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The HotS Zerg Help Me Thread - Page 45

Forum Index > StarCraft 2 Strategy
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BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
May 02 2013 21:09 GMT
#881
On May 03 2013 05:16 blade55555 wrote:
Show nested quote +
On May 03 2013 05:06 BlasiuS wrote:
I'm masters.

I'm having a lot of trouble in ZvT with hellbat drops. They hit me before I get any lair tech up. Queen + zergling just doesn't seem to cut it, a hellbat being healed by a medivac just won't ever die to zerglings.

How do I deal with this? Do I need to be more active in scouting to see it coming? Even when I do, what should I make to deal with it? Am I forced to go roaches? Is there a way to hold it off with just zerglings + queens? If so, how? Do I need to make banelings? More spines?


The best way to deal with hellbat drops (imo) is to have 1 spine and 1 spore in each base, have queens focus medivacs and get some roaches out. Have the queens focus the medivacs and then hellbats can die ^^.


won't 3 spines + 3 spores that early put you too far behind?
next week on Everybody Loves HypnoToad:
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
May 02 2013 21:22 GMT
#882
On May 03 2013 06:09 BlasiuS wrote:
Show nested quote +
On May 03 2013 05:16 blade55555 wrote:
On May 03 2013 05:06 BlasiuS wrote:
I'm masters.

I'm having a lot of trouble in ZvT with hellbat drops. They hit me before I get any lair tech up. Queen + zergling just doesn't seem to cut it, a hellbat being healed by a medivac just won't ever die to zerglings.

How do I deal with this? Do I need to be more active in scouting to see it coming? Even when I do, what should I make to deal with it? Am I forced to go roaches? Is there a way to hold it off with just zerglings + queens? If so, how? Do I need to make banelings? More spines?


The best way to deal with hellbat drops (imo) is to have 1 spine and 1 spore in each base, have queens focus medivacs and get some roaches out. Have the queens focus the medivacs and then hellbats can die ^^.


won't 3 spines + 3 spores that early put you too far behind?


No, they won't put you behind at all. Completely shutting down hellbat drops is more than worth it. At that point you should have full saturation regardless. Making 300 minerals and 100 gas completely useless sounds like a great deal to me (one queen and one spore WILL destroy the medevac if he stays). The disadvantage of hellbats over marines is that they are practically melee units and are slow, meaning they're not going anywhere once that medevac is down.

If it's a one base hellbat drop? Rofl.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
May 02 2013 21:39 GMT
#883
On May 03 2013 06:09 BlasiuS wrote:
Show nested quote +
On May 03 2013 05:16 blade55555 wrote:
On May 03 2013 05:06 BlasiuS wrote:
I'm masters.

I'm having a lot of trouble in ZvT with hellbat drops. They hit me before I get any lair tech up. Queen + zergling just doesn't seem to cut it, a hellbat being healed by a medivac just won't ever die to zerglings.

How do I deal with this? Do I need to be more active in scouting to see it coming? Even when I do, what should I make to deal with it? Am I forced to go roaches? Is there a way to hold it off with just zerglings + queens? If so, how? Do I need to make banelings? More spines?


The best way to deal with hellbat drops (imo) is to have 1 spine and 1 spore in each base, have queens focus medivacs and get some roaches out. Have the queens focus the medivacs and then hellbats can die ^^.


won't 3 spines + 3 spores that early put you too far behind?

just making like 10 roaches and splitting them up is fine for me... you shouldn't be taking damage from hellbat drops if you open defensive roaches.
@KawaiiRiceLighT
Akustic
Profile Joined December 2011
Finland1 Post
May 03 2013 07:38 GMT
#884
What kind of builds should i do against mech? in wol i used to do mass roach etc, but that doesnt seem to work anymore? Hellbat too strong.

And how should i play against protoss builds, where they pressure early and try to deny your third? i find myself over droning, and almost dieing to those zealot sentry attacks..? and if i start making roaches before i even get first drone on my third, i feel like im far behind, and after 5 minutes of those attack void rays or colossus just kill me?

And my problem in zvz is that i always manage to defend their zergling attacks with minimal costs (few banelings), then i tech fast up to lair and spire, drop my third. Usually i scout my opponents lair timing, and im usually ahead in that, and on the number of bases. but simply then my opponent overruns my mutalisk numbers?
raybasto
Profile Joined April 2010
United States151 Posts
May 03 2013 07:42 GMT
#885
Now that Spores are alot more effective against Mutas, does anyone think that upgraded Ling/Infestor be more standard or will mass Muta/Ling be still prominent?
SDRB - Mid/High Master Level Zerg || Follow me at Twitch.tv/RayBasto and @RaymondBasto
loginn
Profile Blog Joined January 2011
France815 Posts
May 03 2013 10:09 GMT
#886
Mass muta will be proeminant because it will alway prevent the player playing ling infestor to go out on the map. I don't think there will be any mid game change with this patch.
Stephano, Taking skill to the bank since IPL3. Also Lucifron and FBH
Decendos
Profile Joined August 2011
Germany1338 Posts
May 03 2013 11:02 GMT
#887
it was possible to play +2+2 infestor into 3 base ultra ling infestor even before sporechange (if that patch comes). now that will be easier. the problem is that its basically a 3 base all in since it is very hard to get a 4th base up vs a good mutaplayer. that will be easier now since you can creep + sporepush your way to a possible 4th base. imo there will be more ling infestor style of plays. roach hydra will still be bad and i dont get why blizz just doesnt buff hydras or at least hydras GtA attack so Z AA would be in a better spot. but yeah upgraded lings into infestor are awesome and will be stronger after sporebuff vs mutas.
Kriegger
Profile Joined May 2013
United States1 Post
May 03 2013 14:49 GMT
#888
I'm having trouble with marine/medivac/tank. I'm in gold league. Banelings get bombarded before they can get close enough to deal with marines, lings get shredded by marines before they can close to melee on the tanks, and I generally don't have the numbers yet with mutas to target the tanks. Roach/hydra does well vs the marines with a good concave, but if he's got enough tanks and they get a couple of good shots on the hydras, I'm done. With stim, it's too hard to get around the marines to get in range of the tanks. I normally try for ultras if the game goes long enough, but that composition for terran is so easy to tech to, especially with no more upgrade needed for siege, that I don't have the tech to match by the time he starts an early midgame push. It's even worse if he opens with widow mine harrass.

So what do? I know I've always been bad with infestors, but I feel like fungal might be a good start. A gold league terran player friend suggested that I just don't have enough banelings, and that getting a ton of them works against his marine/medivac/tank build pretty well. Are either of those viable? Anything else?
iggym
Profile Joined September 2012
United States49 Posts
May 03 2013 15:48 GMT
#889
It's probably not your unit composition, it's your control (and possibly your macro). Muta/ling/bling is great for the midgame, you just can't attack into sieged up tanks and need to be patient. Your army is fast, his is not (excepting drops), so you can control space, pressure him, and get a better econ. If they turtle up hard, which is really common in low leagues, then you just need to take more bases and tech up to units that can break tank lines (swarm hosts, brood lords, ultras).
Floydian
Profile Blog Joined March 2009
United Kingdom374 Posts
May 03 2013 18:51 GMT
#890
Hi guys. I'm in diamond division and I'm really struggling. My win rate is like 45% and the only reason it's even that high is because my zvz win rate is 70%. ZvT my win rate is 20%, zvp it's 33%. As you can imagine, I'm at my wits end here.

I was wondering if anyone would be so kind to have a look at a couple of replays of mine, and give me some pointers if you have time. I realise there'll be a plethora of mistakes and shitty plays, but if anyone can help at all, that would be great.

http://drop.sc/330268

http://drop.sc/330269 - warning, this is a long game. 1 hour 13 minutes to be precise. I should have won this game, I was triple the supply at one point :/

The main thing I'm struggling with is the fact that the terran can just kite my ultras forever and get really high cost efficiency. Obviously the answer would be infestors but I often struggle to land the fungals, and often I end up mis-microing and just lose them all. Mines are really bringing me down as well. I find it hard to keep track of them all and often end up continually losing loads of stuff to the same mines.

Anyway, if anyone has time to look ,it would be much appreciated. I'm losing so many games
pedalpusher
Profile Joined December 2010
United Kingdom56 Posts
May 03 2013 19:33 GMT
#891
Hello all,

I play roach/hydra/viper style ZvT and am having some serious trouble with 200/200 engagements vs. MMM Tank. I find that even with an upgrade advantage and decent clouds over the tanks my roachs and hydras get annihilated by the terran bio. I really need help here as I can't seem to work out what I'm doing wrong (or even if roach hydra is viable vs bio!). Below is an example replay - skip to the final engagement around a minute or so before the replay ends:

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=282227&st=0#9485714

This game was vs a diamond level terran. I'm in gold at the moment, but I was in plat on WOL (I only just switched).

Thanks TL!
We make a living with the things we are given, we make a life by what we give ~ Winston Churchill
Insoleet
Profile Joined May 2012
France1806 Posts
May 03 2013 20:03 GMT
#892
On May 04 2013 04:33 pedalpusher wrote:
Hello all,

I play roach/hydra/viper style ZvT and am having some serious trouble with 200/200 engagements vs. MMM Tank. I find that even with an upgrade advantage and decent clouds over the tanks my roachs and hydras get annihilated by the terran bio. I really need help here as I can't seem to work out what I'm doing wrong (or even if roach hydra is viable vs bio!). Below is an example replay - skip to the final engagement around a minute or so before the replay ends:

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=282227&st=0#9485714

This game was vs a diamond level terran. I'm in gold at the moment, but I was in plat on WOL (I only just switched).

Thanks TL!


Roach Hydra have to kill the terran before being on 200/200. Its very strong when the terran is adding his third, but if the terran manages to stabilize, prepare to have a hard time.
hearters
Profile Joined May 2013
Singapore224 Posts
May 04 2013 01:32 GMT
#893
i'm a gold/plat zerg concerned with hellbat drops which are becoming more and more prevalent.

i'm guessing that mass queens, 1 spore in each mineral line, skipping mutas, into fast ultras for a ultra-queen push could be the answer(replacing queen defense with 2 spines at each base. is there any high-level replay or documentation of this sort of play?

the idea is to get queens for defense, and then use them with their stored up energy for an early ultra push.

i'm currently trying this out, will post replays when it works.
Research: 1. Creep Spread Trick 2. Patrol Splitting Zerglings 3. Multiple Queen Production 4. Organised Creep Spread 5. Select Larvae/Morph Unit Rapidfire
Finch
Profile Joined May 2010
United States4 Posts
May 04 2013 07:54 GMT
#894
I came across something that completely threw me off, and it was so stupid haha. Terran built an engineering bay and denied my 2nd, what would you do in this situation? I responded by going spawning pool first, but not having that hatch for so long wasn't good. How should I respond to this?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
May 04 2013 07:58 GMT
#895
On May 04 2013 16:54 Finch wrote:
I came across something that completely threw me off, and it was so stupid haha. Terran built an engineering bay and denied my 2nd, what would you do in this situation? I responded by going spawning pool first, but not having that hatch for so long wasn't good. How should I respond to this?


You need to 15 pool. Something you have to realize is that if they engineering block you they are delaying their rax/cc as well. It really doesn't put you behind it's just a way for terran to mess with you. It really serves no purpose but to hopefully throw you off your game is their goal.
When I think of something else, something will go here
Finch
Profile Joined May 2010
United States4 Posts
May 04 2013 09:04 GMT
#896
Thanks for the reply, Blade. At the time, it didn't occur to me that their expo would be delayed as well, I was just freaking out because of the engineering bay. It's weird because I don't freak out in ZvP when the protoss player builds a pylon

Until the engineering bay is destroyed, would you also go for your 1st gas?
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
May 04 2013 09:43 GMT
#897
On May 04 2013 16:54 Finch wrote:
I came across something that completely threw me off, and it was so stupid haha. Terran built an engineering bay and denied my 2nd, what would you do in this situation? I responded by going spawning pool first, but not having that hatch for so long wasn't good. How should I respond to this?

you can take your third and fourth too if he's not going rax gas. \ o /
@KawaiiRiceLighT
yollo
Profile Joined September 2011
Sweden4 Posts
Last Edited: 2013-05-04 11:47:37
May 04 2013 11:41 GMT
#898
I'd love some help in my Diamond ZvP.

In WoL ZvP was my strongest MU, now I've not won a single game vs toss this season 0-15 or something.
I've 70% win in my ZvZ and ZvT so that is why I stay Diamond.

This is how it usually look: http://drop.sc/330504

General gameplan vs toss: saturate 3 bases asap, survive midgame pushes with roach/hydra, tech Swarmhost and start pushing his 3rd.
I outmacro my toss, maxout with 50 food faster than him and attack and get crushed and he just pushes and wins.

I've been struggeling for weeks now, I'd love some help!
Skåne
Wob
Profile Joined October 2012
Netherlands8 Posts
May 04 2013 12:05 GMT
#899
Hello. In ZvZ, what is a good counter versus a truckload of Ultralisks? i had the game in the bag and i promptly got eaten by those elephants shortly after.


+ Show Spoiler +
The replay if you are interested
http://drop.sc/330513

Deleted User 261926
Profile Joined April 2012
960 Posts
May 04 2013 12:24 GMT
#900
I've watched it very fast.
As a mutalisk player, he got a third quite a bit before you did. You attempted a nice nydus attack with hydra queen but you did not manage to pick it off and he proceeded to get a fourth. If he went muta bane he would have won anyway.. Ultras weren't the real problem (could have been banes and those come earlier). He got more economy than you and wasn't punished for it. If the nydus attack on the third base worked you would have been able to have a better army than he had but it did fail. It's very hard to contest bases with hydra builds against mutas.. you can't move out handily and you can even lose in a head on fight with banes. I like how your style looks but I don't see it being as good as the standard muta one (I know, you for sure are bored of muta v muta). I'd suggest trying to hit a roach timing before he has mutas out or to deny the opponents' third base.
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