommend this method, as it is very gimmicky. The only time i use it is late game when i know i have at least 1 more queen that hatches, and even then things can go very wrong if not executed correctly.
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On July 07 2014 23:11 ZedraC wrote: I re-rooted my inject/rapid fire key to an unused mouse key, thus holding this mouse key with my base camera on the keyboard the rapid fire inject method works.
I still won't recommend this method, as it is very gimmicky. The only time i use it is late game when i know i have at least 1 more queen that hatches, and even then things can go very wrong if not executed correctly.
Fun Fact about using a mouse button for this: You do not have to press them exactly at the same time. They will start alternating as soon as both buttons are pressed and you even can even stop pressing one of the buttons for a moment and resume the process: fdfffffffdfdfdfdfdfdfdfdfdfdffffffffffffdffffffffdfdfdfdfdfdfdfdfdfdfdfffffffdffffffffdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfffffffffdffffffffdfdfdfdfdfdfdfdfdfffff ddddddddfdddddddfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfddddddddfdddddddfdfdfdfdfdfdfdfdfdfdfdddddddddfddddddddfdfdfdfdfdfdfdddd (d is on a mouse button and f is pressed via the keyboard)
Edit: I jumped into a game and tested it. It works fine, as long as there is the same number of queens as hatcheries. But if the queens are vastly outnumbered by hatcheries (I tested 1:6 and 3:8), then the queen starts wandering, if you are not lucky and hit the right hatchery with the first inject command. And even then the queen needs to stand right next to the hatch to immediately cast inject before the next the inject command is carried out. With a better hatch to queen ratio it is less likely to hit the wrong hatch with the inject, but still possible. And in game a queen often wanders a little, if units spawn next to it or if an enemy is nearby. I do not know if this is a problem with the usage of mouse and keyboard, or if this also occurs on pure keyboard rapid fire. But would like to have some feedback on it.
But using a mouse button for inject rapid fire makes a slightly modified cam inject possible: So you are rapid fire casting inject with your mouse, while cycling through your bases via the base cams. As you normally know which hatch does have a queen next to it, you can simply inject only these hatches. But this method also has the same problems like the cam injects: Wandering queens if one is out of energy or if it is too far from the hatch. Although the queens stop as soon as the closest queen injected the hatch (most of the time not that big a problem) The benefit is: You do not need to click on each hatch.
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Can this be used to stack phoenix for optimal engagements against mutas in PvZ?
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yeap
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So I have bound Z, S, E, D and T as alternatives to Choose Ability or A.I. Target. Now I try to warp in ingame while holding down shift and moving my mouse in the warp area. Still there is jsut produced one Stalker at the time when I press Shift+S for instance. What am I doing wrong?
/edit: ye ofc: jkjkjkjkjkjkjkjkjkjkjkjkjkjk
/edit2: ah, so I have to keep pressing S right?
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if you have something bound to shift+S it will not work, so I would check that. Rapid Fire Warp-in does not require the jkjkjkjkjkjkjkjkjkjk thing.
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/edit2: ah, so I have to keep pressing S right?
Yes. Or if you implemented it like I do (I have Alt set as my alternate to "Choose Ability or A.I. Target"), then you can press Shift + S (or any other gateway unit), stop pressing S (but still holding Shift) and then just hold down Alt while waving your mouse around.
My way is slightly less optimal, but I don't have to worry about other spells, abilities that ends up on Rapid Fire which might not work so nice.
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Absolutely crucial using Infested Terran or Snipe abilities
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On August 14 2014 04:26 Don Jimbo wrote: Can this be used to stack phoenix for optimal engagements against mutas in PvZ?
Good question. How would it do that though?
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Wow, I didn't know that you could edit the hotkey file to be able to warp in every warpgate unit with the rapid fire method. Protoss macro made even easier now, haha. Makes me want to play that race.
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On August 29 2014 23:54 ( bush wrote: Wow, I didn't know that you could edit the hotkey file to be able to warp in every warpgate unit with the rapid fire method. Protoss macro made even easier now, haha. Makes me want to play that race.
It's almost like Zerg! Sddddddddddddddddddddddddddddddd!
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i have a corsair vengeance and can do the rapid fire trick like every 10th attempt. am i just too stupid to do that, or is it kinda hard to do with some keyboards?
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are you doing it with one finger?
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Just wanted to say thanks. The worker pairing method is extremely ergonomic and helps me with being OCD and hating not doing it but not wanting to spam clicks for so little gain when I know I have a wrist/hand issue that I shouldn't try to push.
Plus its actually just a plain better way to do it.
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I´ve tried both. Is one finger the correct way to do it?
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using one finger on adjacent keys seems to be the most consistent way to pull off the RF worker split and inject.
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On August 13 2014 21:32 YoTcA wrote:Show nested quote +On July 07 2014 23:11 ZedraC wrote: I re-rooted my inject/rapid fire key to an unused mouse key, thus holding this mouse key with my base camera on the keyboard the rapid fire inject method works.
I still won't recommend this method, as it is very gimmicky. The only time i use it is late game when i know i have at least 1 more queen that hatches, and even then things can go very wrong if not executed correctly.
Fun Fact about using a mouse button for this: You do not have to press them exactly at the same time. They will start alternating as soon as both buttons are pressed and you even can even stop pressing one of the buttons for a moment and resume the process: fdfffffffdfdfdfdfdfdfdfdfdfdffffffffffffdffffffffdfdfdfdfdfdfdfdfdfdfdfffffffdffffffffdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfffffffffdffffffffdfdfdfdfdfdfdfdfdfffff ddddddddfdddddddfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfddddddddfdddddddfdfdfdfdfdfdfdfdfdfdfdddddddddfddddddddfdfdfdfdfdfdfdddd (d is on a mouse button and f is pressed via the keyboard) Edit: I jumped into a game and tested it. It works fine, as long as there is the same number of queens as hatcheries. But if the queens are vastly outnumbered by hatcheries (I tested 1:6 and 3:8), then the queen starts wandering, if you are not lucky and hit the right hatchery with the first inject command. And even then the queen needs to stand right next to the hatch to immediately cast inject before the next the inject command is carried out. With a better hatch to queen ratio it is less likely to hit the wrong hatch with the inject, but still possible. And in game a queen often wanders a little, if units spawn next to it or if an enemy is nearby. I do not know if this is a problem with the usage of mouse and keyboard, or if this also occurs on pure keyboard rapid fire. But would like to have some feedback on it. But using a mouse button for inject rapid fire makes a slightly modified cam inject possible: So you are rapid fire casting inject with your mouse, while cycling through your bases via the base cams. As you normally know which hatch does have a queen next to it, you can simply inject only these hatches. But this method also has the same problems like the cam injects: Wandering queens if one is out of energy or if it is too far from the hatch. Although the queens stop as soon as the closest queen injected the hatch (most of the time not that big a problem) The benefit is: You do not need to click on each hatch.
Yeah, this method only seems to work reliably with equal hatcheries to queens or more queens, or as you said, there'll be a chance for queens to start wandering (increased by the amount of extra hatcheries), and they will also start wandering if you hold down the keys a few millisecond too long, since injects will be queued up on a queen (even if it's currently injecting a hatchery and you keeps cycling with rapid fire and get to a macro hatch it'll inject it after it's done with the first inject).
When you have equal hatcheries to queens this method is so sick tho, definately the easiest one as you don't have to click anything just hold down 2 buttons on the keyboard and super quick. Going to try to use it more on 3-5 bases.
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