I tried it earlier today too and it works really well.
The HotS Protoss Help Me Thread - Page 230
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Olli
Austria24417 Posts
I tried it earlier today too and it works really well. | ||
Epishade
United States2267 Posts
What is the "correct" third base to take on that 2 player ice map that idk name of. It has the base behind the natural that you need to kill destructible rocks to use. | ||
[UoN]Sentinel
United States11320 Posts
On February 01 2014 13:34 Epishade wrote: What is the usual timing I could expect to be widow mine-dropped in PvT? What is the "correct" third base to take on that 2 player ice map that idk name of. It has the base behind the natural that you need to kill destructible rocks to use. On Polar Night, that is your third base | ||
vhapter
Brazil677 Posts
On February 01 2014 01:58 Teoita wrote: SC2John tried puling that shit on me in our grudgematch cuz he felt like trolling. I just made void rays and amoved to victory. I'm sure it would be useful to take a look at that replay for timings and stuff, but it would have been John's game if he'd gotten storm anyway. He had plenty of time to do that and his economy was good enough to do so iirc. He just blew it big time imho. If anything, I think the crazy range tempest have in combination with storm is actually one of the best counters to mass voidray in PvP. So I suppose there's a window of time to kill the tempest player, but if he's given enough time you're probably fucked for life. | ||
NR
Romania109 Posts
On February 01 2014 13:51 [UoN]Sentinel wrote: On Polar Night, that is your third base I don't really know of anyone that takes the expansion with the rocks as a third. The usual third is the one that is to the side of your natural. The reason that is the best third in most situations is that if you secure it, the base in the back with the rocks is also secure and can be taken as a fourth. By covering that base, there is virtually no way that an army can walk to the back expansion. Furthermore, the rocks on the base in the back are very hard to destroy, so you will have a very delayed third, since you have to destroy both the rocks on the ramp and the rocks at the minerals. | ||
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Teoita
Italy12246 Posts
On February 01 2014 13:34 Epishade wrote: What is the usual timing I could expect to be widow mine-dropped in PvT? What is the "correct" third base to take on that 2 player ice map that idk name of. It has the base behind the natural that you need to kill destructible rocks to use. Depending on the terran build and map, between 7 and 8:30 ish. On February 01 2014 13:51 [UoN]Sentinel wrote: On Polar Night, that is your third base It usually isn't because it takes so damn long to kill the rocks (and you can't have your army dicking around the map at that stage of the game). I have seen all three bases taken tbh. On February 01 2014 13:58 vhapter wrote: I'm sure it would be useful to take a look at that replay for timings and stuff, but it would have been John's game if he'd gotten storm anyway. He had plenty of time to do that and his economy was good enough to do so iirc. He just blew it big time imho. If anything, I think the crazy range tempest have in combination with storm is actually one of the best counters to mass voidray in PvP. So I suppose there's a window of time to kill the tempest player, but if he's given enough time you're probably fucked for life. That replay means pretty much nothing since we were both kind of dicking around, but void rays were pretty much made to counter capital ships so i doubt you would want to go tempest vs them (especially since they aren't massive). Either way it's really, really not a stable style. | ||
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Whitewing
United States7483 Posts
On February 01 2014 17:13 Teoita wrote: Depending on the terran build and map, between 7 and 8:30 ish. It usually isn't because it takes so damn long to kill the rocks (and you can't have your army dicking around the map at that stage of the game). I have seen all three bases taken tbh. That replay means pretty much nothing since we were both kind of dicking around, but void rays were pretty much made to counter capital ships so i doubt you would want to go tempest vs them (especially since they aren't massive). Either way it's really, really not a stable style. I'm quite certain IAC just kills it in the mid-game, cannons go down quite quickly to that composition and the tempests just don't have the DPS vs. the ground units. | ||
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Teoita
Italy12246 Posts
To be fair, a proper blink/colossus +2 timing would also kill it (like with a couple of colossi and mass blink stalkers) probably | ||
Gamlet
Ukraine336 Posts
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EsportsJohn
United States4883 Posts
On February 01 2014 18:21 Teoita wrote: Yeah for sure but if i don't remember wrong i either scouted it late or was behind from early game so couldnt really attack...in that case void rays kill it too. To be fair, a proper blink/colossus +2 timing would also kill it (like with a couple of colossi and mass blink stalkers) probably To be fair, I messed up my build a lot and got way too many initial tempests. I think it could be a viable strat with enough planning and thought put into it. ALLLLLLLLLLLLLL of this goes to say: yes, your ultimate goal should be tempests/templar/cannon walls for the ultra late game. | ||
vhapter
Brazil677 Posts
On February 01 2014 17:13 Teoita wrote: That replay means pretty much nothing since we were both kind of dicking around, but void rays were pretty much made to counter capital ships so i doubt you would want to go tempest vs them (especially since they aren't massive). Either way it's really, really not a stable style. I suppose you know how poorly vikings do against tempest + high templar. Whether going for this style right away is stable or not is one thing, but the effectiveness of tempest storm is not much different against voidrays if your tempest count is not too low. Yes, voidrays are supposed to counter tempests, but the tempest range gives a really powerful positional advantage to the tempest player because everything that tries to get close gets stormed and storm owns voidrays. Not to mention voidrays clump up when moving towards a target even if you preemtively split them. | ||
Gamlet
Ukraine336 Posts
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[UoN]Sentinel
United States11320 Posts
On February 01 2014 17:09 NR wrote: I don't really know of anyone that takes the expansion with the rocks as a third. The usual third is the one that is to the side of your natural. The reason that is the best third in most situations is that if you secure it, the base in the back with the rocks is also secure and can be taken as a fourth. By covering that base, there is virtually no way that an army can walk to the back expansion. Furthermore, the rocks on the base in the back are very hard to destroy, so you will have a very delayed third, since you have to destroy both the rocks on the ramp and the rocks at the minerals. It seems like the forward third would be really vulnerable to drops by P/T in the back though, is it not? | ||
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Teoita
Italy12246 Posts
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vhapter
Brazil677 Posts
On February 02 2014 01:43 Gamlet wrote: I think this mix need some revelation.And Yeonsu maybe good for it/ Yes, revelation is a very useful skill when going tempest heavy and I almost always get an oracle when I have this army composition. In spite of my acknowledging the strength of this army composition though, it's way too greedy/vulnerable to go for in the midgame imo. This kind of army is much more common in the late game once you have a strong economy and enough defense to transition without straight up dying/being contained to 2 bases or whatever. | ||
Gamlet
Ukraine336 Posts
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DarkPlasmaBall
United States43762 Posts
On February 01 2014 22:01 Gamlet wrote: Artosis notepad Wow O.O :D | ||
aZealot
New Zealand5447 Posts
Oh man. :D | ||
[UoN]Sentinel
United States11320 Posts
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ArTiFaKs
United States1229 Posts
On February 02 2014 02:12 [UoN]Sentinel wrote: It seems like the forward third would be really vulnerable to drops by P/T in the back though, is it not? Nothing some cannons can't fix! | ||
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