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The HotS Zerg Help Me Thread - Page 43

Forum Index > StarCraft 2 Strategy
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Mefaso
Profile Joined July 2012
Germany27 Posts
Last Edited: 2013-04-28 09:36:41
April 28 2013 09:35 GMT
#841
Sry, delete pls, didn't see the date of the post and responded to a question with already a few responses.
joeyBanana
Profile Joined October 2010
Germany77 Posts
April 28 2013 17:35 GMT
#842
http://drop.sc/328384

EU Masters, US Diamond Z here. Can somebody help me reviewing this game ? Standard 3 Hatch Fast Gas vs Fast Expanding Protoss. He played some kind of Immortal / Sentry All-In, without the prism, and therefore one Extra-Immortal. Couldnt hold it with Ling / Hydra only. Do i need Roaches as meatshields, or should ive waited some more moments, to maximize my army supply ? I think the engagement at my future 4th was bad. Thought i could overwhelm him there, but didnt have enuff stuff.

Help fellow Zergbros, thx in advance
Premature Egrackulation
oob
Profile Blog Joined June 2008
Sweden630 Posts
April 28 2013 17:47 GMT
#843
Anyone got a "general" build order for the ZvP ling/ultra heavy upgrade style we saw from Leenock on DH?
Happiest man on earth
crfty
Profile Blog Joined August 2010
United States174 Posts
April 28 2013 18:12 GMT
#844
On April 29 2013 02:35 joeyBanana wrote:EU Masters, US Diamond Z here. Can somebody help me reviewing this game ? Standard 3 Hatch Fast Gas vs Fast Expanding Protoss. He played some kind of Immortal / Sentry All-In, without the prism, and therefore one Extra-Immortal. Couldnt hold it with Ling / Hydra only. Do i need Roaches as meatshields, or should ive waited some more moments, to maximize my army supply ? I think the engagement at my future 4th was bad. Thought i could overwhelm him there, but didnt have enuff stuff.


I don't think you needed roaches there. The initial engagement was in a great spot for you on the ramp, that's why he backed off. You shouldn't have gone down that ramp, because he got some good FF's down and your army had to do a lot of extra moving around to try and attack him.

Also, you were floating a good amount of resources, which leads me to think: a) you're injects weren't as good as they should have been, b) you weren't spending enough larva on Hydralisks, the more expensive and more useful unit in that situation.

If you have ~1k of minerals and you see that coming, I would put down some spins at the 3rd [like 6+] and make him either fight into those or up the ramp to your natural. Patience is key!
xzumiex
Profile Joined September 2010
Belgium100 Posts
Last Edited: 2013-04-28 21:10:17
April 28 2013 20:43 GMT
#845
On April 29 2013 02:47 oob wrote:
Anyone got a "general" build order for the ZvP ling/ultra heavy upgrade style we saw from Leenock on DH?


Looking for that aswell!

http://nl.twitch.tv/dreamhacktv/b/396294648?t=9h01m57s
Qwyn
Profile Blog Joined December 2010
United States2781 Posts
April 28 2013 21:09 GMT
#846
On April 29 2013 05:43 xzumiex wrote:
Show nested quote +
On April 29 2013 02:47 oob wrote:
Anyone got a "general" build order for the ZvP ling/ultra heavy upgrade style we saw from Leenock on DH?


Looking for that aswell!


So am I, lol. VODs are up, and I'm racin' to them.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
whitefenix
Profile Blog Joined February 2011
Sweden40 Posts
April 28 2013 22:45 GMT
#847
Master Zerg here. Lategame ZvT when the terran goes Mech, what is the zerg supposed to do? The terran I played went mass tanks with viking support (10-15 vikings, rest tanks, with a few hellbats for lings) and no matter what I built I couldnt trade even close to cost efficiently. I was always up 1-2 bases, but it didn't matter. The composition I went for was ultra roach hydra, with 5-6 vipers for blinding cloud. I had great economy and huge banks but it just didn't matter because I couldn't trade even close to efficiently.
What do I build when it gets that late into the game?
Nothing in this world can take the place of persistence
ManiacTheZealot
Profile Joined December 2009
United States490 Posts
April 28 2013 23:14 GMT
#848
On April 29 2013 07:45 whitefenix wrote:
Master Zerg here. Lategame ZvT when the terran goes Mech, what is the zerg supposed to do? The terran I played went mass tanks with viking support (10-15 vikings, rest tanks, with a few hellbats for lings) and no matter what I built I couldnt trade even close to cost efficiently. I was always up 1-2 bases, but it didn't matter. The composition I went for was ultra roach hydra, with 5-6 vipers for blinding cloud. I had great economy and huge banks but it just didn't matter because I couldn't trade even close to efficiently.
What do I build when it gets that late into the game?


You gotta put up a replay for questions like this because often it's not the other players unit combo that is the problem. Viking tank doesn't sound that scary. But I'm sure in context it might be.
CommanderS
Profile Joined October 2012
Germany53 Posts
April 29 2013 22:03 GMT
#849
Master Zerg here, in zvp, if you planned on going for mutalisks and already put down a spire, how do you react when scouting that he went stargate?
Should you cancel the spire or do you still go for the muta production? Or should you never go for a spire if you didn't confirm that he's not going stargate?
Cause i feel like its pretty much impossible to fight phoenixes with mutalisks, even if you have 20 muta vs 5 phoenix, the protoss can still beat you easily with a little bit of micro.
thx in advance
gamerdude12345
Profile Joined August 2011
Korea (South)378 Posts
April 29 2013 22:38 GMT
#850
On April 29 2013 07:45 whitefenix wrote:
Master Zerg here. Lategame ZvT when the terran goes Mech, what is the zerg supposed to do? The terran I played went mass tanks with viking support (10-15 vikings, rest tanks, with a few hellbats for lings) and no matter what I built I couldnt trade even close to cost efficiently. I was always up 1-2 bases, but it didn't matter. The composition I went for was ultra roach hydra, with 5-6 vipers for blinding cloud. I had great economy and huge banks but it just didn't matter because I couldn't trade even close to efficiently.
What do I build when it gets that late into the game?



vipers deal with mech quite easily, no matter the comp. Just rush to hive and make a few, you'll beat the mech ezpz
'One does not simply walk into Mordor"
potsos
Profile Joined July 2011
Greece18 Posts
April 30 2013 12:07 GMT
#851
what's the optimal number of workers to have in late game?how many bases should be saturated?
Insoleet
Profile Joined May 2012
France1806 Posts
April 30 2013 12:30 GMT
#852
On April 30 2013 07:03 CommanderS wrote:
Master Zerg here, in zvp, if you planned on going for mutalisks and already put down a spire, how do you react when scouting that he went stargate?
Should you cancel the spire or do you still go for the muta production? Or should you never go for a spire if you didn't confirm that he's not going stargate?
Cause i feel like its pretty much impossible to fight phoenixes with mutalisks, even if you have 20 muta vs 5 phoenix, the protoss can still beat you easily with a little bit of micro.
thx in advance


You have 2 choices :

Cancel the spire and go for a ground based army
Still commit into air (why not if you like it) and add corruptors and vipers. That's the best way to deal with phoenixes when going mutalisks, thanks to viper abduct and corruptors tanking.
CamoDaz
Profile Joined March 2012
United Kingdom19 Posts
April 30 2013 13:09 GMT
#853
Plat Zerg here,
Is the Leenock style of quick ultra and upgrades only useful in situations such as the NaNiwa build or can it be used against a FFE Protoss?
I haven't tried the build but with ZvP being my worst MU I wondered whether its worth giving at shot.
Thanks in advance
Insoleet
Profile Joined May 2012
France1806 Posts
Last Edited: 2013-04-30 14:35:19
April 30 2013 14:34 GMT
#854
On April 30 2013 22:09 CamoDaz wrote:
Plat Zerg here,
Is the Leenock style of quick ultra and upgrades only useful in situations such as the NaNiwa build or can it be used against a FFE Protoss?
I haven't tried the build but with ZvP being my worst MU I wondered whether its worth giving at shot.
Thanks in advance


I personally do a similiar build, but totally all-inish, with lot of speed-banes to support my ultras. I have to kill the toss on my 3-3 timing. I win most of the times, it's very, very strong. Especially on open maps.

This build can be used whatever the protoss does. It's hardcountered by immortal/archons.
W3G_Glake
Profile Joined July 2011
United States11 Posts
May 01 2013 00:18 GMT
#855
Hey guys, Bronze Zerg here, and overall new to the competitive scene of SC.

I was wondering where exactly I could find new Zerg builds that are popular within the meta, or even builds for other races that are popular within the meta. Only reason why I ask is I here a lot of people talking about certain pro-gamers builds in which they saw at tournaments and what not, and I just wanted to know if these were documented somewhere for other people to learn.

Any links, tips, or info would be appreciated.
Fight for it and Earn it.
TFS
Profile Joined March 2011
United States53 Posts
Last Edited: 2013-05-01 00:50:00
May 01 2013 00:48 GMT
#856
On April 29 2013 02:35 joeyBanana wrote:
http://drop.sc/328384

EU Masters, US Diamond Z here. Can somebody help me reviewing this game ? Standard 3 Hatch Fast Gas vs Fast Expanding Protoss. He played some kind of Immortal / Sentry All-In, without the prism, and therefore one Extra-Immortal. Couldnt hold it with Ling / Hydra only. Do i need Roaches as meatshields, or should ive waited some more moments, to maximize my army supply ? I think the engagement at my future 4th was bad. Thought i could overwhelm him there, but didnt have enuff stuff.

Help fellow Zergbros, thx in advance


Hello. A few things I noticed in analyzing the replay: As another poster has already pointed out, the point at which you move down the ramp at your natural to confront his army is probably the point where you lost the game. You had a great concave setup that your opponent had no chance of breaking...until you moved all of your speedless Hydras off of creep only to get forcefielded and then potshotted as you tried to run away. You could have held the push no problem if you had stood your ground at your ramp, and moved to defend your third if need be.

On another note, I have some general tips for improving your build against this all-in from Protoss. You take a gas around 4:50 or 5:00, and I'm not really sure why. If you take two gases at 6:00 instead, you can start your lair at the same time and use the minerals/drones earlier in the game to get, well, more minerals and drones. I use a similar style to you, rushing lair and hydras, but by taking gas at 6:00, I end up with more drones, more supply, an extra queen, and even a contingency roach warren by the 8:00 mark. Overall, there are just some macro things you could tighten up to improve your ability to hold against this build. Your hydras were, in effect, about 45 seconds late because of you starting your lair late, starting your hydra den late, and starting your hydras late. The lair was the most egregious error, being about 30 seconds late, while the den and the hydras themselves were between 5 and 10 seconds late each, resulting in much slower hydras. Make sure you morph the lair as soon as you get 100 gas, otherwise it was a waste to start mining gas when you did.

The above may not sound too important, but it is key to note that your opponent didn't do an entirely efficient rendition of a sentry immortal all-in. He moved out after 10:00 (granted, with an extra warp in or two) whereas a flawless sentry immortal push can push out by 9:00, and reach you by 9:45 or 10:00, if uninterrupted. By tightening up your macro and making the adjustments I suggested, you can still have hydras out in time to deal with such a push. Also, you can start hydra production earlier for pushes that intend to move out later. All in all, it would be a boon for you to make some small adjustments.

These are just my two cents, coming from someone who has put a lot of time and mental effort into how to cope with this build from Protoss.

EDIT: I also wanted to point out that your opponent did not have an "extra immortal." 3 is the 100% standard number to obtain when executing this push. He just chose not to build a warp prism after for whatever reason.
loginn
Profile Blog Joined January 2011
France815 Posts
May 01 2013 00:58 GMT
#857
On May 01 2013 09:18 W3G_Glake wrote:
Hey guys, Bronze Zerg here, and overall new to the competitive scene of SC.

I was wondering where exactly I could find new Zerg builds that are popular within the meta, or even builds for other races that are popular within the meta. Only reason why I ask is I here a lot of people talking about certain pro-gamers builds in which they saw at tournaments and what not, and I just wanted to know if these were documented somewhere for other people to learn.

Any links, tips, or info would be appreciated.


http://www.teamliquid.net/forum/viewmessage.php?topic_id=284255

http://www.teamliquid.net/forum/viewmessage.php?topic_id=402758

These threads will probably prove helpful in your quest for decent BOs
Stephano, Taking skill to the bank since IPL3. Also Lucifron and FBH
Jinxeth
Profile Joined April 2013
Denmark33 Posts
May 01 2013 02:21 GMT
#858
Am I forced to make a new pack of Mutalisks towards the lategame in ZvT if my earlier pack died?

I've had a few games that turned into the Terran dealing a blow to my main/natural, as I deny his fourth/third. After that, I kinda wonder if I am forced into sitting tight till I can get up Mutalisks again? I'm tired of running around to catch medivacs all over the map, even if it usually ends with me winning. Spending 20 minutes doing this feels awful.
If you can't explain it, you don't understand well enough.
ManiacTheZealot
Profile Joined December 2009
United States490 Posts
May 01 2013 13:49 GMT
#859
On May 01 2013 11:21 Jinxeth wrote:
Am I forced to make a new pack of Mutalisks towards the lategame in ZvT if my earlier pack died?

I've had a few games that turned into the Terran dealing a blow to my main/natural, as I deny his fourth/third. After that, I kinda wonder if I am forced into sitting tight till I can get up Mutalisks again? I'm tired of running around to catch medivacs all over the map, even if it usually ends with me winning. Spending 20 minutes doing this feels awful.


Welcome to ZvT. Ya you're gonna spend the majority of the game watching your minimap for medivacs no matter what you do. Have good creep spread and overlord positioning to make this easier. Also burrow some lings around the map and use changlings whenever you can.

As far as the mutas go for late game I wouldn't remake mutas. Instead make some corruptors, for all the reasons that I mention here http://www.teamliquid.net/forum/viewmessage.php?topic_id=408729 in the second part, they are better late game.

It's not very cost effective to attack a terran with mines so you're going to be playing wack-a-mole with dropships until a good opportunity or the right unit combo allows you to do some counter pressure.
Dragnor
Profile Joined May 2013
10 Posts
May 01 2013 15:33 GMT
#860
Hi platinum zerg here, I would like to ask for some guide on how to deal with Terran going mech. I have no problem with terran bio+mine, but I did not figured out mech yet. I would like to know how to play this match from early to late game (is there some optimal timing build?). not just say go swarmahost or hydra roach viper. Because I have problems to even get to this compositions. terran ususal just go with bunch of tanks hellbats and thors and kill everything. really do not know what to do. If there is some guide allready jsut point me there, thak you.
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