• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:20
CET 15:20
KST 23:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down20ISSL (IntoTheTV x SOOP SC2 League): Premier6Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League93
StarCraft 2
General
Behind the Blue - Team Liquid History Book No more SC2 streamers on team liquid? SC2 Power Rank: epic29 Weekly Cups (October 19-25): Clem triples first in 5.0.17 How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL 2026 Offline Finals LCQ Sign-Ups
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
SCHNAIL now supports Remastered BW General Discussion Ziemie's Starcraft 1 Prequel Campaign Bot on ladder Rollback Netcode in Brood War
Tourneys
[IPSL] IPSL Winter 26-27 Ro24 is HERE! [$1250] International ShieldBattery League [Women's StarCraft] MonstarZ vs BA 2026-10-30 [Megathread] Daily Proleagues
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9576 users

The HotS Terran Help Me Thread - Page 224

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 222 223 224 225 226 368 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
nightshark
Profile Joined December 2013
New Zealand24 Posts
Last Edited: 2013-12-19 00:48:11
December 19 2013 00:46 GMT
#4461
On December 19 2013 06:05 nath wrote:
what maps are you guys using this season?

what in the hell are you doing on alterzim in tvp???

I have Alterzim veto'd. The long attack distance favors both Zerg and Protoss imo. Extremely long reinforcement time for Terran, Zerg units are fast and P have warp ins. Since terran go bio most the time it really dulls the effect of our timings, a Zerg and Protoss both have the advantage of being able to tech up more easily.
KingofGods
Profile Joined July 2010
Canada1218 Posts
Last Edited: 2013-12-19 01:17:53
December 19 2013 00:55 GMT
#4462
Holy crap. Now even Demuslim is raging against protoss on his stream. Demuslim of all people who has always been super calm before.

It's kind of funny because just before he went on his rant he was talking about how Avilo shouldn't be raging about protoss on stream.
B-rye88
Profile Joined October 2013
Canada168 Posts
December 19 2013 02:06 GMT
#4463
I just figure every second spent QQing about protoss OP is another second not spent on finding ways to make P our bitch.
weikor
Profile Blog Joined March 2011
Austria580 Posts
December 19 2013 04:15 GMT
#4464
On December 19 2013 02:48 DaveSprite wrote:
Show nested quote +
On December 18 2013 22:54 weikor wrote:
On December 18 2013 03:53 DaveSprite wrote:
TvZ question

What do you do when you're going for hellion banshee (Taeja's build Day9 did a daily on) and you scout 2 base muta? I instantly cancelled my banshee and dropped my 3rd and ebay, but still just get rolled. It's probably because I have shittier control and decision making though, but if someone could rip me apart on this replay it'd be nice

http://drop.sc/368366


So what you have to note in this replay is that your opponent is going for a cheese.

Its not only 2 hatch mutas, its 2 hatch 6 drones on minerals per base mutas. This would come earlier than any pro would have to deal with this build.
As your game sense improves you will see instantly that this early mutas can only be attained if he cuts out everything else.- in, at 10:00 his mutas pop you are 5 workers and a command center ahead. You also have an upgrade started while your opponent is just starting his evo chambers.

Up to the point where you decide to attack and expand at the same time I would say you are at a significant advantage.
Personally until you get really good, i would recommend making your third into a planetary. You can make a macro orbital, but then just make another and turn it into a planetary with 3 turrets. This will make it incredibly cost inneficient if not impossible for the zerg to kill it.

You decide to attack without combat shield, theres no reason for this attack. You handled the muta *cheese* without taking any losses and are ahead in every way possible, then you throw away this advantage. Just focus on macro and maybe a timing attack

I would also make a second factory, and have constant widow mine production. This unit is super efficient vs zerg. Once you have 6 + it becomes unbelievably difficult to engage you, as you can just stim and retreat over your minefield. This is also much easier than marine splitting.

You should know that your macro can be improved by a lot. However your opponent is just as bad at it. Just relax a little.

A very neat trick is to park a loaded medivac near the top edge of the map. If you see mutas near your base drop - that will pull him back and give you time.

Dont worry about overmaking turrets and just take it a little slower and focus on mechanics more.

you also want to make turrets inside your mineral line from base 3 onwards. This will protect the planetary vs mutas from all sides.




Thanks, I pushed out because I felt incredibly awkward being stuck in my bases and almost every time I leave a Z alone after 10 min I get rolled. Force of habit I guess. My question though is the cancelling of the banshee and making the 3rd and ebay the correct choice when I see that coming?


Well, without going into too much detail. Im no expert in the banshee hellion strategy, however abandoning non air attacking units vs air unit rush seems solid.

The third command center is one choice if you want to drag out the game. Personally I might have responded with throwing down an 1 to 2 extra barracks instead and an extra factory. Then focus on upgrades and just kill the zerg as his economy is screwed already. 2|2 Marines slaughter any zerg units with 0|1. And a zerg will find it impossible to tech to hive with the pressure you can put on.

________

Banshee hellion might work against 2 base muta somehow, however it does sound like a pretty hard counter.

I think you need to set yourself a goal later in the game where you know you can beat a zerg. Right now you sound like, whatever I do he will have more later and kill me.

I can tell you that upgraded marines and tons of mines dont need godly micro to beat most zergs on the ladder.Just focus on macro and expand at reasonable times. Make sure you get planetaries and burrow your mines defensively while waiting to build up. When you move out always scan ahead one to two areas to see when you need to siege. *this is where 3 OBs are good*.
TerranMan
Profile Joined September 2010
United States114 Posts
December 19 2013 05:21 GMT
#4465
Whats a good T v T opener these days. All i see in Plat is all in timings that go like banshees/tanks/marine. Maybe not all in but pretty hard harass early game.
Terran
Jer99
Profile Blog Joined April 2011
Canada8160 Posts
December 19 2013 05:56 GMT
#4466
On December 19 2013 14:21 TerranMan wrote:
Whats a good T v T opener these days. All i see in Plat is all in timings that go like banshees/tanks/marine. Maybe not all in but pretty hard harass early game.


I still 1 rax expand, and it works flawlessly
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Doc Brawler
Profile Joined November 2011
United States260 Posts
Last Edited: 2013-12-19 09:11:03
December 19 2013 09:10 GMT
#4467
On December 19 2013 14:56 Jer99 wrote:
Show nested quote +
On December 19 2013 14:21 TerranMan wrote:
Whats a good T v T opener these days. All i see in Plat is all in timings that go like banshees/tanks/marine. Maybe not all in but pretty hard harass early game.


I still 1 rax expand, and it works flawlessly


The absolute safest middle of the road build is similar to a 1 rax expand but right before you would normally throw down the CC, just throw down 2 gas. You still get your CC relatively quickly and before your factory before but your tanks and starport come out faster. Your tech will be delayed by about the time it takes to walk across the map, so you will be able to match a 1-1-1 all in and have an expo (in base if you want keep things safe). Basically it is right between a FE and a 1-1-1. This build was used in gsl tvts when one base 1-1-1 seemed like the strongest builds (very similar to the current meta game)

also the forgg build can hold 1-1-1 all in but you have to see it coming and meet the all-in before it seiges you up.
I am become Death, the Destroyer of Worlds
mizU
Profile Blog Joined April 2010
United States12125 Posts
December 19 2013 10:39 GMT
#4468
Yes, 1 rax expand into defensive 1-1-1 works, or gas expand with a reactor on barracks and a faster fact on shorter rush distances.
Make sure you prioritize getting your tank and then viking out.
if happy ever afters did exist <3 @watamizu_
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
December 19 2013 11:22 GMT
#4469
I'm looking for a good tank opening in TvZ,
Preferably after 4/6 hellions
Anybody has something useful for me?
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Fjodorov
Profile Joined December 2011
5007 Posts
December 19 2013 11:30 GMT
#4470
Ive been trying to play with hellbats instead of WM, and I must say its working out pretty well. It might be because so many zergs these days are going so heavy on the lings. Im getting run over by huge amounts of lings/blings in the midgame when I play WM so I thought I would try hellbats and I feel im trading much more efficient. Hellbats reduce the ling numbers greatly and it forces the zerg to really hit those injects to keep up. I find that its really important to have atleast 1 rax making marauders all the time to reduce the impact of banelings.

Anyone else trying hellbats instead of WM, and how is that going for you?
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
Last Edited: 2013-12-19 12:22:05
December 19 2013 12:21 GMT
#4471
1 rax expand is bad in TvT and you should never do that. You instant lose to 888, 11/11, double rax reaper of all kind and you are vulnerable to tank allin because of late gaz, so you won't have tanks in time.
klup
Profile Joined May 2013
France612 Posts
December 19 2013 12:33 GMT
#4472
On December 19 2013 20:30 Fjodorov wrote:
Ive been trying to play with hellbats instead of WM, and I must say its working out pretty well. It might be because so many zergs these days are going so heavy on the lings. Im getting run over by huge amounts of lings/blings in the midgame when I play WM so I thought I would try hellbats and I feel im trading much more efficient. Hellbats reduce the ling numbers greatly and it forces the zerg to really hit those injects to keep up. I find that its really important to have atleast 1 rax making marauders all the time to reduce the impact of banelings.

Anyone else trying hellbats instead of WM, and how is that going for you?


I don't know what is your league but in mine (top diamond) zergs are crushing hellbat bio composition with a large amount of baneling. The problem with hellbat mixing with bio is that their hard counter is basically the same (mass baneling). Mass lings shouldn't be a problem when you have good macro because marines/medivac trade very well with speedlings in general.
mizU
Profile Blog Joined April 2010
United States12125 Posts
December 19 2013 12:44 GMT
#4473
On December 19 2013 21:21 Faust852 wrote:
1 rax expand is bad in TvT and you should never do that. You instant lose to 888, 11/11, double rax reaper of all kind and you are vulnerable to tank allin because of late gaz, so you won't have tanks in time.


Then CC first is also bad because you instant lose to everything also right?
You should tell Taeja not to do it.
if happy ever afters did exist <3 @watamizu_
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
Last Edited: 2013-12-19 13:05:59
December 19 2013 13:05 GMT
#4474
On December 19 2013 21:44 mizU wrote:
Show nested quote +
On December 19 2013 21:21 Faust852 wrote:
1 rax expand is bad in TvT and you should never do that. You instant lose to 888, 11/11, double rax reaper of all kind and you are vulnerable to tank allin because of late gaz, so you won't have tanks in time.


Then CC first is also bad because you instant lose to everything also right?
You should tell Taeja not to do it.


If you want to gamble economically, CC first is better than rax expand, since you die from the same things. +CC is still a huge gamble and works only on prepared match where you can be pretty sure you won't be cheesed, if you are a more casual players, playing only on ladder, why would you do gamble macro build where playing safer will grant you much more win ?
Jazzman88
Profile Joined January 2012
Canada2228 Posts
December 19 2013 13:48 GMT
#4475
On December 19 2013 11:06 B-rye88 wrote:
I just figure every second spent QQing about protoss OP is another second not spent on finding ways to make P our bitch.


If you've got a consistent way to make that happen that doesn't involve magically becoming Taeja or Innovation, I am all ears.
PanzerElite
Profile Joined May 2012
540 Posts
December 19 2013 16:24 GMT
#4476
On December 19 2013 22:48 Jazzman88 wrote:
Show nested quote +
On December 19 2013 11:06 B-rye88 wrote:
I just figure every second spent QQing about protoss OP is another second not spent on finding ways to make P our bitch.


If you've got a consistent way to make that happen that doesn't involve magically becoming Taeja or Innovation, I am all ears.


I'm all ears to, tvp makes me wanna demolish my sc2 disk sometimes.
JonIrenicus
Profile Blog Joined July 2012
Italy602 Posts
December 19 2013 16:44 GMT
#4477
--- Nuked ---
Doc Brawler
Profile Joined November 2011
United States260 Posts
December 19 2013 16:58 GMT
#4478
On December 19 2013 20:22 SC2Toastie wrote:
I'm looking for a good tank opening in TvZ,
Preferably after 4/6 hellions
Anybody has something useful for me?


If you want to get tanks after hellions I suggest these builds, but for the most part if you want hellions and tanks, it transitions into mech imo.

The usual reasons for early tanks in TvZ are to defend early aggression. For this you usually want tanks before hellions. If you just want takes for latter AEO after you macro and map control are running (after hellions) I suggest starting with the stim medevac timing and only after you swap SP and Fac start making tanks.

1. marine hellion medevac poke:
there are a lot of builds that converge to this point, but here is one that I've seen be pretty effective at denying thirds.

reaper expo into reactor hellion: double reaper 4-6 hellion
-stim on techlab after you swap reactor for factory (second gas after factory starts)
-2nd and 3rd rax ASAP (before 3rd CC)
-starport after stim starts (you can squeeze in ebay if you get extra gas, at least 3)
-swap starport onto factory reactor, build TL with factory
-START third before you move out
***Pick up two medivacs worth of marines with your first two medivacs (should be most of your marines) and join up with your hellions. Have fun killing any early thirds and remember you can pick up if things get #dicey.
-Begin heavy marine tank production

1. Blue Flam Hellion harass:
This is mostly a mech opener but I think bomber has shown us that it can transition weirdly into bio
If you want to try bio + hellbat + thor its not a bad opener to get both tanks and hellions out.

2. CC First: hellion one marauder tank
CC first into rax gas. reactor hellion(only 2-4) + TL on rax just like normal, get a single marauder if you want to be safe agains roach rush, then swap factory and make tanks (you do not have time for stim so don't start it). You don't need a 2nd gas to get the tank out if you want to power up to 3CC and a lot of rax but it will delay stim for a little bit so stim timings with medivacs come later. Strongly suggest this route. Get all your gases after CC and raxes are down and start stim ebays starport ect...

If you want faster stim faster get 2nd gas as factory is building, and your 3rd cc will be delayed. If going mech put down a factory on empty reactor, if going bio put down an extra rax on now empty reactor and start TL -> stim with initial rax. Add third rax 3rd CC starport ebays ect...

3 CC into marine tank:
Basic CC first into factory, make the reactor on the rax as usual but don't switch it with factory, just pump out marines and make a few tanks out of factory. This build is safest way to play 3CC imo, but you don't have map control. You can keep up with zerg because your third will be built before theirs unless they went three hatch before pool (seems less common these days).
-CC first, bunker at natural
-factory
-3rd CC (before reactor and 2nd gas)
-then 2ng gas
-start first tank asap to hold roach or baneling busts
-then reactor (rax will be idle so feel free to make a few marines before reactor)
-double rax, double gas, double ebays and starport after tank is started and minerals allow, you minerals will sky rocket b.c of third CC so get all your gas earlier than you think.
I am become Death, the Destroyer of Worlds
KingofGods
Profile Joined July 2010
Canada1218 Posts
Last Edited: 2013-12-19 17:16:41
December 19 2013 17:01 GMT
#4479
It's not so much about figuring them out. They are pretty much figured out. It's more an issue of guessing correctly what they are going to do. The beginning phases especially is a big guessing game. Even if you figured out what they are going to do, say blink stalker all in, you still have to guess exactly where the blink stalkers will be coming from each time.


Hellbats are nice against zerg if you want to do a snipe on his 3rd, but they are too expensive to sustain their production, not to mention mutas will always be coming.
Aveng3r
Profile Joined February 2012
United States2411 Posts
December 19 2013 17:29 GMT
#4480
mutas are not a deterrent of hellbat production, nor are they too expensive to continually produce, NOR are hellbats a good way to deny a zergs third base. Not sure where you are going with any of that.

I don't even know what you are talking about with the guessing game bit.

I carve marble busts of assassinated world leaders - PM for a quote
Prev 1 222 223 224 225 226 368 Next
Please log in or register to reply.
Live Events Refresh
Epic.LAN
22:00
Epic.LAN 49 Playoffs Stage
epiclan75
Liquipedia
WardiTV Invitational
21:00
WardiTV Not-Summer Championshi
WardiTV775
TaKeTV 264
IndyStarCraft 241
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 241
Hui .74
SHIN 27
Serral 0
StarCraft: Brood War
Calm 5298
Shuttle 1118
Rush 625
Mini 541
Soma 470
FanTaSy 308
Last 153
Sharp 153
scan(afreeca) 147
Mind 104
[ Show more ]
Soulkey 92
Shinee 61
ToSsGirL 42
Hm[arnc] 30
Killer 28
Barracks 28
PianO 27
Classic 24
zelot 21
910 20
sorry 18
ajuk12(nOOB) 16
Movie 16
yabsab 16
soO 15
Rock 14
Shine 11
Icarus 6
Dota 2
Gorgc11578
monkeys_forever354
Fuzer 3
Counter-Strike
fl0m3160
Heroes of the Storm
Lowko466
Other Games
B2W.Neo1620
DeMusliM486
Mlord415
QueenE184
KnowMe93
ArmadaUGS85
Organizations
Counter-Strike
PGL38150
Other Games
ComeBackTV 363
StarCraft: Brood War
lovetv 11
[ Show 11 non-featured ]
StarCraft 2
• Response 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis1665
Upcoming Events
IPSL
1h 40m
eOnzErG vs McRibbed
LancerX vs StRyKeR
AI Arena Tournament
2h 40m
OSC
23h 40m
Yamato Cup
1d
IPSL
1d 2h
Artosis vs RiceHat
Kyrie vs Sony
Map Test Tournament
1d 8h
WardiTV Weekly
1d 21h
Ultimate Battle
1d 21h
Rush vs BeSt
Replay Cast
2 days
Rogue vs Classic
Patches Events
2 days
[ Show More ]
PiGosaur Cup
3 days
Kung Fu Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
IntoTheTV X SOOP
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-10-30
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.