[D][G] Swarm Host - guide for beginners - Page 6
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NEEDZMOAR
Sweden1277 Posts
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JaKaTaKSc2
United States2787 Posts
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ultrakiss
97 Posts
![]() Also, that rally point trick is awesome! The hold position micro is pretty sick too. | ||
Stinray
14 Posts
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Existor
Russian Federation4295 Posts
On December 11 2013 12:04 Stinray wrote: Just had an idea, wonder how useful it would be. Try sending locusts from close to their max range to, for instance, the enemies well defended natural. Follow locusts with SH's. Let the first wave of locusts die to enemy army, burrow SH's up close and send a second wave very quickly before the enemy can recover much. I think, decreasing the range of SH "weapon" will solve many problems. For example modify Locust upgrade so it makes them spawn faster, and keeps 15 second life. | ||
InVerno
258 Posts
On December 11 2013 02:04 ultrakiss wrote: The hold position micro is pretty sick too. Yea, i was unaware about this trick, and it's awesome, so many tricks and secrets behind this unit, i'll really love to see casters talk more about it, brings positional play to a next level! | ||
lodi
Canada30 Posts
On February 11 2014 22:23 Existor wrote: I think, decreasing the range of SH "weapon" will solve many problems. For example modify Locust upgrade so it makes them spawn faster, and keeps 15 second life. I wouldn't mind a change like this, but this would be a massive buff to Swarm Hosts. Instead of spawning, say, 2000hp worth of free units every 25s, you're now spawning 2000hp worth of free units every 15s. Swarm hosts would be a little bit closer to the action and thus more vulnerable, but tanks would be literally pinned in place, unable to unsiege and reposition before the next volley of locusts. | ||
Existor
Russian Federation4295 Posts
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Existor
Russian Federation4295 Posts
Shortly - Zerg recall is far stronger than protoss recall | ||
velvex
Germany226 Posts
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The_Templar
your Country52797 Posts
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