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Stable PvP: Two Gate Safe FE - Page 5

Forum Index > StarCraft 2 Strategy
94 CommentsPost a Reply
Prev 1 2 3 4 5 All
PiPiGranDe
Profile Joined November 2010
Canada70 Posts
September 28 2013 01:05 GMT
#81
I'd love to practice some games. I'm a former #1 ranked Masters P. Just came back from a long break. Anyone wanting to grind games with me?
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
September 28 2013 03:45 GMT
#82
On September 28 2013 00:51 Sated wrote:
Is what's written in the OP really the best way to deal with someone who goes for a 3 Stalker Rush -> 3 Gate push with Stalkers? If I am cancelling the Nexus, getting an Immortal, and then attempting to expand with a Warp Prism then it feels like I'm massively behind by the time I try to expand. I usually go for a one base Colossus all-in instead, but that's hardly a solution!


If you do some zealot harassment with your proxy pylon, you can even things up some. It also puts some pressure on your opponent's multi-tasking and allows you to break down your ramp more easily. Of course, colossus all-ins are a possible choice too, but they're easily scouted and held off with a ton of gateway units (might be funny to proxy the robo bay though lol). Most pros use the warp prism though.

All in all, it's a bit difficult to find that time to break out of the contain that's not too early and not too late. Just practice using the warp prism and microing it well and eventually you'll start to get a feel for it.
StrategyAllyssa Grey <3<3
SEA KarMa
Profile Joined October 2010
Australia452 Posts
September 29 2013 11:28 GMT
#83
This build is good because its pretty weak against DTs, and thats all I do PvX. If they spot the DTs really quickly they forcefield the ramp. If they don't, its pretty much gg if the DTs kill the robo. If they are quick enough and forcefield the ramp, I kill their natural nexus and expand myself.
"terrible, terrible damage". terrible, terrible design.
Sated
Profile Blog Joined March 2011
England4983 Posts
September 29 2013 12:35 GMT
#84
--- Nuked ---
DarkblueRH
Profile Joined October 2010
United States144 Posts
September 30 2013 18:56 GMT
#85
I simply wanted to say thank you for this guide. This post has by far had the largest impact on my play than any other. Completely revived my PvP from the ground up.

Thank you.
RelentlessHeroes.com
MeLo
Profile Joined August 2010
Australia192 Posts
October 02 2013 04:45 GMT
#86
I hope this build becomes meta because i can crush it with a 10gate 4gate.
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
October 02 2013 05:18 GMT
#87
On October 02 2013 13:45 MeLo wrote:
I hope this build becomes meta because i can crush it with a 10gate 4gate.


in what league ? good players will scout with 2 stalkers around if they see proxy pylon and units incoming they cancel nexus and by the time you have first warp in the guy who opens like this has already 3 sentry and 2 stalkers up his ramp and planting down a robo .
1/4 \pi \epsilon_0
vhapter
Profile Joined May 2010
Brazil677 Posts
October 02 2013 09:24 GMT
#88
^ MeLo has no idea what he is talking about, don't worry about it.
To live is to fight, to fight is to live!
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
October 02 2013 10:54 GMT
#89
On October 02 2013 14:18 xsnac wrote:
Show nested quote +
On October 02 2013 13:45 MeLo wrote:
I hope this build becomes meta because i can crush it with a 10gate 4gate.


in what league ? good players will scout with 2 stalkers around if they see proxy pylon and units incoming they cancel nexus and by the time you have first warp in the guy who opens like this has already 3 sentry and 2 stalkers up his ramp and planting down a robo .


10-gate into 3-gate is actually pretty strong against this build since you don't scout your opponent's main early. The initial zealot/stalker/probe poke gets up the ramp before even the stalkers get out and while you only have one forcefield available (~5:10). You can survive if you chronoboost out only stalkers (don't make the 2nd and 3rd sentries) and pull probes to deal with the initial push, but the defense is not easy. It's possible to adjust this build some and poke into your opponent's base with your probe scout before 4:10, but 10-gate is so rare that it's not really necessary.

A 10-gate into 4-gate is inefficient lol, and will end up hitting later and less effectively.
StrategyAllyssa Grey <3<3
DashedHopes
Profile Blog Joined November 2010
Canada414 Posts
October 02 2013 16:32 GMT
#90
Would this put you behind against a player that goes for a 1 gate FE?
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
October 02 2013 16:48 GMT
#91
Because he has a stronger economy and you can't do much about it.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
city42
Profile Joined October 2007
1656 Posts
October 03 2013 03:23 GMT
#92
On October 02 2013 19:54 SC2John wrote:
Show nested quote +
On October 02 2013 14:18 xsnac wrote:
On October 02 2013 13:45 MeLo wrote:
I hope this build becomes meta because i can crush it with a 10gate 4gate.


in what league ? good players will scout with 2 stalkers around if they see proxy pylon and units incoming they cancel nexus and by the time you have first warp in the guy who opens like this has already 3 sentry and 2 stalkers up his ramp and planting down a robo .


10-gate into 3-gate is actually pretty strong against this build since you don't scout your opponent's main early. The initial zealot/stalker/probe poke gets up the ramp before even the stalkers get out and while you only have one forcefield available (~5:10). You can survive if you chronoboost out only stalkers (don't make the 2nd and 3rd sentries) and pull probes to deal with the initial push, but the defense is not easy. It's possible to adjust this build some and poke into your opponent's base with your probe scout before 4:10, but 10-gate is so rare that it's not really necessary.

A 10-gate into 4-gate is inefficient lol, and will end up hitting later and less effectively.

The probe will try to go up your ramp at 4:40 with a 10 gate --> 3 gate, with a pylon in your nat starting just after 4:30. Here is a good illustration of the timing. Like you said, it's extremely rare (I see it maybe once a month) so it's not really an issue, but it is indeed strong against this build.
The_Darkness
Profile Joined December 2011
United States910 Posts
October 04 2013 15:34 GMT
#93
When doing this build, has anyone had much luck trying to punish 1 gate FE builds with a nexus cancel into a 5 gate all in (with a cancelled robo)? I usually don't probe scout the natural with this build so I don't find out about the fast expand until I scout with my hallucinated phoenix around 6:30ish. I've played around with it (at Diamond) and it seems to be generally effective unless they followed up with a stargate and they manage to get a decent number of probe kills (usually because I'm not paying attention).
To be is to be the value of a bound variable.
onlyRox
Profile Blog Joined April 2012
Germany26 Posts
October 16 2013 06:04 GMT
#94
nice guide :D

but pls make a terran guide ;;
TaeJa Life InnoVatioN Maru PartinG <3
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
October 17 2013 15:51 GMT
#95
On October 16 2013 15:04 onlyRox wrote:
nice guide :D

but pls make a terran guide ;;


Pt.2 of the 4M TvZ guide is set to come out soon, and probably a TvP guide following that.


A note about exploiting 1-gate FE:

Using this build, you should walk across the map the moment you spot nexus first or 1-gate FE with your initial units (4 stalkers, 3 sentries). This move will almost always force a nexus cannon and additional warp-ins and can even pick off a few probes and/or sentries (using forcefields). This little poke generally hits around 7:00, just before an immortal gets out. I have a 100% success rate with this getting me even or ahead in economy. Generally, I also couple this with the early forge variation .
StrategyAllyssa Grey <3<3
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