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[D][G] Swarm Host - guide for beginners - Page 6

Forum Index > StarCraft 2 Strategy
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Prev 1 4 5 6 All
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
November 27 2013 15:28 GMT
#101
Really well written guide, Kudos!
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
November 27 2013 19:45 GMT
#102
Holy shit this is exhaustive. Great read
Commentatorhttps://www.youtube.com/JaKaTaKtv
ultrakiss
Profile Blog Joined April 2012
97 Posts
December 10 2013 17:04 GMT
#103
This is awesome. I remember reading this and the rekatan guide during early hots and im glad this was updated I think you should put more info into the shost/ling composition vs protoss. I saw soulkey do it a couple months ago and stole it. I think its really strong and you can get a a pretty fast crackling/ultra comp with your initial 15ish swarmhosts. I think its alot stronger than swarm host hydra (unless they open stargate) because of added mobility/cheaper dps and you can bank up gas for corruptors or ultras. Its also easier to deal with drops because of how fast lings are. Just my 2 cents though.

Also, that rally point trick is awesome! The hold position micro is pretty sick too.
Stinray
Profile Joined November 2013
14 Posts
December 11 2013 03:04 GMT
#104
Just had an idea, wonder how useful it would be. Try sending locusts from close to their max range to, for instance, the enemies well defended natural. Follow locusts with SH's. Let the first wave of locusts die to enemy army, burrow SH's up close and send a second wave very quickly before the enemy can recover much.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
February 11 2014 13:23 GMT
#105
On December 11 2013 12:04 Stinray wrote:
Just had an idea, wonder how useful it would be. Try sending locusts from close to their max range to, for instance, the enemies well defended natural. Follow locusts with SH's. Let the first wave of locusts die to enemy army, burrow SH's up close and send a second wave very quickly before the enemy can recover much.

I think, decreasing the range of SH "weapon" will solve many problems. For example modify Locust upgrade so it makes them spawn faster, and keeps 15 second life.
InVerno
Profile Joined May 2011
258 Posts
February 11 2014 14:23 GMT
#106
On December 11 2013 02:04 ultrakiss wrote:
The hold position micro is pretty sick too.


Yea, i was unaware about this trick, and it's awesome, so many tricks and secrets behind this unit, i'll really love to see casters talk more about it, brings positional play to a next level!
lodi
Profile Joined March 2012
Canada30 Posts
February 12 2014 20:01 GMT
#107
On February 11 2014 22:23 Existor wrote:
I think, decreasing the range of SH "weapon" will solve many problems. For example modify Locust upgrade so it makes them spawn faster, and keeps 15 second life.


I wouldn't mind a change like this, but this would be a massive buff to Swarm Hosts. Instead of spawning, say, 2000hp worth of free units every 25s, you're now spawning 2000hp worth of free units every 15s. Swarm hosts would be a little bit closer to the action and thus more vulnerable, but tanks would be literally pinned in place, unable to unsiege and reposition before the next volley of locusts.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
April 13 2014 09:25 GMT
#108
Another epic "Zergy Special Tactics" video with swarm hosts

Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 28 2014 09:59 GMT
#109
Well, I have very good reason to bump this thread. On redbull battlegrounds we had epic game with Nydus and SH in action.

Shortly - Zerg recall is far stronger than protoss recall

velvex
Profile Joined March 2012
Germany226 Posts
July 28 2014 13:54 GMT
#110
Whoa, with the nydus and aggressive setup, this looks pretty much like the way I always wanted to see swarm hosts used! I guess I gotta stalk Symbol now ... Thanks for posting!
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2014-07-28 14:45:20
July 28 2014 14:45 GMT
#111
Yes, it makes me wonder why zerg doesn't usually dot their side of the map with nydus worms in these stalemate situations considering they're great transportation and not terribly expensive in late-game.
Moderatorshe/her
TL+ Member
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