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On February 02 2014 12:46 [UoN]Sentinel wrote: If someone takes the tower on Habitation Station, which mineral fields of the gold bases can they see being mined?
Pretty sure it's the bottom 3 patches. Miiiight be the bottom 4 patches but at least in my version it was only the bottom 3, I know Blizzard moved the watchtower a little bit but iirc I still only gives vision to 3 of the 6 patches.
Is there any sort of rule of thumb for how many production structures (primarily Gateways) one should have based on time, bases, or food? I understand that it is highly variable depending on build and matchup, but I always seem to either have too few (in a tech opening) or too many (in a Twilight or aggressive opening) and it either leads to me piling up money and not having army supply to defend, or turning pressure into an all in.
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I recently got promoted to Silver and I'm getting crushed in every match-up, it may be partly my MMR smoothing itself out to get me back to my 50% win rate but I feel my micro and army control is pretty shit atm and I feel my control groups are part of the issue.
Can anyone give pointers on a good set-up for control groups, should I group up my Nexus into one group. Which units should get control groups separate from the rest of the army etc.
On February 03 2014 22:48 KatatoniK wrote: I recently got promoted to Silver and I'm getting crushed in every match-up, it may be partly my MMR smoothing itself out to get me back to my 50% win rate but I feel my micro and army control is pretty shit atm and I feel my control groups are part of the issue.
Can anyone give pointers on a good set-up for control groups, should I group up my Nexus into one group. Which units should get control groups separate from the rest of the army etc.
Older Day9 video, must watch:
Generally most people set up 1-3 as control groups for their units and then have 4 as nexus, 5 as gateways, 6 as robo, 7 as gateway. Or something like that. Generally all nexuses are hotkeyed together so that you can chronoboost constantly. The best way to separate the Protoss army in hotkeys is based on spells, so for instance:
SC2John is right, although you don't need to separate your army yet at silver. It's a good practice to have, but it'll take a lot of time away from actions that could be going into making your next warp cycle or putting down proxy pylons or other buildings. Up to high gold I just kept everything in one army group and used tab to cycle through my spells.
In general, separate your spellcasters and make sure they aren't somewhere they can be easily sniped.
On February 04 2014 02:04 [UoN]Sentinel wrote: SC2John is right, although you don't need to separate your army yet at silver. It's a good practice to have, but it'll take a lot of time away from actions that could be going into making your next warp cycle or putting down proxy pylons or other buildings. Up to high gold I just kept everything in one army group and used tab to cycle through my spells.
In general, separate your spellcasters and make sure they aren't somewhere they can be easily sniped.
I actually disagree: learning a new hotkey setup is the most difficult and time intensive thing. If you play the game a ton with one hotkey setup, you are going to have to unlearn that muscle memory and learn an entirely new (more correct one), and lose a ton of games in the process.
You should absolutely switch to a better hotkey system as soon as possible and start learning it, once you are used to it, it will make things later on so much easier.
On February 04 2014 02:04 [UoN]Sentinel wrote: SC2John is right, although you don't need to separate your army yet at silver. It's a good practice to have, but it'll take a lot of time away from actions that could be going into making your next warp cycle or putting down proxy pylons or other buildings. Up to high gold I just kept everything in one army group and used tab to cycle through my spells.
In general, separate your spellcasters and make sure they aren't somewhere they can be easily sniped.
I actually disagree: learning a new hotkey setup is the most difficult and time intensive thing. If you play the game a ton with one hotkey setup, you are going to have to unlearn that muscle memory and learn an entirely new (more correct one), and lose a ton of games in the process.
You should absolutely switch to a better hotkey system as soon as possible and start learning it, once you are used to it, it will make things later on so much easier.
Personally I found it pretty simple to switch from one setup to another. When I started to separate my HT's from my main army group, the extra split second I spent controlling my HT's behind my army was made up for by not losing HT's, and the time it took for me to commit the new setup to muscle memory was offset by the improvement in my game.
On February 04 2014 10:07 Teoita wrote: If you want to change your hotkeys, do so slowly. Change one hotkey every once in a while, and once you're used to it move on to another one.
If I see an FFE, oldschool WP 4gate off one gas. Seems to work well as people I've encountered doing such silly things tend to turtle with cannons at their front and think they can just turtle up to Voids.
Against a FFE you can really kill him with pretty much any build you want off of one base. Stalkers can kill a building wall without being hit by cannons, then once zealots get into the cannons they vanish. If he throws down like 8 cannons to live, just expand yourself and you're ahead. Hell, blink stalkers are amazing vs. this, as are immortal busts, stargate plays, warp prism 4 gates, 10 gate into 3 gate rush, etc.
Just don't do DTs.
If you don't want to commit to an attack, just expand yourself immediately and don't make cannons, and bang, you're ahead.
I'd love to get some FFE-going opponents on ladder.
Immortals/robo works against anything involving cannons, Oracle does wonders against early expands and is even more effective since he has to get forge and cannon before he gets stalker/msc, blink circumvents the wall, just pick a tech choice and you'll cripple him if not win the game outright.