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The HotS Protoss Help Me Thread - Page 230

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2014-01-31 18:17:34
January 31 2014 18:16 GMT
#4581
You can take the gold as your natural on Habitation Station! HerO's been doing it on stream and against Zanster earlier. He's won every game I've seen when he did this. He follows up with 3gate oracle into standard stuff fueled by a gold base.

I tried it earlier today too and it works really well.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Epishade
Profile Blog Joined November 2011
United States2267 Posts
February 01 2014 04:34 GMT
#4582
What is the usual timing I could expect to be widow mine-dropped in PvT?
What is the "correct" third base to take on that 2 player ice map that idk name of. It has the base behind the natural that you need to kill destructible rocks to use.
Pinhead Larry in the streets, Dirty Dan in the sheets.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
February 01 2014 04:51 GMT
#4583
On February 01 2014 13:34 Epishade wrote:
What is the usual timing I could expect to be widow mine-dropped in PvT?
What is the "correct" third base to take on that 2 player ice map that idk name of. It has the base behind the natural that you need to kill destructible rocks to use.

On Polar Night, that is your third base
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
vhapter
Profile Joined May 2010
Brazil677 Posts
February 01 2014 04:58 GMT
#4584
On February 01 2014 01:58 Teoita wrote:
SC2John tried puling that shit on me in our grudgematch cuz he felt like trolling.

I just made void rays and amoved to victory.


I'm sure it would be useful to take a look at that replay for timings and stuff, but it would have been John's game if he'd gotten storm anyway. He had plenty of time to do that and his economy was good enough to do so iirc. He just blew it big time imho. If anything, I think the crazy range tempest have in combination with storm is actually one of the best counters to mass voidray in PvP. So I suppose there's a window of time to kill the tempest player, but if he's given enough time you're probably fucked for life.
To live is to fight, to fight is to live!
NR
Profile Blog Joined April 2009
Romania109 Posts
February 01 2014 08:09 GMT
#4585
On February 01 2014 13:51 [UoN]Sentinel wrote:
Show nested quote +
On February 01 2014 13:34 Epishade wrote:
What is the usual timing I could expect to be widow mine-dropped in PvT?
What is the "correct" third base to take on that 2 player ice map that idk name of. It has the base behind the natural that you need to kill destructible rocks to use.

On Polar Night, that is your third base


I don't really know of anyone that takes the expansion with the rocks as a third.

The usual third is the one that is to the side of your natural. The reason that is the best third in most situations is that if you secure it, the base in the back with the rocks is also secure and can be taken as a fourth. By covering that base, there is virtually no way that an army can walk to the back expansion.

Furthermore, the rocks on the base in the back are very hard to destroy, so you will have a very delayed third, since you have to destroy both the rocks on the ramp and the rocks at the minerals.
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
February 01 2014 08:13 GMT
#4586
On February 01 2014 13:34 Epishade wrote:
What is the usual timing I could expect to be widow mine-dropped in PvT?
What is the "correct" third base to take on that 2 player ice map that idk name of. It has the base behind the natural that you need to kill destructible rocks to use.


Depending on the terran build and map, between 7 and 8:30 ish.

On February 01 2014 13:51 [UoN]Sentinel wrote:
Show nested quote +
On February 01 2014 13:34 Epishade wrote:
What is the usual timing I could expect to be widow mine-dropped in PvT?
What is the "correct" third base to take on that 2 player ice map that idk name of. It has the base behind the natural that you need to kill destructible rocks to use.

On Polar Night, that is your third base


It usually isn't because it takes so damn long to kill the rocks (and you can't have your army dicking around the map at that stage of the game). I have seen all three bases taken tbh.

On February 01 2014 13:58 vhapter wrote:
Show nested quote +
On February 01 2014 01:58 Teoita wrote:
SC2John tried puling that shit on me in our grudgematch cuz he felt like trolling.

I just made void rays and amoved to victory.


I'm sure it would be useful to take a look at that replay for timings and stuff, but it would have been John's game if he'd gotten storm anyway. He had plenty of time to do that and his economy was good enough to do so iirc. He just blew it big time imho. If anything, I think the crazy range tempest have in combination with storm is actually one of the best counters to mass voidray in PvP. So I suppose there's a window of time to kill the tempest player, but if he's given enough time you're probably fucked for life.


That replay means pretty much nothing since we were both kind of dicking around, but void rays were pretty much made to counter capital ships so i doubt you would want to go tempest vs them (especially since they aren't massive). Either way it's really, really not a stable style.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Whitewing
Profile Joined October 2010
United States7483 Posts
February 01 2014 09:03 GMT
#4587
On February 01 2014 17:13 Teoita wrote:
Show nested quote +
On February 01 2014 13:34 Epishade wrote:
What is the usual timing I could expect to be widow mine-dropped in PvT?
What is the "correct" third base to take on that 2 player ice map that idk name of. It has the base behind the natural that you need to kill destructible rocks to use.


Depending on the terran build and map, between 7 and 8:30 ish.

Show nested quote +
On February 01 2014 13:51 [UoN]Sentinel wrote:
On February 01 2014 13:34 Epishade wrote:
What is the usual timing I could expect to be widow mine-dropped in PvT?
What is the "correct" third base to take on that 2 player ice map that idk name of. It has the base behind the natural that you need to kill destructible rocks to use.

On Polar Night, that is your third base


It usually isn't because it takes so damn long to kill the rocks (and you can't have your army dicking around the map at that stage of the game). I have seen all three bases taken tbh.

Show nested quote +
On February 01 2014 13:58 vhapter wrote:
On February 01 2014 01:58 Teoita wrote:
SC2John tried puling that shit on me in our grudgematch cuz he felt like trolling.

I just made void rays and amoved to victory.


I'm sure it would be useful to take a look at that replay for timings and stuff, but it would have been John's game if he'd gotten storm anyway. He had plenty of time to do that and his economy was good enough to do so iirc. He just blew it big time imho. If anything, I think the crazy range tempest have in combination with storm is actually one of the best counters to mass voidray in PvP. So I suppose there's a window of time to kill the tempest player, but if he's given enough time you're probably fucked for life.


That replay means pretty much nothing since we were both kind of dicking around, but void rays were pretty much made to counter capital ships so i doubt you would want to go tempest vs them (especially since they aren't massive). Either way it's really, really not a stable style.


I'm quite certain IAC just kills it in the mid-game, cannons go down quite quickly to that composition and the tempests just don't have the DPS vs. the ground units.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
February 01 2014 09:21 GMT
#4588
Yeah for sure but if i don't remember wrong i either scouted it late or was behind from early game so couldnt really attack...in that case void rays kill it too.

To be fair, a proper blink/colossus +2 timing would also kill it (like with a couple of colossi and mass blink stalkers) probably
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Gamlet
Profile Joined December 2012
Ukraine336 Posts
February 01 2014 13:01 GMT
#4589
Artosis notepad
Kiev
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
February 01 2014 15:57 GMT
#4590
On February 01 2014 18:21 Teoita wrote:
Yeah for sure but if i don't remember wrong i either scouted it late or was behind from early game so couldnt really attack...in that case void rays kill it too.

To be fair, a proper blink/colossus +2 timing would also kill it (like with a couple of colossi and mass blink stalkers) probably


To be fair, I messed up my build a lot and got way too many initial tempests. I think it could be a viable strat with enough planning and thought put into it.

ALLLLLLLLLLLLLL of this goes to say: yes, your ultimate goal should be tempests/templar/cannon walls for the ultra late game.
StrategyAllyssa Grey <3<3
vhapter
Profile Joined May 2010
Brazil677 Posts
Last Edited: 2014-02-01 16:31:02
February 01 2014 16:29 GMT
#4591
On February 01 2014 17:13 Teoita wrote:
Show nested quote +
On February 01 2014 13:58 vhapter wrote:
On February 01 2014 01:58 Teoita wrote:
SC2John tried puling that shit on me in our grudgematch cuz he felt like trolling.

I just made void rays and amoved to victory.


I'm sure it would be useful to take a look at that replay for timings and stuff, but it would have been John's game if he'd gotten storm anyway. He had plenty of time to do that and his economy was good enough to do so iirc. He just blew it big time imho. If anything, I think the crazy range tempest have in combination with storm is actually one of the best counters to mass voidray in PvP. So I suppose there's a window of time to kill the tempest player, but if he's given enough time you're probably fucked for life.


That replay means pretty much nothing since we were both kind of dicking around, but void rays were pretty much made to counter capital ships so i doubt you would want to go tempest vs them (especially since they aren't massive). Either way it's really, really not a stable style.


I suppose you know how poorly vikings do against tempest + high templar. Whether going for this style right away is stable or not is one thing, but the effectiveness of tempest storm is not much different against voidrays if your tempest count is not too low. Yes, voidrays are supposed to counter tempests, but the tempest range gives a really powerful positional advantage to the tempest player because everything that tries to get close gets stormed and storm owns voidrays. Not to mention voidrays clump up when moving towards a target even if you preemtively split them.
To live is to fight, to fight is to live!
Gamlet
Profile Joined December 2012
Ukraine336 Posts
Last Edited: 2014-02-01 16:44:57
February 01 2014 16:43 GMT
#4592
I think this mix need some revelation.And Yeonsu maybe good for it/
Kiev
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
February 01 2014 17:12 GMT
#4593
On February 01 2014 17:09 NR wrote:
Show nested quote +
On February 01 2014 13:51 [UoN]Sentinel wrote:
On February 01 2014 13:34 Epishade wrote:
What is the usual timing I could expect to be widow mine-dropped in PvT?
What is the "correct" third base to take on that 2 player ice map that idk name of. It has the base behind the natural that you need to kill destructible rocks to use.

On Polar Night, that is your third base


I don't really know of anyone that takes the expansion with the rocks as a third.

The usual third is the one that is to the side of your natural. The reason that is the best third in most situations is that if you secure it, the base in the back with the rocks is also secure and can be taken as a fourth. By covering that base, there is virtually no way that an army can walk to the back expansion.

Furthermore, the rocks on the base in the back are very hard to destroy, so you will have a very delayed third, since you have to destroy both the rocks on the ramp and the rocks at the minerals.

It seems like the forward third would be really vulnerable to drops by P/T in the back though, is it not?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
February 01 2014 17:14 GMT
#4594
All thirds on it are vulnerable in some way tbh
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
vhapter
Profile Joined May 2010
Brazil677 Posts
February 01 2014 19:50 GMT
#4595
On February 02 2014 01:43 Gamlet wrote:
I think this mix need some revelation.And Yeonsu maybe good for it/

Yes, revelation is a very useful skill when going tempest heavy and I almost always get an oracle when I have this army composition. In spite of my acknowledging the strength of this army composition though, it's way too greedy/vulnerable to go for in the midgame imo. This kind of army is much more common in the late game once you have a strong economy and enough defense to transition without straight up dying/being contained to 2 bases or whatever.
To live is to fight, to fight is to live!
Gamlet
Profile Joined December 2012
Ukraine336 Posts
February 01 2014 22:12 GMT
#4596
Tempest-stack so fun
Kiev
DarkPlasmaBall
Profile Blog Joined March 2010
United States46449 Posts
February 01 2014 22:35 GMT
#4597
On February 01 2014 22:01 Gamlet wrote:
Artosis notepad


Wow O.O :D
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
February 01 2014 23:03 GMT
#4598
On February 02 2014 07:35 DarkPlasmaBall wrote:
Show nested quote +
On February 01 2014 22:01 Gamlet wrote:
Artosis notepad


Wow O.O :D


Oh man. :D
KT best KT ~ 2014
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
February 02 2014 03:46 GMT
#4599
If someone takes the tower on Habitation Station, which mineral fields of the gold bases can they see being mined?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
ArTiFaKs
Profile Joined September 2013
United States1229 Posts
February 02 2014 05:00 GMT
#4600
On February 02 2014 02:12 [UoN]Sentinel wrote:
Show nested quote +
On February 01 2014 17:09 NR wrote:
On February 01 2014 13:51 [UoN]Sentinel wrote:
On February 01 2014 13:34 Epishade wrote:
What is the usual timing I could expect to be widow mine-dropped in PvT?
What is the "correct" third base to take on that 2 player ice map that idk name of. It has the base behind the natural that you need to kill destructible rocks to use.

On Polar Night, that is your third base


I don't really know of anyone that takes the expansion with the rocks as a third.

The usual third is the one that is to the side of your natural. The reason that is the best third in most situations is that if you secure it, the base in the back with the rocks is also secure and can be taken as a fourth. By covering that base, there is virtually no way that an army can walk to the back expansion.

Furthermore, the rocks on the base in the back are very hard to destroy, so you will have a very delayed third, since you have to destroy both the rocks on the ramp and the rocks at the minerals.

It seems like the forward third would be really vulnerable to drops by P/T in the back though, is it not?


Nothing some cannons can't fix!
There are things known, and things unknown, and in-between are the doors.
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