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[G] Fleet Keys - Refined Hotkey Systems - Page 22

Forum Index > StarCraft 2 Strategy
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fruity.
Profile Joined April 2012
England1711 Posts
November 18 2014 17:14 GMT
#421
On November 18 2014 23:04 ZedraC wrote:
Hi,

Ok, even though I have been quiet here, I have been using and experimenting with this since my last post, except I am no longer playing random, only zerg.

One thing that is constantly annoying the living crap out of me is that some how using this new setup I tend to switch the in game sounds off. So the question is what is the short cut for this (I assume ctrl+s but not sure) and where do I change it?

What I also wanted to ask is:

1. Where do you suggest I save my creep queens? I usually use Q for that but maybe there's a better option.
2. Wandering queens!!!!!!!!!!!!!!! W is suppose to make them stop. why does it not work? I cannot for the life of me figure this out. It happens to me when I inject too well, thus a queen at the hatch is not ready yet, then another one will start to walk toward that hatch when i try to inject.


Have a look here to see what your current sound binding is, and to change it:

Menu > Options > Hotkeys (bottom left of the options screen) > click the Global button > expand the 'UI' section, the setting is in there.

eneyeseekay made some great 'cheet sheets' for his binding system, it suggests default binding to use, it's uploaded here;

http://i.imgur.com/R2Grkp9.jpg

Ex Zerg learning Terran. A bold move.
ZedraC
Profile Joined February 2011
South Africa109 Posts
November 24 2014 20:08 GMT
#422
Thanks
"What am I supposed to build to kill the things that look like giant dung beetles that eventually show up?" - beginner on battlenet forums. LMAO
blackxored
Profile Joined August 2014
25 Posts
December 02 2014 08:51 GMT
#423
Is this active at all?
I tried Alloy for a while, began to like it, and now this new layout kinda made things complicated again. Last beta comes from August, and I can't help but notice some inactivity here.
ZedraC
Profile Joined February 2011
South Africa109 Posts
December 08 2014 11:48 GMT
#424
Is this active at all?
I tried Alloy for a while, began to like it, and now this new layout kinda made things complicated again. Last beta comes from August, and I can't help but notice some inactivity here.


Hi,

I do not know what happened to eneyeseekay as he used to answer almost every post in here. Hope he is ok.

The thread may be quiet, but I am pretty sure there are people using fleet keys. eneyeseekay's latest beta changed mostly because I ask for a layout for random instead of race specific. I love the new layout even tho I made changes to suit me. If you prefer the old layout you can always change the keys you are not comfortable with or seems complicated to you to suit you.The principle of fleet keys is imo still very good and less complicated than that of TheCore.

Don't get me wrong, TheCore is brilliant once mastered, but Fleetkeys are just easier to learn.
"What am I supposed to build to kill the things that look like giant dung beetles that eventually show up?" - beginner on battlenet forums. LMAO
eneyeseekay
Profile Joined March 2013
239 Posts
Last Edited: 2015-01-06 07:03:45
January 06 2015 07:00 GMT
#425
Hi there everyone, it's great to be back. I've got some good news and some bad news. Bad news first. Bad news is I decided to put the project on the backburner for a good while, (but I'm back now--I guess it's not really news in that case). The good news is my firstborn is going to be arriving any day now, and I've got the next month+ to return to this thread and hammer out the rest of the project well before LotV is released!

The "new layout beta" cheat sheet was very close to being done before I took a step back from this. New headers were done as well as a bunch of format changes for the fabled thread overhaul. The last thing I recall is there were some issues cropping up with the ctrl+s and ctrl+d functions. I also had to go back and rethink injects, as they ventured into a strange place with people wanting Rapidfire Inject functionality, creating arguably "the best" binding for it, and then having a non-RF inject method that fit well into an "All Race" layout.

I looked over the last page or so. I'll explain briefly in my next post what the status/reason is behind them. Short answer is some things from Alloy carried over to the new layout and they just need removing. Others are conflicts from using commands I was not aware of myself since I never actually used them (ctrl+s/d). Anywho, I'm looking forward to rolling out this beast of an update very soon.
fruity.
Profile Joined April 2012
England1711 Posts
January 08 2015 13:05 GMT
#426
eneyeseekay, congratulations on your first born Great top have you back, Alloy was the layout which sparked my interest in dedicated custom layouts! Am using an archon style merging of Alloy and Core light currently, still can't settle on a definitive layout though.. always seems something else to tweak or alter! Look forward to your new layout!
Ex Zerg learning Terran. A bold move.
eneyeseekay
Profile Joined March 2013
239 Posts
Last Edited: 2015-01-09 22:33:35
January 09 2015 08:16 GMT
#427
I was working on the hotkey file and hit a rather nasty bump.

There is a serious conflict occurring between the binding CameraSave5=Shift+Alt+S and Shift+Alt+S Shift+Alt+A/S/D/F when performing the Layered Camera inject sequence. This sequence looks like: ` (or w/e you want your inject Queens on), S, Shift (hold), Alt+A/S/D/F/R (R if injecting a 5th base). This needs fixing badly, and I think I know what I have to do. I'm not happy about the solution, but I've been weighing the pros and cons of it and it seems better overall.

  • Instead of using Shift+Alt+A/S/D/F to create cameras 4,5,6,7, I could move them down one row to make it Shift+Alt+Z/X/C/V.

    The pros:
    1. It eliminates foreseeable conflicts and won't require the release of a non-Layered Camera Inject version. The one file will work for everyone.
    2. You only have to set them once at the start of a game and forget about them as they're intended use is for static base cameras.
    3. The bindings being set to Shift+Alt+Z/X/C/V should be familiar to older users of Alloy/Element.
    4. It's really hard to miss keystrokes and mess up your cameras because creation commands reside along the bottom row out of the way.
    5. No more layout swapping when playing as Random or when off-racing.
    6. Every inject option is available and functions well.

    The cons:
    1. Using Shift+Alt+Z-V to set with Alt+A-F to recall is not as intuitive as Shift+Alt+A-F to set with Alt+A-F to recall.
When testing the Z-V create bindings it was largely a non-issue. If you're used to creating the cameras with A-F, it can feel a bit awkward, but the great thing is you only do it once in a game and it's not like you're going to the other end of the keyboard to do it, it's just one row down. Displaying this on the cheat sheet might look slightly confusing, but I'm confident I can present it in a way that makes sense.

Edit: If you're a Zerg or Random player and you don't ever see yourself using Layered Camera injects, you can revert back to A-F to set as if nothing changed.
MilExo
Profile Joined September 2011
South Africa139 Posts
January 12 2015 05:58 GMT
#428
On January 08 2015 22:05 fruity. wrote:
eneyeseekay, congratulations on your first born Great top have you back, Alloy was the layout which sparked my interest in dedicated custom layouts! Am using an archon style merging of Alloy and Core light currently, still can't settle on a definitive layout though.. always seems something else to tweak or alter! Look forward to your new layout!


fruity, I am quite interested to hear which changes you have implemented and what your current layout looks like. Maybe some of these suggestions can also trigger some new ideas for eneyeseekay.
eneyeseekay
Profile Joined March 2013
239 Posts
Last Edited: 2015-01-12 08:30:26
January 12 2015 08:27 GMT
#429
@MilExo

I'm currently preparing a changelog (it's about time!) of all the new changes I've made since the initial beta release, save for a few instances of adding alternative binding of A/S bindings to Z/X which doesn't affect anything unless you have a habit of missing keys. The changes on this list are better bindings that are easier to reach. There are also many alternative bindings that allow for different ways to go about using hotkeys such as double/triple queuing Zealots and Marines and double-queuing Probes and SCV's for example. It's pretty neat.

Something interesting I discovered fro the first time through experimenting is that it's possible to double the effectiveness of Rapidfire-bound abilities (crazy, right?). If I wanted to spend less time spamming Infested Terrans, I could have two separate Infested Terran or Propagate Creep Tumor hotkeys with Rapidfire functionality in place, and use a keyboard's N-Key Rollover to execute the commands at twice the speed by pressing the keys simultaneously. It looks absolutely insane, and it's included in the beta build I'm working on now. While not the most practical thing in every situation, it takes Rapidfire a step further and I'm all for that. Doing repetitive actions at twice your keyboard's repeat rate is a sight to see.
fruity.
Profile Joined April 2012
England1711 Posts
January 13 2015 23:50 GMT
#430
On January 12 2015 14:58 MilExo wrote:
fruity, I am quite interested to hear which changes you have implemented and what your current layout looks like. Maybe some of these suggestions can also trigger some new ideas for eneyeseekay.


Am doing a graphic, should have soon.™
Ex Zerg learning Terran. A bold move.
eneyeseekay
Profile Joined March 2013
239 Posts
January 14 2015 01:10 GMT
#431
@fruity

Post a link to the hotkey file so we can have a look at it!
Chochlik
Profile Joined May 2011
Poland6 Posts
Last Edited: 2015-03-05 22:00:52
March 05 2015 20:03 GMT
#432
Greate job! This layout has a very big potencial. I have to admit that it isnt easy to change old habbits, and it takes time use to new layout but its worth!

I have change only three things:
* "R" - for STOP. I cant imaganate any resone to use 'Move' command.
* "D" - for Ultralis Caveran. So I have all buildings on two lines of keyboard. (Same as it looks with Spine and Spore)

*Most problem that I had was habbit of holding 'Select larve' button, in standard it dosent maters but here I produce Drones automaticly by that, so where moments whan I spend all larves and saternly I see push coming up on minimap, I need units fast but I dont have larve so I hold Q and whan larves pop out I have +8 Drones but no Lings to defend :'(
I have left "Q" on 'Select larve' but moved all unites from this line by one sig ("W"-Drone, "E"-Ovi, "R"-Ling, "T"-Roach) I feel much safer with that.
eneyeseekay
Profile Joined March 2013
239 Posts
Last Edited: 2015-03-06 13:47:22
March 06 2015 13:43 GMT
#433
@chochlik

Hey thanks.

The keystrokes for making the majority of Zerg units is a simple roll of the fingers-- Drones, Overlords, and Lings being the easiest. It's just a tap of your pinky, ring finger, and then hold for Drones. What I think you're saying is it's too easy to Drone with the layout? If that's the case, then awesome! Keep in mind, if you move everything over one key, you'll be forced to reach farther, which may or not be uncomfortable. I'm not sure if the current file features this yet, but I added more alternate hotkeys in addition to what was already there. One of those was Space Bar for Drones for double queuing. If you want to create multiple Drones but do not want to dump your Larva into them, try using the double queue. Bindings like that also work with your keyboard repetition, so depending on your keyboard, you can press a key and its alternate binding simultaneously, and the game will produce at double your repeat rate, which is great for large Drone rounds and large amounts of Zergling production.

Zerg production fits in nice to this all-race layout because of the rolling motions and lack of repetition. If you feel that you can't get used to rolling through Caps/Q and then other keys, try going into a hotkey trainer map. The best and fastest way to improve your hotkey muscle memory is through hotkey trainers, so if you really don't enjoy the way the Q-T row is set up, a few minutes in one of those will give you an idea of what will be comfortable for you. This will make your unit production much more effortless and accurate-- after 2 10 minute sessions, you'll have a good idea as to what feels best (or feels bad) for you.
Chochlik
Profile Joined May 2011
Poland6 Posts
Last Edited: 2015-03-06 16:12:26
March 06 2015 15:17 GMT
#434
@eneyeseekay

Thank You for so fast respond!
Before I stated usuing Alloy I was useing 4control groups, no camera locations and only 3 fingers on keyboard (index and middle finger, 3rd one - thumb only for inject) Yes, my mechanics were aweful Now whole this season Im working purely on mechanics. Now Im useing "hotkey trainer" two times each day. The layout I use Drones was only on Q, maybe on 'beta' thay are alsow on Space Bar. From two days I use mechanical SteelSeries 6GV2 with PS/2 but donno why I steel cant use two buttons at once Oo (sdddddddddddddd) so steel I cant use rapid fire injects or try that Q+SpaceBar methode. Maybe new keyboard is broken and I should exchange it? or I do somthing wrong? I have some other questions with fingers. I should use fingers same as on this pic?[image loading] '1'+'E' feel very weird for me, I need to twist my arm for this
eneyeseekay
Profile Joined March 2013
239 Posts
Last Edited: 2015-03-06 17:32:16
March 06 2015 17:28 GMT
#435
@chochlik

There's been a lot of talk about why some keyboards work and some don't when trying to do simultaneous key repetition but I'm not sure if it's ever been thoroughly figured out. The Rapid Fire Hotkey Trick thread here has a lot of discussion on it. I haven't followed it for a while, so a breakthrough might have happened.

As for that picture, I don't entirely agree with it, whether it's "proper" or not. I find my ring finger is better suited to reach for 1, `, Esc,, and my pinky is used for Tab,Caps,Shift,Ctrl. This is different when typing, but only slightly. The pinky is always shorter than the rest of your fingers, so why you would be expected to stretch it up to the number row is beyond me, haha.

1,2,3 are best used with your ring, middle and index to reduce awkward reaching and twisting like you mentioned. 1,E, 2,E, 3,E is (imo of course) very comfortable and quick to perform when performing it like:

Ring=1, Index=E
Middle=2, Index=E
and then either Middle/Index=3, and Index E.3.
Get used to that and you'll be surprised at how fluid attacking and moving multiple groups can feel.

Shift+` is admittedly the toughest action to perform, but I recommend Inject or creep Queens or rally structures to go there, so it is always deliberate, and you can't easily add units that don't belong in it.
Chochlik
Profile Joined May 2011
Poland6 Posts
Last Edited: 2015-03-06 19:27:59
March 06 2015 18:18 GMT
#436
@eneyeseekay

Well I have allready instaled "Q~typing" and started practice so I get to use new keyboard and use 5fingers =)

"Shift+`" - in layout that I use there in no action like this Oo maybe I have download some old version. On my ' - is Idel worker and `+Alt is Whole army. Queens are on Shift+CapsLock - but thats not easy eather ;P

I will go and cheak that thead

Thanks agane for help!

e; readed - my keyboard dosent work for rapid fire injects:'(
eneyeseekay
Profile Joined March 2013
239 Posts
Last Edited: 2015-03-06 19:27:47
March 06 2015 19:26 GMT
#437
^
Here's the latest version. The final release I'm holding back has some differences but it's not going to flip everything upside down on people. I'm not ready to release it just quite yet-- I want to have videos done up for it and a channel in place for it (and more).
Chochlik
Profile Joined May 2011
Poland6 Posts
Last Edited: 2015-03-07 19:39:36
March 07 2015 19:38 GMT
#438
After a few days of useing it I have rebind unit production keys on standard, after years spend on standard I was making to many missclicks and 'Select larve' holds... Othere than that and changes I posted previes, rest (buildings, cameras, control groups, abilitys etc.) I use from Zerg Alloy. Never before useing all control groups,cameras and abilitys was so easy and comfortable like in this layout! Greate job! Big thanks agane =)

e;btw I dont understand why this topic has only 22pages and Core ~370pages... Oo
Haku
Profile Joined August 2013
Germany550 Posts
March 17 2015 15:02 GMT
#439
I don´t get what to download at Dropbox...
Lots of folders and in those folders even more folders.
What to pick? Zerg, Elements.

T.T i am sorry
Jaedong | Life | MKP | PartinG | LosirA | ByuN | TaeJa | TY | TLO | Bomber | HerO | Rotti | Dark | Stephano | Maru | Ragnarok | MC | IdrA | Serral | Creator | Bunny | INnoVation | Liquid | Prime | JinAir
eneyeseekay
Profile Joined March 2013
239 Posts
March 17 2015 18:28 GMT
#440
I would recommend the beta file (at the top of the OP), or Alloy. There are multiplayer and campaign versions, so choose which one you want to use among those. There are also other keyboard types supported.

For the beta file, it is only multiplayer/QWERTY atm.
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