• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:24
CET 21:24
KST 05:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
When will we find out if there are more tournament PhD study /w SC2 - help with a survey! Stellar Fest "01" Jersey Charity Auction Weekly Cups (Jan 12-18): herO, MaxPax, Solar win I am looking for StarCraft 2 Beta Patch files
Tourneys
$70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
BSL Season 2025 - Full Overview and Conclusion BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone [ASL21] Potential Map Candidates Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread NASA and the Private Sector Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1965 users

The HotS Zerg Help Me Thread - Page 19

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 17 18 19 20 21 269 Next
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
March 29 2013 17:38 GMT
#361
On March 29 2013 21:11 Sloke wrote:
Show nested quote +
On March 29 2013 08:19 TheRabidDeer wrote:
I am seriously confused on how you engage a bio army with a dozen widow mines scurrying around in front of them. You cant punish them by attacking while they arent burrowed because they burrow so quickly that if you try that you just lose everything. With a dozen of them there with a bio force behind it you cant send in handfuls of zerglings because its just throwing units away and you MIGHT set off one of them.
+ Show Spoiler [attempting to punish unburrowed mines] +
[image loading]


EDIT: One of the ways I learned to not engage:
+ Show Spoiler [Video] +


I have some thoughts in general.
One way to look at this situation is: how am I supposed to engage this ? (your thought)
Basically you have to engage from different angles if your really want to a-click with ling/bling/muta. (never engage a T only right in his front cause this is his strongest side)
But I want to get to some other possible questions that are in front of this situation:
Why does the Terran have more/equal amount of bases than me?
How are my upgrades/tech and how are his? (I can't see it from the video beside your 2/2 ground)
And now some more thoughts beside this engagement, since I read this awesome article about savior (sc:bw)king of the battlefield part 2
I would recommend you to read at least part 2 where the author is explaining how savior is playing his TvZ. And yes I know that this is about sc:bw but it isn't just about the units and the unitcomposition it's more about how you play your race.
Now some facts from this article:
Move your army:
in order to avoid to get stomped from a T- or P-ball you have to be spread out on the map. Use the map to your advantage and don't get trapped inside your base, because if you're in this situation and you lose pretty much all your army you have no chance to reproduce a "ball". Your units will stream out of their eggs and the T and P will just eat them in small numbers again and again and you have to gg out. This should be a fundamental stone in your strategy as Z. I think your unitcomposition is just fine (ling/bling/muta) and now to another point.
Keep the T or P in his damn base:
like on my previous point and the crucial thing about getting trapped in a corner you have to use your advantages with ling/muta. They are fast and mobile so that's basically the perfect attribute in order to prevent your enemy from leaving his base. You don't have to sacrifice your mutas in order to deal damage. Only their presence is enough to get the T to struggle about it. If the number is good (not too many but i guess it should be around 8 - 10) they become a threat where if the T ignores them they can do quite some damage and if he goes for defense you just pull out and harass him at some other point.
On the other hand you have cheap lings which are perfect for simultaneous attacks at different points (like i said earlier don't attack a T right head on his front esp. since he will have too much splashdamage)
I think this should be the most important points about to improve your play and if you read the article you will find some more advices in order to get the most out of certain situations.
And if you want to see the tactic in action and how effective it is I would recommend you game 1 Life vs Flash from MLG
life vs flash game 1


The T I was against was equal in upgrades and his 4th was a planetary, which kind of nullifies ling runby's for the most part. I probably couldve expanded because he was playing defensive at his 3rd until he moved out with his ball (turrets in the main and nat), but I am honestly just not confident in my MU's yet (especially when it comes to defending 5 bases from speed vacs). The main reason I lost that game was that single engagement though because I just had no clue how to engage and thought that catching mines so far out of position would be favorable to me. Also, while that Life vs Flash game Life had great control, Flash wasnt utilizing widow mines like he could have and also never got the quick-burrow ability for the mines so they were even weaker in engagements. He had random mines around the map, which I personally find pretty easy to deal with and only had ~2-3 with his army. I can send in 50 lings in small groups at a time to defuse 10 mines, but by the time the last one is defused the first one is ready and that doesnt even count his bio force behind that. In addition, Planet S favors quick units and movement a bit more because it is such a circular map. Newkirk doesnt favor that at all and there is basically no usage of the vertical space until the late game (which was about to be entered since we were claiming 4th/5th bases) and T even only has 3 sides to defend instead of 4, so hes never in the open. I do need to work on flanking a bit more though.
Kraelog
Profile Joined April 2010
Belgium194 Posts
Last Edited: 2013-03-29 18:34:42
March 29 2013 18:34 GMT
#362
Rush defence: How to stop 6pool 2spine in ZvZ?


I always play the standard 15h15P opening in ZvZ. However once in 5 ZvZ i'm faced with a dreaded 6pool 2spine rush. How do i stop this?

The enemy player arrives with 6lings & 2 drones around the time my Pool is ready. I can't kill the spines with drones since 6 lings with reinforcements utterly destroy them. Evading them is pointless since i'm dead once the two spines finish.

Is it just drone scout early & cancel my hatch if I see this or its an automatic GG?

Is there a way to hold this with a hatch first build?
DeFMUDE
Profile Joined November 2011
Germany11 Posts
March 29 2013 19:08 GMT
#363
On March 30 2013 03:34 Kraelog wrote:
Rush defence: How to stop 6pool 2spine in ZvZ?


I always play the standard 15h15P opening in ZvZ. However once in 5 ZvZ i'm faced with a dreaded 6pool 2spine rush. How do i stop this?

The enemy player arrives with 6lings & 2 drones around the time my Pool is ready. I can't kill the spines with drones since 6 lings with reinforcements utterly destroy them. Evading them is pointless since i'm dead once the two spines finish.

Is it just drone scout early & cancel my hatch if I see this or its an automatic GG?

Is there a way to hold this with a hatch first build?


hatch first is always a bit risky in ZvZ. 14/15p 15/16h is more valid imho.

note: he can't build two spines at once AND have 6 lings all within a 6/7 pool. Done correctly, he has 6 lings with one spine and lings incoming.

however, in case of 15h there is no point of not canceling the hatch. You need the money from hatch to balance your lost mining time. Your goal is to focus the spine with 4 drones at ALL times. if he engages them, put them on hold position and engage with the rest. if he does not manually focus the drones, he won't attack the four. Once he goes after the other stuff again, RUN and continue attacking the spine with the four. You should focus on not losing too many drones.

This you have to repeat until lings/queen pop. From there on you have won. Just A-move everything (and continue attacking the spine with 4 if needed) and pull back hp-low drones.

Short version:

4 drones @ spine
- if attacked, "hold position"
- and attack-move with other drones
- continue attacking spine with 4 drones

other drones run around
- a-move if 4 drones are attacked
- run after lings engage

wait for queen and lings
- a-move when ready


NOTE:
this is VERY micro-intense. If done well, you have a chance to repell 6/7-pool. If not (one little mistake) you're right. It's auto gg cause of your late pool
ManiacTheZealot
Profile Joined December 2009
United States490 Posts
March 29 2013 20:27 GMT
#364
On March 30 2013 03:34 Kraelog wrote:
Rush defence: How to stop 6pool 2spine in ZvZ?


I always play the standard 15h15P opening in ZvZ. However once in 5 ZvZ i'm faced with a dreaded 6pool 2spine rush. How do i stop this?

The enemy player arrives with 6lings & 2 drones around the time my Pool is ready. I can't kill the spines with drones since 6 lings with reinforcements utterly destroy them. Evading them is pointless since i'm dead once the two spines finish.

Is it just drone scout early & cancel my hatch if I see this or its an automatic GG?

Is there a way to hold this with a hatch first build?


My best advice is to 15 pool 15 hatch. It's much safer and you don't lose much economy doing it as compared to 15 hatch. If you insist on 15 hatch though you can always just wait until the last second and transfer your drones to your expansion. So for instance get your pool up and get zerglings building and don't actually attack the spines and zerglings. Just move everything to your expansion. Now you get to fight with his spines uprooted for the first part of the fight. If you did it right you should have enough to finish him off.
Corsica
Profile Joined February 2011
Ukraine1854 Posts
March 29 2013 22:42 GMT
#365
how to counter fcking 20 templars with zealots and archons with 3-4 immortals in lategame??? Its not like we have emp...
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 29 2013 22:47 GMT
#366
On March 30 2013 07:42 Corsica wrote:
how to counter fcking 20 templars with zealots and archons with 3-4 immortals in lategame??? Its not like we have emp...


Swarmhosts. You get swarmhosts vs that composition you win no problem.
When I think of something else, something will go here
Eiskaffee
Profile Joined March 2013
Germany31 Posts
March 29 2013 22:53 GMT
#367
On March 29 2013 02:52 blade55555 wrote:
Show nested quote +
On March 29 2013 02:39 Mrvoodoochild1 wrote:
On March 29 2013 02:34 Eiskaffee wrote:
How can i win against hardcore turtle skytoss?

It depends what race you are. If you're zerg, it is impossible to beat skytoss with templar support. You just have to do significant damage in the mid game so the protoss cannot generate a four base economy to get that army. If you're terran, just do what you would do against any protoss composition, mass drop play as skytoss is pretty immobile. If drop play doesn't work, you want to get a mass viking ghost medivac composition.


No it's not. You can beat skytoss + templar support.

You need swarmhost/hydra/ultra/viper or you will never have a chance. The swarmhost/ultra tank the damage from splash and will kill colo/templar where the hydra/viper can abduct and kill the sky units or the colo then sky units. I have only lost to mass air + templar once, and I played like an idiot to lose it to.



Bullshit.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2013-03-29 23:13:56
March 29 2013 23:13 GMT
#368
On March 30 2013 07:53 Eiskaffee wrote:
Show nested quote +
On March 29 2013 02:52 blade55555 wrote:
On March 29 2013 02:39 Mrvoodoochild1 wrote:
On March 29 2013 02:34 Eiskaffee wrote:
How can i win against hardcore turtle skytoss?

It depends what race you are. If you're zerg, it is impossible to beat skytoss with templar support. You just have to do significant damage in the mid game so the protoss cannot generate a four base economy to get that army. If you're terran, just do what you would do against any protoss composition, mass drop play as skytoss is pretty immobile. If drop play doesn't work, you want to get a mass viking ghost medivac composition.


No it's not. You can beat skytoss + templar support.

You need swarmhost/hydra/ultra/viper or you will never have a chance. The swarmhost/ultra tank the damage from splash and will kill colo/templar where the hydra/viper can abduct and kill the sky units or the colo then sky units. I have only lost to mass air + templar once, and I played like an idiot to lose it to.



Bullshit.


Should watch replays before saying something like this, especially to someone who has beaten this composition a lot more then it has beaten them (I have lost to this composition 2-3 times since release and I know where I messed up to lose the game). I am beating GM korean protosses who do this. I just smashed quantic's hwangsin when he went mass tempest/voidray/templar. Like I smashed it so hard.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=404915

Go download it and watch my game vs ares (korean protoss GM) who does this composition and I beat it.
When I think of something else, something will go here
Eiskaffee
Profile Joined March 2013
Germany31 Posts
March 29 2013 23:37 GMT
#369
zvp daybreak skytoss and templar .SC2Replay

Thats not the composition i was talking about.

And unless u can tell me which one of these replays your game vs ares is, im not willing to search through all these.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2013-03-29 23:39:19
March 29 2013 23:38 GMT
#370
On March 30 2013 08:37 Eiskaffee wrote:
zvp daybreak skytoss and templar .SC2Replay

Thats not the composition i was talking about.

And unless u can tell me which one of these replays your game vs ares is, im not willing to search through all these.


It's on akilon wastes played 3 days ago (might be 4).
When I think of something else, something will go here
Eiskaffee
Profile Joined March 2013
Germany31 Posts
March 29 2013 23:57 GMT
#371
Now ive looked through all replays from akilon wastes 10 to 16 (20.03-25.03)there is only one game against protoss where you loose to voidrays.
Eiskaffee
Profile Joined March 2013
Germany31 Posts
March 30 2013 00:08 GMT
#372
Now i have found it, its zvp gm toss late game.SC2Replay, thats not really what i would call skytoss either the only thing in the sky you crushed in this game were his voidrys while attacking your hatchery.
Not really convincing.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2013-03-30 00:12:45
March 30 2013 00:11 GMT
#373
On March 30 2013 09:08 Eiskaffee wrote:
Now i have found it, its zvp gm toss late game.SC2Replay, thats not really what i would call skytoss either the only thing in the sky you crushed in this game were his voidrys while attacking your hatchery.
Not really convincing.


ok I see you are just going to take anything and say it's not possible. K you can keep complaining about it there are plenty of replays show casing me beating it, I rarely lose late game zvp so I know what works. If you want to say it's impossible will that's your problem you are just being incredibly stubborn I have no idea what you are looking for then.

I'll give you 1 replay of me vs hwangsin where he goes tempest/voidray/templar and gets smashed. I expect you to say "that's not what I am talking about" but if this doesn't please you then nothing will and you are complaining about a problem that doesn't exist.

http://www.mediafire.com/download.php?1pgabkd0twhpjcp
When I think of something else, something will go here
Tikihut
Profile Joined February 2013
United States10 Posts
March 30 2013 00:32 GMT
#374
In zvt terrans are blindly putting down missile turrets in anticipation of mutas. If I see this should i go infestor or accept the fact I will not be able to harass with mutas and still tech spire? NA Diamond.
The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 30 2013 00:33 GMT
#375
On March 30 2013 09:32 Tikihut wrote:
In zvt terrans are blindly putting down missile turrets in anticipation of mutas. If I see this should i go infestor or accept the fact I will not be able to harass with mutas and still tech spire? NA Diamond.


Still go mutalisks. You don't have to do economic damage (killing scv's) for mutalisks to be worthwhile. They are good at forcing turrets (which his spending minerals elsewhere).

You also want mutalisks for drop play, right now drop play is very strong with medivac boosters and you want mutalisks until you can get a solid economy and afford static defense at your bases.
When I think of something else, something will go here
SweKenZo
Profile Joined December 2011
Sweden82 Posts
March 30 2013 06:40 GMT
#376
On March 29 2013 02:52 blade55555 wrote:
Show nested quote +
On March 29 2013 02:39 Mrvoodoochild1 wrote:
On March 29 2013 02:34 Eiskaffee wrote:
How can i win against hardcore turtle skytoss?

It depends what race you are. If you're zerg, it is impossible to beat skytoss with templar support. You just have to do significant damage in the mid game so the protoss cannot generate a four base economy to get that army. If you're terran, just do what you would do against any protoss composition, mass drop play as skytoss is pretty immobile. If drop play doesn't work, you want to get a mass viking ghost medivac composition.


No it's not. You can beat skytoss + templar support.

You need swarmhost/hydra/ultra/viper or you will never have a chance. The swarmhost/ultra tank the damage from splash and will kill colo/templar where the hydra/viper can abduct and kill the sky units or the colo then sky units. I have only lost to mass air + templar once, and I played like an idiot to lose it to.


Must be really hard to micro this:/ i only have about 100 apm. What should prioritize?

Bronze->Silver->Gold->Platinum->Diamond-> ?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 30 2013 07:54 GMT
#377
On March 30 2013 15:40 SweKenZo wrote:
Show nested quote +
On March 29 2013 02:52 blade55555 wrote:
On March 29 2013 02:39 Mrvoodoochild1 wrote:
On March 29 2013 02:34 Eiskaffee wrote:
How can i win against hardcore turtle skytoss?

It depends what race you are. If you're zerg, it is impossible to beat skytoss with templar support. You just have to do significant damage in the mid game so the protoss cannot generate a four base economy to get that army. If you're terran, just do what you would do against any protoss composition, mass drop play as skytoss is pretty immobile. If drop play doesn't work, you want to get a mass viking ghost medivac composition.


No it's not. You can beat skytoss + templar support.

You need swarmhost/hydra/ultra/viper or you will never have a chance. The swarmhost/ultra tank the damage from splash and will kill colo/templar where the hydra/viper can abduct and kill the sky units or the colo then sky units. I have only lost to mass air + templar once, and I played like an idiot to lose it to.


Must be really hard to micro this:/ i only have about 100 apm. What should prioritize?



It is yes you have to not get feedbacked (which is hard since feedback has same range or longer then abduct) have to have ultra/swarmhost locusts in front while hydra are in back so that templar can be killed.
When I think of something else, something will go here
Xenocide_Knight
Profile Blog Joined January 2008
Korea (South)2625 Posts
March 30 2013 08:16 GMT
#378
is it possible to skip mutas in ZvT and use the resources for extra lings/static defense?
Shine[Kal] #1 fan
Decendos
Profile Joined August 2011
Germany1341 Posts
March 30 2013 08:27 GMT
#379
On March 30 2013 16:54 blade55555 wrote:
Show nested quote +
On March 30 2013 15:40 SweKenZo wrote:
On March 29 2013 02:52 blade55555 wrote:
On March 29 2013 02:39 Mrvoodoochild1 wrote:
On March 29 2013 02:34 Eiskaffee wrote:
How can i win against hardcore turtle skytoss?

It depends what race you are. If you're zerg, it is impossible to beat skytoss with templar support. You just have to do significant damage in the mid game so the protoss cannot generate a four base economy to get that army. If you're terran, just do what you would do against any protoss composition, mass drop play as skytoss is pretty immobile. If drop play doesn't work, you want to get a mass viking ghost medivac composition.


No it's not. You can beat skytoss + templar support.

You need swarmhost/hydra/ultra/viper or you will never have a chance. The swarmhost/ultra tank the damage from splash and will kill colo/templar where the hydra/viper can abduct and kill the sky units or the colo then sky units. I have only lost to mass air + templar once, and I played like an idiot to lose it to.


Must be really hard to micro this:/ i only have about 100 apm. What should prioritize?



It is yes you have to not get feedbacked (which is hard since feedback has same range or longer then abduct) have to have ultra/swarmhost locusts in front while hydra are in back so that templar can be killed.


i have a question about it. how do you beat P if they add 6-8 carrier instead of just mass voidray? your hydras will melt superfast. just go less hydra and more corruptor might work in theory but have you a replay of a real skytoss + support army? i think once P players start realizing how insanely good carriers are Z will have a huge problem ^^

would be awesome if you have replays against something like 7 carriers, 10 voids and support.
roadrunner343
Profile Joined November 2010
148 Posts
Last Edited: 2013-03-30 09:34:46
March 30 2013 09:31 GMT
#380
On March 30 2013 17:27 Decendos wrote:
Show nested quote +
On March 30 2013 16:54 blade55555 wrote:
On March 30 2013 15:40 SweKenZo wrote:
On March 29 2013 02:52 blade55555 wrote:
On March 29 2013 02:39 Mrvoodoochild1 wrote:
On March 29 2013 02:34 Eiskaffee wrote:
How can i win against hardcore turtle skytoss?

It depends what race you are. If you're zerg, it is impossible to beat skytoss with templar support. You just have to do significant damage in the mid game so the protoss cannot generate a four base economy to get that army. If you're terran, just do what you would do against any protoss composition, mass drop play as skytoss is pretty immobile. If drop play doesn't work, you want to get a mass viking ghost medivac composition.


No it's not. You can beat skytoss + templar support.

You need swarmhost/hydra/ultra/viper or you will never have a chance. The swarmhost/ultra tank the damage from splash and will kill colo/templar where the hydra/viper can abduct and kill the sky units or the colo then sky units. I have only lost to mass air + templar once, and I played like an idiot to lose it to.


Must be really hard to micro this:/ i only have about 100 apm. What should prioritize?



It is yes you have to not get feedbacked (which is hard since feedback has same range or longer then abduct) have to have ultra/swarmhost locusts in front while hydra are in back so that templar can be killed.


i have a question about it. how do you beat P if they add 6-8 carrier instead of just mass voidray? your hydras will melt superfast. just go less hydra and more corruptor might work in theory but have you a replay of a real skytoss + support army? i think once P players start realizing how insanely good carriers are Z will have a huge problem ^^

would be awesome if you have replays against something like 7 carriers, 10 voids and support.


Husky just did a cast and the game ended up almost exactly like this. It was Blade vs EXID.

On a side note, blade, was that you? Korean master league game.

Anyways, in that game, Blade when Swarmhost, hydralisk, viper, ultra. There were mistakes made on both sides (Obviously, we're human) but you can get the basic idea. Abduct carriers into hydras and use SH/Ultralisks to tank/dps. It seemed to work very well.

EDIT: Well, he had the carriers anyways. Not so much the voids. Toss went Archon, Zealot, Templar, Phoenix, Carrier.
Prev 1 17 18 19 20 21 269 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 36m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 498
UpATreeSC 149
BRAT_OK 127
ProTech124
JuggernautJason96
SKillous 83
FoxeR 51
Railgan 38
StarCraft: Brood War
Calm 2049
Mini 309
hero 28
NaDa 19
Dota 2
qojqva2086
Dendi573
syndereN333
Pyrionflax149
League of Legends
C9.Mang0135
Counter-Strike
fl0m1954
Fnx 1443
rGuardiaN45
Heroes of the Storm
Liquid`Hasu416
Other Games
Grubby3807
summit1g1603
FrodaN1047
Beastyqt958
B2W.Neo580
allub318
Fuzer 230
QueenE132
Livibee102
ArmadaUGS94
Liquid`Ken15
OptimusSC24
Organizations
StarCraft 2
angryscii 24
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Berry_CruncH117
• Reevou 8
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• 80smullet 22
• FirePhoenix15
• Pr0nogo 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• TFBlade1296
Other Games
• imaqtpie1756
• Shiphtur282
Upcoming Events
PiGosaur Monday
4h 36m
The PondCast
13h 36m
OSC
14h 36m
Clem vs Cure
ByuN vs TBD
TBD vs Solar
MaxPax vs TBD
Krystianer vs TBD
ShoWTimE vs TBD
Big Brain Bouts
2 days
Serral vs TBD
BSL 21
3 days
BSL 21
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-01-19
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Proleague 2026-01-20
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.