Like i mentioned before, i dont think this is viable or worth it as a straight tech to drop & speed & queen.
However what about going for a build where you go for go for fast drops, drop the terran with roaches, or whatever you think can work. Then you could use that tech to implement the strategy you are trying to do without wasting as many recources.
The problem i see with that (or drop research in general) is that there is no standard opening for drops. The reason for that is at the highest level all recources matter - or the opponents army can snowball out of control too much.
On January 30 2014 22:42 weikor wrote: Like i mentioned before, i dont think this is viable or worth it as a straight tech to drop & speed & queen.
However what about going for a build where you go for go for fast drops, drop the terran with roaches, or whatever you think can work. Then you could use that tech to implement the strategy you are trying to do without wasting as many recources.
The problem i see with that (or drop research in general) is that there is no standard opening for drops. The reason for that is at the highest level all recources matter - or the opponents army can snowball out of control too much.
The build itself is still in testing so I'm trying to optimize it better
The build isn't so much a tech tech tech build but more like a build where you get tech alongside other things (lings for def/offence or roaches or aggressive expansions)
while optimized, I'm pretty sure that aside from slight delay of 10 seconds ish, the resources invested is approximately two mutas or a few roaches. I'm not a perfect player so I haven't been able to macro up as well as most zergs do so I'm not completely sure about the way minerals affect the timings. Drop tech can be used midgame to do queen harass with queens that were built already (usually 3-5 depending on style, I like to go 4 queens) and it can be used to do midgame drops and harass. It's really what you do with the tech that makes things worth it or not.
Kind of a small bump, but for those of you that are new to this thread, please check out the video before you decide whether there's problems with the build. And if anyone has any ideas of how to more easily streamline it let me know! Also just some streamlining ideas: We are assuming in the build in the video that you want to get quick 1-1 upgrades, metabolic boost, baneling nest, and tier 2 tech as well as the overdrop research. If something is unnecessary (IE. you are going roach hydra and banes aren't a good investment) Try to see what happens you you don't go for it. However, from a timing perspective, a good zerg should be able to get all this + overdrops at about 10:00-10:20
On January 30 2014 22:42 weikor wrote: Like i mentioned before, i dont think this is viable or worth it as a straight tech to drop & speed & queen.
However what about going for a build where you go for go for fast drops, drop the terran with roaches, or whatever you think can work. Then you could use that tech to implement the strategy you are trying to do without wasting as many recources.
The problem i see with that (or drop research in general) is that there is no standard opening for drops. The reason for that is at the highest level all recources matter - or the opponents army can snowball out of control too much.
Yea- without further tweaking, this is never going to be optimal play, unless it's part of a larger drop strat.
However, in the spirit of innovating the meta, it's interesting/smart.
On January 30 2014 22:42 weikor wrote: Like i mentioned before, i dont think this is viable or worth it as a straight tech to drop & speed & queen.
However what about going for a build where you go for go for fast drops, drop the terran with roaches, or whatever you think can work. Then you could use that tech to implement the strategy you are trying to do without wasting as many recources.
The problem i see with that (or drop research in general) is that there is no standard opening for drops. The reason for that is at the highest level all recources matter - or the opponents army can snowball out of control too much.
Yea- without further tweaking, this is never going to be optimal play, unless it's part of a larger drop strat.
However, in the spirit of innovating the meta, it's interesting/smart.
I have some ideas about transition that use roaches, swarmhost, and/or infestors I will let you guys know what happens (or if you guys try it let me know!)
Also I have some ideas about using overlord drop for defense (similar to thor medivac defense to defend against mutas)
Im not that great at starcraft 2 so take what I say with a grain of salt, but it seems the drop upgrade would be usefull when you see a terran meching (as you can use that upgrade lategame to exploit mobility) if you get drops in the midgame why not go for bane drops in mineral lines as soon as they move out, etc. I don't see the investment in drops wasted at all if you synergise it with other plays.
On January 31 2014 10:43 The_Australian wrote: Im not that great at starcraft 2 so take what I say with a grain of salt, but it seems the drop upgrade would be usefull when you see a terran meching (as you can use that upgrade lategame to exploit mobility) if you get drops in the midgame why not go for bane drops in mineral lines as soon as they move out, etc. I don't see the investment in drops wasted at all if you synergise it with other plays.
I feel like that's the kind of thing we see little of because people just aren't used to getting this upgrade X( If people research this more often, we probably find zerg has more options that we thought
On January 31 2014 07:36 ArcDawn wrote: Kind of a small bump, but for those of you that are new to this thread, please check out the video before you decide whether there's problems with the build. And if anyone has any ideas of how to more easily streamline it let me know! Also just some streamlining ideas: We are assuming in the build in the video that you want to get quick 1-1 upgrades, metabolic boost, baneling nest, and tier 2 tech as well as the overdrop research. If something is unnecessary (IE. you are going roach hydra and banes aren't a good investment) Try to see what happens you you don't go for it. However, from a timing perspective, a good zerg should be able to get all this + overdrops at about 10:00-10:20
in the video it is a ZvZ?
it's a 2 base quick lair build, with quick 1 1 and baneling nest, delaying the third.
your queen in the video actually arrive on the third location at around 12 mins.
If we look at how the timing lines up in bomber's game, he almost always land it around 9 mins mark:
On January 31 2014 07:36 ArcDawn wrote: Kind of a small bump, but for those of you that are new to this thread, please check out the video before you decide whether there's problems with the build. And if anyone has any ideas of how to more easily streamline it let me know! Also just some streamlining ideas: We are assuming in the build in the video that you want to get quick 1-1 upgrades, metabolic boost, baneling nest, and tier 2 tech as well as the overdrop research. If something is unnecessary (IE. you are going roach hydra and banes aren't a good investment) Try to see what happens you you don't go for it. However, from a timing perspective, a good zerg should be able to get all this + overdrops at about 10:00-10:20
in the video it is a ZvZ?
it's a 2 base quick lair build, with quick 1 1 and baneling nest, delaying the third.
your queen in the video actually arrive on the third location at around 12 mins.
Yeah it was a zvz but that's kind of irrelevant as I was only showcasing the strategy and the timings in an environment in which I may or may not be attacked by stuff. do you have a timestamp?
if you click on the video, it will jump to the point when bomber is about to land it. it's all different point of the game, but you need to wait for it to load a little (it will load up your last timestamp first but give it a few seconds)
I believe Nestea pioneered this in the GSL a few years back, he walked a queen up with an overlord on antiga shipyard. while he lost his queen he delayed the expo for quite a while.
On January 31 2014 23:01 [MIG]kenny wrote: I believe Nestea pioneered this in the GSL a few years back, he walked a queen up with an overlord on antiga shipyard. while he lost his queen he delayed the expo for quite a while.
Back then though, it was impossible to have drop + ovie speed anywhere near optimal time. Now we can do it + save the queen because speed lords upgrade is able to be researched sooner.
I watched the video and it looks like scarlett is banking quite some unused gas early-mid game. This unused gas will skyrocket as the gas at the 3rd is taken thus allowing a lot of production+ economy that a 300/300 investment won't be such a big deal. (2 mutas really not a big deal) The harass may not come out on time to creep the third on a large map, but you can still delay every other base extremely easily. + it's good to have that map vision + speed boost while going for perhaps 3 base roach drops or bane drops etc
There was a strat involving this a long time ago in WoL when it just came out, I can't remember where I have seen it. But you are basically investing in tons of gas which could have been more Mutas or banes in exchange for Vision and speed. Cons outweight the pros though, I would rather have more mutas and spread my creep like how i always do. Though different people have different preference. Will keep this tactic though, might be fun to use it sometime.
On February 01 2014 10:07 ArcDawn wrote: I watched the video and it looks like scarlett is banking quite some unused gas early-mid game. This unused gas will skyrocket as the gas at the 3rd is taken thus allowing a lot of production+ economy that a 300/300 investment won't be such a big deal. (2 mutas really not a big deal) The harass may not come out on time to creep the third on a large map, but you can still delay every other base extremely easily. + it's good to have that map vision + speed boost while going for perhaps 3 base roach drops or bane drops etc
Scarlett banks gas in the early-mid game so she can make mutas when the spire finishes as every other Zerg player does.
No matter how you look at it, researching drops early in the game for the somewhat dubious reward of delaying the fourth will always be costly. Investment and pay-off are also very far apart and the pay-off isn't even that good given the economy of SC2 where three bases basically give you enough to kill your opponent. Two mutas may not sound that much, and you won't lose solely because of the drop upgrade, but fights in ZvT are often so close that both sides often only have 10% or so of their forces left after them, and a few banelings or mutas can easily be the difference between holding a base and losing it.
What might be worth trying out is getting lair and overlord speed earlier than normal, sneaking a queen to their third base, and creeping there as much as possible with the help of several overlords. This seems more likely to be worth it and you're not getting upgrades specifically for that purpose; only delaying some.
On February 01 2014 10:07 ArcDawn wrote: I watched the video and it looks like scarlett is banking quite some unused gas early-mid game. This unused gas will skyrocket as the gas at the 3rd is taken thus allowing a lot of production+ economy that a 300/300 investment won't be such a big deal. (2 mutas really not a big deal) The harass may not come out on time to creep the third on a large map, but you can still delay every other base extremely easily. + it's good to have that map vision + speed boost while going for perhaps 3 base roach drops or bane drops etc
Scarlett banks gas in the early-mid game so she can make mutas when the spire finishes as every other Zerg player does.
No matter how you look at it, researching drops early in the game for the somewhat dubious reward of delaying the fourth will always be costly. Investment and pay-off are also very far apart and the pay-off isn't even that good given the economy of SC2 where three bases basically give you enough to kill your opponent. Two mutas may not sound that much, and you won't lose solely because of the drop upgrade, but fights in ZvT are often so close that both sides often only have 10% or so of their forces left after them, and a few banelings or mutas can easily be the difference between holding a base and losing it.
What might be worth trying out is getting lair and overlord speed earlier than normal, sneaking a queen to their third base, and creeping there as much as possible with the help of several overlords. This seems more likely to be worth it and you're not getting upgrades specifically for that purpose; only delaying some.
I agree that if you are researching upgrades to specifically delay the fourth, you are playing this strategy wrong. However, that's only one benefit out of many. (I have posted about it) Zerg has also been inexperienced with drop play so that may be why people are afraid of using it. Yes three base economy is amazing but you have literally the ability to take every base on the map if you have vision and what does that mean? It means that you also have the ability to defend any attack that comes at you because of vision. And because creep provides mobility. Say you do defend and now the mains run out of money. Terrans must expand to stay alive and if they can't you become more ahead exponentially. All the lost scans and time that Terran has to put in to expand lets you build up and straight up kill him. Why I say that you might not be able to delay the 3rd is plenty of reasons: 1. terran scouts third which means he will also get early third and that zergs can't do much against it anyhow except build up econ and defensive units. 2. map is too big so even if you had speed vacs you probably wouldn't make it but that also means you can creep every other base and safely take 4-5-6 etc because of vision 3. the timings aren't streamlined-optimal so I have no idea how fast it actually is to get at the fastest/best speed
Some things to back up points: with every base that you deny, you get both vision and knowledge of their base timings as well as denying it for some time. Creep tumors deny way longer than over creeps. Thus you say why not just walk a queen? You can and that's a good idea too. but now you are only creeping one location and then getting caught. Queens + speedlord drop can send queens to lots of places in a short time. More of a stylistic thing than anything really. Also, 2 mutas may make a difference in low numbers but mutas snowball really fast. At that point 2 mutas are insignificant. I don't think most people have ever lost a base and thought to themselves "If only I built two more mutas" because when that happens, it's not because of the mutas rather because of bad positioning/bad map vision/inferior army. And in a big scale battle, you shouldn't have an inferior army due to good macro. Lets say a normal sized army is 30 mutas 70 lings and 10 banelings. Do you really think it would be such a drastic change if it were 28 mutas 70 lings and 10 banelings? (if so provide some evidence) When you do engage, you pick off key units and surround with your lings/banes. When surrounded, Terran's army will melt (assuming you know how to deal with mines in which you basically split up your lings when you go in and use overseer so you can kill the remaining mines)
Going for drop tech means, it's possible to go drops thus, it'd probably be cool if we transition into drop play. (banedrops, roach drops, mass lord drops. infestor hit squad, etc.
On February 01 2014 18:24 SeventhPride wrote: There was a strat involving this a long time ago in WoL when it just came out, I can't remember where I have seen it. But you are basically investing in tons of gas which could have been more Mutas or banes in exchange for Vision and speed. Cons outweight the pros though, I would rather have more mutas and spread my creep like how i always do. Though different people have different preference. Will keep this tactic though, might be fun to use it sometime.
It's merely a style of play and I'm not sure people have realized the potential yet. Tell me how it goes if you try it
It's good. You don't need to upgrade drop, simple make tumors and shift-right-click overlord and order to move overlord to new location. If you have apm and not die because you make those queens, it's good thing.
Just go on the ladder and try this yourself, ArcDawn. Don't expect to convince masters-level players here to pick it up—strategies spread when other people win with them, not because they're backed up with lengthy argumentation. Even if you presented the winning strategies of tomorrow here, people would still be skeptical.
Once you play more ZvTs, I think you will be tempted to cut the drop upgrade for more units. But the general idea is good as several people already said. It's just that the drop upgrade cost isn't as insignificant as you make it to be.