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[G] Fleet Keys - Refined Hotkey Systems - Page 2

Forum Index > StarCraft 2 Strategy
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GeeseHoward
Profile Joined November 2010
United States78 Posts
March 25 2013 00:06 GMT
#21
I dunno, I kinda don't think it's really worth it right now. If anything, It's probably just better for me to remap ctrl groups 9 and 0 since I've been able to use 1 thru 8 fine.
[quote][/quote]
necroglycerine
Profile Joined March 2013
8 Posts
Last Edited: 2013-03-25 06:39:17
March 25 2013 00:08 GMT
#22
+ Show Spoiler +
Login issue resolved.
Micen
Profile Blog Joined October 2011
United States34 Posts
March 25 2013 00:17 GMT
#23
Looking forward to trying this out, been looking for something clean like this for awhile now.
Go then, There are other worlds then these.
c1neK
Profile Joined April 2010
Poland41 Posts
March 25 2013 00:24 GMT
#24
i made this account ages ago and i logged in today for this post
THIS IS FREAKING GENIUS O_O
like srsly whenever you bind camera to location and you press alt+w/e button you bound your off pylon to you are left with WG selected!
as for bindin move to 'q' and attack to 't' i think you shuld replace those why? most ppl move with right button anyway and when they are attacking well they are attacking thus q feels like a lot better for it
10/10 )
necroglycerine
Profile Joined March 2013
8 Posts
Last Edited: 2013-03-25 00:28:38
March 25 2013 00:27 GMT
#25
@ Geesehoward

If you're awesome, and you use Standard, then you're the man. Changing up your layout is a big step if you have a lot to lose. If you think it will help, then don't jump into ladder matches and discourage yourself. Just blow through a few easy AI games with a Master Sheet opened up to refer to. I don't go near ladder when I am doing anything hotkey-related, as it's the best way to send your MMR into the crapper.

Fleet Keys is just organized in a very non-arbitrary way as opposed to Standard. It's the opposite of the mess that is Standard (they hang onto Brood War legacy controls as the default, which is a damn shame, and a total disservice to new players imo). When I found out about Grid, although I, myself was hardwired into Standard at the time as well, I couldn't help but saying to my friend: "Why? They use command cards and present everything according to them... Why is Grid NOT the default setting? How come everyone isn't using this?". Needless to say, I never went back to Standard.

Switching is always going to be awkward to some degree, so do the adjustment in a stress-free environment. Don't let me discourage you with this, but Fleet Keys really is the most easy-to-pick-up advanced layout that I know of. I wouldn't have made it otherwise.

Thanks for trying it out though, if you decide to discontinue using Fleet Keys, lemme know what the worst and best parts were so I can try to refine it more. It would be a huge help! Thanks again, Geesehoward.
necroglycerine
Profile Joined March 2013
8 Posts
Last Edited: 2013-03-25 00:41:56
March 25 2013 00:40 GMT
#26
On March 25 2013 07:13 StarkTemplar wrote:
Wow amazing work! I know it will be hard for me to transition but it will be worth it. Thank you for doing this for all of us.

I did find a typo in the master sheets for all the races. The entry is listed as select idle army instead of select all army. Not a huge issue.


Hey thanks for pointing that out. It's more of a bad habit than a typo, I genuinely call that command "Select Idle Army", probably because I played a shit-ton of Age of Mythology and they had a feature like that..Actually, they also had an idle worker command too... Hmmm, I wonder Blizzard devs like AOM *shrug*? I just relate it to that for some reason. I will change that though eventually, I want everything to be clean and accurate, so thank you again for pointing it out, seriously! I will make the change when I have a couple more updates to apply to the Master Sheets.

I don't know if you followed Fleet Keys at all after I released the first draft, but the current Master Sheets are basically trimmed, low-res friendly versions of the monstrous Master Sheets that I originally released with the original SC2HOTKEYS file. Some of the content in this thread was pulled out of the original Master Sheets and salvaged. "Macro Related", "Lethal Injections", the colored Q,W,E,R suggested mappings and some other pieces of info are actually excerpts of the Master Sheets of old.
necroglycerine
Profile Joined March 2013
8 Posts
Last Edited: 2013-03-25 00:44:39
March 25 2013 00:44 GMT
#27
On March 25 2013 09:17 Micen wrote:
Looking forward to trying this out, been looking for something clean like this for awhile now.


Yeah, it's cleaned up quite nicely. The next step is to leave it the way it is, and add more functionality to make tasks like issuing attack commands and tabbing through Subgroups easier. Thanks for checking it out!
necroglycerine
Profile Joined March 2013
8 Posts
Last Edited: 2013-03-25 00:54:42
March 25 2013 00:53 GMT
#28
On March 25 2013 09:24 c1neK wrote:
i made this account ages ago and i logged in today for this post
THIS IS FREAKING GENIUS O_O
like srsly whenever you bind camera to location and you press alt+w/e button you bound your off pylon to you are left with WG selected!
as for bindin move to 'q' and attack to 't' i think you shuld replace those why? most ppl move with right button anyway and when they are attacking well they are attacking thus q feels like a lot better for it
10/10 )


That's actually super flattering to hear, thanks a lot! The reward from working on this is paying off, especially with feedback like that.

The Warpgate thing is what all the Protoss players have been losing their shit over, it's pretty astounding. It's a sneaky, dirty trick for sure. I originally described it as abusive, as that was my reaction to it when I played Zerg exclusively. Fleet Keys was originally meant to be a Z layout, hence, my love of the Alt key. Queens are bound similarly to Warpgate as they are both bound to the "Sub-Grid Access Key", or the "QVKey" (Alt). Some call it fluid. Genius works too, haha...I still say it's abusive, in a good way.
necroglycerine
Profile Joined March 2013
8 Posts
March 25 2013 01:24 GMT
#29
On March 25 2013 00:09 Tritone wrote:
Any plans for a southpaw version?


I could try. The vast majority of keyboards in existence don't really change much on the left side, while on the right side, you get all kinds of bogus stuff going on like enlarged Enter keys, tiny Backspace keys, "that damn key" (brings up context menus), and other size-variant issues that (at first glance) shove Fleet Keys out of the comfortable zone it currently lies in. Perhaps that's all in my head though...I'd love to see a southpaw version of Fleet Keys that works as good as the current one.

I am actually a lefty myself, with a messed-up pinky to boot. Sadly, early on in my life, I conformed to the ways of the right-handed world as much as I could. I only use my left hand to write, and that's about the extent of my lefty-ism, so I don't think I should be the one dictating how a lefty setup should work. I would like to make Fleet Keys available to more people, though.

I'm trying to position my right hand over my keyboard right now in a way that makes the most sense, but it's super awkward, haha. Help me out here, how would I actually set this thing up for lefties? I use this Das Keyboard. Given that, how would this southpaw version be best situated?
Swordland
Profile Joined March 2013
232 Posts
March 25 2013 01:53 GMT
#30
Wow another hotkey setup lol.....just wondering, can't people just play with the standard, default hotkey?
ETisME
Profile Blog Joined April 2011
12680 Posts
Last Edited: 2013-03-25 03:44:41
March 25 2013 03:38 GMT
#31
I feel like the morph drone (which is now QQ) is slower than the standard SD button.
it should be because of the repeat key press on the same key is slower than hitting two different keys
Having T as attack is kinda hard because almost every rts and moba game has A for attack move.

but I am not good at adapting to new layout kinda person, so maybe for some it will come natural and don't find that to be a trouble at all
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
necroglycerine
Profile Joined March 2013
8 Posts
March 25 2013 04:40 GMT
#32
On March 25 2013 12:38 ETisME wrote:
I feel like the morph drone (which is now QQ) is slower than the standard SD button.
it should be because of the repeat key press on the same key is slower than hitting two different keys
Having T as attack is kinda hard because almost every rts and moba game has A for attack move.

but I am not good at adapting to new layout kinda person, so maybe for some it will come natural and don't find that to be a trouble at all


On March 25 2013 12:38 ETisME wrote:
I feel like the morph drone (which is now QQ) is slower than the standard SD button.
it should be because of the repeat key press on the same key is slower than hitting two different keys
Having T as attack is kinda hard because almost every rts and moba game has A for attack move.

but I am not good at adapting to new layout kinda person, so maybe for some it will come natural and don't find that to be a trouble at all


QQ is annoying for sure, but it works amazingly for the other races. It's so good, you'd be hard-pressed to come up with an easier way to make workers than hitting Tab>Q. I am coming up with a solution to "T", believe me, I don't like where it lies either, it will be getting a good alternative binding to leave Grid untouched, while allowing for easy Attack commands.

Reasons for keeping Tab>Q>Q central to the Zerg layout:
  • The keystrokes are in perfect line to select all Hatcheries. You basically drop your Ring and middle finger down and then most of the work is done. No hotkey layout can evade the Larva issue. Tab>Q is extremely easy to set yourself up for being able to produce any Zerg units at any time or place. Hitting, say, 4>S>D, or even Tab>S>D feels awful, and for many Zerg, 4>S>D is Standard procedure. Tab>Q>Q can be done fast, and is pretty relaxing. This benefits Zerg production overall in a positive way, and keeps Grid intact.

  • When you are droning, most times you'll be making as many as you can, or more than 1 at least. Tab>Q>Q(hold) isn't a hard sequence to perform to power Drones, and requires very little movement outside normal operation.

  • When making Overlords things get even easier. To make them, you press Tab>Q>W, it's a natural falling motion for your fingers. Other races benefit from only Tab>Q, but no other race can increase their supply cap with a simple fall/dropping motion of their hand. As you can see, other benefits surface with this kind of setup. All of this ties into a large pictrure though.. Because---

  • When using default Fleet Keys and its suggested bindings, you get the benefit of having your economy/supply/production sitting on your Hatcheries. This may not sound crazy, but it is. Alt+Q>W>E lets you watch the progress of anything Hatchery-based, from any 3 Hatcheries, including Injects, the most important part. When I am able to update, I'll illustrate what I'm about to mention much better. 1/3 of the way through an Inject cycle (15 seconds), if you Queue up an Overlord, it will finish when the Larvae pop. It's a big deal. A huge deal. When you check your Hatcheries during an Inject with Alt+Q,W,E, and you catch that timing to make an Overlord, you just release Alt, and drop your fingers across Tab>Q>W and continue on. Congratulations, in 25 seconds, your production and supply cap will vault ahead, and you'll be all like-----!.

  • As an extension to the last reason, I'm going to put vision advantage on here, as a side-benefit. If you are regularly creating Overlords, and you're being responsible about them (sending them to key locations while they're eggs), you are ramping your vision up steadily and efficiently. This leaves you prepared for any 7-10 minutes push, as you'll have enough Overlords created to cover almost all important paths, and also a decent supply cap advantage due to diligent Overlord production/placement.


That's a lot of info, and yeah, I'll be re-using some of it at some point, so it's not all just hot air..
Kaitlin
Profile Joined December 2010
United States2958 Posts
March 25 2013 05:04 GMT
#33
On March 25 2013 10:53 Swordland wrote:
Wow another hotkey setup lol.....just wondering, can't people just play with the standard, default hotkey?


The standard layout sucks. I would venture to say that the main reason that pros use it still is simply because of the amount of time they've invested, muscle memory, etc, before hotkey customization was possible. However, for more casual players, it's much more productive to find a more friendly hotkey setup.
necroglycerine
Profile Joined March 2013
8 Posts
Last Edited: 2013-03-25 07:17:35
March 25 2013 07:16 GMT
#34
On March 25 2013 14:04 Kaitlin wrote:
The standard layout sucks. I would venture to say that the main reason that pros use it still is simply because of the amount of time they've invested, muscle memory, etc, before hotkey customization was possible. However, for more casual players, it's much more productive to find a more friendly hotkey setup.


Yes, I think you hit the nail on the head there Kaitlin. Standard doesn't off a whole lot (if anything) for new players. As a new player without much muscle memory tied to the game, you have all the choice and advantage of a fresh start. With experienced players saying things like "I wish I could switch, but I'm stuck in my habits", it's the classic case of a young person being told by an older one "Don't do what I did--- Go to school!".

Even lightly modifying Standard yields little improvement in the way of convenience and comfort, so I have no use or kind words for it whatsoever. I believe that as an entry-level layout, Standard Grid should be the default hotkey setting. Not everyone who plays SC2 had to suffer through BW hotkeys, so I ask why keep Standard as the default? I suppose I'll never get an answer..
Rickyvalle21
Profile Joined July 2012
United States320 Posts
March 25 2013 07:54 GMT
#35
You sir are a genius.
people say practice is perfect but if nothing is perfect whats the point in practicing?
Serz
Profile Joined April 2012
21 Posts
March 25 2013 09:05 GMT
#36
I find one issue with alt bound to warpins AND being used as a modifier for map keys. While it is great to use for quick snap reaction warp ins, it seems to make pulling probes off the mineral line to another base a big issue, as it deselects the probes to go to a new map location. For instance, using other layouts I may see danger in my main (drop), hit map hotkey 1 to view my main, ctrl click/ box probes to select as many as I can in one action, hit map hotkey 2, and immediately click to send my probes scurrying for safety. However using your method, one would box the probes...hit the map hotkeys... and bam selecting warpgates, probes still in base getting destroyed by whatever harrass/attack you are trying to avoid. Is there anyway to incorporate both advantages? Otherwise I would be totally sold for this layout.
Xanatoss
Profile Joined May 2010
Germany539 Posts
Last Edited: 2013-03-25 12:02:06
March 25 2013 11:59 GMT
#37
Tbh as I saw the Thread-Title I thought to myself "Ugh, just another of these highly technical Hotkey-Setups that force me to completely abandon most of my keyboard habits."
I am glad that I opened it anyways. Your setup looks very intelligent, intuitive and adaptable to my already established habits. Definitively going to give it a shot and will report how it worked.
The chair slowly turns around. You see his face, but it can't be. He's not supposed to be here. Not him. Not a Protoss. Not THAT Protoss. MC says, "Hi Greg, long time no see." You back slowly out of the booth. But you can't. It's already forcefielded.
Myrrin
Profile Joined January 2013
Sweden4 Posts
March 25 2013 12:22 GMT
#38
THANK YOU!

PS:ILY
ViceRoyce
Profile Joined August 2011
Poland21 Posts
March 25 2013 13:38 GMT
#39
this alt + camera hotkey is weird because the whole point of using that hotkeys is to be quick and having to click 2 buttons doesnt help. why not just use f1-f4?
Terrible terrible damage
KuBa
Profile Blog Joined October 2010
Poland98 Posts
March 25 2013 13:49 GMT
#40
Just out of curiosity, could you list maybe some advantages your layout has over TheCore or Chameleon? I have changed to TheCore as soon as it was released for the first time and I am really happy with it, however, it would be interesting to see why someone could prefer your layout. Especially for my friends who started to play SC2 with the standard layouts just a couple of months ago.
Check out my stream: http://www.justin.tv/kubathebear
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