• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:25
CET 21:25
KST 05:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
When will we find out if there are more tournament PhD study /w SC2 - help with a survey! Stellar Fest "01" Jersey Charity Auction Weekly Cups (Jan 12-18): herO, MaxPax, Solar win I am looking for StarCraft 2 Beta Patch files
Tourneys
$70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
BSL Season 2025 - Full Overview and Conclusion BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone [ASL21] Potential Map Candidates Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread NASA and the Private Sector Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2031 users

The HotS Zerg Help Me Thread - Page 20

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 18 19 20 21 22 269 Next
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2013-03-30 09:38:57
March 30 2013 09:37 GMT
#381
roadrunner yes that is me.

That game was pretty weird and I got lazy with my micro cause I knew I had the game won (which almost let him back in ).

On March 30 2013 17:27 Decendos wrote:
Show nested quote +
On March 30 2013 16:54 blade55555 wrote:
On March 30 2013 15:40 SweKenZo wrote:
On March 29 2013 02:52 blade55555 wrote:
On March 29 2013 02:39 Mrvoodoochild1 wrote:
On March 29 2013 02:34 Eiskaffee wrote:
How can i win against hardcore turtle skytoss?

It depends what race you are. If you're zerg, it is impossible to beat skytoss with templar support. You just have to do significant damage in the mid game so the protoss cannot generate a four base economy to get that army. If you're terran, just do what you would do against any protoss composition, mass drop play as skytoss is pretty immobile. If drop play doesn't work, you want to get a mass viking ghost medivac composition.


No it's not. You can beat skytoss + templar support.

You need swarmhost/hydra/ultra/viper or you will never have a chance. The swarmhost/ultra tank the damage from splash and will kill colo/templar where the hydra/viper can abduct and kill the sky units or the colo then sky units. I have only lost to mass air + templar once, and I played like an idiot to lose it to.


Must be really hard to micro this:/ i only have about 100 apm. What should prioritize?



It is yes you have to not get feedbacked (which is hard since feedback has same range or longer then abduct) have to have ultra/swarmhost locusts in front while hydra are in back so that templar can be killed.


i have a question about it. how do you beat P if they add 6-8 carrier instead of just mass voidray? your hydras will melt superfast. just go less hydra and more corruptor might work in theory but have you a replay of a real skytoss + support army? i think once P players start realizing how insanely good carriers are Z will have a huge problem ^^

would be awesome if you have replays against something like 7 carriers, 10 voids and support.



Honestly protosses never get the chance to get 7 carriers and 10 voidrays, that would take to long when I do my build. They have to go ground army and 7 carriers + 10 voidrays would get pwnd by swarmhost/hydra/ultra/viper just because you can't get to many templar.

Abduct just wrecks carriers and what not. Dunno Most tosses dont' go carriers whenever they do they lose faster then when they go pure voidrays
When I think of something else, something will go here
roadrunner343
Profile Joined November 2010
148 Posts
March 30 2013 09:53 GMT
#382
Cool, it was an extremely interesting game. I find I have problems playing that style, so it's definitely nice to review some of your replays. Big fan of your guides/advice.
Decendos
Profile Joined August 2011
Germany1341 Posts
March 30 2013 09:56 GMT
#383
On March 30 2013 18:37 blade55555 wrote:
roadrunner yes that is me.

That game was pretty weird and I got lazy with my micro cause I knew I had the game won (which almost let him back in ).

Show nested quote +
On March 30 2013 17:27 Decendos wrote:
On March 30 2013 16:54 blade55555 wrote:
On March 30 2013 15:40 SweKenZo wrote:
On March 29 2013 02:52 blade55555 wrote:
On March 29 2013 02:39 Mrvoodoochild1 wrote:
On March 29 2013 02:34 Eiskaffee wrote:
How can i win against hardcore turtle skytoss?

It depends what race you are. If you're zerg, it is impossible to beat skytoss with templar support. You just have to do significant damage in the mid game so the protoss cannot generate a four base economy to get that army. If you're terran, just do what you would do against any protoss composition, mass drop play as skytoss is pretty immobile. If drop play doesn't work, you want to get a mass viking ghost medivac composition.


No it's not. You can beat skytoss + templar support.

You need swarmhost/hydra/ultra/viper or you will never have a chance. The swarmhost/ultra tank the damage from splash and will kill colo/templar where the hydra/viper can abduct and kill the sky units or the colo then sky units. I have only lost to mass air + templar once, and I played like an idiot to lose it to.


Must be really hard to micro this:/ i only have about 100 apm. What should prioritize?



It is yes you have to not get feedbacked (which is hard since feedback has same range or longer then abduct) have to have ultra/swarmhost locusts in front while hydra are in back so that templar can be killed.


i have a question about it. how do you beat P if they add 6-8 carrier instead of just mass voidray? your hydras will melt superfast. just go less hydra and more corruptor might work in theory but have you a replay of a real skytoss + support army? i think once P players start realizing how insanely good carriers are Z will have a huge problem ^^

would be awesome if you have replays against something like 7 carriers, 10 voids and support.



Honestly protosses never get the chance to get 7 carriers and 10 voidrays, that would take to long when I do my build. They have to go ground army and 7 carriers + 10 voidrays would get pwnd by swarmhost/hydra/ultra/viper just because you can't get to many templar.

Abduct just wrecks carriers and what not. Dunno Most tosses dont' go carriers whenever they do they lose faster then when they go pure voidrays



okay thanks! so basically kill him before or lose ^^ well at least Z is able to kill him before...at least until they figure out how to get there safe
EndOfLineTv
Profile Joined February 2011
United States741 Posts
March 30 2013 13:20 GMT
#384
On March 30 2013 18:56 Decendos wrote:
Show nested quote +
On March 30 2013 18:37 blade55555 wrote:
roadrunner yes that is me.

That game was pretty weird and I got lazy with my micro cause I knew I had the game won (which almost let him back in ).

On March 30 2013 17:27 Decendos wrote:
On March 30 2013 16:54 blade55555 wrote:
On March 30 2013 15:40 SweKenZo wrote:
On March 29 2013 02:52 blade55555 wrote:
On March 29 2013 02:39 Mrvoodoochild1 wrote:
On March 29 2013 02:34 Eiskaffee wrote:
How can i win against hardcore turtle skytoss?

It depends what race you are. If you're zerg, it is impossible to beat skytoss with templar support. You just have to do significant damage in the mid game so the protoss cannot generate a four base economy to get that army. If you're terran, just do what you would do against any protoss composition, mass drop play as skytoss is pretty immobile. If drop play doesn't work, you want to get a mass viking ghost medivac composition.


No it's not. You can beat skytoss + templar support.

You need swarmhost/hydra/ultra/viper or you will never have a chance. The swarmhost/ultra tank the damage from splash and will kill colo/templar where the hydra/viper can abduct and kill the sky units or the colo then sky units. I have only lost to mass air + templar once, and I played like an idiot to lose it to.


Must be really hard to micro this:/ i only have about 100 apm. What should prioritize?



It is yes you have to not get feedbacked (which is hard since feedback has same range or longer then abduct) have to have ultra/swarmhost locusts in front while hydra are in back so that templar can be killed.


i have a question about it. how do you beat P if they add 6-8 carrier instead of just mass voidray? your hydras will melt superfast. just go less hydra and more corruptor might work in theory but have you a replay of a real skytoss + support army? i think once P players start realizing how insanely good carriers are Z will have a huge problem ^^

would be awesome if you have replays against something like 7 carriers, 10 voids and support.



Honestly protosses never get the chance to get 7 carriers and 10 voidrays, that would take to long when I do my build. They have to go ground army and 7 carriers + 10 voidrays would get pwnd by swarmhost/hydra/ultra/viper just because you can't get to many templar.

Abduct just wrecks carriers and what not. Dunno Most tosses dont' go carriers whenever they do they lose faster then when they go pure voidrays



okay thanks! so basically kill him before or lose ^^ well at least Z is able to kill him before...at least until they figure out how to get there safe


Z and P rolls are reversed now. In wings We could turtle forever and have an unstoppable force. Now toss do. You can't let them.
Lucoda
Profile Blog Joined February 2012
Ireland183 Posts
March 30 2013 15:10 GMT
#385
Has anyone been using Roach/Hydra to success in ZvT these days? I'm losing a lot using ling/bling/muta and I want to try Roach Hydra out but I have no build order or opener for it. I saw Stephano using it on stream yesterday and he was doing really well. He said that roach hyrda are good before the Terran maxes out. What should I transition into? When should I transition?
https://twitter.com/LucodaSC2
EndOfLineTv
Profile Joined February 2011
United States741 Posts
March 30 2013 15:31 GMT
#386
On March 31 2013 00:10 LucoxP wrote:
Has anyone been using Roach/Hydra to success in ZvT these days? I'm losing a lot using ling/bling/muta and I want to try Roach Hydra out but I have no build order or opener for it. I saw Stephano using it on stream yesterday and he was doing really well. He said that roach hyrda are good before the Terran maxes out. What should I transition into? When should I transition?


9ov
Optional Drone scout
15H
16p
17OV
19 double queen
26ov then scouting lings
28Double queen
35 Double OV
45Ov
Get 4 gas, But only saturate 3 of them.
55, Evo Wall (2), + Roach warren, + spine, (finish the whole wall with 1 or 2 queens)
Double Ups,
Get third base (use as macro hatch at first)
Get one spore per base.
Lair.
cut drones at 60.

If they are on two base, (no third cc), make roaches

if third cc, 16 drones at third, Get 2/2 and roach speed + hydra nest.
Max on roach hydra + get a 4th base when 2/2 is done
Get hive for vipers + 3//3
Get 5th base

Replace Roaches with ultras. for Ultra, hydra, viper.
get 6th base.
Lucoda
Profile Blog Joined February 2012
Ireland183 Posts
Last Edited: 2013-03-30 16:31:17
March 30 2013 16:30 GMT
#387
Get 4 gas, But only saturate 3 of them.

Why?
https://twitter.com/LucodaSC2
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 30 2013 17:41 GMT
#388
On March 30 2013 18:56 Decendos wrote:
Show nested quote +
On March 30 2013 18:37 blade55555 wrote:
roadrunner yes that is me.

That game was pretty weird and I got lazy with my micro cause I knew I had the game won (which almost let him back in ).

On March 30 2013 17:27 Decendos wrote:
On March 30 2013 16:54 blade55555 wrote:
On March 30 2013 15:40 SweKenZo wrote:
On March 29 2013 02:52 blade55555 wrote:
On March 29 2013 02:39 Mrvoodoochild1 wrote:
On March 29 2013 02:34 Eiskaffee wrote:
How can i win against hardcore turtle skytoss?

It depends what race you are. If you're zerg, it is impossible to beat skytoss with templar support. You just have to do significant damage in the mid game so the protoss cannot generate a four base economy to get that army. If you're terran, just do what you would do against any protoss composition, mass drop play as skytoss is pretty immobile. If drop play doesn't work, you want to get a mass viking ghost medivac composition.


No it's not. You can beat skytoss + templar support.

You need swarmhost/hydra/ultra/viper or you will never have a chance. The swarmhost/ultra tank the damage from splash and will kill colo/templar where the hydra/viper can abduct and kill the sky units or the colo then sky units. I have only lost to mass air + templar once, and I played like an idiot to lose it to.


Must be really hard to micro this:/ i only have about 100 apm. What should prioritize?



It is yes you have to not get feedbacked (which is hard since feedback has same range or longer then abduct) have to have ultra/swarmhost locusts in front while hydra are in back so that templar can be killed.


i have a question about it. how do you beat P if they add 6-8 carrier instead of just mass voidray? your hydras will melt superfast. just go less hydra and more corruptor might work in theory but have you a replay of a real skytoss + support army? i think once P players start realizing how insanely good carriers are Z will have a huge problem ^^

would be awesome if you have replays against something like 7 carriers, 10 voids and support.



Honestly protosses never get the chance to get 7 carriers and 10 voidrays, that would take to long when I do my build. They have to go ground army and 7 carriers + 10 voidrays would get pwnd by swarmhost/hydra/ultra/viper just because you can't get to many templar.

Abduct just wrecks carriers and what not. Dunno Most tosses dont' go carriers whenever they do they lose faster then when they go pure voidrays



okay thanks! so basically kill him before or lose ^^ well at least Z is able to kill him before...at least until they figure out how to get there safe


Well it's more I have never seen a toss get that yet vs me. I don't know if it's unstoppable, I don't think it is cause if they are doing that they won't have much of a ground army so it's really easy to beat it if they only have templar/colo/carrier/voidray as hydra/viper/swarmhost/ultra will just roll it. It also takes a long time to make carriers so the zerg will be remaxing way to fast for the toss to kill you if you od this composition.
When I think of something else, something will go here
Lucoda
Profile Blog Joined February 2012
Ireland183 Posts
March 30 2013 18:06 GMT
#389
http://drop.sc/315945- I really need help with this one guys, don't know what I should have done.
Context-- I open three hatch standard with 4 queens so I can get creep spread. I handle his +1 pressure kinda badly. Lost drones and a queen and forced a ton of units. I go into the mid game and aim for Swarm Host Hydra Roach to pressure his third. This did close to 0 damage. He went stalker collosus for the mid game and then transitioned into tempest carrier very slowly. The baffling thing though is that he expanded like crazy. I had no idea what I should have done to deny these bases as his army was constantly at my doorstep. I am a top diamond Zerg so obviously I have macro issues, but if there is ANYTHING, anything at all wrong with my game play, please inform me! Thank you in advance!
https://twitter.com/LucodaSC2
Wob
Profile Joined October 2012
Netherlands8 Posts
March 30 2013 19:04 GMT
#390
On March 31 2013 03:06 LucoxP wrote:
http://drop.sc/315945- I really need help with this one guys, don't know what I should have done.
Context-- I open three hatch standard with 4 queens so I can get creep spread. I handle his +1 pressure kinda badly. Lost drones and a queen and forced a ton of units. I go into the mid game and aim for Swarm Host Hydra Roach to pressure his third. This did close to 0 damage. He went stalker collosus for the mid game and then transitioned into tempest carrier very slowly. The baffling thing though is that he expanded like crazy. I had no idea what I should have done to deny these bases as his army was constantly at my doorstep. I am a top diamond Zerg so obviously I have macro issues, but if there is ANYTHING, anything at all wrong with my game play, please inform me! Thank you in advance!


I'm only Diamond so take my advice with that in mind.

Hey there, i watched your replay and what you did wrong was 2 things, you let him get bases way to easily and you bashed your head against a protoss wall. Protoss has quite a strong defenders advantage if they get 3 bases with forcefields and collosus, attacking into them is just not going to work in my experience.

The biggest problem was that he simply got away with so many free bases. Leaving atleast 1 zergling at every expansion location prevents most Nexi from going up in the first place, it's not even a bad idea to build a nice handful of zerglings just to attack remote bases.

Personally, i really dont like swarmhosts as a complementary unit with roach/hydra. Most of the time they will have collosus out and it will destroy the little locust squads. If you used the gas to tech to hive and get vipers instead the game would have gone way better. Carpeting them with blinding cloud is extremely effective if they already have their back against a wall.
JazVM
Profile Joined October 2012
Germany1196 Posts
March 30 2013 19:12 GMT
#391
Please help me I am desperate! I am a diamond/master zerg player and I stand 0 (!) chance against terran at the moment. It is so frustraing I don't know how to cope. Lets not talk about the midgame here, I will just rage about mines and drops, let us start at the very beginning. The reaper.

Could someone tell me what just the basic opening is now and how to execute it? I have tried so many things (4Q, 100gas ling speed with 2,3 or 4 queen, even pool before hatch) but I just can't find a way to deal with it in a way so that I don't feel behind right from the beginning. How many queens? How many lings? Speed, yes or no? I am so lost in this matchup

Thanks
mind mind mind mind mind mind
roadrunner343
Profile Joined November 2010
148 Posts
March 31 2013 00:54 GMT
#392
On March 31 2013 04:12 JazVM wrote:
Please help me I am desperate! I am a diamond/master zerg player and I stand 0 (!) chance against terran at the moment. It is so frustraing I don't know how to cope. Lets not talk about the midgame here, I will just rage about mines and drops, let us start at the very beginning. The reaper.

Could someone tell me what just the basic opening is now and how to execute it? I have tried so many things (4Q, 100gas ling speed with 2,3 or 4 queen, even pool before hatch) but I just can't find a way to deal with it in a way so that I don't feel behind right from the beginning. How many queens? How many lings? Speed, yes or no? I am so lost in this matchup

Thanks


Lately, I have been going 14 gas/14 pool, pull drones off gas @ 100 and get ling speed. This lets you get early speedlings and queens to easily defend the reaper. Downside is, it is less economical than opening hatch first, so I try to do a little bit of pressure with the lings to even it out. If i spot a weakness, drop a baneling nest and try to attack, otherwise, I just expand like normal (Around 20 supply) and play out a macro game.
robopork
Profile Blog Joined May 2009
United States511 Posts
March 31 2013 01:15 GMT
#393
On March 31 2013 00:31 BuiBui wrote:
Show nested quote +
On March 31 2013 00:10 LucoxP wrote:
Has anyone been using Roach/Hydra to success in ZvT these days? I'm losing a lot using ling/bling/muta and I want to try Roach Hydra out but I have no build order or opener for it. I saw Stephano using it on stream yesterday and he was doing really well. He said that roach hyrda are good before the Terran maxes out. What should I transition into? When should I transition?


9ov
Optional Drone scout
15H
16p
17OV
19 double queen
26ov then scouting lings
28Double queen
35 Double OV
45Ov
Get 4 gas, But only saturate 3 of them.
55, Evo Wall (2), + Roach warren, + spine, (finish the whole wall with 1 or 2 queens)
Double Ups,
Get third base (use as macro hatch at first)
Get one spore per base.
Lair.
cut drones at 60.

If they are on two base, (no third cc), make roaches

if third cc, 16 drones at third, Get 2/2 and roach speed + hydra nest.
Max on roach hydra + get a 4th base when 2/2 is done
Get hive for vipers + 3//3
Get 5th base

Replace Roaches with ultras. for Ultra, hydra, viper.
get 6th base.


Looks great on paper, but can you comment on how to deal with bio-mine aggression? That composition is slow and it seems you're defending against multipronged aggression with speedivacs for the entire midgame. Maybe replays or vods?
“This left me alone to solve the coffee problem - a sort of catch-22, as in order to think straight I need caffeine, and in order to make that happen I need to think straight.”
boseok243
Profile Joined March 2013
4 Posts
March 31 2013 01:22 GMT
#394
On March 31 2013 04:12 JazVM wrote:
Please help me I am desperate! I am a diamond/master zerg player and I stand 0 (!) chance against terran at the moment. It is so frustraing I don't know how to cope. Lets not talk about the midgame here, I will just rage about mines and drops, let us start at the very beginning. The reaper.

Could someone tell me what just the basic opening is now and how to execute it? I have tried so many things (4Q, 100gas ling speed with 2,3 or 4 queen, even pool before hatch) but I just can't find a way to deal with it in a way so that I don't feel behind right from the beginning. How many queens? How many lings? Speed, yes or no? I am so lost in this matchup

Thanks

3 Queens are always necessary in almost all match-ups unless you all-in.(creep spread)

8 lings is the maximum you should get because your queens should really be the ones holding the rush off. (Patrol lings on top of ramps where reapers can jump up)

get speed when you have gas but don't attack with slowlings just let him come to you.

best advice is micro your drones and queens. 1 queen on each base is more than capable of defending a reaper. ALSO, dont rally drones to natural until you have queens out because you are going to lose all of them...

Personally I would get roach warren fast because I like roach-hydra-viper, but the roach warren is up to your play style. I always seem to feel more comfortable when I have roaches out because harass units can't kill them so fast..

Its up to how you play... I have seen muta ling, swarmhosts, and roach hydra and they all require different responses to transition into mid game...

TLDR; Get 3+ Queens, Dont get too many lings, Micro Drones, Proceed into midgame.
PS. its hard to give tips when there is no replay :D hard to point out specifics...
meetbob
Profile Joined March 2013
Spain2 Posts
Last Edited: 2013-03-31 03:06:02
March 31 2013 01:46 GMT
#395
Hello TL, I didn't know if I should have made a thread or not, so I'll just post it here.
I'm a platinum Zerg player and I'm having many problems against Protoss, I can't win at all, it's definitely my worst match-up. I don't know when to engage, how to engage, which unit composition is optimal against X build so I'd be glad if you could help me out with it.

http://drop.sc/316128
In this replay I make roach/hydra and try to push at 12:00~, when I see him taking a third but later I lose to zealot+stalker+colossus.

http://drop.sc/316129
Here I go ling+bling+ultra but somehow my army gets melt in seconds. His army was immortal+archon+stalker+colossus if I recall correctly.

I guess the biggest problem might be my macro or my injects, I'm working on it but I'd like to know how to engage such armies and which build could be good against them.
Thank you very much for your attention.
Mefaso
Profile Joined July 2012
Germany27 Posts
March 31 2013 12:33 GMT
#396
On March 31 2013 10:46 meetbob wrote:
Here I go ling+bling+ultra but somehow my army gets melt in seconds. His army was immortal+archon+stalker+colossus if I recall correctly.

I guess the biggest problem might be my macro or my injects, I'm working on it but I'd like to know how to engage such armies and which build could be good against them.
Thank you very much for your attention.


Okay, first of all you should have put this in a [H] post, read the strategy guidelines.
Second: Don't go ultralisk vs protoss. As you said, ultralisks just melt vs a few immortals, they are the hard counter to ultras. If you have problems with colossi just add a few corruptors, you can't win a fight vs colossi without corruptors/broods. You can only manage to win with hydra/roach if you can flank him really good and you can only do that if he takes a bad engagement.

I can't help you with your injects, you can try different hotkey setups, but in the end you have to remember when to inject.
Siggeh
Profile Joined January 2012
Norway71 Posts
March 31 2013 13:00 GMT
#397
HELP ! This is just fucking mindblowing. I feel like whatever I do in ZvT is wrong. I go brood lords, then I die to fuckings drops (bio / mines) running everywhere on the map. I go ultras and just get kited till death over fucking widow mines. Also, I never feel there's a "good" time to attack. I never feel comfortable attacking, as I will never trade cost efficient enough vs his mine + planetaries + bio shit at his base.
I'm top master zerg EU.
Here's two replays where I get crushed hard vs terran, aka widow mine + bio

http://drop.sc/316296

http://drop.sc/316296
Supah
Profile Joined August 2010
708 Posts
March 31 2013 15:04 GMT
#398
So, I'm curious. How well do Hydra busts (with or without Nydus) do against a one or two base Toss that you know is aiming for air play? I feel like Toss skimp on Sentries a lot lately, and Nexus Cannon only covers one of two or even three bases.

Additionally, what's a good way to defend your base when you go for an early pressure with Swarm Hosts. Is it really as all in as it seems, and you just give up the ability to defend your base well?
Glon
Profile Joined December 2010
United States569 Posts
March 31 2013 16:37 GMT
#399
On April 01 2013 00:04 Supah wrote:
So, I'm curious. How well do Hydra busts (with or without Nydus) do against a one or two base Toss that you know is aiming for air play? I feel like Toss skimp on Sentries a lot lately, and Nexus Cannon only covers one of two or even three bases.

Additionally, what's a good way to defend your base when you go for an early pressure with Swarm Hosts. Is it really as all in as it seems, and you just give up the ability to defend your base well?


Any kind of 2 base or 3 base Hydra bust will do very well versus an Air-going protoss. Just make sure to mix in 'meat' shields - either Roach or Ling. When you go for an early pressure with swarm host, make sure that you're 3 base. Swarm hosts are a way to put on constant pressure to your opponent while transitioning to hive tech/more bases. So, you should still have roach/ling to either a. defend bases from harass (Warp prism) while swarm hosts are pressuring and B) stay on top of swarm hosts.
@QuanticGlon https://twitter.com/QuanticGlon
EndOfLineTv
Profile Joined February 2011
United States741 Posts
March 31 2013 17:43 GMT
#400
On March 31 2013 01:30 LucoxP wrote:
Show nested quote +
Get 4 gas, But only saturate 3 of them.
Show nested quote +

Why?


Having the 4th extractor build allows you to quickly adjust your economy so you can be larve efficient. At this point in the game you need more min then gas, so you can be larve efficient when making roaches/drones. Or if the terran has a third cc. making 16 drones at your third then putting 3 more drones into your 4th gas. However, with 3 gas, you will start to float more and more min eventually. So you will saturate the 4th gas when this occurs, and not before.
Prev 1 18 19 20 21 22 269 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 35m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 498
UpATreeSC 149
BRAT_OK 127
ProTech124
JuggernautJason96
SKillous 83
FoxeR 51
Railgan 38
StarCraft: Brood War
Calm 2049
Mini 309
hero 28
NaDa 19
Dota 2
qojqva2086
Dendi573
syndereN333
Pyrionflax149
League of Legends
C9.Mang0135
Counter-Strike
fl0m1954
Fnx 1443
rGuardiaN45
Heroes of the Storm
Liquid`Hasu416
Other Games
Grubby3807
summit1g1603
FrodaN1047
Beastyqt958
B2W.Neo580
allub318
Fuzer 230
QueenE132
Livibee102
ArmadaUGS94
Liquid`Ken15
OptimusSC24
Organizations
StarCraft 2
angryscii 24
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Berry_CruncH117
• Reevou 8
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• 80smullet 22
• FirePhoenix15
• Pr0nogo 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• TFBlade1296
Other Games
• imaqtpie1756
• Shiphtur282
Upcoming Events
PiGosaur Monday
4h 35m
The PondCast
13h 35m
OSC
14h 35m
Clem vs Cure
ByuN vs TBD
TBD vs Solar
MaxPax vs TBD
Krystianer vs TBD
ShoWTimE vs TBD
Big Brain Bouts
2 days
Serral vs TBD
BSL 21
3 days
BSL 21
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-01-19
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Proleague 2026-01-20
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.