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The HotS Zerg Help Me Thread - Page 44

Forum Index > StarCraft 2 Strategy
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Prev 1 42 43 44 45 46 269 Next
FretfulAnimL
Profile Joined February 2013
United States10 Posts
May 01 2013 15:46 GMT
#861
Masters Zerg here, can't seem to win any zvt's. Terrans seem unkillable, I usually go muta/sling/bling into infestor/ultra. Does anyone know of good cheese in zvt? Sometimes I roach rush into macro to try to throw terran off, or bane all in but those seem very easy to hold off..
Atrox
Profile Joined August 2010
United States30 Posts
May 01 2013 16:17 GMT
#862
How do you counter +1 armor or melee ling rush in zvz? I scout it and I still cant beat it. I have tried +roaches, banelings, spines and I don't know what works.
Stay thirsty my friends
dabosaur
Profile Joined March 2011
Sweden95 Posts
May 01 2013 17:16 GMT
#863
On May 02 2013 00:46 FretfulAnimL wrote:
Masters Zerg here, can't seem to win any zvt's. Terrans seem unkillable, I usually go muta/sling/bling into infestor/ultra. Does anyone know of good cheese in zvt? Sometimes I roach rush into macro to try to throw terran off, or bane all in but those seem very easy to hold off..


Check this out, it helped me so much! (stephano showed two styles in zvt)
http://www.twitch.tv/nasltv/c/2146891
FretfulAnimL
Profile Joined February 2013
United States10 Posts
May 01 2013 17:48 GMT
#864
On May 02 2013 02:16 dabosaur wrote:

Check this out, it helped me so much! (stephano showed two styles in zvt)
http://www.twitch.tv/nasltv/c/2146891

Thanks alot!
Vertitto
Profile Joined January 2012
Poland750 Posts
May 01 2013 22:32 GMT
#865
i'v got a mechanic question:
Is there a button combionation working as inverted shift+ (1-0), where insteed of adding units from the box to control group you will detach selected units from the group?
if no, what would be a good alternative?
situation example: i'v got all lings on 1 and i'v got some specific ones in base and i want exactly those to be extracted form 1 and added to 2.
FISH MAKE BLUB BLUB
Toosneaky
Profile Joined July 2010
United States114 Posts
May 01 2013 22:50 GMT
#866
On May 02 2013 07:32 Vertitto wrote:
i'v got a mechanic question:
Is there a button combionation working as inverted shift+ (1-0), where insteed of adding units from the box to control group you will detach selected units from the group?
if no, what would be a good alternative?
situation example: i'v got all lings on 1 and i'v got some specific ones in base and i want exactly those to be extracted form 1 and added to 2.



shift works both ways. You can add and subtract units from a group using shift. Shift clicking in the unit boxes will just deselect that one unit but, shift click an actual unit on the screen will select or de-select them.
Vertitto
Profile Joined January 2012
Poland750 Posts
May 01 2013 23:11 GMT
#867
On May 02 2013 07:50 Toosneaky wrote:
Show nested quote +
On May 02 2013 07:32 Vertitto wrote:
i'v got a mechanic question:
Is there a button combionation working as inverted shift+ (1-0), where insteed of adding units from the box to control group you will detach selected units from the group?
if no, what would be a good alternative?
situation example: i'v got all lings on 1 and i'v got some specific ones in base and i want exactly those to be extracted form 1 and added to 2.



shift works both ways. You can add and subtract units from a group using shift. Shift clicking in the unit boxes will just deselect that one unit but, shift click an actual unit on the screen will select or de-select them.

it substracts units only from selection box not from control group that i'm looking for
FISH MAKE BLUB BLUB
loginn
Profile Blog Joined January 2011
France815 Posts
May 01 2013 23:42 GMT
#868
On May 02 2013 08:11 Vertitto wrote:
Show nested quote +
On May 02 2013 07:50 Toosneaky wrote:
On May 02 2013 07:32 Vertitto wrote:
i'v got a mechanic question:
Is there a button combionation working as inverted shift+ (1-0), where insteed of adding units from the box to control group you will detach selected units from the group?
if no, what would be a good alternative?
situation example: i'v got all lings on 1 and i'v got some specific ones in base and i want exactly those to be extracted form 1 and added to 2.



shift works both ways. You can add and subtract units from a group using shift. Shift clicking in the unit boxes will just deselect that one unit but, shift click an actual unit on the screen will select or de-select them.

it substracts units only from selection box not from control group that i'm looking for

You just need to re control group after you've removed the units from the selection box.
So it would be : Shift Click the unit you want to remove from say, control group 1 to deselect it. Then press Ctrl+1 to rebuild the Control group without that unit.
Stephano, Taking skill to the bank since IPL3. Also Lucifron and FBH
Vertitto
Profile Joined January 2012
Poland750 Posts
May 01 2013 23:47 GMT
#869
On May 02 2013 08:42 loginn wrote:
Show nested quote +
On May 02 2013 08:11 Vertitto wrote:
On May 02 2013 07:50 Toosneaky wrote:
On May 02 2013 07:32 Vertitto wrote:
i'v got a mechanic question:
Is there a button combionation working as inverted shift+ (1-0), where insteed of adding units from the box to control group you will detach selected units from the group?
if no, what would be a good alternative?
situation example: i'v got all lings on 1 and i'v got some specific ones in base and i want exactly those to be extracted form 1 and added to 2.



shift works both ways. You can add and subtract units from a group using shift. Shift clicking in the unit boxes will just deselect that one unit but, shift click an actual unit on the screen will select or de-select them.

it substracts units only from selection box not from control group that i'm looking for

You just need to re control group after you've removed the units from the selection box.
So it would be : Shift Click the unit you want to remove from say, control group 1 to deselect it. Then press Ctrl+1 to rebuild the Control group without that unit.

so i guess there's no reversed shift+ (1-0) ; (
FISH MAKE BLUB BLUB
SohcranA
Profile Joined November 2010
United States36 Posts
May 02 2013 00:09 GMT
#870
You can ctrl+shift click a unit or unit icon and it will deselect all units of the same type, and then you can reset the control group once you've deselected. That may not be exactly what you're looking for, but I find it very useful.
A_Scarecrow
Profile Joined March 2013
Australia721 Posts
May 02 2013 03:40 GMT
#871
just a quick question how do i add lava eggs to my control group? do i have to shift click all the lava then add the eggs to my control group or is there a quicker way?
UltiBahamut
Profile Joined October 2010
United States102 Posts
May 02 2013 05:05 GMT
#872
On May 02 2013 12:40 A_Scarecrow wrote:
just a quick question how do i add lava eggs to my control group? do i have to shift click all the lava then add the eggs to my control group or is there a quicker way?


You control left click the eggs to select all of them instantly then shift them into your control group. Or at least that is how i do it
"Thats Halo, Dont worry" Huk
CamoDaz
Profile Joined March 2012
United Kingdom19 Posts
May 02 2013 07:20 GMT
#873
I have recently got to Diamond (EU) and am having sever trouble vs Terrans. They make a larger amount of mines than I have ever seen and my ling, bane, infestor, muta is being utterly demolished. When scouting a heavy mine Terran is it better to go roach/hydra? If so should I prioritize mixing infestors or vipers to the composition first? I am hesitant go roach/hydra due to the inability to hold off drops, I feel Terrans can easily pull me apart by boosting past static defense I put down and hitting like 3 places at once.

Thanks in advance for any advice!
Hiwashi
Profile Joined August 2010
United States43 Posts
Last Edited: 2013-05-02 07:31:42
May 02 2013 07:28 GMT
#874
I recently switched to Zerg and I am having a really hard time with control groups.

As a Protoss players, reinforcements are almost always gateway warpin units, so it was very easy to Warp in 5 Zealots, press 1 ( my Zealot control group ), shift+double click on the new zealots, and then ctrl+1 to make the new control group with the old+new zealots.

This method however, doesn't seem to work for zerg very well, since you cannot click Eggs the same way that you click warp-in units, specially if the eggs are in different hatcheries.

The only way that I found to add eggs of units to my control groups is to select all the larva, make the units, ctrl click the eggs ( to remove the larva from the selection ) then go on the area that my units are and shift click them + add control group.

The problem however, is that this method only works for the first wave of eggs, because if I make a second wave, when I double click the mutas to add them to the eggs group, the old eggs that are still hatching will not be in range of the shift click, therefore they will be removed from the control group.

Example

I have 10 Mutas on control group 1, I make 8 more and add those eggs to the control group 1, bringing it to a total of 18 mutas.

I then make 5 more mutas and add those to control group 1, but because of how shift-click works, the previously made 8 mutas will be removed from the control group. So instead of having 23 Mutas in the control group, now I only have 15 and will have to hunt down where the other 8 went.

I've been using the Select Army button for my mutas/infestors to deal with it, but I hate this funciton as it will sometimes move my defensive/scouting lings out of their places in the fuss of a fight.

I'm pretty sure there is a better method to manage control groups out there for Zerg, after all, you guys have been doing it since way before Select Army was implemented. How is it done?
gronnelg
Profile Joined December 2010
Norway354 Posts
May 02 2013 08:50 GMT
#875
^
While having the egg still selected, deselect any larvae (so you only have eggs selected). You can ctrl click the eggs in the selection screen to do this. Then you press shift + 1. The eggs are now in group 1, with the already made mutas.
Lulzez || My stream: http://www.twitch.tv/gronnelg
Insoleet
Profile Joined May 2012
France1806 Posts
May 02 2013 09:21 GMT
#876
What do you do vT when the terran consume his gas bank into mass ravens lategame ?

I had a huge muta flock, but i just cant engage the ravens : there are too much ravens, with infinite seeker missiles i can't engage...
Natureboy
Profile Joined April 2012
Sweden85 Posts
May 02 2013 19:51 GMT
#877
I'm a platinum player and I'm having a really hard time dealing with terran timing pushes. If my opponent leavs me alone for the first 10 minutes of the game i win like 90% of all my games but I keep dying to more aggressive openers, especially with terran(which is without a doubt my worst matchup overall). I think this is due to my inability to read my scouting information. Versus protoss i think I have it down much better than vs terran. If they're playing off of one base I make sure to have my roach warren down and scouting for him to push around 6 or 8 minutes. I still die to it sometimes, but most of the time I fend it off quite easily by just holding to that easy rule. If the protoss plays a FE I usually just win by what I think is superior macro and the amazing midgame strategy that is muta/ling.
Versus terran it's a whole other issue. I can scout if he's going reaper or not but that's pretty much it. Are there any easy way to see if he's going banshee or biomine or mech? In this matchup it's the same thing. I win most of the times if I can defend the timing push it's just that I have a much harder time knowing when to anticipate it and what composition he's going.
Are there any similar EASY rules I can play by when facing terran? I'm not looking for super specific stuff, just general ideas to keep in mind. If the only solution is super specific stuff I guess I'm just going to try to incorperate that into my play anyways.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
May 02 2013 20:06 GMT
#878
I'm masters.

I'm having a lot of trouble in ZvT with hellbat drops. They hit me before I get any lair tech up. Queen + zergling just doesn't seem to cut it, a hellbat being healed by a medivac just won't ever die to zerglings.

How do I deal with this? Do I need to be more active in scouting to see it coming? Even when I do, what should I make to deal with it? Am I forced to go roaches? Is there a way to hold it off with just zerglings + queens? If so, how? Do I need to make banelings? More spines?
next week on Everybody Loves HypnoToad:
blade55555
Profile Blog Joined March 2009
United States17423 Posts
May 02 2013 20:16 GMT
#879
On May 03 2013 05:06 BlasiuS wrote:
I'm masters.

I'm having a lot of trouble in ZvT with hellbat drops. They hit me before I get any lair tech up. Queen + zergling just doesn't seem to cut it, a hellbat being healed by a medivac just won't ever die to zerglings.

How do I deal with this? Do I need to be more active in scouting to see it coming? Even when I do, what should I make to deal with it? Am I forced to go roaches? Is there a way to hold it off with just zerglings + queens? If so, how? Do I need to make banelings? More spines?


The best way to deal with hellbat drops (imo) is to have 1 spine and 1 spore in each base, have queens focus medivacs and get some roaches out. Have the queens focus the medivacs and then hellbats can die ^^.
When I think of something else, something will go here
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2013-05-02 20:18:17
May 02 2013 20:17 GMT
#880
good opening zvp vs
protoss goes 1gate expand, fast warpgate +warpin zealots <- its a question

i have to say with this opening zvp becomes much more actionpacked
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