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The HotS Protoss Help Me Thread - Page 229

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
January 30 2014 22:13 GMT
#4561
What opening do I do against Terran on Alterzim Stronghold? Do I expand after I get the MSC, or sooner?

Right now in gold I can afford to 15 nex and take minimal damage from reapers due to opponent's lack of control, but I feel like I need to change it up before I hit plat.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Olli
Profile Blog Joined February 2012
Austria24422 Posts
January 30 2014 22:16 GMT
#4562
I just open standard gateway expand with 1 gas into expansion off no units and then get the msc. Even if the reaper finds you immediately the msc will be out in time.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
January 30 2014 22:24 GMT
#4563
On January 31 2014 06:22 Teoita wrote:
It's really not about the nexus timing, and i dont think you can get 2 extra gates up quickly enough; if you invest in a robo and nexus vs stargate timings you are in deep shit anyway. Just focus on hitting your warp in cycles perfectly and cut probes accordingly (at around 28/30 vs one base all-ins i think).

Also depending on the build you and/or your opponent's, it's really hard if not impossible to be active with your early units. I really like 3stalker rushes for that very reason, but it's hard to fast expand off them.



Hmm, thanks. I usually look to be out and about with a Z and S but against suspected Oracle openings I usually stay home. I may simply have to develop my nose for SG builds better, and if so, cut the Robo for more gates while playing with Nexus timings. I'll see how it goes. You are right, though. It is hard and it is pretty frequent on ladder atm.
KT best KT ~ 2014
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
January 30 2014 22:26 GMT
#4564
You can't really react to stargate by cutting the robo because you have to commit to the gates way before you can read anything (unless you get a super lucky full scout off). Honestly, that's how PvP is atm. You pick a build and hope to not get countered.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
January 30 2014 23:40 GMT
#4565
On January 31 2014 07:24 aZealot wrote:
Show nested quote +
On January 31 2014 06:22 Teoita wrote:
It's really not about the nexus timing, and i dont think you can get 2 extra gates up quickly enough; if you invest in a robo and nexus vs stargate timings you are in deep shit anyway. Just focus on hitting your warp in cycles perfectly and cut probes accordingly (at around 28/30 vs one base all-ins i think).

Also depending on the build you and/or your opponent's, it's really hard if not impossible to be active with your early units. I really like 3stalker rushes for that very reason, but it's hard to fast expand off them.



Hmm, thanks. I usually look to be out and about with a Z and S but against suspected Oracle openings I usually stay home. I may simply have to develop my nose for SG builds better, and if so, cut the Robo for more gates while playing with Nexus timings. I'll see how it goes. You are right, though. It is hard and it is pretty frequent on ladder atm.


3-gate/SG is really really difficult to hold with any robo-based expand. If you're doing the 2-gate expand based on the guide I wrote, you can try a) putting the nexus down super early off of only 1 sentry/1 stalker OR letting the nexus die and adding 2 extra gates and a warp prism asap. Another alternative is trying to time your hallucination scout timing to get to your opponent's base just before your robo finishes; if he's going 3-gate/SG, cancel the robo and go twilight instead. Either way, you're going to be at a disadvantage.

A completely different alternative is just going stargate in place of robo. While you place yourself at a great disadvantage versus dedicated blink builds and some DT builds, you end up ahead versus the 3-gate/SG builds that are so common right now.
StrategyAllyssa Grey <3<3
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
January 31 2014 00:05 GMT
#4566
Thanks Teo and John, I have been thinking of going 2 Gate FE into SG. I'd prefer not to though as I rather like Immortals. If I do go SG, I think it will be Phoenix based play (as I don't like Oracles and am ambivalent about Void Rays ). Unfortunately, I don't have the micro control to use Phoenix right yet (I start to pool resources hard!).

I am losing a lot in PvP but I know what I am up against. That makes it easier. Anyway, I'll keep tinkering with Robo builds for a while first and see how I go even if it means I play a bit behind (its on me then to force errors). Cheers lads.
KT best KT ~ 2014
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
January 31 2014 00:38 GMT
#4567
Fe into stargate is insanely greedy, i wouldnt recommend it to someone having a hard time defending stargate allins tbh
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Harreh
Profile Joined September 2013
90 Posts
January 31 2014 01:35 GMT
#4568
re phoenix control: just use em.. eventually you will spot when to bounce between your macro and phoenix control.

I would re-consider your fe style.. it looks tricky since your opponent will respond with aggresion.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2014-01-31 02:32:48
January 31 2014 02:07 GMT
#4569
On January 31 2014 09:38 Teoita wrote:
Fe into stargate is insanely greedy, i wouldnt recommend it to someone having a hard time defending stargate allins tbh


Haha, thanks Teo. I did not know that. I've been a Robo and Twilight guy in all my match-ups for a long time. The times I build a SG is only sometimes in team games. I'll stick with Robo expand for now or try a more sensible SG build.

Edit/ @ John below. Cheers, mate. I like the tinkering (and thanks for the 1 Gate FE suggestion).
KT best KT ~ 2014
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
January 31 2014 02:17 GMT
#4570
On January 31 2014 09:38 Teoita wrote:
Fe into stargate is insanely greedy, i wouldnt recommend it to someone having a hard time defending stargate allins tbh

On January 31 2014 09:05 aZealot wrote:
Thanks Teo and John, I have been thinking of going 2 Gate FE into SG. I'd prefer not to though as I rather like Immortals. If I do go SG, I think it will be Phoenix based play (as I don't like Oracles and am ambivalent about Void Rays ). Unfortunately, I don't have the micro control to use Phoenix right yet (I start to pool resources hard!).

I am losing a lot in PvP but I know what I am up against. That makes it easier. Anyway, I'll keep tinkering with Robo builds for a while first and see how I go even if it means I play a bit behind (its on me then to force errors). Cheers lads.


Now that I think about it, perhaps I misspoke. I think a fast expand into SG is a good build for holding off the 3-gate/SG pressures that have been happening recently, but that is more a situational thing; if you want to continue refining your 2-gate FE build on ladder, stick with the robo. At best, tinker with some timings (maybe try 1-gate FE) or try giving up the nexus and getting a warp prism out.

(But as a sidenote, FE into SG CAN go into void rays, or you can just get 4-5 phoenixes to push the pressure back and gain map control while still teching to your normal mid game.)
StrategyAllyssa Grey <3<3
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2014-01-31 06:09:56
January 31 2014 06:07 GMT
#4571
On January 31 2014 11:17 SC2John wrote:
Show nested quote +
On January 31 2014 09:38 Teoita wrote:
Fe into stargate is insanely greedy, i wouldnt recommend it to someone having a hard time defending stargate allins tbh

Show nested quote +
On January 31 2014 09:05 aZealot wrote:
Thanks Teo and John, I have been thinking of going 2 Gate FE into SG. I'd prefer not to though as I rather like Immortals. If I do go SG, I think it will be Phoenix based play (as I don't like Oracles and am ambivalent about Void Rays ). Unfortunately, I don't have the micro control to use Phoenix right yet (I start to pool resources hard!).

I am losing a lot in PvP but I know what I am up against. That makes it easier. Anyway, I'll keep tinkering with Robo builds for a while first and see how I go even if it means I play a bit behind (its on me then to force errors). Cheers lads.


Now that I think about it, perhaps I misspoke. I think a fast expand into SG is a good build for holding off the 3-gate/SG pressures that have been happening recently, but that is more a situational thing; if you want to continue refining your 2-gate FE build on ladder, stick with the robo. At best, tinker with some timings (maybe try 1-gate FE) or try giving up the nexus and getting a warp prism out.

(But as a sidenote, FE into SG CAN go into void rays, or you can just get 4-5 phoenixes to push the pressure back and gain map control while still teching to your normal mid game.)


I've found that, in general, against the kind of SG play that people have been doing, opening pheonix seems to be really solid.

As teoita said, if you do an expand into robo against almost any kind of SG play at all, you're in a lot of trouble. It's very difficult to not die outright, and you'll probably be behind.

PvP unfortunately has always been and will remain a matchup of coin flips for some time.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
January 31 2014 08:05 GMT
#4572
In late wol it was kind of reasonable tbh; in hots and especially since the oracle buffs it has become more coinflippy than ever
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Tharkun
Profile Joined December 2010
France43 Posts
Last Edited: 2014-01-31 11:44:16
January 31 2014 11:42 GMT
#4573
In PvP I'm now using either DT expand on large maps (Frost, Alterzim) or 3 stalker MScore pressure into FE and oracle harass/scout.
I feel that neither of these builds are a coinflip, as I never get hard countered by something.

DT expand when you can't get damage with the DT tech is not ideal, but still somewhat ok.
3 stalker MS core pressure usually delays his expand (if he goes for some robo FE build) while i take mine, and i get scouting information with the push. Then my oracle allows me to continue scouting to react to whatever i see, and keeps him pinned down. Might die to 4 gate blink though, but i don't see it often because of the popularity of DTs in the matchup recently.
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
Last Edited: 2014-01-31 11:58:45
January 31 2014 11:56 GMT
#4574
Safe dt expands (as in, robo before nexus) get hard countered by robo based fast expands. If your followup Dt drop does nothing (which it shouldnt because at this point everyone expects it), you end up like 10 probes behind your opponent.

2gate FE into stargate gets hard countered by some Dt builds, potentially 3gate builds, and stargate based allins (you have a useless nexus and a much slower stargate). You can also be in serious trouble vs blink depending on what damage your oracle does.

3gate stalker msc isn't enough to force a cancel vs most reasonably solid fast expand builds. You can hold your nexus against most 3gates for what it's worth (except maybe 10gate 3gate)
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Gamlet
Profile Joined December 2012
Ukraine336 Posts
Last Edited: 2014-01-31 13:06:17
January 31 2014 12:52 GMT
#4575
Mass tempests and mass canons work in pvp?I have so funny game in Yeonsu.I bild proxy forge cannon rush/But my opponent make gate-forge and def it(i bad cannon rusher but in previous match its work well).I kill opponent gate but he build defensive cannons and i build nexus.He build nexus some later.i play passive because i have better economics. I Have ht drop and small fighting and some big fight/Zealots-archons-rays-storms mix with 2-3 immortals(he make it too).He begin build cannons around all bases and switch tempests(it was 5 vs 5 bases macro).Yeonsu small map with nice clifs for tempests.i trade my ground army and build mass rays(in beta i really like mass rays pvp and pvz in beta hots) and win it/But he can use revelation for free damage and kite me into cannons.Mass canons have not bad damage and cliffs in yeonsu good for tempest.Can i beat it without mass rays(not about push before he build mass tempests and cannons)?
Kiev
Whitewing
Profile Joined October 2010
United States7483 Posts
January 31 2014 16:37 GMT
#4576
On January 31 2014 21:52 Gamlet wrote:
Mass tempests and mass canons work in pvp?I have so funny game in Yeonsu.I bild proxy forge cannon rush/But my opponent make gate-forge and def it(i bad cannon rusher but in previous match its work well).I kill opponent gate but he build defensive cannons and i build nexus.He build nexus some later.i play passive because i have better economics. I Have ht drop and small fighting and some big fight/Zealots-archons-rays-storms mix with 2-3 immortals(he make it too).He begin build cannons around all bases and switch tempests(it was 5 vs 5 bases macro).Yeonsu small map with nice clifs for tempests.i trade my ground army and build mass rays(in beta i really like mass rays pvp and pvz in beta hots) and win it/But he can use revelation for free damage and kite me into cannons.Mass canons have not bad damage and cliffs in yeonsu good for tempest.Can i beat it without mass rays(not about push before he build mass tempests and cannons)?


I'd need to see a replay, but honestly that kind of thing he did doesn't ordinarily work in PvP at all, and it's only because of your failed cannon rush that he could even attempt it. Generally speaking, if he's doing mass tempest cannon, you can probably just bust him with Immortal/Archon/Zealot, and warp in stalkers to clean up the tempests. Tempest damage vs. ground units is basically terrible.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
Last Edited: 2014-01-31 16:58:48
January 31 2014 16:58 GMT
#4577
SC2John tried puling that shit on me in our grudgematch cuz he felt like trolling.

I just made void rays and amoved to victory.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Gamlet
Profile Joined December 2012
Ukraine336 Posts
Last Edited: 2014-01-31 17:55:15
January 31 2014 17:53 GMT
#4578
On February 01 2014 01:58 Teoita wrote:
SC2John tried puling that shit on me in our grudgematch cuz he felt like trolling.

I just made void rays and amoved to victory.

In Yeonsu? I think this map confortable for it
Kiev
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
Last Edited: 2014-01-31 17:58:27
January 31 2014 17:58 GMT
#4579
Yeonsu is exactly the map we played on. It's still super easy to react to it and punish it easily.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Gamlet
Profile Joined December 2012
Ukraine336 Posts
January 31 2014 18:10 GMT
#4580
I'd need to see a replay

http://www.ultralisk.ru/repa/16401
Kiev
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