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Guys, here's what I've been doing and it's working really really really well for me (I'm a mid-Diamond Protoss). It's a 4 gate +1 attack that follows up really quickly with DTs to help you secure a quick 3rd base.
-Forge fast expand.. Nexus first as often as possible -Continuous Zealot production whenever there are spare minerals -First couple of chronos on probes, then on warpgate and + 1 only -Add 3 gateways when your warpgate research is about halfway done -Warpgate/+1 should finish right before 8 minutes. You should have 3 zealots defending a proxy pylon, and immediately warp in 4 more Zealots for 7 total. Go attack his third
While the above is happening, when you have minerals: -Get a twilight council and then a Dark Shrine -Start a 3rd base
Try to keep the zealots alive as long as possible, if for no other reason than to distract your opponent from the DTs. You should be able to warp in 4 DTs and in many cases kill his 3rd base AND natural.
Here's a replay where I killed all 3 of his hatcheries with this (and he left shortly after): http://drop.sc/265417
The best part is that you also secure a 3rd base . Cheers.
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On October 18 2012 02:53 Sated wrote:I approve of your signature, by the way. Dark Templar are always a good choice 
Lol thanks. I agree, DT's when you're ahead are often much more surprising than when you're behind.
Also the reason I posted my build is just because it's also a DT expand, just expanding to a 3rd not a natural :p
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Italy12246 Posts
Every time i go 4gate into DT i actually delay by third a bit since i don't have the sentry count to hold it...i feel like Z could just keep roaches at home to defend the DT's and send a few lings to cancel my Nexus, so what i do is just go up to 6gates before taking my third; i grab it at like 10.30ish instead of 9 or so when the DT's are warped in.
It's a pretty gimmicky build, but it's really really fun.
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Hello, I have a bug when i open replays. Some elements on the map are missing. Like minerals, buildings.. Do you have the same problem?
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On November 04 2012 02:10 Sated wrote:Show nested quote +On November 04 2012 02:05 yazoo wrote: Hello, I have a bug when i open replays. Some elements on the map are missing. Like minerals, buildings.. Do you have the same problem? I don't have any problems with the replays. Is that happening for all the replays or just for some of them?
it's for all of them, sometimes i dont have buildings... here is the screenshot ==> http://hpics.li/064aa3a
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On November 04 2012 03:30 Sated wrote: Wow, that's weird. I've never seen anything like that before. I don't really know what to say if no one else if having any problems... I mean, drop.sc usually works just fine for me.
Ok thx mate. I try to find a solution.
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Try updating/reverting your video card drivers. After i updated my nvidia drivers 2 months ago, banshees( only banshees) had no textures, just purple flat models. Updated just recently, all fixed.
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any kind of dt build before third base is gimmicky and will 100% cause u to lose at a high level if dts do no damage. I used to do a 2 gas dt build off of rorge fe where u get +1 faking an all or zealot pressure that i saw inori do in a game and it gave me a lot of wins over players much better than i was but its like either i kill 2 bases and get a free win or he has spores in all his bases and i lose. Builds like this dont improve mechanics and since this guide is written by a low masters player who admits they dont work at a high level i strongly recommend not following this style of play.
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DT opening vs zerg is what got me into masters with nearly 90% pvz win/loss while losing vs T a lot.
I always nexus first or FFE on 4 player maps vs Z and i try to use my crappy apm to keep pressure up as best as i can.
Key to my build is pressure pressure pressure. I found out that even if it's really hard to do multi pronged attacks while still teching and macroing, it's much harder for Z to defend and scout to prepare for what's coming 
Summary: Open FFE, if you can't manage pylon block then go forge gate core gate +1 chrono asap as soon as you have 1 zealot clear towers chrono zealots until you have 3 go attack with 3 zealots and force lings ( if you manage to kill a queen you're golden )
meantime home base:
warpgate 1-2 chrono stalker to deny scout 3 gates warpgate 50% done council as soon as you have gas 2 more gas at natural and saturate asap DT shrine as soon as council is done
Frontline again: WG done warp 4 zealots, if you managed to save 1-2 zealots from before you're in great shape Split zealots go attack with 3-4 3rd and 1-2 natural, try to focus down queens If you hit 600 gas put down robo and warpin 4 DT Split DT according to what you scout with zealots, if he has overlord over a base only hit it with 1 DT. I usually go 1x DT main, 2x DT natural, 1x DT 3rd - focus down hatcheries and afterwards tech
Go plant 3rd nexus and 2 gates for wall Start +2 attack and chrono immortals If he gets overseers in position fast enough it's very important you save AT LEAST 2 DT. If you save 2 x dt go back home and morph archon. As soon as you have 4 immortals and +2 done, go attack with immortal archon zealot sentry vs his pathetic roach/ling  Usually it's gg right here, if not, get colossus tech vs infestors and a startgate and prepare for macro game, 4th base, fleet beacon mothership etc ...
With this build i often manage to snipe at least 1 hatchery which leaves zerg incapable of doing that idiotic mass roach build. Some games i sniped 2 bases, some games i sniped 3 ( if you think you can snipe 2-3 bases you can sacrifice DT you will be ahead anyways ).
I usually build DT shrine in my main in the mineral line, it's really important zerg doesnt see it, if he does, you will be behind and you must try to hit a +2 immortal archon timing on 2 bases.
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This opening worked a lot better in the old days when overseers were more expensive and queens had less range. I'm surprised it's still considered a sound opening in Master league.
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we (P) all like DTs.. but at high level this is not working anymore... zergs can beat you in 10 ways.. at least.. if you go DTs. They are nice mid to late game to harass but not to start with.. all normal zergs will make spore and overseers after 10 min mark and go and kill you easilly.
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You should check my post above ... i'm probably going to make a guide about it once i start playing again and gather some more replays with different outcomes.
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Much appreciated! Your 2gate expand into blink has also been working wonders. I was growing very tired of gambling on money vortex, feels like pvz is fair game again.
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