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The HotS Protoss Help Me Thread - Page 221

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. Do not just ask for build orders.
Harreh
Profile Joined September 2013
90 Posts
January 10 2014 13:23 GMT
#4401
I find the 1st wave hits as I construct the wall. Either when the nexus finishes or immediately after. Is it as simple as 'If you see gas, cut propes to make the wall.'?
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
January 10 2014 13:53 GMT
#4402
Yeah pretty much
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Harreh
Profile Joined September 2013
90 Posts
January 10 2014 14:15 GMT
#4403
nice one, ty !
Gamlet
Profile Joined December 2012
Ukraine336 Posts
Last Edited: 2014-01-10 15:25:04
January 10 2014 15:13 GMT
#4404
I think better use phoenixes than basetrade.we fliying with phoenixes around the map and must catch muta if she want harras us.And attack with 200 limit with archons and storms+some rays+1-2 colosus and maybe mothership.
Some about phoenixes.If you try to stacking phoenixes with phoenix with gravy beam/Ph with gravy push out our stack/Who have some isea for abuse it?
Kiev
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
January 10 2014 15:40 GMT
#4405
If you dont already have a group of phoenixes and/or 2+ stargates up imo going phoenix is suicide.
Plus it's really easy to overcommit with them, have to deal with muta/corruptor stuff or get caught offguard again by yet another tech switch.

So yeah on paper phoenixes work but really it's quite situational.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
January 10 2014 16:33 GMT
#4406
On January 10 2014 21:42 Harreh wrote:
How to defend early ling attacks from a gateway expand? I'm not sure how to know it's coming.. I think that is my main issue. I'm just chillin', sorting out my wall and suddenly lings happen. I guess what I need to see is the zerg's gas and react by getting the wall up asap and assume the worse?


I just wanted to clarify on this:

With a gate expand, you should be aiming to have a complete (or near complete wall) with a sentry by 5:30. If your opponent does like 14/14, you'll need your wall up a little sooner. To deal with the all-in, just get as many sentries out as possible while rewalling with gateways/pylons.

StrategyAllyssa Grey <3<3
Heartland
Profile Blog Joined May 2012
Sweden24591 Posts
January 10 2014 18:10 GMT
#4407
When you play VR/Zealot styles in PvZ, whether out of a GW or FFE opening, what pointers do you have for timings and getting Charge/Storm? I often find myself overwhelmed by bigger numbers of Hydras and other units if I attack as Charge is finished, but I usually get three Stargates before my Twilight. Also, I always have problems with being out-upgraded in general and occasionally dying during my Storm transitions. Any tips or pointers for what to look for or what timings to do attacks?
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
January 10 2014 18:14 GMT
#4408
Depends on the build you are going for and your scouting information. In general, if you see any kind of lair-based bust you need to cut your teching and probe production, get gates up asap and just make zealot/sentry/void ray. Some builds can get storm in time though.

There may or may not be a huge tl strat guide written by me on just that style coming up soon
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Heartland
Profile Blog Joined May 2012
Sweden24591 Posts
Last Edited: 2014-01-10 19:36:30
January 10 2014 19:32 GMT
#4409
Hmm, thanks, but I am really looking for suggestions on when to tech to Charge and how to keep up with upgrades (since it's so damn gas heavy) vs Zerg. I often find myself facing 2-2 Hydra armies which just eat everything I got.

Other things that seem to happen relatively regularly is that I come out ahead from the early game but can't seem to capitalise on what I've won in the mid-game because I have trouble moving out with a small army.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2014-01-10 19:58:53
January 10 2014 19:57 GMT
#4410
Do you open gateway fe or ffe? How many stargates do you open with? If you gateway fe, do you followup with 3gate stargate or 1gate stargate forge?

In general though, if you feel like you need to get more out of your ground units, you could cut stargates by one and/or void ray production by 2ish (usually each stargate produces an average of 2 voids before a brief cut to power up gateway tech), which gives you about charge/storm one minute faster per stargate/2voids you are cutting.

Hope that made sense. I go over the whole thing in depth in the guide, it should be released in two/three weeks i believe.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2014-01-10 20:53:21
January 10 2014 20:52 GMT
#4411
On January 11 2014 04:57 Teoita wrote:
Do you open gateway fe or ffe? How many stargates do you open with? If you gateway fe, do you followup with 3gate stargate or 1gate stargate forge?

In general though, if you feel like you need to get more out of your ground units, you could cut stargates by one and/or void ray production by 2ish (usually each stargate produces an average of 2 voids before a brief cut to power up gateway tech), which gives you about charge/storm one minute faster per stargate/2voids you are cutting.

Hope that made sense. I go over the whole thing in depth in the guide, it should be released in two/three weeks i believe.


To follow up on that, void ray heavy builds with a lot of ground units isn't the best style to be upgrade centric, you probably shouldn't be going double forge. Upgrades for your ground units don't benefit your air units and vice versa: you should be more focused on taking good engagements (sentries are awesome for this style, especially early on since they can substitute for charge with FFs) and harassing then looking to deathball roll your opponent over. When I do this style, I like to skip ground armor upgrades entirely in favor of shield upgrades if I'm going to the late game and get those later. I also always take a very fast third: void rays can cover for them very easily early on and you need the gas, but doing that means I usually can't hit a timing window solidly.

If you're concerned about mass hydra timings, consider going for earlier colossi: they compliment the void rays very well, and colossus/void ray is extremely powerful before mass infestor can hit the field.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
January 10 2014 21:05 GMT
#4412
You still focus on +attack upgrades exclusively when doing air/chargelot/templar. The only difference is if you do the 3stargate variant (which is just one of the possible builds) you get +air and +shields. If you go 2star you just get +air, and if you do the one stargate/fast storm style you skip over air ups entirely and just rush out +attack (at least, that's what sos has been doing these past months).
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
twomong3r
Profile Joined September 2011
United States36 Posts
Last Edited: 2014-01-11 01:04:17
January 11 2014 01:03 GMT
#4413
Because of this I personally prefer 2 base all ins off of 1 gate fe.
If you go nexus first into gate, core etc. you have the economy of a nexus first into forge build but with faster warpgate tech too, so it's like merging the advantages of FFE and 1 gate FE into a single build.


Isn't this build just a really greedy variant of a nexus 1st FFE where you simply skip the forge+cannon? You get faster tech because you are being more greedy techwise while still being greedy economically. In exchange, you pay a price in safety (so only use this build if you see him go hatch first or something like that). Or am I mistaken, and this build really is safer compared to a nexus 1st FFE?
Whitewing
Profile Joined October 2010
United States7483 Posts
January 11 2014 02:09 GMT
#4414
On January 11 2014 10:03 twomong3r wrote:
Show nested quote +
Because of this I personally prefer 2 base all ins off of 1 gate fe.
If you go nexus first into gate, core etc. you have the economy of a nexus first into forge build but with faster warpgate tech too, so it's like merging the advantages of FFE and 1 gate FE into a single build.


Isn't this build just a really greedy variant of a nexus 1st FFE where you simply skip the forge+cannon? You get faster tech because you are being more greedy techwise while still being greedy economically. In exchange, you pay a price in safety (so only use this build if you see him go hatch first or something like that). Or am I mistaken, and this build really is safer compared to a nexus 1st FFE?


Are you asking if Nexus first into gateway is safer than Nexus first into gateway, or am I just completely misunderstanding you?

If you're asking if 1 gate FE into tech is safer then nexus first into gateway, the answer is obviously yes.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
twomong3r
Profile Joined September 2011
United States36 Posts
January 11 2014 04:17 GMT
#4415
On January 11 2014 11:09 Whitewing wrote:
Show nested quote +
On January 11 2014 10:03 twomong3r wrote:
Because of this I personally prefer 2 base all ins off of 1 gate fe.
If you go nexus first into gate, core etc. you have the economy of a nexus first into forge build but with faster warpgate tech too, so it's like merging the advantages of FFE and 1 gate FE into a single build.


Isn't this build just a really greedy variant of a nexus 1st FFE where you simply skip the forge+cannon? You get faster tech because you are being more greedy techwise while still being greedy economically. In exchange, you pay a price in safety (so only use this build if you see him go hatch first or something like that). Or am I mistaken, and this build really is safer compared to a nexus 1st FFE?


Are you asking if Nexus first into gateway is safer than Nexus first into gateway, or am I just completely misunderstanding you?

If you're asking if 1 gate FE into tech is safer then nexus first into gateway, the answer is obviously yes.



I mean Nexus first into gate vs nexus first into forge.
Whitewing
Profile Joined October 2010
United States7483 Posts
January 11 2014 05:03 GMT
#4416
On January 11 2014 13:17 twomong3r wrote:
Show nested quote +
On January 11 2014 11:09 Whitewing wrote:
On January 11 2014 10:03 twomong3r wrote:
Because of this I personally prefer 2 base all ins off of 1 gate fe.
If you go nexus first into gate, core etc. you have the economy of a nexus first into forge build but with faster warpgate tech too, so it's like merging the advantages of FFE and 1 gate FE into a single build.


Isn't this build just a really greedy variant of a nexus 1st FFE where you simply skip the forge+cannon? You get faster tech because you are being more greedy techwise while still being greedy economically. In exchange, you pay a price in safety (so only use this build if you see him go hatch first or something like that). Or am I mistaken, and this build really is safer compared to a nexus 1st FFE?


Are you asking if Nexus first into gateway is safer than Nexus first into gateway, or am I just completely misunderstanding you?

If you're asking if 1 gate FE into tech is safer then nexus first into gateway, the answer is obviously yes.



I mean Nexus first into gate vs nexus first into forge.


Forge is outright safer. Nexus first into gate will not hold any form of early pool aggression at all really, and will outright die to any kind of roach or bane bust for the most part. Your units are late, and you have no detection for a burrow roach rush (rare but still occasionally happens).

The cannon from the forge behind a wall is a vast improvement in terms of playing safely vs. early aggression. Going gate gives you earlier aggression opportunities vs. a passive zerg (although you give up the early upgrade timings), but it's not as safe.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Heartland
Profile Blog Joined May 2012
Sweden24591 Posts
January 11 2014 09:45 GMT
#4417
On January 11 2014 04:57 Teoita wrote:
Do you open gateway fe or ffe? How many stargates do you open with? If you gateway fe, do you followup with 3gate stargate or 1gate stargate forge?

In general though, if you feel like you need to get more out of your ground units, you could cut stargates by one and/or void ray production by 2ish (usually each stargate produces an average of 2 voids before a brief cut to power up gateway tech), which gives you about charge/storm one minute faster per stargate/2voids you are cutting.

Hope that made sense. I go over the whole thing in depth in the guide, it should be released in two/three weeks i believe.



So I do two different builds. One of these is a regular FFE and one of them is a gateway opening. With the FFE I try to cannon-rush and zealot-attack their third (surprisingly effective). With the GW-opening I do a three-gateway pressure on their third. From both of these I get a single Stargate and a third of my own. With the GW one I've tended to go 2-stargates, but it felt just a bit too weak. FFE with three Stargates have felt a lot more solid and powerful over all.

What's happened with both builds, however, has been that Zerg has managed to drone up and get a strong Hydra-based army supported by various other units (Roaches, Queens, etc) and either attacked my third and traded well enough for their follow-up attacks to be succesful or when I've finished Charge I've faced overwhelming numbers.

Looking forward to your guide!
Gamlet
Profile Joined December 2012
Ukraine336 Posts
Last Edited: 2014-01-11 11:51:42
January 11 2014 11:47 GMT
#4418
So amzing style
and
http://v.youku.com/v_show/id_XNjU3NTA4ODk2.html
Its luck or it work?
Maybe if teran play fe we can build nexus after stargate or after fb or first tempest or oracle?
Kiev
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2014-01-11 11:52:37
January 11 2014 11:52 GMT
#4419
That's only viable maps like Daybreak where you can abuse the space behind the mineral line to harass it, and even then it's extremely gimmicky.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Gamlet
Profile Joined December 2012
Ukraine336 Posts
January 11 2014 12:17 GMT
#4420
In second video its push.
Maybe in Deadalus or Habitation station?
Kiev
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