The HotS Zerg Help Me Thread - Page 44
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FretfulAnimL
United States10 Posts
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Atrox
United States30 Posts
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dabosaur
Sweden95 Posts
On May 02 2013 00:46 FretfulAnimL wrote: Masters Zerg here, can't seem to win any zvt's. Terrans seem unkillable, I usually go muta/sling/bling into infestor/ultra. Does anyone know of good cheese in zvt? Sometimes I roach rush into macro to try to throw terran off, or bane all in but those seem very easy to hold off.. Check this out, it helped me so much! (stephano showed two styles in zvt) http://www.twitch.tv/nasltv/c/2146891 | ||
FretfulAnimL
United States10 Posts
On May 02 2013 02:16 dabosaur wrote: Check this out, it helped me so much! (stephano showed two styles in zvt) http://www.twitch.tv/nasltv/c/2146891 Thanks alot! | ||
Vertitto
Poland750 Posts
Is there a button combionation working as inverted shift+ (1-0), where insteed of adding units from the box to control group you will detach selected units from the group? if no, what would be a good alternative? situation example: i'v got all lings on 1 and i'v got some specific ones in base and i want exactly those to be extracted form 1 and added to 2. | ||
Toosneaky
United States114 Posts
On May 02 2013 07:32 Vertitto wrote: i'v got a mechanic question: Is there a button combionation working as inverted shift+ (1-0), where insteed of adding units from the box to control group you will detach selected units from the group? if no, what would be a good alternative? situation example: i'v got all lings on 1 and i'v got some specific ones in base and i want exactly those to be extracted form 1 and added to 2. shift works both ways. You can add and subtract units from a group using shift. Shift clicking in the unit boxes will just deselect that one unit but, shift click an actual unit on the screen will select or de-select them. | ||
Vertitto
Poland750 Posts
On May 02 2013 07:50 Toosneaky wrote: shift works both ways. You can add and subtract units from a group using shift. Shift clicking in the unit boxes will just deselect that one unit but, shift click an actual unit on the screen will select or de-select them. it substracts units only from selection box not from control group that i'm looking for | ||
loginn
France815 Posts
On May 02 2013 08:11 Vertitto wrote: it substracts units only from selection box not from control group that i'm looking for You just need to re control group after you've removed the units from the selection box. So it would be : Shift Click the unit you want to remove from say, control group 1 to deselect it. Then press Ctrl+1 to rebuild the Control group without that unit. | ||
Vertitto
Poland750 Posts
On May 02 2013 08:42 loginn wrote: You just need to re control group after you've removed the units from the selection box. So it would be : Shift Click the unit you want to remove from say, control group 1 to deselect it. Then press Ctrl+1 to rebuild the Control group without that unit. so i guess there's no reversed shift+ (1-0) ; ( | ||
SohcranA
United States36 Posts
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A_Scarecrow
Australia721 Posts
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UltiBahamut
United States102 Posts
On May 02 2013 12:40 A_Scarecrow wrote: just a quick question how do i add lava eggs to my control group? do i have to shift click all the lava then add the eggs to my control group or is there a quicker way? You control left click the eggs to select all of them instantly then shift them into your control group. Or at least that is how i do it ![]() | ||
CamoDaz
United Kingdom19 Posts
Thanks in advance for any advice! | ||
Hiwashi
United States43 Posts
As a Protoss players, reinforcements are almost always gateway warpin units, so it was very easy to Warp in 5 Zealots, press 1 ( my Zealot control group ), shift+double click on the new zealots, and then ctrl+1 to make the new control group with the old+new zealots. This method however, doesn't seem to work for zerg very well, since you cannot click Eggs the same way that you click warp-in units, specially if the eggs are in different hatcheries. The only way that I found to add eggs of units to my control groups is to select all the larva, make the units, ctrl click the eggs ( to remove the larva from the selection ) then go on the area that my units are and shift click them + add control group. The problem however, is that this method only works for the first wave of eggs, because if I make a second wave, when I double click the mutas to add them to the eggs group, the old eggs that are still hatching will not be in range of the shift click, therefore they will be removed from the control group. Example I have 10 Mutas on control group 1, I make 8 more and add those eggs to the control group 1, bringing it to a total of 18 mutas. I then make 5 more mutas and add those to control group 1, but because of how shift-click works, the previously made 8 mutas will be removed from the control group. So instead of having 23 Mutas in the control group, now I only have 15 and will have to hunt down where the other 8 went. I've been using the Select Army button for my mutas/infestors to deal with it, but I hate this funciton as it will sometimes move my defensive/scouting lings out of their places in the fuss of a fight. I'm pretty sure there is a better method to manage control groups out there for Zerg, after all, you guys have been doing it since way before Select Army was implemented. How is it done? | ||
gronnelg
Norway354 Posts
While having the egg still selected, deselect any larvae (so you only have eggs selected). You can ctrl click the eggs in the selection screen to do this. Then you press shift + 1. The eggs are now in group 1, with the already made mutas. | ||
Insoleet
France1806 Posts
I had a huge muta flock, but i just cant engage the ravens : there are too much ravens, with infinite seeker missiles i can't engage... | ||
Natureboy
Sweden85 Posts
Versus terran it's a whole other issue. I can scout if he's going reaper or not but that's pretty much it. Are there any easy way to see if he's going banshee or biomine or mech? In this matchup it's the same thing. I win most of the times if I can defend the timing push it's just that I have a much harder time knowing when to anticipate it and what composition he's going. Are there any similar EASY rules I can play by when facing terran? I'm not looking for super specific stuff, just general ideas to keep in mind. If the only solution is super specific stuff I guess I'm just going to try to incorperate that into my play anyways. | ||
BlasiuS
United States2405 Posts
I'm having a lot of trouble in ZvT with hellbat drops. They hit me before I get any lair tech up. Queen + zergling just doesn't seem to cut it, a hellbat being healed by a medivac just won't ever die to zerglings. How do I deal with this? Do I need to be more active in scouting to see it coming? Even when I do, what should I make to deal with it? Am I forced to go roaches? Is there a way to hold it off with just zerglings + queens? If so, how? Do I need to make banelings? More spines? | ||
blade55555
United States17423 Posts
On May 03 2013 05:06 BlasiuS wrote: I'm masters. I'm having a lot of trouble in ZvT with hellbat drops. They hit me before I get any lair tech up. Queen + zergling just doesn't seem to cut it, a hellbat being healed by a medivac just won't ever die to zerglings. How do I deal with this? Do I need to be more active in scouting to see it coming? Even when I do, what should I make to deal with it? Am I forced to go roaches? Is there a way to hold it off with just zerglings + queens? If so, how? Do I need to make banelings? More spines? The best way to deal with hellbat drops (imo) is to have 1 spine and 1 spore in each base, have queens focus medivacs and get some roaches out. Have the queens focus the medivacs and then hellbats can die ^^. | ||
Foxxan
Sweden3427 Posts
protoss goes 1gate expand, fast warpgate +warpin zealots <- its a question i have to say with this opening zvp becomes much more actionpacked | ||
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