• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:34
CEST 14:34
KST 21:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !16Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results
Tourneys
$1,400 SEL Season 3 Ladder Invitational GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) $5,000 WardiTV Spring Championship 2026 Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
Lights Ro.8 Review (asl s21) 25 Years Since Brood War Patch 1.08 BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion vespene.gg — BW replays in browser
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne ZeroSpace Megathread War of Dots, 2026 minimalst RTS Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1440 users

The HotS Protoss Help Me Thread - Page 232

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 230 231 232 233 234 367 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
Aeromi
Profile Blog Joined August 2012
France14461 Posts
Last Edited: 2014-02-04 20:01:53
February 04 2014 20:01 GMT
#4621
What is the best way to hold a non scouted proxy marauder ?
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
Whitewing
Profile Joined October 2010
United States7483 Posts
February 04 2014 20:06 GMT
#4622
On February 05 2014 05:01 Aeromi wrote:
What is the best way to hold a non scouted proxy marauder ?


Scout it.

In all seriousness though, if it's unscouted, it will depend entirely on what your build is, what units you have out, and your position. Your mothership core should be enough to deal with this most of the time, since marauders don't shoot up. Just micro your probes: pull a few to attack and micro them back as they start to get low, get a few stalkers out, and this should be a fairly easy hold.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Aeromi
Profile Blog Joined August 2012
France14461 Posts
February 04 2014 20:25 GMT
#4623
On February 05 2014 05:06 Whitewing wrote:
Show nested quote +
On February 05 2014 05:01 Aeromi wrote:
What is the best way to hold a non scouted proxy marauder ?


Scout it.

In all seriousness though, if it's unscouted, it will depend entirely on what your build is, what units you have out, and your position. Your mothership core should be enough to deal with this most of the time, since marauders don't shoot up. Just micro your probes: pull a few to attack and micro them back as they start to get low, get a few stalkers out, and this should be a fairly easy hold.

Thanks.
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
vhapter
Profile Joined May 2010
Brazil677 Posts
February 04 2014 21:18 GMT
#4624
On February 05 2014 05:01 Aeromi wrote:
What is the best way to hold a non scouted proxy marauder ?

Make sure you actively attack marauders with your msc, just make stalkers off of your gateway, pull some probes to attack if need be, laugh, win.
To live is to fight, to fight is to live!
Kovaz
Profile Joined October 2010
Canada233 Posts
February 05 2014 17:24 GMT
#4625
What is the best way to respond to unscouted proxy gates in PvP? So far I've won both games that this has happened to me but I'm not sure if the way I've been responding should actually work. Basically I chronoboosted out a zealot and ms core, then pulled all my probes + zealot and ran straight to my opponent's base. In the meantime I focused down the pylon powering the gates with mscore and then used it to kill zealots. In both games I was able to force my opponent to pull his probes and my mscore was able to keep my nexus alive until PO was available, then I brought my probes back home and played normally from there.

Is there a better way to respond? I feel like there's no way I can get zealots or cannons up in time to defend and I feel like I come out ahead the way I've been responding, the worst that can happen is I end up behind on core timing but ahead on probes. Thoughts?
ZeromuS
Profile Blog Joined October 2010
Canada13407 Posts
Last Edited: 2014-02-05 17:52:07
February 05 2014 17:50 GMT
#4626
On February 06 2014 02:24 Kovaz wrote:
What is the best way to respond to unscouted proxy gates in PvP? So far I've won both games that this has happened to me but I'm not sure if the way I've been responding should actually work. Basically I chronoboosted out a zealot and ms core, then pulled all my probes + zealot and ran straight to my opponent's base. In the meantime I focused down the pylon powering the gates with mscore and then used it to kill zealots. In both games I was able to force my opponent to pull his probes and my mscore was able to keep my nexus alive until PO was available, then I brought my probes back home and played normally from there.

Is there a better way to respond? I feel like there's no way I can get zealots or cannons up in time to defend and I feel like I come out ahead the way I've been responding, the worst that can happen is I end up behind on core timing but ahead on probes. Thoughts?


If they double 8 gate in your base, theres nothing you can do.

If its in your base and not 8 gate, you are pretty dead if you dont scout it and need to hope you can run probes around and not lose everything while you wait for photon overcharge. Attacking their base could work if they dont put a forge and cannon down in response, in which case they end up really far ahead with tech (can kill your gate then core for example, and get a core and gas of their own after cannon is done).

If its outside of your base and unscouted, you basically try to get the mama core out and wait for overcharge while running probes about and making more probes with whatever you have for minerals in the bank.

In either case sending the zealot cross map is good as any probe kill hurts someone who cut probes to get proxy gates up and running.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
mizU
Profile Blog Joined April 2010
United States12125 Posts
February 06 2014 01:39 GMT
#4627
On February 06 2014 02:24 Kovaz wrote:
What is the best way to respond to unscouted proxy gates in PvP? So far I've won both games that this has happened to me but I'm not sure if the way I've been responding should actually work. Basically I chronoboosted out a zealot and ms core, then pulled all my probes + zealot and ran straight to my opponent's base. In the meantime I focused down the pylon powering the gates with mscore and then used it to kill zealots. In both games I was able to force my opponent to pull his probes and my mscore was able to keep my nexus alive until PO was available, then I brought my probes back home and played normally from there.

Is there a better way to respond? I feel like there's no way I can get zealots or cannons up in time to defend and I feel like I come out ahead the way I've been responding, the worst that can happen is I end up behind on core timing but ahead on probes. Thoughts?


Is there any reason why you are neglecting scouting for proxies in pvp?
if happy ever afters did exist <3 @watamizu_
Whitewing
Profile Joined October 2010
United States7483 Posts
February 06 2014 06:41 GMT
#4628
On February 06 2014 10:39 mizU wrote:
Show nested quote +
On February 06 2014 02:24 Kovaz wrote:
What is the best way to respond to unscouted proxy gates in PvP? So far I've won both games that this has happened to me but I'm not sure if the way I've been responding should actually work. Basically I chronoboosted out a zealot and ms core, then pulled all my probes + zealot and ran straight to my opponent's base. In the meantime I focused down the pylon powering the gates with mscore and then used it to kill zealots. In both games I was able to force my opponent to pull his probes and my mscore was able to keep my nexus alive until PO was available, then I brought my probes back home and played normally from there.

Is there a better way to respond? I feel like there's no way I can get zealots or cannons up in time to defend and I feel like I come out ahead the way I've been responding, the worst that can happen is I end up behind on core timing but ahead on probes. Thoughts?


Is there any reason why you are neglecting scouting for proxies in pvp?


There are a number of builds that exist in the matchup that skip scouting because they need every mineral to line up properly. Proxies are often not located in your own base either, and might be in odd places that you wouldn't ordinarily scout. One of the problems in PvP is that not scouting actually puts you ahead much of the time due to the way scout timings work, if you don't outright die to an unscouted build.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
February 06 2014 14:37 GMT
#4629
On February 06 2014 15:41 Whitewing wrote:
Show nested quote +
On February 06 2014 10:39 mizU wrote:
On February 06 2014 02:24 Kovaz wrote:
What is the best way to respond to unscouted proxy gates in PvP? So far I've won both games that this has happened to me but I'm not sure if the way I've been responding should actually work. Basically I chronoboosted out a zealot and ms core, then pulled all my probes + zealot and ran straight to my opponent's base. In the meantime I focused down the pylon powering the gates with mscore and then used it to kill zealots. In both games I was able to force my opponent to pull his probes and my mscore was able to keep my nexus alive until PO was available, then I brought my probes back home and played normally from there.

Is there a better way to respond? I feel like there's no way I can get zealots or cannons up in time to defend and I feel like I come out ahead the way I've been responding, the worst that can happen is I end up behind on core timing but ahead on probes. Thoughts?


Is there any reason why you are neglecting scouting for proxies in pvp?


There are a number of builds that exist in the matchup that skip scouting because they need every mineral to line up properly. Proxies are often not located in your own base either, and might be in odd places that you wouldn't ordinarily scout. One of the problems in PvP is that not scouting actually puts you ahead much of the time due to the way scout timings work, if you don't outright die to an unscouted build.


There is no excuse for not scouting your main base and/or areas around your natural in PvP. Even if you're not scouting the main base of your opponent, you still need to check around your base every game (in fact, especially when you're not scouting your opponent's main, especially on ladder).
StrategyAllyssa Grey <3<3
Whitewing
Profile Joined October 2010
United States7483 Posts
February 06 2014 18:44 GMT
#4630
On February 06 2014 23:37 SC2John wrote:
Show nested quote +
On February 06 2014 15:41 Whitewing wrote:
On February 06 2014 10:39 mizU wrote:
On February 06 2014 02:24 Kovaz wrote:
What is the best way to respond to unscouted proxy gates in PvP? So far I've won both games that this has happened to me but I'm not sure if the way I've been responding should actually work. Basically I chronoboosted out a zealot and ms core, then pulled all my probes + zealot and ran straight to my opponent's base. In the meantime I focused down the pylon powering the gates with mscore and then used it to kill zealots. In both games I was able to force my opponent to pull his probes and my mscore was able to keep my nexus alive until PO was available, then I brought my probes back home and played normally from there.

Is there a better way to respond? I feel like there's no way I can get zealots or cannons up in time to defend and I feel like I come out ahead the way I've been responding, the worst that can happen is I end up behind on core timing but ahead on probes. Thoughts?


Is there any reason why you are neglecting scouting for proxies in pvp?


There are a number of builds that exist in the matchup that skip scouting because they need every mineral to line up properly. Proxies are often not located in your own base either, and might be in odd places that you wouldn't ordinarily scout. One of the problems in PvP is that not scouting actually puts you ahead much of the time due to the way scout timings work, if you don't outright die to an unscouted build.


There is no excuse for not scouting your main base and/or areas around your natural in PvP. Even if you're not scouting the main base of your opponent, you still need to check around your base every game (in fact, especially when you're not scouting your opponent's main, especially on ladder).


Of course you scout your main, but you might not, for example, check that location in your third base, or just outside vision range from the corner of your natural. Hell, people sometimes proxy the watchtower, knowing nobody actually goes straight to it. The point is, missing a proxy isn't that uncommon, even for people who scout, and there is good reason sometimes not to scout that thoroughly (watch pro PvP's, they frequently skip scouting until later).

But yeah, on ladder, scout.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
February 06 2014 19:23 GMT
#4631
There is no timing attack that any of us are going to do that is so precise that it can't spare the minerals lost from one probe scouting the edges of your main and natural and going back to work.

Do it every time. Just do it.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
February 07 2014 16:03 GMT
#4632
On February 07 2014 03:44 Whitewing wrote:
Show nested quote +
On February 06 2014 23:37 SC2John wrote:
On February 06 2014 15:41 Whitewing wrote:
On February 06 2014 10:39 mizU wrote:
On February 06 2014 02:24 Kovaz wrote:
What is the best way to respond to unscouted proxy gates in PvP? So far I've won both games that this has happened to me but I'm not sure if the way I've been responding should actually work. Basically I chronoboosted out a zealot and ms core, then pulled all my probes + zealot and ran straight to my opponent's base. In the meantime I focused down the pylon powering the gates with mscore and then used it to kill zealots. In both games I was able to force my opponent to pull his probes and my mscore was able to keep my nexus alive until PO was available, then I brought my probes back home and played normally from there.

Is there a better way to respond? I feel like there's no way I can get zealots or cannons up in time to defend and I feel like I come out ahead the way I've been responding, the worst that can happen is I end up behind on core timing but ahead on probes. Thoughts?


Is there any reason why you are neglecting scouting for proxies in pvp?


There are a number of builds that exist in the matchup that skip scouting because they need every mineral to line up properly. Proxies are often not located in your own base either, and might be in odd places that you wouldn't ordinarily scout. One of the problems in PvP is that not scouting actually puts you ahead much of the time due to the way scout timings work, if you don't outright die to an unscouted build.


There is no excuse for not scouting your main base and/or areas around your natural in PvP. Even if you're not scouting the main base of your opponent, you still need to check around your base every game (in fact, especially when you're not scouting your opponent's main, especially on ladder).


Of course you scout your main, but you might not, for example, check that location in your third base, or just outside vision range from the corner of your natural. Hell, people sometimes proxy the watchtower, knowing nobody actually goes straight to it. The point is, missing a proxy isn't that uncommon, even for people who scout, and there is good reason sometimes not to scout that thoroughly (watch pro PvP's, they frequently skip scouting until later).

But yeah, on ladder, scout.


In those cases, we just consider those proxies "bad" and defend with stalkers/MSC and good micro . I usually check the most common proxy spots and assume I can hold off anything else if I play well.
StrategyAllyssa Grey <3<3
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2014-02-07 20:36:39
February 07 2014 20:36 GMT
#4633
On February 08 2014 01:03 SC2John wrote:
Show nested quote +
On February 07 2014 03:44 Whitewing wrote:
On February 06 2014 23:37 SC2John wrote:
On February 06 2014 15:41 Whitewing wrote:
On February 06 2014 10:39 mizU wrote:
On February 06 2014 02:24 Kovaz wrote:
What is the best way to respond to unscouted proxy gates in PvP? So far I've won both games that this has happened to me but I'm not sure if the way I've been responding should actually work. Basically I chronoboosted out a zealot and ms core, then pulled all my probes + zealot and ran straight to my opponent's base. In the meantime I focused down the pylon powering the gates with mscore and then used it to kill zealots. In both games I was able to force my opponent to pull his probes and my mscore was able to keep my nexus alive until PO was available, then I brought my probes back home and played normally from there.

Is there a better way to respond? I feel like there's no way I can get zealots or cannons up in time to defend and I feel like I come out ahead the way I've been responding, the worst that can happen is I end up behind on core timing but ahead on probes. Thoughts?


Is there any reason why you are neglecting scouting for proxies in pvp?


There are a number of builds that exist in the matchup that skip scouting because they need every mineral to line up properly. Proxies are often not located in your own base either, and might be in odd places that you wouldn't ordinarily scout. One of the problems in PvP is that not scouting actually puts you ahead much of the time due to the way scout timings work, if you don't outright die to an unscouted build.


There is no excuse for not scouting your main base and/or areas around your natural in PvP. Even if you're not scouting the main base of your opponent, you still need to check around your base every game (in fact, especially when you're not scouting your opponent's main, especially on ladder).


Of course you scout your main, but you might not, for example, check that location in your third base, or just outside vision range from the corner of your natural. Hell, people sometimes proxy the watchtower, knowing nobody actually goes straight to it. The point is, missing a proxy isn't that uncommon, even for people who scout, and there is good reason sometimes not to scout that thoroughly (watch pro PvP's, they frequently skip scouting until later).

But yeah, on ladder, scout.


In those cases, we just consider those proxies "bad" and defend with stalkers/MSC and good micro . I usually check the most common proxy spots and assume I can hold off anything else if I play well.


Problem is, PvP, being the coin flippy matchup that it is, has a number of viable builds that can lose to that easily. One base stargate openers for example, can lose to that extremely easily, even in a weird location. By the time you notice it, you've got 3 zealots walking up your ramp and it's too late to do much.

Regardless: we all agree on scouting the common locations in your base and your natural.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
February 07 2014 22:03 GMT
#4634
On February 06 2014 02:50 ZeromuS wrote:
Show nested quote +
On February 06 2014 02:24 Kovaz wrote:
What is the best way to respond to unscouted proxy gates in PvP? So far I've won both games that this has happened to me but I'm not sure if the way I've been responding should actually work. Basically I chronoboosted out a zealot and ms core, then pulled all my probes + zealot and ran straight to my opponent's base. In the meantime I focused down the pylon powering the gates with mscore and then used it to kill zealots. In both games I was able to force my opponent to pull his probes and my mscore was able to keep my nexus alive until PO was available, then I brought my probes back home and played normally from there.

Is there a better way to respond? I feel like there's no way I can get zealots or cannons up in time to defend and I feel like I come out ahead the way I've been responding, the worst that can happen is I end up behind on core timing but ahead on probes. Thoughts?


If they double 8 gate in your base, theres nothing you can do.

If its in your base and not 8 gate, you are pretty dead if you dont scout it and need to hope you can run probes around and not lose everything while you wait for photon overcharge. Attacking their base could work if they dont put a forge and cannon down in response, in which case they end up really far ahead with tech (can kill your gate then core for example, and get a core and gas of their own after cannon is done).

If its outside of your base and unscouted, you basically try to get the mama core out and wait for overcharge while running probes about and making more probes with whatever you have for minerals in the bank.

In either case sending the zealot cross map is good as any probe kill hurts someone who cut probes to get proxy gates up and running.


I never held proxy gates by running probes around. Once photon overcharge finishes he has like 10 zealots and you have nothing, it doesn't work. Honestly I still have problems in holding scouted proxy gates, don't understand how someone thinks he should hold them unscouted unless his opponent is 1 full league below.
mizU
Profile Blog Joined April 2010
United States12125 Posts
February 08 2014 00:15 GMT
#4635
If it's in your base and you scout it as the gates are coming up, all you have to do is pull 8 or so probes and focus down one of the gateways.
Then it's 1 gate vs 1 gate and you're up in tech and workers.
if happy ever afters did exist <3 @watamizu_
ZeromuS
Profile Blog Joined October 2010
Canada13407 Posts
February 08 2014 02:54 GMT
#4636
On February 08 2014 07:03 KingAlphard wrote:
Show nested quote +
On February 06 2014 02:50 ZeromuS wrote:
On February 06 2014 02:24 Kovaz wrote:
What is the best way to respond to unscouted proxy gates in PvP? So far I've won both games that this has happened to me but I'm not sure if the way I've been responding should actually work. Basically I chronoboosted out a zealot and ms core, then pulled all my probes + zealot and ran straight to my opponent's base. In the meantime I focused down the pylon powering the gates with mscore and then used it to kill zealots. In both games I was able to force my opponent to pull his probes and my mscore was able to keep my nexus alive until PO was available, then I brought my probes back home and played normally from there.

Is there a better way to respond? I feel like there's no way I can get zealots or cannons up in time to defend and I feel like I come out ahead the way I've been responding, the worst that can happen is I end up behind on core timing but ahead on probes. Thoughts?


If they double 8 gate in your base, theres nothing you can do.

If its in your base and not 8 gate, you are pretty dead if you dont scout it and need to hope you can run probes around and not lose everything while you wait for photon overcharge. Attacking their base could work if they dont put a forge and cannon down in response, in which case they end up really far ahead with tech (can kill your gate then core for example, and get a core and gas of their own after cannon is done).

If its outside of your base and unscouted, you basically try to get the mama core out and wait for overcharge while running probes about and making more probes with whatever you have for minerals in the bank.

In either case sending the zealot cross map is good as any probe kill hurts someone who cut probes to get proxy gates up and running.


I never held proxy gates by running probes around. Once photon overcharge finishes he has like 10 zealots and you have nothing, it doesn't work. Honestly I still have problems in holding scouted proxy gates, don't understand how someone thinks he should hold them unscouted unless his opponent is 1 full league below.


Well, you make what you can stalker micro etc, I dont mean just run the probes around the whole time, but you run whats hurt away and if you can run them around for the last 10 energy or w/e then its fine. Its not easy, and it only works vs far away proxies. Of course optimally you scout it and react, but if you see them and they are in a far ish spot then you can choose to try and delay with some micro for energy and you do kill the pylon powering the gateways with the mama core in the mean time. So the zealot count is limited to whatever comes out before you unpower their gates.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
February 08 2014 11:12 GMT
#4637
On February 08 2014 07:03 KingAlphard wrote:
Show nested quote +
On February 06 2014 02:50 ZeromuS wrote:
On February 06 2014 02:24 Kovaz wrote:
What is the best way to respond to unscouted proxy gates in PvP? So far I've won both games that this has happened to me but I'm not sure if the way I've been responding should actually work. Basically I chronoboosted out a zealot and ms core, then pulled all my probes + zealot and ran straight to my opponent's base. In the meantime I focused down the pylon powering the gates with mscore and then used it to kill zealots. In both games I was able to force my opponent to pull his probes and my mscore was able to keep my nexus alive until PO was available, then I brought my probes back home and played normally from there.

Is there a better way to respond? I feel like there's no way I can get zealots or cannons up in time to defend and I feel like I come out ahead the way I've been responding, the worst that can happen is I end up behind on core timing but ahead on probes. Thoughts?


If they double 8 gate in your base, theres nothing you can do.

If its in your base and not 8 gate, you are pretty dead if you dont scout it and need to hope you can run probes around and not lose everything while you wait for photon overcharge. Attacking their base could work if they dont put a forge and cannon down in response, in which case they end up really far ahead with tech (can kill your gate then core for example, and get a core and gas of their own after cannon is done).

If its outside of your base and unscouted, you basically try to get the mama core out and wait for overcharge while running probes about and making more probes with whatever you have for minerals in the bank.

In either case sending the zealot cross map is good as any probe kill hurts someone who cut probes to get proxy gates up and running.



I never held proxy gates by running probes around. Once photon overcharge finishes he has like 10 zealots and you have nothing, it doesn't work. Honestly I still have problems in holding scouted proxy gates, don't understand how someone thinks he should hold them unscouted unless his opponent is 1 full league below.


It is very much possible with good micro. It was even possible in wings of liberty without the mothership core, just using stalkers and probe hold position (this is talking about proxy gates not in your main however, ones in your main are very very difficult to hold). I know some players in GM that only scout their main base in PvP, because they are confident enough in their probe micro to deal with any proxy gates further away.
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
city42
Profile Joined October 2007
1656 Posts
February 08 2014 15:12 GMT
#4638
On February 08 2014 20:12 blooblooblahblah wrote:
Show nested quote +
On February 08 2014 07:03 KingAlphard wrote:
On February 06 2014 02:50 ZeromuS wrote:
On February 06 2014 02:24 Kovaz wrote:
What is the best way to respond to unscouted proxy gates in PvP? So far I've won both games that this has happened to me but I'm not sure if the way I've been responding should actually work. Basically I chronoboosted out a zealot and ms core, then pulled all my probes + zealot and ran straight to my opponent's base. In the meantime I focused down the pylon powering the gates with mscore and then used it to kill zealots. In both games I was able to force my opponent to pull his probes and my mscore was able to keep my nexus alive until PO was available, then I brought my probes back home and played normally from there.

Is there a better way to respond? I feel like there's no way I can get zealots or cannons up in time to defend and I feel like I come out ahead the way I've been responding, the worst that can happen is I end up behind on core timing but ahead on probes. Thoughts?


If they double 8 gate in your base, theres nothing you can do.

If its in your base and not 8 gate, you are pretty dead if you dont scout it and need to hope you can run probes around and not lose everything while you wait for photon overcharge. Attacking their base could work if they dont put a forge and cannon down in response, in which case they end up really far ahead with tech (can kill your gate then core for example, and get a core and gas of their own after cannon is done).

If its outside of your base and unscouted, you basically try to get the mama core out and wait for overcharge while running probes about and making more probes with whatever you have for minerals in the bank.

In either case sending the zealot cross map is good as any probe kill hurts someone who cut probes to get proxy gates up and running.



I never held proxy gates by running probes around. Once photon overcharge finishes he has like 10 zealots and you have nothing, it doesn't work. Honestly I still have problems in holding scouted proxy gates, don't understand how someone thinks he should hold them unscouted unless his opponent is 1 full league below.


It is very much possible with good micro. It was even possible in wings of liberty without the mothership core, just using stalkers and probe hold position (this is talking about proxy gates not in your main however, ones in your main are very very difficult to hold). I know some players in GM that only scout their main base in PvP, because they are confident enough in their probe micro to deal with any proxy gates further away.

I'd love to see how they deal with the proxy 2 gate stalker strategy.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
Last Edited: 2014-02-08 21:17:53
February 08 2014 21:11 GMT
#4639
I'd like to see a replay to convince myself. My micro isn't the best but I've never even come close to holding it in this way. I can't mine with probes + 1 zealot vs 3 zealots. Once the stalker and mothership core pop out it's were I totally fuck up the micro, because besides pulling probes away continuously, I also have to kite zealots with the stalker and focus fire them with the mothership core so that they don't regenerate shields. I average ~150 eapm at my best and it seems that I would need to be much faster to do all that micro at the same time properly.
vhapter
Profile Joined May 2010
Brazil677 Posts
February 08 2014 21:42 GMT
#4640
Yeah, I agree with KingAlphard. It's much easier to understand what to do when you see someone holding off a proxy than just reading the gist of it. Even the most basic response that I know, which is going up to 16 probes while getting 3 gates and spamming zealots defensively, is much easier to understand when you see someone doing it. Whatever the approach, I think replays would be appreciated.
To live is to fight, to fight is to live!
Prev 1 230 231 232 233 234 367 Next
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
#8
IntoTheiNu 564
WardiTV545
RotterdaM448
Rex111
SteadfastSC81
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 895
RotterdaM 448
Lowko323
Rex 111
SteadfastSC 81
CosmosSc2 5
StarCraft: Brood War
Bisu 1604
Horang2 1537
Jaedong 854
actioN 578
Nal_rA 426
EffOrt 378
firebathero 311
Mini 310
BeSt 280
Hyuk 222
[ Show more ]
ggaemo 219
Light 159
ToSsGirL 124
Soulkey 123
Rush 115
Mind 100
ZerO 94
Pusan 90
Mong 80
Sharp 60
Hyun 40
910 26
Barracks 24
JulyZerg 24
soO 23
Sexy 19
Movie 17
sorry 16
GoRush 13
Terrorterran 11
HiyA 11
Icarus 8
ajuk12(nOOB) 8
Dota 2
Gorgc5845
Dendi545
XcaliburYe85
Counter-Strike
olofmeister2415
allub247
markeloff152
edward125
Other Games
singsing1965
B2W.Neo637
crisheroes255
hiko224
Happy205
QueenE38
Trikslyr17
ZerO(Twitch)14
DeMusliM1
Organizations
Counter-Strike
PGL926
StarCraft: Brood War
lovetv 15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3154
Upcoming Events
WardiTV Qualifier
1h 26m
GSL
20h 56m
Cure vs sOs
SHIN vs ByuN
Replay Cast
1d 11h
GSL
1d 20h
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
1d 22h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Spring Champion…
2 days
Replay Cast
3 days
RSL Revival
3 days
Classic vs SHIN
Rogue vs Bunny
[ Show More ]
BSL
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
Flash vs Soma
RSL Revival
4 days
BSL
5 days
Patches Events
5 days
Universe Titan Cup
5 days
Rogue vs Percival
Wardi Open
5 days
Monday Night Weeklies
6 days
Replay Cast
6 days
The PondCast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSCL: Masked Kings S4
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.