Stable PvP: Two Gate Safe FE - Page 5
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PiPiGranDe
Canada70 Posts
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EsportsJohn
United States4883 Posts
On September 28 2013 00:51 Sated wrote: Is what's written in the OP really the best way to deal with someone who goes for a 3 Stalker Rush -> 3 Gate push with Stalkers? If I am cancelling the Nexus, getting an Immortal, and then attempting to expand with a Warp Prism then it feels like I'm massively behind by the time I try to expand. I usually go for a one base Colossus all-in instead, but that's hardly a solution! If you do some zealot harassment with your proxy pylon, you can even things up some. It also puts some pressure on your opponent's multi-tasking and allows you to break down your ramp more easily. Of course, colossus all-ins are a possible choice too, but they're easily scouted and held off with a ton of gateway units (might be funny to proxy the robo bay though lol). Most pros use the warp prism though. All in all, it's a bit difficult to find that time to break out of the contain that's not too early and not too late. Just practice using the warp prism and microing it well and eventually you'll start to get a feel for it. | ||
SEA KarMa
Australia452 Posts
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Sated
England4983 Posts
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DarkblueRH
United States144 Posts
Thank you. | ||
MeLo
Australia192 Posts
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xsnac
Barbados1365 Posts
On October 02 2013 13:45 MeLo wrote: I hope this build becomes meta because i can crush it with a 10gate 4gate. in what league ? good players will scout with 2 stalkers around if they see proxy pylon and units incoming they cancel nexus and by the time you have first warp in the guy who opens like this has already 3 sentry and 2 stalkers up his ramp and planting down a robo . | ||
vhapter
Brazil677 Posts
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EsportsJohn
United States4883 Posts
On October 02 2013 14:18 xsnac wrote: in what league ? good players will scout with 2 stalkers around if they see proxy pylon and units incoming they cancel nexus and by the time you have first warp in the guy who opens like this has already 3 sentry and 2 stalkers up his ramp and planting down a robo . 10-gate into 3-gate is actually pretty strong against this build since you don't scout your opponent's main early. The initial zealot/stalker/probe poke gets up the ramp before even the stalkers get out and while you only have one forcefield available (~5:10). You can survive if you chronoboost out only stalkers (don't make the 2nd and 3rd sentries) and pull probes to deal with the initial push, but the defense is not easy. It's possible to adjust this build some and poke into your opponent's base with your probe scout before 4:10, but 10-gate is so rare that it's not really necessary. A 10-gate into 4-gate is inefficient lol, and will end up hitting later and less effectively. | ||
DashedHopes
Canada414 Posts
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Teoita
Italy12246 Posts
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city42
1656 Posts
On October 02 2013 19:54 SC2John wrote: 10-gate into 3-gate is actually pretty strong against this build since you don't scout your opponent's main early. The initial zealot/stalker/probe poke gets up the ramp before even the stalkers get out and while you only have one forcefield available (~5:10). You can survive if you chronoboost out only stalkers (don't make the 2nd and 3rd sentries) and pull probes to deal with the initial push, but the defense is not easy. It's possible to adjust this build some and poke into your opponent's base with your probe scout before 4:10, but 10-gate is so rare that it's not really necessary. A 10-gate into 4-gate is inefficient lol, and will end up hitting later and less effectively. The probe will try to go up your ramp at 4:40 with a 10 gate --> 3 gate, with a pylon in your nat starting just after 4:30. Here is a good illustration of the timing. Like you said, it's extremely rare (I see it maybe once a month) so it's not really an issue, but it is indeed strong against this build. | ||
The_Darkness
United States910 Posts
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onlyRox
Germany26 Posts
but pls make a terran guide ;; | ||
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EsportsJohn
United States4883 Posts
On October 16 2013 15:04 onlyRox wrote: nice guide :D but pls make a terran guide ;; Pt.2 of the 4M TvZ guide is set to come out soon, and probably a TvP guide following that. A note about exploiting 1-gate FE: Using this build, you should walk across the map the moment you spot nexus first or 1-gate FE with your initial units (4 stalkers, 3 sentries). This move will almost always force a nexus cannon and additional warp-ins and can even pick off a few probes and/or sentries (using forcefields). This little poke generally hits around 7:00, just before an immortal gets out. I have a 100% success rate with this getting me even or ahead in economy. Generally, I also couple this with the early forge variation ![]() | ||
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