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Intro I'm a diamond level player just looking to share my notes with the world and to discuss this strategy. I didn't really feel like going the whole 9 yards and making a guide but I feel like this could prove to be useful to other players looking to broaden their horizons.
The Build This build is a pretty typical CC first with a fast third but the follow up is what makes this build so solid. By delaying the starport you're able to get stim and +1/+1 very quickly. The high hellion count of this build forces the zerg to invest into defenses. I took this build from his match vs life in the GSL game 2. In game 1 he favored a lower hellion count to get faster add ons. That build is much more complicated to map out but it's roughly the same.
I have also tested this build out many times in game to assure that these are the right numbers.
10 Depot 14 CC 15 Barracks (only build 2 marines) 16 Refinery 18 OC x2 20 Bunker 21 Factory 22 Reactor on barracks 23 Depot 26 CC(3) @100% Factory swap to reactor, barracks starts techlab (Start stim after 1 marauder) 34~ wall in natural (depots) 44 Refinery 7:30 double engineering bays, then add 2 rax with 2 reactors immediatly 8:00 double refinery 8:45 Starport (reactor immediatly) 9:00 add 2 more Barracks add reactors immediately 12:00 add Factory (tehclab immediatly, research drilling claws)
Notes
Ideal mid game composition:marine, medivac, widow mine.
Make about 10 hellions then switch to widow mine production.
At 34 supply he spams depots so he can micro his hellions more intensively. He does this throughout the game
Replay Will try to add replays of me doing this build sometimes soonish.
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Nice time to scour this. I will take any innovaiton builds I can get my hands on. Looking forward to reading.
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On May 10 2013 08:44 iAmJeffReY wrote: Nice time to scour this. I will take any innovaiton builds I can get my hands on. Looking forward to reading.
After seeing his recent success all I wanted to do was learn his builds but his replays are hard to come by.
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Is it ok to post restreamed videos of WCS KR (GSL)?
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No idea but I can take them down if needed!
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It's pretty obviously not okay if they're charging people to view the VODs?
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Realy good job ! Big thanks
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If InnovatioN goes to the finals this season i am going to travel to korea to see it live! Innovation is such a beast!
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United States8476 Posts
Please don't post re-streamed VODs. I've removed the links from your post.
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Sorry about that and thanks for not deleting my thread :D
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Is this the build Innovation used vs Life in the group of death?
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Anyone know how to adapt this build when zerg from my low level (gold/plat) trying to allin me from 2 base ?
I cant take my third when he send to my natural lots of ling + banes and I dont have enough stuff to don't lose to much :/ Then he is taking third and I'm way behind to win game. Should I need tank or sth else to hold it and safely expand ?
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On May 11 2013 06:21 Acreno wrote: Anyone know how to adapt this build when zerg from my low level (gold/plat) trying to allin me from 2 base ?
I cant take my third when he send to my natural lots of ling + banes and I dont have enough stuff to don't lose to much :/ Then he is taking third and I'm way behing to win game. Should I need tank or sth else to hold it and safely expand ? I'd say swapping around the factory and the barracks, once a tech lab has been made, to produce a single tank means you'll be completely safe. Maybe look at the VOD's of the code A series between DRG and Supernova, I think Supernova used that build, or at least something very similair to that, in game 2.
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On May 11 2013 06:19 captainwaffles wrote: Is this the build Innovation used vs Life in the group of death?
Yes it is!
After re watching some games I can say they aren't the same but they're similar. To be fair CC first prioritizing fast upgrades can be fairly cookie cutter in terms of build order. I'm sure innovation got the idea from flash but either way I'm happy with this build order.
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Looks very interesting, thanks. Will it be ok to use against any race in lower leagues like till gold?
If you have any replays of it, please share.
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On May 11 2013 19:59 TheKleszcz wrote:Looks very interesting, thanks. Will it be ok to use against any race in lower leagues like till gold? If you have any replays of it, please share. ![](/mirror/smilies/smile.gif)
I would have to say no. Terran and Protoss have so man agressive openings that I don't think it will be a good idea. Plus 10 hellions against protoss are going to be useless unless you drop them.
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Isnt this THE standard build regarding hellions 3 CC into double upgrade mass rax build with mines/hellbat? Although the same build applies if you go for 1 rax FE, 14 CC, or double reaper off a 11/11 timing then expand.
Yes, I am aware that the timing is a bit off depending from person to person and from BO to BO, but this is an opener into mid game transition, not a rush build or a timing attack build. TvZ is seriously just about early game hellions, 3rd CC, one marauder, mid game marine + reactor'd factory unit + medevac, and transition as needed
I applaud you for sharing the result of your research (most likely took you a couple hours) but I dont see why people should look very closely into the timings provided.
Depending on the current metagame you are dealing with, it might be slightly safer to go 1 rax FE or even 11 2x reaper expand that all transitions into the same thing. This is a TvZ build only. Its ok to attempt this in the lower leagues since its an extremely safe build if you react correctly, while giving you heavy early game pressure option with the 6-10 hellions + double widowmine.
Contrary to most TL guides, this build will NOT raise your winrate suddenly (see hellbat drop guide and the DT drop expand guide). It is pretty much the same as a detailed 1 rax FE guide on liquidpedia since its so commonly used these days.
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I don't understand the point in posting this. Every top terran is doing this build except for minor tweaks here and there, but nothing really notable.
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On May 12 2013 03:01 Thor.Rush wrote: I don't understand the point in posting this. Every top terran is doing this build except for minor tweaks here and there, but nothing really notable.
Well the reason to post this is most people don't know how to do an effective CC first build that's this far optimized. I know the build really isn't anything special but for someone who doesn't want to spend a few hours to learn a build order can just copy this one.
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