• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:57
CET 03:57
KST 11:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0247LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Oliveira Would Have Returned If EWC Continued Behind the Blue - Team Liquid History Book
Tourneys
WardiTV Team League Season 10 The Dave Testa Open #11 Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
Soma Explains: JD's Unrelenting Aggro vs FlaSh ACS replaced by "ASL Season Open" - Starts 21/02 BGH Auto Balance -> http://bghmmr.eu/ CasterMuse Youtube TvZ is the most complete match up
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Battle Aces/David Kim RTS Megathread Path of Exile Nintendo Switch Thread Beyond All Reason New broswer game : STG-World
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Canadian Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here!
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1871 users

[G] Rapid Fire - Hotkey Trick - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
velvex
Profile Joined March 2012
Germany226 Posts
July 03 2014 08:54 GMT
#21
On July 03 2014 09:40 wiltingroses wrote:
Show nested quote +
On June 10 2014 20:05 Expir3d wrote:
Anyone with Filco Majestouch 2 or Ducky Shine 3 can confirm is larva inject works? If it does, which port you using to conect USB directly or through USB to PS2.

Thanks !


Yes to all of the above. it will work with either USB or PS2. Most if not all mech keyboards can do two keys at once and that's all you need for the fast injects. If you want to learn more google N Key Rollover.


As I understand it, this isn't about the type of rollover you have on your keyboard. For example, on mine I can, of course, press A and W (and possibly other keys) at the same time in an FPS and it will register all of those correctly, but if I do the same thing in a text prompt, I won't ever get "awawawawawaw" as a result. What kind of result you get apparently depends on some keyboard trait other than rollover. I have no idea though what that could be.
YoTcA
Profile Joined February 2011
Germany151 Posts
July 03 2014 10:53 GMT
#22
I also tried to find out what characteristic is necessary for a keyboard to be able to rapid fire. So far I found a post somewhere in the depth of the www, that talks about this as a problem. There they concluded that some physical keyboard emulate 2 virtual keyboard to achieve the key Rollover. And as a result there can be 2 key inputs at the same time.
As my keyboard is not able to rapid fire, I could not verify if this is correct, or if something else leads to the rapid fire capability. Maybe someone with a rapid fire keyboard could check the Windows Device Manager, if their keyboard shows up twice.
ZedraC
Profile Joined February 2011
South Africa109 Posts
July 07 2014 14:11 GMT
#23
I re-rooted my inject/rapid fire key to an unused mouse key, thus holding this mouse key with my base camera on the keyboard the rapid fire inject method works.

I still won't recommend this method, as it is very gimmicky. The only time i use it is late game when i know i have at least 1 more queen that hatches, and even then things can go very wrong if not executed correctly.

"What am I supposed to build to kill the things that look like giant dung beetles that eventually show up?" - beginner on battlenet forums. LMAO
YoTcA
Profile Joined February 2011
Germany151 Posts
Last Edited: 2014-08-13 14:21:57
August 13 2014 12:32 GMT
#24
On July 07 2014 23:11 ZedraC wrote:
I re-rooted my inject/rapid fire key to an unused mouse key, thus holding this mouse key with my base camera on the keyboard the rapid fire inject method works.

I still won't recommend this method, as it is very gimmicky. The only time i use it is late game when i know i have at least 1 more queen that hatches, and even then things can go very wrong if not executed correctly.


Fun Fact about using a mouse button for this: You do not have to press them exactly at the same time. They will start alternating as soon as both buttons are pressed and you even can even stop pressing one of the buttons for a moment and resume the process:
fdfffffffdfdfdfdfdfdfdfdfdfdffffffffffffdffffffffdfdfdfdfdfdfdfdfdfdfdfffffffdffffffffdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfffffffffdffffffffdfdfdfdfdfdfdfdfdfffff
ddddddddfdddddddfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfddddddddfdddddddfdfdfdfdfdfdfdfdfdfdfdddddddddfddddddddfdfdfdfdfdfdfdddd
(d is on a mouse button and f is pressed via the keyboard)

Edit:
I jumped into a game and tested it. It works fine, as long as there is the same number of queens as hatcheries. But if the queens are vastly outnumbered by hatcheries (I tested 1:6 and 3:8), then the queen starts wandering, if you are not lucky and hit the right hatchery with the first inject command. And even then the queen needs to stand right next to the hatch to immediately cast inject before the next the inject command is carried out.
With a better hatch to queen ratio it is less likely to hit the wrong hatch with the inject, but still possible. And in game a queen often wanders a little, if units spawn next to it or if an enemy is nearby.
I do not know if this is a problem with the usage of mouse and keyboard, or if this also occurs on pure keyboard rapid fire. But would like to have some feedback on it.

But using a mouse button for inject rapid fire makes a slightly modified cam inject possible:
So you are rapid fire casting inject with your mouse, while cycling through your bases via the base cams. As you normally know which hatch does have a queen next to it, you can simply inject only these hatches.
But this method also has the same problems like the cam injects:
Wandering queens if one is out of energy or if it is too far from the hatch. Although the queens stop as soon as the closest queen injected the hatch (most of the time not that big a problem)
The benefit is:
You do not need to click on each hatch.
Don Jimbo
Profile Joined August 2014
70 Posts
August 13 2014 19:26 GMT
#25
Can this be used to stack phoenix for optimal engagements against mutas in PvZ?
When you gaze into the abyss, the abyss gazes into you
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
August 14 2014 02:03 GMT
#26
yeap
Commentatorhttps://www.youtube.com/JaKaTaKtv
CuChullain
Profile Joined February 2010
Switzerland85 Posts
Last Edited: 2014-08-29 00:53:04
August 29 2014 00:33 GMT
#27
So I have bound Z, S, E, D and T as alternatives to Choose Ability or A.I. Target. Now I try to warp in ingame while holding down shift and moving my mouse in the warp area. Still there is jsut produced one Stalker at the time when I press Shift+S for instance. What am I doing wrong?

/edit: ye ofc: jkjkjkjkjkjkjkjkjkjkjkjkjkjk

/edit2: ah, so I have to keep pressing S right?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
August 29 2014 02:09 GMT
#28
if you have something bound to shift+S it will not work, so I would check that. Rapid Fire Warp-in does not require the jkjkjkjkjkjkjkjkjkjk thing.
Commentatorhttps://www.youtube.com/JaKaTaKtv
MilExo
Profile Joined September 2011
South Africa139 Posts
August 29 2014 04:06 GMT
#29
/edit2: ah, so I have to keep pressing S right?


Yes. Or if you implemented it like I do (I have Alt set as my alternate to "Choose Ability or A.I. Target"), then you can press Shift + S (or any other gateway unit), stop pressing S (but still holding Shift) and then just hold down Alt while waving your mouse around.

My way is slightly less optimal, but I don't have to worry about other spells, abilities that ends up on Rapid Fire which might not work so nice.
ejozl
Profile Joined October 2010
Denmark3481 Posts
August 29 2014 08:51 GMT
#30
Absolutely crucial using Infested Terran or Snipe abilities
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Salient
Profile Joined August 2011
United States876 Posts
August 29 2014 10:50 GMT
#31
On August 14 2014 04:26 Don Jimbo wrote:
Can this be used to stack phoenix for optimal engagements against mutas in PvZ?


Good question. How would it do that though?
( bush
Profile Joined April 2011
321 Posts
August 29 2014 14:54 GMT
#32
Wow, I didn't know that you could edit the hotkey file to be able to warp in every warpgate unit with the rapid fire method. Protoss macro made even easier now, haha. Makes me want to play that race.
oo
Don Jimbo
Profile Joined August 2014
70 Posts
August 29 2014 17:42 GMT
#33
On August 29 2014 23:54 ( bush wrote:
Wow, I didn't know that you could edit the hotkey file to be able to warp in every warpgate unit with the rapid fire method. Protoss macro made even easier now, haha. Makes me want to play that race.


It's almost like Zerg! Sddddddddddddddddddddddddddddddd!
When you gaze into the abyss, the abyss gazes into you
hypnotoad.410
Profile Joined January 2011
Germany29 Posts
September 15 2014 19:25 GMT
#34
i have a corsair vengeance and can do the rapid fire trick like every 10th attempt. am i just too stupid to do that, or is it kinda hard to do with some keyboards?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 15 2014 19:58 GMT
#35
are you doing it with one finger?
Commentatorhttps://www.youtube.com/JaKaTaKtv
vaderseven
Profile Joined September 2008
United States2556 Posts
September 16 2014 02:46 GMT
#36
Just wanted to say thanks. The worker pairing method is extremely ergonomic and helps me with being OCD and hating not doing it but not wanting to spam clicks for so little gain when I know I have a wrist/hand issue that I shouldn't try to push.

Plus its actually just a plain better way to do it.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 16 2014 03:26 GMT
#37
Glad to help!
Commentatorhttps://www.youtube.com/JaKaTaKtv
hypnotoad.410
Profile Joined January 2011
Germany29 Posts
September 16 2014 11:07 GMT
#38
I´ve tried both. Is one finger the correct way to do it?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 16 2014 14:35 GMT
#39
using one finger on adjacent keys seems to be the most consistent way to pull off the RF worker split and inject.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Zheryn
Profile Joined December 2010
Sweden3653 Posts
September 17 2014 04:07 GMT
#40
On August 13 2014 21:32 YoTcA wrote:
Show nested quote +
On July 07 2014 23:11 ZedraC wrote:
I re-rooted my inject/rapid fire key to an unused mouse key, thus holding this mouse key with my base camera on the keyboard the rapid fire inject method works.

I still won't recommend this method, as it is very gimmicky. The only time i use it is late game when i know i have at least 1 more queen that hatches, and even then things can go very wrong if not executed correctly.


Fun Fact about using a mouse button for this: You do not have to press them exactly at the same time. They will start alternating as soon as both buttons are pressed and you even can even stop pressing one of the buttons for a moment and resume the process:
fdfffffffdfdfdfdfdfdfdfdfdfdffffffffffffdffffffffdfdfdfdfdfdfdfdfdfdfdfffffffdffffffffdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfffffffffdffffffffdfdfdfdfdfdfdfdfdfffff
ddddddddfdddddddfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfdfddddddddfdddddddfdfdfdfdfdfdfdfdfdfdfdddddddddfddddddddfdfdfdfdfdfdfdddd
(d is on a mouse button and f is pressed via the keyboard)

Edit:
I jumped into a game and tested it. It works fine, as long as there is the same number of queens as hatcheries. But if the queens are vastly outnumbered by hatcheries (I tested 1:6 and 3:8), then the queen starts wandering, if you are not lucky and hit the right hatchery with the first inject command. And even then the queen needs to stand right next to the hatch to immediately cast inject before the next the inject command is carried out.
With a better hatch to queen ratio it is less likely to hit the wrong hatch with the inject, but still possible. And in game a queen often wanders a little, if units spawn next to it or if an enemy is nearby.
I do not know if this is a problem with the usage of mouse and keyboard, or if this also occurs on pure keyboard rapid fire. But would like to have some feedback on it.

But using a mouse button for inject rapid fire makes a slightly modified cam inject possible:
So you are rapid fire casting inject with your mouse, while cycling through your bases via the base cams. As you normally know which hatch does have a queen next to it, you can simply inject only these hatches.
But this method also has the same problems like the cam injects:
Wandering queens if one is out of energy or if it is too far from the hatch. Although the queens stop as soon as the closest queen injected the hatch (most of the time not that big a problem)
The benefit is:
You do not need to click on each hatch.



Yeah, this method only seems to work reliably with equal hatcheries to queens or more queens, or as you said, there'll be a chance for queens to start wandering (increased by the amount of extra hatcheries), and they will also start wandering if you hold down the keys a few millisecond too long, since injects will be queued up on a queen (even if it's currently injecting a hatchery and you keeps cycling with rapid fire and get to a macro hatch it'll inject it after it's done with the first inject).

When you have equal hatcheries to queens this method is so sick tho, definately the easiest one as you don't have to click anything just hold down 2 buttons on the keyboard and super quick. Going to try to use it more on 3-5 bases.
hundred thousand krouner
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #18
CranKy Ducklings132
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 213
SteadfastSC 147
NeuroSwarm 75
Vindicta 38
StarCraft: Brood War
GuemChi 2267
Artosis 661
NaDa 41
Rock 14
Dota 2
monkeys_forever285
febbydoto24
LuMiX1
Counter-Strike
Fnx 2117
taco 646
Super Smash Bros
hungrybox554
Other Games
summit1g12072
Day[9].tv1033
JimRising 533
C9.Mang0369
Maynarde132
ViBE47
Livibee39
Organizations
Other Games
gamesdonequick977
Counter-Strike
PGL269
Other Games
BasetradeTV124
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH154
• Hupsaiya 82
• davetesta16
• HeavenSC 14
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• RayReign 26
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21871
League of Legends
• Doublelift5666
Other Games
• Day9tv1033
Upcoming Events
The PondCast
7h 3m
Replay Cast
21h 3m
Korean StarCraft League
2 days
CranKy Ducklings
2 days
OSC
2 days
SC Evo Complete
2 days
DaveTesta Events
2 days
Replay Cast
2 days
Sparkling Tuna Cup
3 days
uThermal 2v2 Circuit
3 days
[ Show More ]
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Replay Cast
4 days
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-22
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.